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Everything posted by gerwin
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GB Terrain Projects: Gulf / Korea / IcelandNA / Novalogic
gerwin replied to gerwin's topic in Mods & Skinning Discussion
Thanks! much appreciated. Persian Gulf upload 5 is available. - Airfield 9 with herdened shelters is integrated in several spots. - One airfield changed out for large airfield 4. - Airfield textures adjusted to desert environment. - Harbor is now flat - Gulf_Nations ini now setup for use with Single Mission Proxy mod. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
TFDtool v1.33 is available - For HeightMap editing a“Height:/Probed:” box in the status bar is shown. - Large_Font: the new Large_Font=1 setting, on by default, switches the status bar, dialogs, lists, the manual window and the map labels to larger fonts. - Wall lines: the TileMap view draws 4 black lines inside the map edges, showing the game’s invisible wall. - Run_Count: on the first start TFDtool suggests a window size that fits your screen and asks whether to store it in the ini. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
Good to hear that! The font size is still rather small... TFDTool 1.32 is available now. - It natively displays Airfield 9 - small bugfix Also available, for that to make sense: Airfield 7+8 pack became Airfield 7+8+9 addon pack. Airfield 9 is a variant of airfield 7 with hardened shelters (before 1970 they appear as earth walls). -
Things I have been up to this week: - Added Airfield 9, a variant of Airfield 7 with hardened shelters. TFDtool natively shows this one. Added this airfield to the Persian Gulf map. - Hooked into the Strike Fighters Debug messages system, for every module. - Hooked into the Strike Fighters Mission events system (like debriefing log), For all game modes. - Made a MIDI music player that reads the event log files to dynamically switch tracks according to the game situation. I put in the US Navy fighters 1994 MIDI tracks, and a few Jane's ATF tracks. - Improved CATpack to handle every CAT format. - Prepared a python script that checks a game install and makes an excel workbook with bar-graphs of availability of aircraft and groundobjects over the years, for different nations/factions. It also makes a seperate tab with the aircraft texture-set particulars. - Made DX9 variants of some previously DX10-only shaders. Like fading TOD objects. (Claude Sonnet 5.5 assistance) I am not saying I uploaded all of that. Some I will upload later.
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SF2 Single Mission Proxy - Tune the build-in mission generator
gerwin replied to gerwin's topic in Mods & Skinning Discussion
Thanks for trying and reporting a bug. I came across the same thing past week. A new version was uploaded, it will no longer have this issue. -
In my IcelandNA example: The plain sea also has a _HM. And the _HM shows a certain zero level of gray for sea level. Gray, not Black. 25% of black, or 64 out of 255 in rgb terms. I had good reasons to do so back then, altough the particulars escaped me. May have some interactions with terrain _data.ini settings as well, like the ones below. [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=200 MinHeight=0 [HeightOffset] NonTexturedMesh=-10.0 TexturedMesh=-5.0 DetailedMesh=0.0 LowDetailMesh=-1.0 ;WaterMesh=0.8 WaterMesh=0.1
- 16 replies
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- elevation detail
- heightmap files
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Released:
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Single Mission Proxy (experimental) A wrapper for the single mission generator of Strike Fighters 2 version July 2013 - Fix bugged UserList handling, so that these lists are actually used - Configure nation specific flight placement on airfields, same for parked aircraft - navalmap=true: Configure carrier/amphibious/surface-action groups and composition - navalmap=true: Configure chance for classic missions instead of always naval strike - navalmap=true: Extra checks to keep ships in the sea and not on land - Optionally configure this inside a terrain's _nations.ini file, as to tune these things according to the environment Download it from the Strike Fighters section on this website: https://gb-homepage.nl/ I want to attach some image to showcase it. But I cannot really show the effect in a screenshot. In the example: All userlist aircraft that failed to appear now appear. Iraqi aircraft have their home bases in Iraq. Iranian aircraft have them in Iran. US Navy does not use land bases here. etc. The US Navy fleets have less escorts, as to not dominate the area with SAM launches. This can all be configured globally or per terrain. At the shipped default settings nothing changes. A text log is written when the proxy is called, and it describes in there what was changed and the resulting flight compositions. Easy to install and try, But still somewhat experimental. SF2 July 2013 game only.
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OK that figures. I think it would be a good idea to ask Deepseek to write an end-user ReadMe for your mod, besides the one it has now, or instead of it.
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Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
TFDtool version 1.31 is up. It has the heightmap shifted 1/8th of a tile, as to properly depict the actual vertex positions of the heightmap (like in the game's 3D environment). The height painting and editing tools were also realigned. https://www.gb-homepage.nl/ -
Just an idea: As I increase in forum rank, allow me to use a few more swear words with every promotion.
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Oh, I now get the REA term in topic. Always funny when people expect everyone knows every three letter abbrevation. https://github.com/morluto/rea And if you use it in Claude you may get banned there? New hidden policy... https://www.tomshardware.com/tech-industry/artificial-intelligence/anthropic-confirms-new-claude-code-limits-to-prevent-game-cloning-users-report-opus-5-5-is-also-actively-blocking-reverse-engineering-tasks
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Yes, in hindsight that was and is a good setting for the July 2013 game. But I did not know the particulars until this week. It was not explained anywhere Exactly. I remember that. So I was working on a SingleMission.dll wrapper this weekend. I will make a separate post about it soon. But in the process a bug was found, I can't believe I had to put up with that for 13 years: In the main code path for single mission auto-generation the aircraft user-list parsing is not working!!! The game only reads the topmost entry in the user-list. The others are not read, the code to advance to the subsequent user-list entries is not there. Hmm: Wrench can type "F**** over". But If I quote his post, I get flagged?
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Thanks for your effort Orsin. I am modding SingleMission.dll this weekend. The method I settled for is also a hook/wrapper, but setup differently. The way I do it is rename the original Flight\SingleMission.dll to Flight\SingleMission_orig.dll, manually. Then my hook/wrapper dll becomes the new SingleMission.dll there. My hook/wrapper dll interfaces with SingleMission_orig.dll besides it. It is automatically loaded by the game at every run, by nature. I will upload it in some days.
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Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Mods & Skinning Discussion
I use the settings below on a HD monitor, well a WUXGA 1920x1200 monitor specifically. When TFDtool was first released I could not expect people to have large screens, so I had to factory configure TFDtool for small screens, so it would always be able to run. I use reading glasses sometimes and I do need them for the small TFDtool fonts now... [Display] Screen-Width=1440 Screen-Height=1050 Fullscreen=0 [Config] Enable_TodObjects=1 Enable_Targets=1 Enable_Movement=1 Enable_Radius=0 Modify_Tags=0 heightmap_increase=10 Load_Bitmaps=0 Random_Tiles=1 2 3 [Export] Planning_map_Textures=1 Planning_map_Emboss=1 Planning_map_Grid=1 Planning_map_Icons_AF=1 Planning_map_Icons_TA=1 Planning_map_Label_AF=1 Planning_map_Label_TA=0 Planning_map_Nosuffix=1 Emboss_Strength=5 -
It is worse; Player fired bullets were also affected by the June 2012 update. Setting WeaponEffectiveness to 'hard' in July 2013 would restore the damage to May 2012 'normal' levels, but also 'hard' would make lock acquisition stricter and add malfunction-style rolls.
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I know, I do not expect an official patch. Anyways I found it already: Table below is for missiles. Seemingly setting WeaponEffectiveness to hard restores the old evenly matched behaviour for missiles. But it may affect some other things. At normal the damage is multiplied 1,5x for player launched missiles.
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"However, in small rugged islands like the Lipari isles shown here, the paucity of elevation points makes the jaggedness of slopes look jarring" The solution is to contract the height values away from the coast a little, and let the coast relief be determined by per tile _HM heightmap files. See my Persian Gulf and IcelandNA terrain for examples on how to do that. IcelandNA has steeper _HM files compared to Persian Gulf. Same goes for rivers.
- 60 replies
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- hand tiling
- hfd editing
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(and 3 more)
Tagged with:
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I did a mod yesterday for single mission generation in Naval Operations mode. It allows for changing a dll file to remove the 100% bias for "strike mission: target the enemy carrier" and "SEAD mssion: target the enemy carrier fleet". Instead it allows to patch in a fixed chance of these missions to be generated, like 0 to 100%. With 20 to 30% there is much more variety in mission targets . I am looking into what else I can do for single mission generation. This is for the april 2012 (edit, no sorry may 2012) version of the game. Since I never updated the game beyond that, because of the terrible update feature: "changed player missiles to do more damage than computer launched ones". I won't play any later version until that 'feature' is patched out.
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GB Terrain Projects: Gulf / Korea / IcelandNA / Novalogic
gerwin replied to gerwin's topic in Mods & Skinning Discussion
I wanted to post about the updates I did to the Persian Gulf map. But did not want to keep it in this wider topic below https://combatace.com/forums/topic/101559-ai-modding-could-change-sf2-for-the-better So Instead there is now this topic covering all the new terrain projects I worked on. The other good news is that I replaced the alpha version of Persian Gulf yesterday, It is now the "Beta version upload 3" with substantially overhauled textures and texture placement. It also got harbor target-areas for red and blue, as well as better city TOD objects. I will do upload no.4 in a bit, with some additional small texture improvements. TOD objects for the iraqi river and field tiles will follow later. As well as some airfield work. -
Below is hosted on my own website! NOT here in the downloads section. http://www.gb-homepage.nl (Go to link above, then click on the Strike Fighters page) Persian Gulf Size: 500x500 tiles / 1000x1000 km Tile texture size: 256px Tile texture amount: 258+ Tile types: mostly edge-matched tiles. Scale vs real world distances: 66% Map projection: Rectangular, straight from DEM Special: Brand new experimental tile set from Sentinel-2 data and made with some AI assistance. Falcon 4 Korea 1998 Size: 1024x1024 tiles / 1024x1024 km Tile texture size: 128px Tile texture amount: 1053 Tile types: stock SF-style corner tiles Scale vs real world distances: actual 100% Map projection: Unknown corrected projection Special: Enhanced conversion from Microprose Falcon 4, depicting 1998 Korea. Older topic: https://combatace.com/forums/topic/98726-falcon-4-korea-terrain/ Iceland North Atlantic Size: 500x500 tiles / 1000x1000 km Tile texture size: 256px Tile texture amount: 54 Tile types: stock SF-style corner tiles Scale vs real world distances: 85% Map projection: Unknown corrected projection Special: Can stand in for Strike Fighters 2 North Atlantic LOD based terrain. Older topic: https://combatace.com/forums/topic/71249-sf2na-iceland-classic-tfdhfd-terrain Novalogic Terrains (Multiple) Size: 360x360 tiles / 720x720 km Tile texture size: 128px Tile texture amount: around 300 Tile types: edge-matched tiles. Scale vs real world distances: does not apply because the terrain is fictional Map projection: does not apply because the terrain is fictional Special: Enhanced conversion from Novalogic's 1998-1999 flight sim series (F-16/MiG-29/F-22). Novalogic 7 - Steppe Novalogic 8 - Scrub Novalogic 10 - Island Jungle IMPORTANT: The link below offers all the basic Novalogic terrains, but NOT the deluxe versions of Steppe/Scrub/IslandJungle. https://combatace.com/files/file/17697-novalogic-terrains/ All terrains but Scrub are naval ops compatible.
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DCS base game v1.2.3.10201 Split in 3 parts, each part 2GB: DCS_World_en_1.2.3.10201_147.exe DCS_World_en_1.2.3.10201_147-1.bin https://www.transferxl.com/download/08VsWsZcWpMn6 DCS_World_en_1.2.3.10201_147-2.bin https://www.transferxl.com/download/08vBXkHfbYZxtY DCS_World_en_1.2.3.10201_147-3.bin https://www.transferxl.com/download/08vFvYk58QBhYY Released 2013-03-13, Free for distribution and use. Limited free functionality: Fly only the Su-25T aircraft. DCS v1.2.3.10201 module installers A-10C_en_1.2.3.10201_147.exe CA_en_1.2.3.10201_147.exe FC3_en_1.2.3.10201_147.exe KA-50_en_1.2.3.10201_147.exe P-51D_en_1.2.3.10201_147.exe https://www.transferxl.com/download/08jTVTq6nrk4nz Requires base game v1.2.3.10201 + purchased key for them to work, These are 1GB together. This hosting service keeps it available for about a week!
