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WhiteBoySamurai

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Everything posted by WhiteBoySamurai

  1. Version 2.3

    660 downloads

    This model represents the first Littoral Combat Ship, USS Freedom, in commission with the US Navy since 2008. These vessels are designed to be fast, stealthy, and highly modular. This package includes decal sets for all current and future ships of the class, plus all necessary sounds, guns, and weapons such as the exclusive RIM-116 Rolling Airframe Missile. The ship can support two helicopters. See the readme file for full details. A SRBOC countermeasures system has been installed to help defend against anti-ship missiles. This system is still in the beta stages, but if well-received, will be added to my other models as appropriate. The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. When setting up a task force, using the USNgrey texture will allow hull decals based on the ship number. This is bugged in single missions (as the ship number apparently defaults to 90 and can't be changed), so select a specific texture set with the hull number you want. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  2. WhiteBoySamurai

    RAMrender

    From the album: WBS's stuff

    RIM-116 RAM close-up
  3. From the album: WBS's stuff

    USS Freedom launching RIM-116B missile [showMissile=TRUE for testing purposes]
  4. The skin is 90% done, and she's helo capable now, so here are some preview pics: Because I suck at painting, I decided to try something different and use cut and edited photographs wherever practical. As promised, this ship can readily handle two medium helicopters. (Chinooks and Ospreys might be a bit too big to fit more than one on deck though.) Did you know that you can make aircraft launch aft instead of forward? In order to facilitate the AI wingman being able to take off and land, the deck has fake catapults and arresting wires. The number two position is staggered back a bit so the AI has a better takeoff run. Seahawks work perfectly so far. I still need to do the decals (easy) and the RIM-116 missile. I considered just using a stock Sidewinder model, but you guys deserve better than that, right? Also, I'm considering adding the four .50 cal machine guns, which will take a little while longer, so I'm not sure if it's worth it from a tactical or immersion point of view. Let me know what you think.
  5. I'd love to, and in fact an Arleigh Burke was going to be my second project after the Tico, but I had read that post a while back saying that Fubar was doing one.
  6. From the album: WBS's stuff

    USS Freedom helo integration
  7. From the album: WBS's stuff

    USS Freedom helo integration
  8. From the album: WBS's stuff

    USS Freedom sea trials
  9. Pinnacle landing and mid-air refueling? What manner of sorcery is this?? Seriously, nice mod!
  10. clocmack: Check your inbox. JB5: Don't give up on the MH-53! But honestly I'd be happy to see any helo you can give us. KJakker: Great minds think alike. I already put in the 57mm gun, using the data from the same website you linked, and my numbers are pretty much identical to yours. Speaking of which, here's a pic from the initial weapons testing (sans paint): The 30mm bushmaster guns are also new, using data from that navy weapons site. I found out that they use basically the same turret as the (cancelled? delayed?) USMC Expeditionary Fighting Vehicle. And apparently the mountings are completely modular and able to be swapped out for different weapons easily.
  11. Finally, a German ship for GermanyCE! Wonderful model, and again JB5 did an awesome job with the skin. I hate to nitpick, though, but the ship's detection is rather overmodelled. 480km track and visual search, 450 strength? My upcoming LCS-1 uses an upgraded version of the same basic radar (TRS-3D), so I did my homework on it. 180km max range, can pick up fighter-sized targets at 110km under ideal conditions. Volume search time should be 6 seconds (10rpm). Also, I believe it's C-band (between 3.7 and 4GHz), but that shouldn't affect gameplay too much. Just my $0.02, anyway.
  12. I'm glad this thread was bumped; I wasn't aware this was in the works. Looks great! Considering the polygon count of this ship, I might need to finally invest in a new computer.
  13. From the album: WBS's stuff

    USS Freedom preliminary weapons testing
  14. As someone who wants to make a lot of warships for the series, this has always been my biggest complaint. I'm not sure why TK doesn't just include the "warship" type along with "cargo_ship" for anti-ship missions. The code would probably consist of a comma and a single word, amirite? Anyway, I wonder if there's a workaround for campaigns, like defining ships as ground forces or something?
  15. Somehow I got sick and fell behind schedule this week, but the mesh is nearly done. To save time and polygons, I've simplified the detail under the waterline, unlike with my Tico where I did the screws and everything. Ships don't capsize very often in the game anyway, so hopefully no one will complain. I think she's looking pretty nice so far. Anyway, I'm just about ready to do the most fun and least fun parts: weapons testing and UVW unwrapping. >_> Personally, I'm looking forward to seeing JB5's MH-53 on the deck...
  16. From the album: WBS's stuff

    LCS-1 USS Freedom render; mesh almost done
  17. I realize that this may be a controversial choice, given the polarized opinions about this vessel, but I've decided to do the LCS-1 as my second project here. My main reason for choosing the Freedom class is a selfish one: She's stealthy! The low-RCS shaping means the vessel is geometrically simple, with an uncluttered deck and superstructure, and in turn, low polygon requirement. So, just like the real thing, I'll be able to go from drawing board to launch in much less time than it would take to build some other ship. The early (very, VERY early) render you see below is a mere 600 polygons. My second reason is also selfish: I happen to think the ship is pretty cool looking. The initial release of this vessel will be armed with a 57mm rapid fire gun, two 30mm autocannons, and a RAM missile launcher. As more info about the different mission modules becomes available, other weapons and systems will be added in the future. In the mean time, I think she'll make a decent escort for other task elements against threats that get too close for Standard Missiles. Plus, she's FAST! The disproportionately large flight deck should be able to support two helicopters, providing for some potentially interesting rotary wing operations. If you have any comments, questions, or feature requests, let me know.
  18. I'm really looking forward to this. We absolutely NEED a fully working & flyable F-16C in this game. Your model looks really tight, too! I can't wait to see it in action.
  19. From the album: WBS's stuff

    LCS-1 USS Freedom early work-in-progress render
  20. Glad it's working well for you now! I just released the next baseline (CG-59), and updated the CG-52 and CG-47 models as well. Among other things, I used the old exporter version to make alternate LODs compatible with the SF1 series. Eventually I intend to release two more versions of the Tico, the Baseline 4 series and the "Cruiser Conversion Program" refits. But for now, I think I'll take a break and work on a new model ship, so you guys don't assume I'm a one-trick pony milking the same ship to death.
  21. View File CG-59 Ticonderoga class Aegis cruiser This model represents the Baseline 3 and 4 Ticonderoga class cruisers (CG-59~CG-73), in service from 1988 to present (upgrades and refits notwithstanding). This baseline of the ship is equipped with a number of upgrades, including an improved SPY-1B radar, SARTIS sensors, and missile systems. With over 120 long-range highly accurate missiles, this vessel is by far the single most dangerous GroundObject ever released for the ThirdWire games. Both air defense and land attack versions of the ship are included, as well as name and hull number decals for each ship of the class, plus the necessary sounds, guns, and weapons. Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. See the readme file for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 06/05/2011 Category Cruisers
  22. Version 3.5

    490 downloads

    This model represents the Baseline 3 and 4 Ticonderoga class cruisers (CG-59~CG-73), in service from 1988 to present (upgrades and refits notwithstanding). This baseline of the ship is equipped with a number of upgrades, including an improved SPY-1B radar, SARTIS sensors, and missile systems. With over 120 long-range highly accurate missiles, this vessel is by far the single most dangerous GroundObject ever released for the ThirdWire games. Both air defense and land attack versions of the ship are included, as well as name and hull number decals for each ship of the class, plus the necessary sounds, guns, and weapons. Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. See the readme file for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  23. WhiteBoySamurai

    TicoGame16

    From the album: WBS's stuff

    The last thing this Flanker pilot ever saw...
  24. WhiteBoySamurai

    TicoGame15

    From the album: WBS's stuff

    CG-59 (baseline 3)
  25. WhiteBoySamurai

    TicoGame14

    From the album: WBS's stuff

    CG-59 (baseline 3)
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