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Brain32

+MODDER
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Everything posted by Brain32

  1. Too much polys per mesh, I didn't know this can be the cause but it can
  2. All are set as Editable Mesh as per 3DExporter recommendations. Something is F'ed up in the model...I didn't make it I just found a great free model and went into TW adjustment adventure lol
  3. What may be the reason for exporter no to export AT ALL? I'm not talking about errors in the LOD, the exporter refuses to export ANYTHING(it simply closes and that's it), however it exports my other project fine so I know it's something about the model...anyone have a clue?
  4. Yeah that's what happens when you put Stuka engine into a ME-109G10 airframe...it's slow, but it can't climb
  5. Two is better than none But anyway I don't know, I think we would probably know about it by now...
  6. HOT!
  7. Not enough flak? I'm even afraid staying too long in menus...
  8. StructuralFactor=X.X helps waay more than adding armour. I just add it to nose and/or fuselage to avoid "one hit fireball" effect. Just don't over-do it or you will get kryptonite airplane 1.5 up to 2.0 should be quite enough. With this killing a plane with one missile is still easy enough, same goes for guns, it just will not explode like mentos in a coke You will get de-wing, plane fire, controls shot off, and stuff like that, even in some extreme cases you will get a fireball but quite rare(head-on full speed hit with AiM-54 for example) Anyway all stock planes have so just follow their guidance and you can't miss
  9. People should understand and apply one simple rule: You either send the military or you don't send it, but if you do, the game is played by military rules. This is so silly I would laught if it wasn't actually pretty sad.
  10. Man, I have no doubts you had a great time
  11. To further help those that are fighting the conversion wars lol EffectShaderName=effectFire.fx -game uses it for afterburners and all kind of fires and explosions EffectShaderName=effectLightLevel.fx -game uses it for vapours, smoke and dust EffectShaderName=twColor1.fx -pretty much for anything other than smoke and fire
  12. It's selling at 82 freakin' bucks for PC version here...I'll pay that - NOT! For PS3 and XBox the price is 113,4$ I mean really....do I get a small car with it too?
  13. And that is how it all started, eventhough just a kid I knew very well what that means, as my country was trying to do the same thing. Unfortunetly many walls were torn down before changes took place, walls of blood...
  14. Hangar screens work as advetised, all my hangar and loading screens are JPG's now. I also converted most damage textures to .dds thus I REALLY hope TK does not plan to revert dmg textures back to TGA as I will go apsolutely nuts and burn my computer down
  15. Damage textures are now in .DDS format so that's another relief What would be cool are the skins in DDS format, although I suspect that would demand some engine ironing.
  16. In DX9 mode you can use the plug-in, in DX10 mode you can't but why would you want to anyway as you get both extremely nice effects which even HDR plug-in couldn't produce and excellent framerate(I even get better fps in DX10). So this is the breakdown: WinXP or earlier - use DX9 and HDR plug-in From Nov2009 patch ReadME: Vista/Win7 AND DX10 compatible GFX card - just play the game as is.
  17. Cool, since my Korea went zombie I'll try to adjust my Korea tiles for this...
  18. I'll sit in a Mirage, go up to coast and firewall the poor thing for all it's worth...then I'll look at the landscape and enjoy the speed
  19. Using advanced shaders SF2:I actually provides better HDR effects than HDR mod ever did for me, actually I don't see the use for that plug-in anymore...
  20. caught him looking at it huh?
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