Basher11
JAGDSTAFFEL 11-
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BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So in WoI, #2 AI aircraft follows the #1 AI aircraft closely? Can you confirm me with that? -
Wingman won't engage
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think many readers on this forum have misunderstood what the problem I am getting at. The wingman or more precisely #2 aircraft does engage but only at close range of its AIM-9 IRM or its gun. What they fail to comply is firing medium range missiles like the AIM-120C or teh AIM-7E. Do you understand? And all I am talking about is an AI flight group that means all the aircrafts in the flight including the lead aircraft are AI aircrafts not the player lead flight group. I hope I dont need to repeat all these pre-conditions again. Look, don't get me wrongly. The patch is perfectly okay as far as a flight is lead by a human player. He can command the wingman to engage "my target" and thus giving it a air attack command. What the game lacks may be is a command "Engage Air" instead of "Engage my Target" issued by the human player to his wingman. But when it comes down to AI flight groups vs AI flight groups, all these BVR stuffs dont fit together at all! IT BECOMES A WITHDRAWING FACTOR FOR US TO DESIGN CAMPAIGN WITH GOOD IMMERSION. -
BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Alright Gentelemen, Here is my findings. As far as BVR engagement is concerned, no matter what I do, in an AI flight of 2 aircrafts, #2 aicraft never engages like the #1 aicraft does. I have tried reverting to code level 051506 still no joy. Looks like it is a problem of the coding. The only solution I have for this is to make all flights contain only 1 single aircraft. But tis arrangement lacks sufficient immersion. If anyone works out a better solution, I would appreciate if you would post it up so we can share it. Thanks! -
Wingman won't engage
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the pointer. Could you tell me what is the use of ObjectiveID? And also Aircraft Number. -
Wingman won't engage
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Having tea definitely. Check the attached files and you will see for yourself. -
Wingman won't engage
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Alright guys, I have sent out Mayday mesaages more than 5 times already and this is getting me mad now, I am frustrated. I thought this forum is very friendly and poeple are willing to help out the hopeless (me int his case). And I have posted in more than 2 diffrent topics but people seem not understanding what I am saying. Now I think I will do this/ if this doesn't help I will go get WoI to see if it does any better. Attached please find a zip which contains F4M_DATA.INI F4M_LOADOUT.INI VIEWLIST.INI WEAPON.INI MIG-21 PFV.INI and the mission Nouvelle Mission.msn which is testing the BVR combat. Put them into your folder and you will be riding ina F-105D which does not belong to the F-4M flight package. So both the F-4M and MiG-21 are 2 diffrent packages and they are both AI aircrafts. The tweaking done to the F-4M will enable it to fire AIM-120C the moment the game starts. The problem you will observe is that Cobra11, the F-4M lead aircraft will engage while changing its course towards the MiGs but its wingman Cobra12 continues to its designated course 090 indicating no wish to engage at all! That's the problem I am talking about all the time. Supposingly wingies even not engaging together with the lead should not detach from the formation. Please post back what you think and reckon many many tons of thanks!!!! Nouvelle_Mission.zip -
Wingman won't engage
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm sorry, it might be a meaningless question. But I want to know what are the range of values apart from SINGLE_EVENT for the TYPE variable in [Control060] Name=PREV_WAYPOINT Type=SINGLE_EVENT <----------- I always think this has something to do with AI lead aircraft communicating with its flight group. The reason I want to buy WoI is because I would tend to expect that an AI lead aircraft would command its wingman to fight at the same time with it. Right now, out of SFP1, WoV and WoE, the lead AI aircraft engages while its wingmen just having "tea" now that is unacceptable! -
BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Puff! No luck at all! I still can't make an AI lead aircraft instruct its wingman to engage the air just like what we do by pressing the comms then select wingman then engage air. Does anyone has any clue? -
BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That is exactly what I thought. Now then we have to find out what "orders" these idle aircrafts recevied? Or via what channel they receive such orders? Formation.INI? -
BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lexx, I certainly will continue. I still believe what I am doing right now will be useful in case we need to set up a Gulf-War campaign or Balkans campaign. Stick, you are right, I am now "borrowing" the Raptor's avionics file. In the file, there is a section which specifies the radar properties and they are all modern era variables. I guess they will be accountable for BVR actions. Regarding Maxvisibledistance I think we should not be too "superstitious". It doesn't really mean "visual distance". Having said that, Inclement weather doesn't affect the fire-ability of the aircrafts. This one has been solidly tested out I can confirm you with that. WHAT IS TROUBLING ME RIGHT NOW IS THE IRREGULAR IN FIRING PATTERN OF A FLIGHT GROUP. IN A FLIGHT GROUP OF 2, THE #2 AIRCRAFT NEVER FIRES AT BV RANGE. IT FIRES UNTIL THE WHOLE FLIGHT COMES CLOSE TO THE ENEMY'S. IN A FLIGHT OF 3, #1 AND #3 FIRE BUT SOMETIMES, THEY FIRE AT THE SAME TARGET SOMETIMES THEY FIRE AT DIFFRENT TARGETS. AND #2 NEVER FIRES AT BV RANGE. IT FIRES UNTIL THE WHOLE FLIGHT COMES CLOSE TO THE ENEMY'S. IN A FLIGHT OF 5, #1, #3 AND #5 FIRE BUT SOMETIMES, THEY FIRE AT THE SAME TARGET SOMETIMES THEY FIRE AT DIFFRENT TARGETS. AND #2 AND #4 NEVER FIRE AT BV RANGE. THEY FIRE UNTIL THE WHOLE FLIGHT COMES CLOSE TO THE ENEMY'S. SO ODD FLIGHT NUMBER OF AIRCRAFTS FIRE EVEN DON'T!! WHY? I am stuck at this point and can't move on with my experiements. -
BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Found something new. It has somethign to do with the aircraft number. In a flight os 5 MiGs, only 1, 3, 5 fire missiles at BVR against the Phantoms. Aricraft #2 and 4 are slack!!! Why is that so? Confused! -
BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You are quite right! Do let me share the result of my experiemtn with you. I have finally get aircrafts firing at beyond visual range. I proceeded to test the AI behaviour further. Set up is 2 x MiG-25 carrying R-77(modified). 6 x F-4J (default). I was riding in an F-104G very very far from the battlefield. The lead MiG-25 fired its first R-77 and shot down 1 F-4J. Then it fired its second R-77 and down another one...until all 4 R-77 are exhausted. Because there are 2 x R-73(modified) the second MiG-25 never fired any missiles until both MiG-25 and all the remianing F-4J came into close range and they kissed then each other in turn. I changed the the set up in another experiment. Now the 2 MiG-25 are not in the same flight. They were separated. I expected 1 MiG-25 will take 1 F-4J and the other MiG-25 will take another F-4J. The result was disappointing. Both MiG-25 now fired almost together but they were tracking the SAME target. So that means 2 R-77 were used to kill 1 F-4J not a productive attack agree? The 2 MiG-25 only engage separated targets when they get into close range with the remaining F-4Js. This is my findings so far. I am quite disappointed. Everything is almost perfectly done in this game except AI aircrafts behaviour specially BVR combat!! If you say this game is for the 60s and 70s, why introduce WoE with all the modern fighters then? -
BVR Combat revisited
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, no no! You don't understand at all! I am investigating or testing the game if you like. You don't want to design a campaign in which all the advanced fighters use mid-range missiles like the AIM-120C or the AA-12 Adder at close range do you? What I am doing currently is testing AI aircrafts Vs AI aircrafts. I can lock up and fire upon any targets when I am riging in an F-15C, but that scenario is AI vs Human or Human vs AI even I am with an AI wingmen. What I am testing right now is AI aicrafts' BVR capabilities vs AI aicrafts' BVR capabilities. And I find that AI aircrafts on both sides only fire once at Beyond Visual Range. The other times when they fire upon each other is when they are at close range like 4 to 5 nm!! I would like to know how to tweak the game so that BVR becomes more realistic. -
I checked it more than 10 times in the last few days. There is a problem with BVR. I can tweak all the possible parameters to make AI fires upon another AI at say 50nm range. But the firing aircraft only fires one of its missiles. Then it never fired again until both aircrafts crossed their paths. Then they engage dogfighting. Also, the missile self destroyed itself before it hits the target. What makes it sef destroy?
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A good Su-25 is also a great great plus to the game. I do admit that to make the game more sophisticated means putting in extra time and effort. But I think the community yearns to see something which can group things up and get them all fit in well. On top of my head, I can think of a GCI link feature which brings all the Russian SAM linked up for covering up a larger gepgraphical area for Early Warning. This feature if operable and implementable should make the game more immersive than ever before.
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Getting a little problem (I wish) right now. Downloaded some new add-on aircrafts and put them into Aircraft folder of WoE. Then I opened Le Missionnuer 2006 and try to add the new aircrafts. But they are not in the list of the pull down menu. Has anyone came across with the same problem, please help.
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How to get IR SAMs to fire?
Basher11 replied to AntEater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interesting. This is my next thing to explore after the AA missiles. -
Alright, let me try to get this right. So you were not alone you have your wingies. And which theatre or WoE or WoI are we talking about? So all bogies fired at you at max range? Now the offensive max range of any missile after such tweaking can go a little bit beyond its designated value in the Weapon.ini file. For instance, AIM-120C has a max range of 78km and it does fire at like 80 or 82km but not an exagerrated 120km you know what I mean. So which theatre I want to know, thanks in advance.
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I am going to write a long one, so please get yourself prepared! Firstly, thanks to TK for giving us such a great simulator. The game has been around for 5 years and excuse me I just joined the party recently. Having that said, I have a few new ideas which might serve as suggestions to make the game even better. All these times, I have never seen a simulation be it hard core or soft core or like this series a mid-core one, a real seriously taken recon mission infrastructure. The once famous Falcon 4 does provide players with recon mission but have you ever seen the pictures you have taken? I have never seen them. It is great fun to fly low across enemy frontline to take some photos, either in broad daylight or in the dark. I wish we could have this feature in the series. This series perhaps has the most flexible expandibility of all flight simulations I have ever seen. You can tweak everything possible provided you have the name of the parameter you are after. The fantastic thing is that you can add a modern aircraft like the Typhoons EF2000 to the desert theatre which was originally supposed to be used in the cold war era. You can also make use of the WoE terrain and add some of the add-on WWII aircrafts to recreate say EAW? You may also use the same theatre and the MiG-15, 17 and 19 and the F-86 Sabre to recreate a Korean War Campaign. That's why I express my gratitude to TK and all the modders who have made all these possible. However, some deficiencies are indeed there. We need an AWACS. Red Crown should be approprietly dealt with. Besides, it would be great to have a blindness once we fly out of the cover zone of AWACS. Some additional features on the avionic side of things would be great. For example, I missed the MFD in the F/A-18 and EF2000 very very much. When you use LGB the MFD provides a way for you to slew the aiming to the target and lock it up. That's really cool and add a little bit (just a little) of hardcoreness to the game for modern times. I really like to see some destructable structures. I know this has nothing to do with flight simulation because we are only concerned about matters happening in the air. But for eye-candy and immersion sake, it would be better to have this implemented. A man like me who always want to see the destroying power of nuclear weapons... Ground wars. This is something I learnt from Falcon 4. F4 has perhaps the most impressive ground warfare simulation amongst all the flight simulation in the last 13 to 14 years. They have their own AI. They know when to regroup and they have their own formation. I staill recall those days when I used to tweak here and there to get TOW appearing on the screen, they used to be ABSTRACT and are not supposed to be displayed out. Ground war will give us an excuse to conduct more realistic CAS missions. I want to have F-117A. The last time I played this aircraft was 12 years ago. It was Jane's Advanced Tactical Fighters. i'll add more later, in office can't type too much!
