Basher11
JAGDSTAFFEL 11-
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Everything posted by Basher11
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http://wikimapia.org/5768390/F_9J
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Thank you all for your links and support. Yeah...regarding the texture and skin, how the hexk do you guys do it? I mean when I check the .BMP fle, it's all contained inside a rectangular 2D can I name it as a "map". How the pogram wrap the 3D model with this 2D squared .BMP file which at the end of the day, turns out to be a perfectly renedered skin? I really don't know how to figure it out.
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This is his modification: [ViewClass011] ViewClassName=WeaponViewClass ViewType=TRACKING_VIEW ViewGroupID=4 DefaultView=FreeView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FOV=45.0 ObjectDistance=40 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=FALSE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=TRUE RememberPosition=TRUE RememberFOV=TRUE TrackObjectPitch=FALSE TrackObjectYaw=FALSE TrackObjectRoll=FALSE LimitPitch=TRUE LimitYaw=FALSE ZoomFOV=FALSE ZoomScale=0.04 PanScale=0.00140 MinSpeed=100.0 MaxSpeed=63550000.0 Acceleration=63510000.0 AngleRates=720.0,600.0,600.0 FOVRate=60.0 MinAngles=0.0,-100.0,0.0 MaxAngles=0.0,100.0,0.0 //distance to zoom MinObjectDistance=3.0 MaxObjectDistance=1200.0 OffsetDistance=0.0 ResetTime=5.5 [View024] ViewName=WeaponView ViewClassName=WeaponViewClass UpdateAlways=TRUE ViewGotoControl=GOTO_VIEW_WEAPON CycleNextControl=GOTO_VIEW_WEAPON CyclePrevControl=GOTO_VIEW_WEAPON ObjectFrom=SearchPlayerWeapon PositionOffsets=0.0,-15.0,0.0 AngleOffsets=0.0,-15.0,0.0 // If would you like to switch between ALL weapons in the game remove ( delete ) a PLAYERLAUNCHED from [searchPlayerWeapon] section. [searchPlayerWeapon] ViewObjectGroupName=MissileGroup ViewObjectStatusFlag=PLAYERLAUNCHED You might not believe this, but I actually figured it out by myself about [ViewClass011]. I am so glad that I think the same way as he did. That part is to let us look at the weapon from all angles. But I completely get stuck at switching between ALL weapons in the game. I had absolutely no idea it is related to [searchPlayerWeapon] section not even by way of a wold guess. Thanks Solverbolt for the pointer and thanks to Wingwiner.
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I have this video and I really want to view the AGM-84A launched from the B-57B. Currently I have no key for viewing that. <YouTube><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/watch?v=47m_X22k-v8">'>http://www.youtube.com/watch?v=47m_X22k-v8"> </param> <embed src="http://www.youtube.com/watch?v=47m_X22k-v8" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></YouTube>
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An issue with Ground Targets
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, Anti-Ship is not there I have confirmed that already. It was in the process of my figuring out which mission type "permits" an ASM launch. By the method of isolation, Strike, SEAD, Anti-Ship all 3 don't trigger the launch EXCEPT CAS. It is a regret really that Anti-Ship doesn't work at this point. Imagine in a campaign where you airbourne for a CAS mission towards the waters! It's not really a bug deal but not playing to the literal meaning of Close Air Support. Unless we re-define Close Air Spport to be applicable to naval vessels. That still sounds odd. Let me go back and check out something and I'll get back to you. By the way, SEAD only works against battle vessels for convoys AI reckons them only under CAS mission for obvious reason that they don't emit homing signals for ARM. -
An issue with Ground Targets
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Wrench, That is the fun part of playing a flight simulation. We can always explore things hidden deep inside the core of the simulation. I know the Canberra has retired. I also know that 84A is anti-ship. From the result of the experiment, it is interesting to find out that you can mount a small elephant along one of the pylons of an aircraft provided the aircraftsis the same origin of the elephants. The more I go exploring the game the more I love this simulation. TK is really great, he has done a incredibe invention. -
An issue with Ground Targets
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CAS triggers ASM launches even AGM-86. But the stand-off range is horrible. Seems like the range of the missile itself has to be adjusted for stand-off range launch. I have successfully passed the 1st experiment. The only trouble is you need to designate a ground vehicle target for such launch scenairo. For instance, the game engine doesn't enable a target designation towards an airbase's runway. You will have to place a truck on the runway and let the AI aircraft to launch the AGM-XX. Another alternative is to arm the AGM-XX with a nuclear warhead, possibly one with magnitude up to the one like in "The Sum Of All Fear". By so doing, the airbase can be completely taken out. Of course, the damage effect can not be visually confirmed since default ground buildings has no destroyed LOD. Anyway, yes, FAC mission type for AGM-XX launch. -
An issue with Ground Targets
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Copy that! -
SCUD missile
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Understandable. I mean if we use AI to cheat then it is not hard to simulate a missile intercepting another missile. But we won't call that as "simulate" do we? If we design using realistic trajectory and guidance to simulate that will be too much of work. So I tend to believe that will not be likely to happen! Blimey! Many thanks Stormtrooper!! But I think it requires payment. The site is password locked!! -
SCUD missile
Basher11 replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The only missile intercept that is simulated is found in LOMAC. Cruisers shoot down incoming SS missiles. That is impressive and realistic actually.
