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Everything posted by madvad
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I noticed some details that are fixed in an upcoming release will leave the job even better: -The physics engine is exaggerated With the fully loaded aircraft is able to break Mach 1 without using post combustor, as if it were able to "supercruise"; -The canards disappear when you zooms out of the aircraft in external view; -The canopy, specifically on the pilot's head is very straight, it should be a little bent; And the loadout need a hit, as seen in the image: You see, I'm not modder, and for me the work is great the way it is, so I hope you do not get upset with my comments. Again, thx!
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F-5E Early Versions Pack
madvad replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Its a amazing work, indeed! -
Angola/South West Afrika Full terrain With REDONE Campaigns
madvad commented on Spudknocker's file in Full Terrains
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Angola/South West Afrika Full terrain With REDONE Campaigns
madvad commented on Spudknocker's file in Full Terrains
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Angola/South West Afrika Full terrain With REDONE Campaigns
madvad commented on Spudknocker's file in Full Terrains
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I installed a mod who automatically created the "Pilots" folder. I use all the "pilots" archives inside the same folder of the Aircrafts.
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Hello uys. I install the updated 1.05 version. And whats is happened: The ejection seat not work and this fakepilot appear...and i check again and again, and all is OK in the installation for me. I the earlier version, this not happened. Some tip about?
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Ok, i test and you is right. In the same rail we have a choice between 4 Sparrows or a CFT. But i think the Sparrows options need to be deleted.
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I came back after a few hours of flight. Some suggestions, in addition to FM review that described above: - The canopy in the single-seat version is a little different from the original, especially the curvature above the driver's head. The original TW Eagle can give you a basis for comparison. - I believe that the simulation of the ailerons, stabilizers and rudders is not 100% correct. If I'm not mistaken, above Mach 1, the Eagle only use the stabilizers to make the roll movement. - The Loadout some versions is wrong, and is duplicating some missile rails
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I came back after a few hours of flight. Some suggestions, in addition to FM review that described above: - The canopy in the single-seat version is a little different from the original, especially the curvature above the driver's head. The original TW Eagle can give you a basis for comparison. - I believe that the simulation of the ailerons, stabilizers and rudders is not 100% correct. If I'm not mistaken, above Mach 1, the Eagle only use the stabilizers to make the roll movement. - The Loadout some versions is wrong, and is duplicating some missile rails:
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A very nice package, indeed! But i think the FM need a update, the FM is "overpowered". For example, the F-15DJ with heavy payloads can reach Mach1 whitout afterburner at sea level. Or supercruise at high alt.
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Beautiful work! But the guns does not work (although you say have them turned on), and it would be nice to convert them to the enemy side, in order to engage the fighters of the US Navy !! PS: I know that you did this in the update, but it would be interesting update here as well, for those who do not have the DLC, as in my case.
