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Brain32

MODDER
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Everything posted by Brain32

  1. I'm a dirty cheater Or mildly put, I circumvent game limitations I basically make a copy of the bomb, for example Snakeye, I rename it from Mk82SE to Mk82SE_B52 then I edit it it's properties and turn it into a GPS guided bomb with a bit larger CEP not to make things to easy....I basically get the same effect as if I had a skilled bombardier back there on lower deck Anyway this enables me to make high altitude attacks, instead of pretending to be an A-10...
  2. NorthKorean nuclear what? - Yeah I didn't think so... Well it says "ColdLake" what did you expect?
  3. OK I'm really getting sick of all this F-22 whining so let's take a look at number of advanced combat aircrafts other countries posess: Russia(if that even matters as I don't see many planes fighting after we take several thousands of nukes detonated over our heads): Su-34 - 10 built as of 2008 Su-35 - 12 built as of 2008 Su-37 - 2 prototypes Su-27SM - 24 MiG-35 - 1 prototype MiG-29M - on order? MiG-29SMT -see MiG-35 China: Su-30mkk - 134 J-11 - 120 J-10 - 120 Woooow I'm trembling, sheer horror, forget the F-22 you guys need F-222 that will cost about 222 bilion dollars to fight of this enormous force that has no wish to fight anyway Seriously if you love wasting money, I'll be kinda' short in September soooo
  4. Yeah, I mean how else to beat all 10(yes that's right only 10) of Fullbacks ever produced if not with atleast 4000 Raptors Oh and don't we already have F-22 whining thread somewhere up the forums?
  5. Pit? Yes/No/Please wait loading
  6. Thx guys this is very cool, I used layer with drawn lines(net) for that, but this is so much simpler...awsome
  7. You can move them away with the move tool...don't know what are they and how to get them but I can see those thingies potentially usefull
  8. A simple fact I've been talking about for a while now So ok the recent dll fix shut me up for a while(still waiting for DX10 shader fixes btw.), but by default this game is incredible resource hog, you'd need an octal SLI with hexa-core CPU to run it smoothly I guess...
  9. Yeah I've made the "mistake" of putting in many 3rd party sams(Tor,Tunguska,S-300 etc.) I don't think I saw air above 30m since then lol
  10. O...M...G the Fullback!!!!!!!!
  11. The problem is not only at high speed, but since AI flies at normal MiG-17's are pulling insane early WW2 style turns at 220-240kmh that's why they are so hard to kill but easy not to be killed by...
  12. Niiice
  13. The worst thing of all the MiG-23 modding is the fact that you can actually put the radar on the hud and it will work, but the damn thing simply refuses transparent textures for radar screen...arrrrgh But nevertheless, Ordway, your efforts are most appriciated and I must say you are doing one hel1 of a good job here
  14. the list has to go to every aircraft folder, the path is specified in avionics.ini under [RWR] section... It would sure be MUCH easier if it was "one list to rule them all" kind of thing... but this has to do for now
  15. I made a list with quite a few extra tga's What I could find is correct but what I couldn't find RL data for is just to have something instead of nothing... attached... TEWS.7z
  16. I will finally ditch the Hornet pit out of my F-15E :yes:
  17. Awsome terrain, I also noticed you started some custom PR textures....those are VERY well done
  18. http://forum.combatace.com/index.php?autoc...p;showfile=9079 I didn't even had to search...it was THAT easy to find it and it was uploaded 2 months ago Next time try to look for it first okay?
  19. add more lift to the wings(CLmax), in theory that should provide tighter turn circle, or adjust drag vs thrust for shorter turn time, although the second one will most certainly influence rate of climb and acceleration...
  20. Hmmmmm, Eagle...now that most certainly caught my attention....
  21. Not to reupload the whole thing here is the fix for the ground radar. Also note that I'm not sure if JL-10A even has ground radar modes but here it is...
  22. 1. No weapons came with the original release, I like many other modders have custom weapon pack so I don't have that problem however I can not include models and stuff as I please...sorry 2,3,4 - I can't influence anything in regards to 3D model, however what I forgot to mention in the ReadMe, this is a late BETA mod. I figured out that it's better to have this for SF2 than none at all 5. I'll check it out, I remember I did play around with it, but maybe I didn't fix it completely... Anyway, I don't think I even tried to drop a bomb with it, I just checked if the loadouts are working and were for me :whistle2: Also no problems for "nitpicking", I like to know if something(fixable) is wrong ASAP, so thx :)
  23. Go ahead, I already have quite a lot of conversions to do... :)
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