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Everything posted by madvad
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Operation Desert Storm: 30th Anniversary Edition
madvad replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
What do you mean? I've always used LGBs to attack any ground target, be it tanks, AAA, etc. and "hard" targets like hangars, buildings, etc. But it is only possible to aim at these targets if you have the designator pod. Without the pod, the bombs will only hit the primary target, because as the game manual says, it is as if "some FAC or soldier on the ground was illuminating the target with a laser". Therefore, the pods are not just "eye-candy"...without them the bombs do not really "lock" on the targets, with the main exception for the reasons stated above.- 233 replies
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- desert shield
- ods
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(and 8 more)
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Happen to have a question for terrain masters present
madvad replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Something that really frustrates me a bit is the lack of scale in the buildings. I know there's a reason for that, they always seem far away, but when you put the aircraft next to the building, it looks like a miniature. -
Time to improve the old SF2 jets
madvad replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can I give my 2 cents?: The Saab´s Draken and Viggen, Tomcats... These models are superb 10 or 15 years ago, but the news models/modder raised the bar, and these planes gonna look awesome with the new "standards"... -
SF2NA USS California showing up with black texture
madvad replied to BernardStaCruz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Probably the file is corrupted -
Intercept!
madvad replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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This drives me nuts.........
madvad replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Never saw that happening -
Strike fighters 2 games required
madvad replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do not play the merged games using SF2 Europe. My sugestion is play them all using the newest of them all, the NorthAtlantic. -
FlighEngine.ini questions
madvad replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes...I can play Rent´s GermanyCE whitout a problem, Anatolia V1 and others heavy detailed maps whitout a problem, but others like Anatolia V2, IraqWA80 and ODS 30Th I used to play smoothly, but not anymore, crash almost 50/50. Something is changed, and I dunno what. Probably something changed in the NVIDIA/Windows drivers a while ago and is causing this. -
FlighEngine.ini questions
madvad posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guys, analyzing the reason why sometimes my game crashes at 80% of loading, and the reason appears to be something related to directx10.dll (even though I have a 4gb video card, which I consider OK for an old game like this), I went to take a look at this flightengine.ini file and found some entries that I would like to know what they do, such as the ones I pointed out: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=98303 MaxTextureCount=4096 MaxModelType=2024 //MaxModelType=2048 MaxMeshPerScene=4096 //MaxLightPerScene=256 MaxLightPerScene=512 MaxModelPerScene=2024 //MaxModelPerScene=2048 AspectRatio=1.333333 MinPixelSize=1.0 [UnlimitedDetailOption] HorizonDistance=62000.0 //HorizonDistance=70000.0 DetailMeshSize=11 DetailLevel=2 WaterEffect=2 NoiseTexture=1 //MaxTextureRes=-1 MaxTextureRes=3072 The ones that are listed as commented // I probably copied them from someone over the years, but to be honest, apart from the obvious ones, I don't know what they improve individually. And if anyone has a file like this that allows some improvement in the game, or even that fixes what might be wrong with mine, I'd appreciate it. -
FlighEngine.ini questions
madvad replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I will try to force DX9=TRUE and see whats gonna happen... It doesn't seem right to me that a crash while the game is still loading the objects has to do with the graphics capacity of the video card being powerful or not, because the action hasn't even started yet, and if it did, theoretically it would run with very low fps, or it would crash while the game was running. -
FlighEngine.ini questions
madvad replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And I agree with you. I've already checked my GroundObjects folder and there weren't many high-res textures. The ones I found, I reduced to 1024, and to be honest, I didn't see any difference in gameplay in terms of visual quality. There are things that don't make sense to me, like a missile or rocketpod with 4096 textures, for example.I think it's unnecessary, it's such a small object to have such a refined texture, taking up resources, especially in SF2, which everyone here knows has terrible memory management. (It would be great if there was an automatic memory cleanup in the engine, between one mission and another, it would solve a lot. This probably wasn't a problem when the game was created, and it used textures in 256, 512 and few objects). As I said before, I understand that many may think that my video card is insufficient, but in my opinion, the crashes that occur have more to do with some failure like this at 80% than with graphical inability. Remembering that this doesn't always happen, generally only on maps where the map creator himself has already warned that CTDs can occur. What bothers me is that I used to play without any problems, but now I don't. Maybe some recent NVIDIA driver started causing this, because when I look in the event viewer, the error is associated with "DX10.dll". Who knows That's why I thought that maybe some different configuration in those flightengine.ini parameters could fix this. ArmA has always been a co-op game, focused on milSim. So much so that it didn't appeal to the average competitive FPS player, like BF or CoD. When A3 came out, and I saw that strange gameplay, the strange physics, those weird animations, the strange way enemies died, that standard FPS crosshair instead of the excellent one from previous games, I left a bad taste in my mouth. For me, it didn't have the same immersion as the previous games, where you felt immersed in a conflict in Afghanistan, or Eastern Europe. Those futuristic weapons that were so senseless, were unbearable to me (And yes, I know why). I tried to play it for months, but not even the people I played with liked it, and we always went back to the fights in Fallujah and etc. in the good old OA with ACE and other mods. But I understand that for Bohemia it was a financial success, even if it displeased the more hardcore fans. The Reforger seems to me like a call to these old fans, the Cold War era, if the A4 continues on this path, I think it will be cool. -
FlighEngine.ini questions
madvad replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OFFtopic: The ArmA series is the game of my life. I started with Operation Flashpoint, then I moved on to ArmA2+OA, where I have thousands of hours, created mods, servers... for me, it's the perfect MilSim game. When A3 came out, I bought all the DLCs and was super excited, only to be deeply saddened, because, in my opinion, they ruined the game. The graphics were obviously a huge improvement over OA, and the Workshop was an innovation, but other than that, the gameplay and storyline, I found horrible. They tried to make ArmA more palatable to FPS players like BF and CoD, and I didn't like that. I went to play Reforger without high expectations, and to my surprise, it's basically an A2 brought to 2024, obviously with its limitations, after all, it's just a "test mule" for A4. -
FlighEngine.ini questions
madvad replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, this is what I talking about. Video cards aside, I think there is another reason for these crashes. As you mentioned, I used to run the campaign in Anatolia without any problems, and with the new terrain, and using the same aircraft, etc., I have been having crashes. I don't know if it has to do with some NVIDIA update, there was one of them that my game didn't run at all, I reverted to the previous one and it worked. And today with the latest driver, it works as well. I know that my video card (1050Ti) is far from powerful by today's standards, but I don't consider my machine that bad (I5 from not so old generation, 16Gb RAM), and I run several current games with graphics set to good settings without any problems, such as ArmA Reforger, GTA V, Assetto Corsa and others. Another example is my notebook, with a 3GB video card that used to run smoothly what I can't run today (like ODS 30Th for example). For example, the "Iraq 80" and "IraqWA" maps from ODS suddenly stopped working, even though I had already reinstalled them and done everything. "Iraq 03" and "IranIraq" work fine, just like the GermanyCE (you mention doesn't work for you, it's ok for me). I have the impression that something is corrupted, I don't know... I still don't understand... :) -
FlighEngine.ini questions
madvad replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, but apart from that SF2 itself has a problem related to the allocated memory hash, and it crashes after some missions. If the mods are getting heavier and heavier, what are we going to do? -
FlighEngine.ini questions
madvad replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, that's what I believe. Missions with large maps full of details like Anatolia are a matter of luck, they often crash. I remember that in the past everything ran without any problems, but then I also remember that in the past there were no mods with textures of such high quality. When I see that the mod has very high textures, I convert and reduce them to 2048 or 1024. But... -
Strike Fighters 2 Screenshots Thread
madvad replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
madvad replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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BAC Strikemaster Mk. 80/81/82/83/88
madvad replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Looks like the file is updated, awaiting aproval. -
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Strike Fighters 2 Screenshots Thread
madvad replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Crash at 80% - Core\GraphicsEngineDX10.dll
madvad posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello everyone! I'm experiencing a crash during loading in some specific terrains, as follows: IraqWA 80-03 version (IraqWA03 works OK) IraqWA ODS30 version IR2003 All other terrains runs perfectly. Strangely, the previous versions of these maps worked without problems, but the latest updates started giving me this error. My machine is a penultimate generation I5, with 16GB RAM and an Nvidia 1050Ti 4Gb. I run games much heavier than the merged SF2:NA without any problems. I've already reinstalled everything, I've already changed the graphics card drivers... I always get an error related to this path: C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Core\GraphicsEngineDX10.dll Could this .dll in my installation be corrupted? Could someone send me this specific dll so I can test it? -
Phantom Phriday. (READ RULES IN FIRST POST)
madvad replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
And yes, I returned to base. Just need to change my underwear and was ready to fly again