Basher11
JAGDSTAFFEL 11-
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Dear All: Anyone wants to have some new missile sound? Missile_Sound.mp3
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F-18A in WOI
Basher11 replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's the max I can get Only 4. And they look like that: If memory serves me, there are some sort of pylons which accomodates more than 2 or 3 weapons. It's kind of a rack which must be specified int he aircraft's Data.INI file. Perhaps some other commuters can help. -
F-18A in WOI
Basher11 replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hang in there, I will be back with results. -
F-18A in WOI
Basher11 replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is also what I have had changed. Sorry about th emissing details. -
I know Fubar. I added it to the missile is because I love to see eye-candy. Fancy watching the missile changes its path from its G-turn capability for catching up the target. Besides, if I were hte one who was riding in the Su-27, I need to see the trails to evade. Some sort of cheat here. Don't think it goes with hard difficulty settings in real game. Excuse me!
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Angle of Attack
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Fubar! I was about ot ask csb what each of those bold parameters stands for. Anyway I have posted my eperimental result in another thread. Pls download the zip file and check my work. I treasure your feedback. Many thanks truly!! -
Dear all, At long last, I have completed my experiement on setting up a BVR compatible enviroment using the WoI engine. Neither WoV nor WoE's engine were tested with such great success. Please be reminded that this result serves not as a negation of the original purpose of WoI in terms of the modelling the war era in the 80's when BVR was not a general term as commonly accpetable and undrestood as by today's community. Enclosed is a set up of 2 F-15C and 2 Su-27 initially at 100km (i.e. 50nm) away. AIM-120C is added to the arsenal, with range modified to 70km roughly equal to 35nm which is the range of AIM-120C in a head-on engagement. Both flight groups are heading 90 degrees where the Su-27 was aheadteh F-15C. You will see the Su-27 turns around to engage the F-15C. You (call sign Cowboy) will be riding a F-15C just very close to the AI -F-15C flight. Just hit A to go autopilot to align yourself in the saem course with the AI F-15C. Listen to any "Fox 3" while you try to lock up the Su-27. Increase your radarsearch range to 80nm and hit HOME key to track the Su-27 and hit INSERT key to lock it up. Then hit T to get data about the Su-27, note the range from target should read about 45nm or something like that. The AIM-120C has been tuned to 70nm for Seeker Range as well as Max Launch Range. So when the Target distance reads 36nm get prepared for the AI F-15C to fire their AIM-120C you should hear they say "Fox 3". To get the best visual effect, please drop the ss-Exhaust Rocket.bmp and sss-Exhaust Rocket.ini along with the Smoke4.TGA file into the Effect folder. I am using Lexx_Luthur's rocket effects for the AIM-120C. Credits go to Lexx for this. Press F9 to view the missile. Keep on pressing F9 until you are cycled to the missile. You will need the modified ViewList.INI file to use this view function. Download the attachment and save it to the Flight folder before you run the mission. By the way, the mission is named as New Mission(2). Have fun and give me feedback. http://www.4shared.com/account/file/472150...23dVi8awQI84vVx
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OT-Free File hosting
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cheers Viper! It's really cool, it's like the explorer in Windows. Thanks again! -
F-18A in WOI
Basher11 replied to TurtleHawk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TurtleHawk, I would like to help. Could you tell me if you have installed any weapon pack to your WoI installation? In my case, I have not. I am using the stock weapon store. I have had your problem with AGM-65A. It shows some quantity in the store but it show "0 AGM-65A" in th epull-down menu of the weapon pylon. I made a change to the weapon.ini file as follows: After making the change, I can now select 2xAGM65A from the menu. Revert if you still have problems with it. -
Angle of Attack
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Craig, Since you have mentioned the weapon.ini file, you've got a shortcut here - that's me! I have spent the whole week trying to figureout if WoI's engine has the potential or cushion for BVR weapons delivery. The process is on-going though because I have not conclusion yet so far. But here is my finding at this moment: Before I go on, please note that historical accuacy is being set aside for the purpose of making a new combat environment using existing resources available. To enable firing missile within the range of most IR heat seeking missiles, let's say 7nm; the MaxVisible Distance must be changed. Despite the definition of this variable is the visible distance of human fresh eyes, but functional wise, it is the 'eye' of medium and long range missiles. I use 1,000,000m roughly eqaul to 540nm. This eliminates any blocking factors of releasing medium and long range missiles (I shall call it BVR missile from here-on-in). Next variables we will be looking at are Seeker Range and Max Launch Range of the missile. Se below: During my numerous testing, the missile self detonated itself in many ocassions, I still have no clues about that happening. After I changed the tweo variables to the current values as shown, number of self-detonations has been reduced. Having said that, other problems arise now. AI launching platforms is committing pre-mature firing meaning that it fires more than it should once targets coming into range head-on. THIS IS A PROBLEM OF AI AIRCRAFTS. Criag, that's all I have got so far, if you come up with something new, please hare with us all. Many thanks! -
Angle of Attack
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am not quite sure then, it was downloaded from somewhere a little while ago. One of the most interesting parts of playing TK's simulations is that tweaking the INI files. I still believe though I have no solid evidence that some more parameters are unlockable. We all know that GunBoresightAngle and RocketBoresightAngle are there for adjusting the firing angle of gun and rocket there may be a similar parameter which is related to the angle for firing missiles. That is what I am currently thinking and hoping. -
Angle of Attack
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
F-15C add-on. Speed 379knots, ceiling 8,000ft. I take that as a compliment. I will contribute what I have collected after all have been done. -
Angle of Attack
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That is correct. Basically in simple terms maybe to me can be translated into "elevation of the aircraft's nose to the horizontal axis. I am asking about it is because the AI aicraft launches AIM-7 sparrow when it is heading sloghtly nose down and the sparrow doesn't correct its path to loft up towards its target. Therefore I am beginning to suspect if I should "instruct" the aircraft to maintain an angle of attack before firing missiles. Similar to the concept of coresight when firing rocket, talking about eh AI aircrafts. But I could be wrong you know. -
I have searched through the knowledge base but in vain, trying to look for information about Angle of Attack. Firstly, is it tweakable? If yes, which INI file should I belooking for? And under which section I should enter the value and what is the name of the parameter? I am referring to the AoA fr firing Air-2-Air missile. Your help will be greatly appreciated.
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Smoke from the engine
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Lexx, Wench and everyone, Thanks for your comments and generous help. I just wake up from bed! Too many testing hours on WoI. The whole story goes like this: I am still doing some trial and error on the air-2-air missiles. I am almost there, currently I am refering to other flight sims like EF2000, F/A-18 and F-15 for some data reference. Soon I will report my finding on AIM-120C. While I was setting up aircrafts here and there specially when they got in close dog fighting I find my screen full of while trails now I know they are contrials. The formation is due to my slack set up of missions. I don't bother to put additional information into the weather section via Le Missioneur 2006. Normally I just put CLEAR or BROKEN or OVERCAST when I want to see the enhanced 3D clouds. I think if you leave Contrail Altitude out, the game automatically set up a value for you as to what is the value I wouldn't have an idea. But in the picture the contrials come out at 8,000 ft or above. Anyway many thanks everyone for your help. -
Smoke from the engine
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You might not believe this. I think I am very lucky today, discovered it only by sheer luck. I was sitting in front of my 17" CRT idling. Just couldn't make out anything. Then I just wildly browse through the all the folders. Suddenly I recall some time ago someone on this forum mentioned to me to check out some of the stock missions to see how things play out. So I went opeing up F-15A_vs_MiG-23MF_(1v2).msn. There are many different lines. In fact I am using Le Missioneur 2006 so there are some lines which are not present in the stock mission but in the one I created myself. I removed everything which are not in the stock mission and put in things which are not in my mission but in he stock mission. It works!! Next step I thought would be isolation, so I did. I tried everything, adding removed lines back in ONE BY ONE and each time ran the mission again. Guess I have been repeat running the mission like that with re-addition more than 12 times. Finally guess what...it's the weather!!! :fuk: After almost 5 hours troubling shooting and asking your help. I still don't know which part which line of the weather section that must be present in a user-made mission to get the emitter work properly. But at least I know it is all about the missing weather. I must take some rest now and continue after some sleep. Thanks anyway for your great help. You even tested it out for me, thanks beyond words! -
Smoke from the engine
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tried this: //ExhaustEmitterName=CleanExhaustEmitter //ExhaustPosition=-0.70,-6.50,-0.00 for both engines of the F-15A. No smoke now. But no afterbuner flame either. I don't know what to take now. -
Smoke from the engine
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The stock F-15A has its emitter set to CleanExhaustEmitter, and it shows no smoke in Single Missions generated by the game. But smoke is present in use-made missions. A bit irregular there which makes me unable to find any clue and guess. -
Smoke from the engine
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No luck. I used the stock F-15A as test aircraft. However, if I choose to play the Single Mission (i.e. generated by the game), the plane has no trailing smoke. Now I am a bit confused. Which file controls the trailing smoke I wonder? In custom-made missions, trailing smoke is there, in mission generated by the game, no trailing smoke is present. What should I consider next ? -
Smoke from the engine
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Really appreciate your caring to reply, thanks. So is it possible to do an ini edit to get rid of the smoke trails? If that is possible, which ini file should I start working on it? -
This might be a silly question. But does anyone know if it is normal to have white smoke trails coming out from every aircraft in WoI? I am currently running WoI and beginning to realize every stock aircraft happens to discharge white or grey smokes. s it a problem with my ATI graphics card or it is by default given by the game ?
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But be careful if you have kids at home. The game has some really pornographic scenes like this one which appraches XXX rating in my humble opinion: http://www.gametrailers.com/player/33330.html
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Would there be a MiG-31
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's REALLY interesting to check out each every little part of Russian's MIG's cockpits. Talking about the MiG-31 rear cockpit, that is a scaope in the middle isn't it? It looks very much like a scope. I'm imagining what the co-pilot does using the scope.... -
Throughout this period of time during which I have been through all the excitment and thrills the games have given me primaritly I believe due to the outstanding graphics compared to those I played before and the easy modding which is one of the great properties of this series of games. I wish to take this opportunity to express my heartfelt apologies to those who out of my naive understanding of the game and its background are offended by my online manner and language which afterall I must admit is not my first language I mean English. I AM TRULY SORRY! I PRAY GOD GIVE ME THE STRENGTH NOT TO DO THAT AGAIN AND WISH THAT THE GAME WILL PROGRESS WITH MORE AND MORE LOVELY AND AMAZING FEATURES IN THE FUTURE IN CONTRIBUTION TO THE FLIGHT SIMULATION GENRE WHICH IS GETTING QUIET ONE OF THESE DAYS. I also like to apologize for the mistakes and overlooking of some of the already known materials and knowledge which ultimately leads to my childish wordings hurting many of you who are so enthusiastic devoting your effort to improve and develop the games. I AM SORRY. Best regards Basher11
