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Files posted by Gepard
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MiG-23FI non swing wing Flogger
By Gepard in Fictional Aircraft, Experimental and UAV's
MiG-23FI non swing wing Flogger for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the 60th the MiG-23 was developed as counterpart to the american F-111 fighters. In both superpowers the specialists had the strong belief, that the time of dogfight was over. The major task, so they thought, would be the high speed intercept mission. For that kind of warfare the MiG-23 was optimized.
In the local wars in late 60th it was proof, that the days of dogfight were far away to be over. In cotrary, the dogfight was still the major task of a fighter plane and for that kind of warfare the MiG-23 was not suited. So the MiG OKB started a development line to make the plane more agil, which finally led to the MiG-23ML, which was much better than the first MiG-23, but was also no born dogfighter. So in 1971 the MiG-OKB started to develope a high agile future frontline fighter (Project 9), which had its maidenflight in 1977 under the designation MiG-29.
One of the first studies of the project 9 showed a plane in size and shape of the MiG-23ML with F-15 like air intakes, two engines and non swing wings.
My MiG-23FI is fiction. It is one step back, a MiG-23ML look alike with non swing wings and dogfight optimized wings with aditionally hardpoints.
FI stands for "frontowoi istrebitjel" what means: Frontline fighter.
**********************************************
MiG-23FI for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-23FI i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model by Mirage Factory. Sony, thanks a lot for the permission to use it.
The Cockpit
~~~~~~~~~
Cockpit by Paladrian
Added objects.
~~~~~~~~~
The pylons are taken from Lindr2's MiG-29 package
Then i used CIACHOs AKU-58 file to create the chaff flare dispensers
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file a littel bit and puzzled the parts together. Then i modified the original skin to make a blue MiG.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-23FI will be created
2. make sure that the following files are placed in aircraft folder, NOT in MiG-23FI folder:
MiG-23 Pylon.LOD and bmp
MiG-23IRWerfer.LOD and bmp
WPact_Pilot.LOD and bmp
otherwise you will see pilots sitting on the wings and on the back of the bird.
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
318 downloads
0 comments
Updated
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MiG-21SMT Fishbed-K
By Gepard in Mig-21 Fishbed
MiG-21SMT Fishbed-K for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the late 60th the soviet frontline aviation demanded a longer range MiG-21 for primary use as carrier for tactical nuclear weapons to the central european war theatre.
The MiG-OKB choosed the MiG-21SM as basic for the development and simply enlarged the backfueltank, so that now the internal fuel amount climbed to 2.950 litres (2.400 lbs). The new bird was called MiG-21SMT. The T stands for "topliwo", what means "fuel".
All SMT were prepared for the nuclear strike role.
Only a relative small number of SMT's were built. They served mostly as dedicated nuc carriers at airfields in the GDR (east germany)
**********************************************
MiG-21SMT for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model and skin by TK
The backfueltank
~~~~~~~~~~
Model is by TK
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to fit the SMT. Further i made the skin for the backfueltank.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21SMT will be created
2. make sure that the files MiG-21SMTBack.lod and MiG-21SMTBack.bmp were placed into your Aircraft folder, not into the MiG-21SMT folder
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
849 downloads
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Gepard's MiG-21S Fishbed-H
By Gepard in Mig-21 Fishbed
MiG-21S Fishbed-G for SFP1, WOI, WOE, WOV
A WORD BEFORE
************************************
I know, that there is a MiG-21S available already at the download section. It was made by Starfighter. I used it a lot of times, but i had always the feeling, that this bird was to capable, to agile. Additionally it does not 100% looks like the S. Thatswhy i decided to make my own version of the MiG-21S. First of all i used the october2008 patch data.ini, while Starfighters bird based on an older patch.
I deleted the periscope at the canopy, the protection blades under the side air intakes and the gun. Then i increased the weight to the correct value and fixed the gunpod position etc.
*************************************
HISTORY
*************************************
In the mid 60th it became obviesly, that the MiG-21 of the second generation had some weakpoints. First of all was the radar system not capable enough. The range of the plane was to short and the air to ground capability was to weak.
To overcome the first weakpoint the MiG designers decided to introduce the new radar system RP-22 Saphir. This radar was originally developed as S-23 for the high agile dogfighter project E-8, which was canceled to favor the swing wing design, which we know today as MiG-23.
Because the S-23 was to big for the MiG-21 nose cone it was downsized. Especially the size of the radar antanna was reduced. So the maximum detection range of the system was decreased from 54km to 30km. But this was 50% more the old RP-21 could offer. So the RP-22 Saphir was selected, and the S in MiG-21S was the indicator for the improved radar.
To give the MiG-21 longer legs, the designers decided to implement the long backfueltank which was already used at the MiG-21R recon bird. Further the miG-21S got two additionally wet hardpoints under the wings. So the S could carry 3 fuel drop tanks instead 1 as the older versions. With the 2 new weaponstations the air to ground capability of the plane was doubled. The bird now was able to carry 2.000kg of weapons instead 1.000kg as before.
On paper the MiG-21S was an excellent and capable bird. But it was not loved by their pilots. It was nearly 1.000kg heavier than a MiG-21F-13 and 500kg heavier than a MiG-21PF, but still had the same engine. So the MiG-21S had lost a lot of the agility of their forrunners and was not more the born dogfighter.
**********************************************
MiG-21S for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21S i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model and skin by TK
The gunpod
~~~~~~~~
I used the upk-23-250 of the weapon pack to simulate the GP-9 gunpod. It is not 100% correct, but the best available.
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to fit the S. I deleted the periscope, the gun and the protection blades to give this bird the shape of the MiG-21S.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21S will be created
2. install Gunpod GP-9
2.1. Put file upk-23-250.lod and upk-23-250.bmp into your Weapons folder
2.2. include following lines into your weapondata.ini
make sure to replace XXXX with your correct sequence number
[WeaponDataXXXX]
TypeName=GP-9
FullName=GP-9 23 mm Gunpod
ModelName=upk-23-250
Mass=250.000000
Diameter=0.320000
Length=4.000000
SubsonicDragCoeff=0.220000
SupersonicDragCoeff=0.500000
AttachmentType=WP,SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=1965
EndYear=2020
Availability=2
BaseQuantity=1
Exported=TRUE
ExportStartYear=1967
ExportEndYear=2020
ExportAvailability=2
WeaponDataType=3
GunTypeName=23MM_GSH23
MaxRounds=200
MuzzlePosition=0.000000,1.675000,0.056000
LightPosition=0.000000,1.685000,0.056000
AimDirection=0.000000,1.000000,0.000000
EjectShells=0
2.3. ) open Weaponeditor and click on save
Now the GP-9 Gunpod is available.
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
692 downloads
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Do you really can fly and fight with a F-16?
By Gepard in User Made Missions
Do you really can fly and fight with a F-16A?
============================================
28 gun only dogfight missions
I.
The F-16A Netz is one of my favorit planes in WOI and i know that a lot of people love the F-16A too. I fought a lot of dogfights and scored more than 100 kills with it.
Then i asked me, wheter i won the dogfights by i my flying abilities or by the superior missiles? When i was shot down by a MiG-29 i asked me wheter the enemy plane was better or only the missile.
To get a correct answer i thought a gun only dogfight will show the truth.
So i started to make a seria of dogfight missions between the F-16A Netz and the planes of the period. The F-4E, F-5E, F-14A, F-15A, F-16A, F-20, MiG-21MF, MiG-21bis, MiG-23MF, MiG-23ML, MiG-29A, Mirage 5D, Mirage 2000EM and Kfir C2 i took as enemy in 1 vs 1 gun only engagements. Later, if 1vs1 started to become boring, i made 16 planes air combats. In the most cases it are 4 F-16A vs 12 enemies. For planes with comparable flight performance, like the F-15A or MiG-29A, i decided to make 8 vs 8 engagements.
For me its a big fun and it is challenging, even the hunt on MiG-21MF or Mirage 5 can become difficult and dangerous if enough enemies are around you.
And i hope you enjoy the mission pack too.
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II. INSTALLATION
Copy all files into your missions folder
Thats it.
---------------------------------------------------------------------
III. Be aware
The missions are made for WOI oct2008 patch.
The most planes are stock in WOI, but you still following planes.
At Combat Ace download section you find:
Mirage Factory iranian F-14A, (add on planes/modern era aircraft)
Mirage Factory F-5E Tiger II, (add on planes/cold war aircraft)
the MiG-23ML, (add on planes/cold war aircraft)
Mirage 2000EM (add on planes/modern era aircraft)
And at http://cplengineeringllc.com/SFP1 you find the
F-20 TigerShark. (3rd Party Mods)
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IV.
The mission pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
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V.
For remarks, comments, bug report, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
153 downloads
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MiG-21F-13 (1975)
By Gepard in Mig-21 Fishbed
MiG-21F-13_75
*****************
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I.
In mid 70th the egyptian technicians replaced the R-11 engine of the MiG-21F13 by the R-13 which came with the MiG-21MF. The new and stronger engine made the MiG-21F13 faster and more agil. It also does not suffer anymore by compressor stalls which were common with the R-11 engine and the R-13 engine also not so often "died" if a missile was fired, so that restart of the engine in the air was not so often neccessary anymore.
The most interessing point of the replacement of the engine is, that the R-13 normaly does not fit into the fuselage of the MiG-21F13. But the egyptian technicians found a way to overcome this problem and make fit was does not fit. So the most agil MiG-21 was born.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The plane itself is made:
~~~~~~~~~~
by TK
The Cockpit is made
~~~~~~~~~
by Mago (Paladrian)
and only the small ini edit is made by me.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The MiG-21F13_75 is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
543 downloads
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MiG-21PF (1975)
By Gepard in Mig-21 Fishbed
MiG-21PF (1975)
***************
v1.1.
corrected a little mistake, i had forgotten to remove the internal gun. Sorry my fault.
Gepard
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I. HISTORY
In mid 70th the egyptian technicians replaced the R-11 engine of the MiG-21F13 by the R-13 which came with the MiG-21MF. When it became obviesly that it was a successfull project the same upgrade program was started with the MiG-21PF. The R-11 was replaced by the R-13 engine and in the most cases the holding bolt for the GP-9 gunpod was included. In some few cases the brakechute container was placed above the engine pipe as it is known from the later MiG-21 seria.
With this upgrade program the MiG-21PF became faster and more agile. With the gunpod the MiG-21PF pilot had a substancial increased dogfight capability.
+++++++++++++++++++++++++++++++++++++
II. CREDITS:
The plane itself is made:
~~~~~~~~~~~~~~~
by TK
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The GP-9 Gunpod is made
~~~~~~~~~~~~~~~~~~
by Spillone104
and only the small ini edit is made by me.
----------------------------------------------------------
III. INSTALLATION:
-1. Unzip all files into your objects/aircraft folder.
-2. Unzip file gp-9 gunpod.zip into your weapons folder and follow the instructions you find in the readme with the name"add to weapondata.ini"
Thats it
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IV. REMARKS
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V. IMPORTANT!!!!!
The MiG-21PF_75 is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
670 downloads
0 comments
Updated
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F-20C TigerShark
By Gepard in F-5 Freedom Fighter
F-20C TigerShark
*****************
BE AWARE:
The F-20C TIGERSHARK pack is a mod of the F-20A TigerShark.
It comes WITHOUT the neccessary file F-20A-R0b.lod
You can get the file from F-20A package available at A-Team Skunkworks homepage.
http://cplengineeringllc.com/SFP1/
----------------------------------------------------------
I.
This is the flyable version of *****s static F-20
It represent the F-20C as it was intended as successor of the F-20A.
Performance:
Max Speed: Mach 2.1
Acceleration from M0.9 to M1.2 at 30.000 ft in 29 seconds
max turn rate: 20° = 18 seconds per 360° circle
sustained turn rate 11.5°/sec at M0.8 at 15.000 ft
Specification:
Length 14,40 m
Wingspan 8,30 m
Internal fuel 5.500 lbs
take of weight clean 17.260 lbs
combat weight 50% fuel 15.060 lbs
max weight 26.290 lbs
Engine:
1 x General Electric F404-GE-200
Thrust 49,88 kN dry
70,094 kN Afterburner
Armament:
2 x 20mm M-39 cannons 460 rounds
up to 6 AIM-9 Sidewinder
2 x AIM-7
2 x AIM-120
5 pylons with max 8.000 lbs external stores
BE AWARE: the F-20C Tigershark is a high agile plane with a tendency of fast rolling and overrolling. Thatswhy dont move the stick to fast!
+++++++++++++++++++++++++++++++++++++
II.
Known issues:
- the model is low poly (was originaly intended to use as ground target only)
- the skin is relatively simple, upper and lower side of the wings are similar
- airbrakes are not visible
- i used the F-15A cockpit which is the closest available to the F-20C cockpit
- nose gear steering is not animated
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
I want to say thank you to ***** for the permission and his help to mod his static F-20A Tigershark
The flight model is partly basing of TK's stock F-16A FM
The cockpit is basing on TK's F-15 cockpit
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip F-20C files into your objects/aircraft folder.
-Copy file F-20A-R0b.lod from your F-20 into your F-20C folder
-Unzip Decals into your decals folder (If you dont have one, create one into objects folder)
That it.
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V.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
VI.
The F-20C TigerShark is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
879 downloads
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Tu-22M3P EscortBackfire
By Gepard in Fictional Aircraft, Experimental and UAV's
Tu-22M3P EscortBackfire
*************************************
HISTORY
*************************************
This bird is fiction. First i saw such a plane in the very old computer game Harpoon.
In some scenarios the Tu-22M3 bombers were escorted by a fighter version of the Backfire
which was armed with long range missiles and a MiG-31 style radar.
When HoneyFox released his excellent Tu-22M3 bomber i remembered the old Harpoon
Story and modded the Backfire into a Fighter.
Have fun!
**********************************************
Tu-22M3P for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the EscortBackfire i used a lot of files made by other modders. Thanks for this
files!
The plane itself:
~~~~~~~~~~
Modell and skin by HoneyFox
Thanks for permission to make this mod.
The Cockpit is taken from fabulous B-1B
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cockpit by Dels
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to implement the air to air missiles, added the ECM and Chaffs etc,
modded the radar and HUD.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
unzip into your aircraft folder
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Dezember 2010
929 downloads
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Tiran Pack(israeli T-54, T-55, T-62)
By Gepard in Ground Objects Mods
Tiran Panzers
*****************
----------------------------------------------------------
I. HISTORY
In the 6 days war Israel captured hundrets of egyptian and syrian T-54 and T-55. In opposite to the common trevia the Israelis accepted this panzers as good, reliable and powerfull vehicles and used them under the designation Tiran in the IDF. Tiran1 were the T-54 and Tiran2 the T-55.
Tiran panzers proofed very successfull in Yom Kippur war. For instance: the war deciding israeli panzer attack at Sinai was launched by Tiran vehicles. The major plus point of the israeli Tiran over their arab counterparts was the superior crew training. While arab crews were only able to fire from stand the israeli Tiran crews were able to fire while moving. Arab crews needed 20 -30 second for a aimed shot. Iraeli crews needed 15 seconds. The difference seems to be not much on the first view, but it is deciding.( Mind experiment: 10 egyptian T-55 and 10 israeli Tiran2 detect each other at the same time at a range of 1.800 meters, the israelis will fire after 15 seconds. At this range the hit chance of the vehicles gun (D-10TS) is 2/3 = 66,666% What means, that after the first israeli salvo only 3 to 4 egyptian tanks survive. If the egyptians fire 5 - 10 seconds later they will hit 2 - 3 Tiran. 7 - 8 surviving israeli tanks will shoot back and will kill the rest of egyptian tanks with the next salvo)
During Yom Kippur war israeli forces captured further T-54, T-55 and T-62. The later ones were pressed in service under designation Tiran3. Modernised T-62 with 105mm gun L-7 got the designation Tiran 6.
+++++++++++++++++++++++++++++++++++++
II. CREDITS:
The models itself are made:
~~~~~~~~~~~~~~~
by TK
and only the small ini edit are made by me.
----------------------------------------------------------
III. INSTALLATION:
-1. Unzip all files into your objects/groundobject folder.
Thats it
----------------------------------------------------------
IV. REMARKS
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V. IMPORTANT!!!!!
The Tiran Pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2010
234 downloads
0 comments
Updated
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Persian Gulf Terrain
Persian Gulf Terrain -------------- Beta 0.5--------------------------
*****************************************************
This terrain is written for SFP1, but should work properly with WOI,WOV and WOE.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
This terrain covers the most parts of the Persian Gulf from Strait of Hormuz to the oil fields of Bandar e Khomeni. It includes the coastal region of the Iran, the United Arab Emirates, Bahrain, Qatar and the coastal region of Saudi Arabia. Kuwait and Iraq are NOT included in this terrain, because an other terrain (Desert Storm) is already covering this area.
At the moment Bahrain, Qatar, Saudi Arabia and the western part of Iran are ready for action in this terrain. Ground combat you will see on iranian soil, mostly in the Busher area.
At the UAE and the eastern part of Iran only airfields are operational, no other targets. This will come with the next update.
The tiles of the street network are only placeholders. I'm not satisfied with them. They will also replaced.
There are some other issues which still have to be done. Dont forget. Its a beta release at the moment.
Improvments of Beta 0.5
1. 312 target areas instead 175 in Beta 0.1
2. Iran is nearly finished. Rivers, towns, villages, bridges, some factories, ports, oil fields, Scud launchers, coastal defence missile launchers are set on the map. A SAM network around Bandar Abbas in the southeast of Iran ist installed now
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
Unzip all files into your StrikeFighters/terrain folder.
Put folder Silkworm into your objects/groundobjects folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and WOE?
For WOI open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For WOE open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\GermanyCE\GermanyCE.cat
Then you must download a tileset which is made for SFP1 desert terrain and install into the Perischer Golf folder. Be aware, that there are 19 new tiles, so that your terrain could be look something strange.
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits. I want to say thank you to all guys who helped me to create the PG terrain, and made the new ground objects like cars, fireengine, floodlights, run- and taxiways ...
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
22 Januar 2011
1,885 downloads
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1962 the germans at Red Thunder
By Gepard in User Made Campaigns
This campaign is made for a tutorial with the title:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What i must do to to bring a new Air Force in a stock campaign?
===========================================
Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces.
First we need the files
woeCamp1.ini
and
WOECAMP1_DATA.ini
both files you find in the folder Campaigns/woeCamp1
if not, then you must extract them with an extraction tool like SFP1E extractor
Make following steps:
1.) open files woeCamp1.ini with windows notepad editor
2.) look for the lines
[CampaignData]
CampaignName=1962
DataFile=1962_data.ini
CampaignMap=GermanyCE
Service001=USAF
Service002=RAF
Service003=France
3.) add now
Service004=EGermany
Service005=WGermany
4.) save the file.
Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign.
Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel.
5.) open file WOECAMP1_DATA.ini with notepad editor
scroll to the last airunit entry which is
[AirUnit078]
AircraftType=IL-28
UnitName=305 BFAP
ForceID=2
Nation=SOVIET
StartDate=11/15/1962
DefaultTexture=SovietSilver1
BaseArea=Parchim Airbase
......................
6.) after this entry we will place the 2 east german units
// ----------------------------------LSK
[AirUnit079]
AircraftType=MiG-17F
UnitName=JG-8
ForceID=2
Nation=EGermany
DefaultTexture=SovietSilver1
BaseArea=Holzdorf Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=0
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB250
Supply[001].Quantity=880
Supply[002].WeaponType=UV16
Supply[002].Quantity=440
Supply[003].WeaponType=Tank400_MiG17
Supply[003].Quantity=240
[AirUnit080]
AircraftType=MiG-21F
UnitName=JG-2
ForceID=2
Nation=EGermany
DefaultTexture=LSK
BaseArea=Peenemünde Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=20
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB100
Supply[001].Quantity=480
Supply[002].WeaponType=FAB250
Supply[002].Quantity=880
Supply[003].WeaponType=FAB500
Supply[003].Quantity=300
Supply[004].WeaponType=UV16
Supply[004].Quantity=440
Supply[005].WeaponType=Tank490_MiG21
Supply[005].Quantity=240
Supply[006].WeaponType=AA-2
Supply[006].Quantity=240
7.) and now the 3 west german units
//------------------------Bundesluftwaffe
[AirUnit081]
AircraftType=F-104G
Squadron=JG 71
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Wittmundhafen Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit082]
AircraftType=F-104G
Squadron=JG 74
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Neuburg Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit083]
AircraftType=F-104G
Squadron=JBG 33
ForceID=1
Nation=WGermany
DefaultTexture=GermanCamo1
BaseArea=Büchel Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=5
MissionChance[CAP]=20
MissionChance[iNTERCEPT]=20
MissionChance[ESCORT]=25
MissionChance=55
MissionChance[CAS]=50
MissionChance[sEAD]=55
MissionChance[ARMED_RECON]=55
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
8.) save the file.
BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini.
Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini.
For instance if you write
BaseArea=Wittmundhaven Airbase
instead
BaseArea=Wittmundhafen Airbase
the unit will not exist in game.
After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue:
9.) open file woeCamp1.ini
10.) scroll to the end and include following lines:
//LSK units
[EGermanyUnit001]
UnitName=JG-8
ForceID=2
UnitID=34
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-17F
[EGermanyUnit002]
UnitName=JG-2
ForceID=2
UnitID=35
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-21F
//Bundesluftwaffe units
[WGermanyUnit001]
UnitName=JG 71
ForceID=1
UnitID=46
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit002]
UnitName=JG 74
ForceID=1
UnitID=47
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit003]
UnitName=JBG 33
ForceID=1
UnitID=48
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
The most problematic part is the UnitID= number
you must count which number the single unit has. For the blue side and for the red side.
For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045].
Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on.
With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable)
To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35
11.) Save the file.
12.) Finally comes the testing of the campaign.
Thats it.
119 downloads
0 comments
Updated
-
J-7E for WOI and WOE
By Gepard in Chinese Aircraft
Jianji-7E (J-7E)
************
(Jianji = chinese for Fighter)
----------------------------------------------------------
I.
In the late 80th, early 90th the chinese developed a new version of the J-7 with the degination J-7E. It had a new double delta wing, increased fueltank volume and ecm jammer. The new wing, which was fitted with slats improved the agility of the plane by 84%. It can now turn with a rate of 25°/sec.
As radar it use the chinese copy of the british Skyranger range finder radar with a maximum detection range of 15km.
This mod is made for WOI, but will also work with WOE.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK (originally the MiG-21F-13 FM)
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
(all values are dispayed in meters and kilometers/hour)
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The J-7E is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
610 downloads
0 comments
Updated
-
F-7ME Iran for WOI and WOE
By Gepard in Chinese Aircraft
F-7ME IRAN (Fiction)
*****************
----------------------------------------------------------
I.
In the 1980th the F-7M was a modernized export version of the chinese J-7II.
With the help of US american and british companies the Chinese put new avionics into the old airframe. Mainly the british Skyranger rangefinder radar and a HUD, but also an improved engine and 4 instead 2 wing hardpoints increased the combat capabilities of this bird. The F-7M was exported to Iraq, Egypt, Iran and other 3. world contries.
In the late 80th, early 90th the chinese developed the J-7E version with double delta wing, increased fueltank volume and ecm jammer. The new wing, which was fitted with slats improved the agility of the plane by 84%. It can now turn with a rate of 25°/sec.
The F-7ME is fiction. It is a iranian F-7M updated to J-7E level.
This mod is made for WOI, but will also work with WOE.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The F-7ME is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
540 downloads
-
F-7M AirGuard (Iran) for WOI,WOE
By Gepard in Chinese Aircraft
F-7M Airguard IRAN
*****************
----------------------------------------------------------
I.
In the 1980th the F-7M was a modernized export version of the chinese J-7II.
With the help of US american and british companies the Chinese put new avionics into the old airframe. Mainly the british Skyranger rangefinder radar and a HUD, but also an improved engine and 4 instead 2 wing hardpoints increased the combat capabilities of this bird.
The F-7M was exported to Iraq, Egypt, Iran and other 3. world contries.
The F-7M in this package is an iranian bird, as it is used by the Iranian Air Force up today. In iranian service it use american or american based weapons, but can also carry chinese weapons.
This mod is made for WOI, but will also work with WOE.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The F-7M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
497 downloads
0 comments
Updated
-
Afghanistan Jalalabad Road 2010
By Gepard in User Made Campaigns
Campaign Jalalabad Road 2010
*************************
Jalalabad Road 2010
In the mid of 2010 the garrison of Jalalabad is besieged by Taliban forces. On June 5. US airborne rangers and Marines starts an offensive operation to open the road to Jalalabad.
Your mission is to fly the AH-1W, AV-8BPlus, the A-10A or the Eurocopter Tigre to support the ground forces.
*AV-8BPlus you can find in the download section of CombatAce.
http://forum.combatace.com/index.php?app=downloads&showfile=6681
*A-10A is a WOE stock aircraft
*AH-1W and EC_Tiger_HAD you will find at Capuns homepage http://cplengineeringllc.com/SFP1/
in section helicopters and 3.party mods
--------------------------------------------------------------------------
INSTALLATION
1.Unzip Folder JalalabadRoad2010 into your Campaigns folder.
Thats all!
--------------------------------------------------------------------------
Hope you enjoy it
---------------------------------------------------------------------------
This mod is Freeware. Commercial use is NOT allowed
--------------------------------------------------------------------------
Michael (Gepard)
Made in Germany
Januar 2010
471 downloads
-
T-64 package
By Gepard in Ground Objects Mods
T-64 package
***********
This package contains the versions
T-64A
T-64B
T-64BV
The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it.
His weakpoint were the engine and the running gear.
Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini
*********************************
INSTALLATION
Simply unzip all files into your /objects/GroundObject folder
Thats it.
*************************************
T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
*************************************
Hope you enjoy it
Michael (Gepard)
Made in Germany
November2008
573 downloads
0 comments
Updated
-
Su-22M4 Fitter-K "Susi"
By Gepard in Modern Soviet Aircraft
Su-22M4 Fitter-K "Susi"
***************************************************
Credits
***************************************************
This is a mod of Armourdaves Su-17 Fitter C. Dave, thanks for the permission to use your files.
My little share was to introduce the HUD and some modifications of the Data.ini. I implemented the guided weapons, added armour, reduced the fuel consumtion and modified the european style camo skin to a fictive east german Susi skin.
***************************************************
Su-22M4
***************************************************
The M4 was the last and most advanced version of the swing wing Fitter family. It was an unique combination of the very robust Fitter design and high developed computer technology.
It was known for it high survival capabilities. While in use in the LSK/LV (East German Air Force) the very robust Ljulka engine "eats" some birds and in one occasion a complete pitote tube without to suffer damage. While life firing tests in the USSR the tanks of the "Susi" were rippled by 12.7 mm and 23 mm bullets with the only result, that the technicians found the bullets "swimming" in the fuel. It was also said, that during Lebanon war 1982 not one single Su-22 was destroyed by israeli ground fire.
While the first Su-22 were simple dumb iron droppers the M4 had a wide range of high sophisticated guided Air to Ground missiles. This missiles were guided by Laser, TV and gave this bird a limited stand off capability. The high accurate missiles proved lethal pin point hit capability during Afghanistan campaign. Anti radar missiles were also part of the "Susi" armament.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
subfolders will be automatically created
2. Copy the files of Pilot folder to your aircraft folder
Thats it! Enjoy flying.
3. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder Su-22M4\Weapons and follow the instructions of the readme file there.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
3,667 downloads
-
Orjol (Orel) soviet aircraft carrier
By Gepard in Aircraft Carriers
TAKR Orjol
In the 70th the Soviet Navy had a high ranking aircraft carrier project (project 1153 Orjol). It was cancelled by Marshall Gretschko who favored the baby carriers of the Kiev class.
Searching the net for information i found, that the Orjol was planned as a counterpart to the american attack aircraft carriers with similar design and a tonnage between 70.000 and 80.000 tons.
Thatswhy i used the stock CV-63 of WOE for making the Orjol carrier.
INSTALLATION
Simply unzip all files into your WOE/objects/GroundObject folder
Thats it.
Orjol will work without problems in WOE and WOV. For using in SFP1 you must extract the files
CV-63.lod to CV-63_lod006.lod from objects.cat of WOE or WOV and copy them into your Orjol folder of SFP1.
Hope you enjoy it
Michael (Gepard)
2,073 downloads
-
MiG-29 isdelije 9.14 Sturmovik Fulcrum
By Gepard in Mig-29 Fulcrum
MiG-29 isdelije 9.14 Sturmovik Fulcrum
*************************************
HISTORY of MiG-29 isdelije 9.14 development
*************************************
The MiG-29 is well known as an very spectacular fighter plane. From its first appearance on an airshow in the late 80th till today the MiG-29 is the star of each airshow.
Much less well known is the genisis story of this bird. It begann in 1972 when the Soviet Airforce demanded two new fighter designs. One long range escort plane and a frontline fighter. The MiG OKB decided to take on the competition and begann with the development of the project Isdelije 9.
3 variants of this plane were projected. Isdelije 9.10 as long range escort, is. 9.11 as frontlinefighter with MiG-23 avionics and armament for export and faster introduction into the soviet forces and finally the is. 9.12 as full scale frontline fighter.
In 1973 is. 9.10 was canceled because the Air Force choose the Sukhoi T-10 as long range escort fighter. In 1977 9.11 was canceled when it became obviesly that the Saphir-23 Radar does not fit into the MiG-29 fuselage. So is. 9.12 became the only MiG-29.
In 1982 the first MiG-29 (9.12) came to the units and already while the troop tests the pilots had 3 big demands. 1. more fuel for longer range. 2. an internal jammer. 3. a better air to ground capability.
To fullfill this requirements OKB MiG started the projects is. 9.13 (more fuel and jammer) and 9.14 (jammer and better air to ground capability)
9.13 development started in 1983. The fuselagetank No.1 was increased and the Berjoza jammer was installed.To have space for it in the fuselage the MiG-29 got a bigger back. From 1986 this plane was seen in the soviet fighter units. The NATO gave them the name Fulcrum-C, for the soviets it was still a MiG-29A (is. 9.13)
The development of the 9.14 was more difficult. The MiG-29 was from beginning a frontline fighter. What means, that it was intended to fight for the air superiority over the frontline, but also to support the fighting forces on the ground. In the air to ground role the MiG-29 (9.12) was twice as effective as the MiG-21 or 23, but only 15% as effective as a F-16A. To overcome this weakpoint it was decided to implement guided missiles of the Afghanistan war proven Cha-25 (Kh-25) family. It was planed to use the Cha-25ML laser guided missile, the Cha-25MP anti radar missile and the Cha-25MT TV guided missile. The guidance device was taken from the MiG-27M.
In the literature you can find two statements about the 9.14. The first said, the the laser/TV guidance device was built into a pod, which was carried under the central station, the other said, that the divice was built into the fuselage. (For my MiG-29 is. 9.14 i choose the later option, maybe, that it is wrong, maybe that it is correct. I dont know.)
In 1986 the 9.14 was ready for entering the production line, but the project came to a sudden stop. The reason was, that the air to ground capability of the MiG-29 is. 9.14 was dramatically increased, but it was still weaker than the F-16A (approx 66%). With first flight of the MiG-29M (is. 9.15) a much better Fulcrum was short for introducing. Its air to ground capability was better than the F-16A, it had a same efficency as the F-16C. It was decided to wait till the MiG-29M was available.
To stop the 9.14 introduction in the Soviet Air Force was a big mistake, because the breakdown of the Soviet Union stopped the MiG-29M development by nearly 15 years. So the MiG-29 had for a long period no real satisfying air to ground capability.
**********************************************
MiG-29 is. 9.14 for WOE, WOV, SFP1 credits
**********************************************
While making the 9.14 i used a lot of files made by other modders.
The plane itself:
~~~~~~~~~~
Model by Wpnssgt
Flight Model by Column5
The Cockpit is taken from MarcFighters Su-27
~~~~~~~~~
Cockpit by MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
The Weapons
~~~~~~~~~
I took the missiles from Weaponpack. The credit for the weapon models belongs to the guys who made it.
And finally my little share
~~~~~~~~~~~~~~~~~
I modified the HUD, added an Air to Ground mode. I edited the Data file to implement the guided missiles, reduced the fuel consumption and increased the engine thrust a little bit. And i moddified the original Skin by Wpnssgt to the green gray soviet style MiG-29 camo.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
subfolders will be automatically created
Thats it! Enjoy flying.
2. If you dont use the Weaponpack and want to wish to use the Cha-25 guided missiles, open folder MiG-29is914\Weapons and follow the instructions of the readme file there.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
3,094 downloads
0 comments
Updated
-
MiG-27K (carrier based)
By Gepard in Modern Soviet Aircraft
MiG-27K (K ... Korabelnui ... carrier based) for WoE
This is a mod of the stock MiG-27 of Wings over Europe.
It will not work with SFP1 and WOV because the lod files are not included.
If you want to use it with SFP1 or WOV you must extract the files MiG-27.lod
MiG-27_LOD2.lod
MiG-27_LOD3.lod
MiG-27_LOD4.lod
MiG-27_LOD5.lod from objects.cat of WOE and copy them in the MiG-27K folder.
******************************************************
INSTALLATION:
Unzip all files into your Wings Over Europe/Objects/Aircraft folder.
Thats it.
******************************************************
The MiG-27K was originally intended as attack plane of the soviet carriers of the Orel class. In the 70th the Orel was a high ranking aircraft carrier project of the Soviet Navy (Project 1153 if i remember right). It was canceled by Marshall Grechko who favored the Project 1143, the later Kiev class aircraft carrier.
The MiG-27K was build in 2 or 3 prototypes and were tested at the Saki facility (Crimea Penisula).
+++++++++++++++++++++++++++++++++++++++++++
differences to stock MiG-27:
* modified flightmodel of the plane to improve the handling.
* added capability to land on aircraft carriers
* added some armour, so that the MiG-27 now can survive MG fire
* added on board jammer
* added 15 flares and 15 Chaff
* added Magos great MiG-21F cockpit (thanks for it Mago!)
* plane can now fly intercept and CAP missions
Known problem: You cant see the tailhook coming down.
+++++++++++++++++++++++++++++++++++++++++++
Hope you enjoy it
Michael (Gepard)
1,712 downloads
0 comments
Updated
-
Mi-24P Paula
By Gepard in SF1 DAT Mods
Mi-24P "Paula" NATO Code Hind for SFP1, WOE, WOI ...
==========================================
I.
This package does NOT INCLUDE the file Mi24P-R0b.LOD
You must copy this file from Capuns original Mi-24 or AllenJBs Mi-24 mods.
http://cplengineeringllc.com/SFP1/
***************************************
II.
This package is a mod of Capuns Mi-24P. It is also different from AllenJBs Mi-24P
Differences:
* other Cockpit. I use the Su-15TM cockpit of Mago
* working HUD. (A mod of the HUD i made for the MiG-23MK)
* some improvements in the data.ini (No stand still rotors in WOI, No heli jumping on the runway, etc)
* new weapons: Anti Tank Guided Missiles Falanga (laser guided) and Matjulka (wire guided), Areal Weapon Dispenser KMGU, Flare Dispenser ASO-3W(from 1982 onward), Gun pods GUW (12.7mm JakB gatling) and GPW-9 (GSha-23)
* Roundels and Bordnumbers are not longer part of the skin, they are decals now. If you change the nation, you see the correct insignia on the heli.
* minor fixes in the skins of the heli
*new pilot (pilot files have to be placed in objects/aircraft folder)
*******************************************
III.
INSTALLATION:
-Unzip the file
-folder Mi-24P must into objects/aircraft folder
-files from weapons folder put into objects/weapons
read the instructions in this folder!!!!!!
- file heli.wav put into your sound folder
******************************************
IV. Credits
At this place i want to say thank you to Capun for the Mi-24 files, Bopidoo for the cockpit, the guys who worked on the weaponpack from which i took some weapon files, and of course to TK the developer of the great SFP1 sim family.
*******************************************
V.
Mi-24P Paula IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
*****************************************
VI.
Hope you enjoy it. Good Hunting!
Michael (Gepard)
============================================
VII.
Made in Germany
Oktober 2009
============================================
1,941 downloads
-
Midway terrain v1.1A
MIDWAY TERRAIN version 1.1A
=======================
THIS IS NO NEW VERSION with improvements over version 1.1.
It was neccessary to make this version, because Capun requested to remove his files from this mod.
So it is now neccessary that you download following files from Capuns homepage
http://cplengineeringllc.com/SFP1/
yourself and unzip it into your Objects/Groundobject folder.
1. Akagi
2. Brooklyn
3. CV-5
4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
5. Liberty
(You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
Michael (Gepard)
Germany August 2009
Midway terrain version 1.1 readme
=======================
0.
Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
WHATS NEW?
The number of target areas was increased from 10 to 21.
+Kure Atoll airfield is now operational from 1943
+Trenches and AAA Machinegun sites are added on Midway.
+PTBoat base added
+2 Marine Camps
+1 Radiostation
+1 Radarstation
+US Flags added
For the case that you want to know, what if the japanese Landing operation would have been successfull i added
as easteregg the file Midway What if_targets.ini.
There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
If you want to play this scenario, backup file midway_targets.ini
and rename file
Midway What if_targets.ini.
into
midway_targets.ini
Hope you enjoy Midway v1.1
********************************************
I.
Midway terrain is made for "Strike Fighters Project 1" SFP1.
You can use it in Wings over Vietnam and Wings over Europe too.
Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
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II.
Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
Midway Terrain following target areas
this are
Kure Atoll (Neutral airbase)
Eastern Island (Midway AB USMC)
Sand Island (Midway USMC)
ship formations
Japan
+Midway Occupation Force
+Midway Support Force
+Second Fleet Main Force ( 1 small carrier)
+First Fleet Main Force (1 small carrier)
+First Fleet Carrier Strike Force ( 4 carriers)
USN
+TF-16 (2 carrier)
+TF-17 (1 carrier)
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III Known problems
Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
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IV.
INSTALLATION
1.)unzip all files into your Terrain folder
2.)unzip Groundobject.rar into your Objects folder.
Thats it.
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V. Credits
At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
Thanks to TK for the great SFP1 sim family.
And finally thanks to all guys who helped me with hints, advices etc.
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VI.
Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
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VII.
Hope you enjoy it.
Michael (Gepard)
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VIII.
Made in Germany
November 2008
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IX.
PS
Q: How i can get Midway Terrain running in WOV, WOI or WOE
A:
1. Open file Midway.ini
2. Look for line CatFile=..\Desert\Desert.cat
3. Replace this line with:
for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
for WOI: CatFile=..\IsraelME\IsraelME.cat
for WOE: CatFile=..\GermanyCE\GermanyCE.cat
1,267 downloads
0 comments
Updated
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Afghanistan Jalalabad Road1987
By Gepard in User Made Campaigns
Campaign Jalalabad Road 1987
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Jalalabad Road 1987
In the mid of 1987 the soviet garrison of Jalalabad is besieged by Dushman forces. On June 5. soviet airborne rangers and special forces starts an offensive operation to open the road to Jalalabad.
Your mission is to fly the Mi-24D, Mi-24P, the Su-25 or the Su-22M4 to support the ground forces.
*Mi-24D and Mi-24P and Su-22M4 you can find in the download section of CombatAce.
*I put a Su-25placeholder into this zip. It is a mod of Erwin-Hans Su-39.
I made it as a quick and dirty mod to bridge the time till we (hopefully) will have areal Su-25 Frogfoot. Some files of the Su-39 are needed.
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INSTALLATION
1.Unzip Folder Afghanistan87 into your Campaigns folder.
2.If you have no Su-25 , then unzip the folder Su-25 into your aircraft folder.
For Su-25 you will need the files Su39.lod, su391_holes.tga, su392_holes.tga and -su391_holes.tga and the camo folder SovietCamo of ErwinHans Su-39. Simply copy this files into Su-25 folder.
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Hope you enjoy it
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This mod is Freeware. Commercial use is NOT allowed
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Michael (Gepard)
Nov 2009
559 downloads
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J-7FM Fishtail B
By Gepard in Chinese Aircraft
J-7FM Fishtail-B
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I.
This is a "What if" plane.
It represent the fictive chinese copy of the fictive soviet fighter plane MiG-23F, without the typical E-8 canards.
A similar plane was intended by the PLAAF under the designation J-7MF. It was a back up development for the J-10, but never came to prototype status, because the J-10 proved good.
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II.
CREDITS: I want to say thank you to a lot of guys who helped me with files, ideas and hints. First of all i want to say thank you to Ricardo Batalha whos MiG-21 gmax file was the basic for this bird. Thanks to EricGen, Amokfloo, Blackbird, Wrench ... for their hints and ideas. A big thanks to Paladrian for the Cockpit.
And again a big thank you to TK for the MiG-21 flight modell that i modded to make this bird.
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IV.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
Thats it
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
January 2010
724 downloads
0 comments
Updated
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Flyable MiG-27 for WoE
By Gepard in Modern Soviet Aircraft
Flyable MiG-27 for WoE
This is a mod of the stock MiG-27 of Wings over Europe.
It will not work with SFP1 and WOV because the lod files are not included.
If you want to use it with SFP1 or WOV you must copy the MiG-27.lod files from WOE.
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INSTALLATION:
Unzip all files into your Wings Over Europe/Objects/Aircraft folder.
Thats it.
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differences to stock MiG-27:
* modified flightmodel of the plane to improve the handling.
* added some armour, so that the MiG-27 now can survive MG fire
* added on board jammer
* added 5 flares
* added Magos great MiG-21F cockpit (thanks for it Mago!)
* plane can now fly intercept and CAP missions
* added a syrian skin with arab tactical numbers
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Hope you enjoy it
Michael (Gepard)
5,700 downloads