Basher11
JAGDSTAFFEL 11-
Posts
352 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Basher11
-
Think about it: diffrent missiles have diffrent max range. In order not to restrict the AI to launch upon other aircrafts, set visibility to infinity solves everything once and for all! Don't you ever think so? Okay, I know why the AIM-120C missed. In Gameplay setting, I took the default values for Enemy Skill and Simulation Difficulty. If you take Hard for both, the AIM-120C is deadly accurate!
-
I have the findings. I made the AIM-120C to have Azimuth=360 degree and Gimble limit=360 degree. This will unlock the missile maximum launch range. In the case of AIM-120C, AI will engage target at 78km roughly 35nm provided the following setup has been done: For the target aircraft, chnage its Data ini file parameter MaxVisibleDistance to any values as large as you can. This tweak is not rendering the real avionics but enable AI aircrafts to engage at a realistic distance. Basically for BVR combat not dogfighting.
-
Changed MaxVisibleDistance=64820.0 (=35nm) for the F-15 in WoE. My F-15 head-on against AI F-15. This parameter controls the AI engage action seemingly because I noticed that the AI aircraft jinked as teh separation touches onto 35nm. But the AI didn't fire until both of us were 25nm apart. I checked the AIM-120C data from the weapon editor. Apparently the AI fires accoridng to the Seeker Range parameter rather than the Maximum Launch Range. Anyway, good to have this one sorted.
-
Thanks both of you! I thought the same too, I mean the visual range though it doesn't make much sense to me specially when weather is seup as Broken Clouds where visibility is definitely an issue. Fubar, just you mentioned AIM-54, the C model does the job admirably. Watching it drop off from the rail before its booster fires. Doesn't look natural when F-22 fires one of its AIM-120C from its internal weapon bay wehn the missile lights up the moment it is released. Gonna to use the same data to tweak the AIM-120C for the F-22! Go to check out the BVR now. Report back later!
-
I have finnaly get everything sorted with the F-22 Vs F-22. It's all about eh AIM-120C missile. I can lock on to a F-22 at a range up to some 39nm no problem with that. Whether the missile hits or misses I don't care at this stage. In order to let the AI F-22 get a bigger signature, I replaced my F-22 with a MiG-29 at least the fulcrum is not stealth. The F-22 still fires upon me with AIM-120C but at a range of some 8nm! How does the AI aircraft decide when to fire using a BVR missile?
-
Various Questions
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does anyone run into trouble integrating the pits witht he aircrafts? -
Various Questions
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There might be an error of the mirrors. They duplicate the ssame reflection of the rear. Can that be fixed? -
Various Questions
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Jaguar has 2 pylons on the upper sides of its wings is that the true in the real jet? Where can I find a cockpit of U-2? -
Various Questions
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can keep SFP1 separate, but I can't fly the aircrafts in WoE in the desert theatre. -
My First Raptor Kill...
Basher11 replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was playing around witht he Raptor last night. AI MiG-21 got very close to the Raptor and gunned its tail. It as found that the Raptor does take partial damage. Some shrepnetls fell off from the aircraft's tail when it was hit by the guns. -
Breaking News
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Jesus Christ! That sounds really impressive. The aircraft is truly amazing. So that means even the Flanker can't fire upon it! -
Syberian Sky's colour
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The darker blue sky is magnificent for VERY high altittude like say 600,000 ft. Lexx, I saw somewhere, don't recall exactly the location, it was a mod aircraft download page in which there is a thumb image and when I clicked to enlarge it, it shows a really bright sun shinning upon the aircraft and the sky colour is ordinary blue. But the contrast does come out and the sun is very bright. Can the same be done possible? -
Breaking News
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Get me North Atlantic on the line, NOW! -
Breaking News
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Right away pls!! -
SAM launch! SAM launch!
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does it discharge fumes during flight? -
My biggest regret in my flight simulation career is not having MiG-Ally in my Flight Simulation collection. Now with all the modification and add-on aircrafts like the F-86F Sabre makes it possible to regain my loss. I wonder if we can re-create the same theatre?
-
Super Etender
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks! -
Any add-on?
-
Video from UAV as it gets blasted by Mig-29!
Basher11 replied to MigBuster's topic in Military and General Aviation
Slightly off-topic...haven't you noticed the speed of the MiG? That's in the real world. I mean looking back to any flight sim, planes just fly like in lsow motion compared to the real world. -
Video from UAV as it gets blasted by Mig-29!
Basher11 replied to MigBuster's topic in Military and General Aviation
Anyone has the radio comms when it happened? Thought it would be interesting to hear some Russian pilot's "...'Request permission to engage'...'target identification confirmed. bogeys heading 230, airpeed 150knots ceiling 2,000, 30 nautical miles closer..request permission to engage target'....'target hot...inbound 2 O'clock...radar locked on...request permission to fire weapon....target re-acquired...permission to launch weapon is requested...changing to R-73 Archer...target hot request permission to destroy target...orders confirmed, target off my shoulder 4 O'clock, firing Archer boresight 60 degrees....splash one...target destroyed.!"
