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captainschwarz

JUNIOR MEMBER
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Everything posted by captainschwarz

  1. Hi eburger68, in the campaign every Mission starts at around 06:00. Is this correct?
  2. Hello Do 335, I use your old KAW campaign (made the ride through CombatAce for all the Downloads) and updated all the objects, when they were available. Now my question: What´s new in your Wings Over Korea? Sorry I have to ask because of slow Internet on my side. Perhaps you can make the new campaign.ini and campaigndata.ini available. Last but not least: Thank you for keeping KAW alive.
  3. "Operation Desert Storm" for SF2 (Redux) - Part 1 of 3

    I Love it. 6 Missions (F-15C) so far. Long awaitet correct heightprofile for missions (FL 260 to 300). Charming supersonic flight (at 50 % throttel). Realistic Fuel-consumption. Not enough Time to test all the other aircraft. But I am sure there are more (great) things to discover. 5 Stars.
  4. Green Hell 3.5

    Late Review: Outstanding Work! Thank you Stary! Makes my old Groundwarexpansion look so much better! By the way. Shortened my loadingtime on my old Rig 30 %. No more slowdowns on AA crowded areas!
  5. Hi dtmdragon, Small question: Can you create a campaign file for NATOFighters V? This would be the cherry on the cake for me. The Kiwis to the front
  6. New Zealand A-4K Skyhawk Pack for SF2 Re-dux MAJOR UPDATE 14/02/11

    Outstanding work!! Thank you!
  7. Nice idea. I had in mind to build a fictional campaign for my own. Called: "Traimer Wars", with only the little birds. The terrain you build should fit perfect. But I got a problem. Made a mod_Folder from SF2V and copied the terrain in the mod_Folder. But it doesn´t show up in the menue screen???
  8. Congratulations. Missing this tiny, nice toy. Is it just me? When unpacking, I got an objects folder with weapons, decals and guns. A seperate folder aircraft: Empty. And a seperate folder: Hawk_T1A.
  9. Just from stupid user no modder. PLEEEEEEEEASE! Don´t give up. What is TK like without Wrench´s (your) work.
  10. I got strange AI behaviour during degressing from mission. Nearly every AI Flight degressing from mission on their way back home are flying near Stall speed (between 130 to 170 kts, depending on the aircraft.) They hang up in the air like sitting ducks. I never watched this before since I upgraded to full 5 merged Install July2012 patchlevel. Is it me? Is it the game engine? Is there a workaround available? Thank you!
  11. You really are: "The Princess of the ini-verse"
  12. You are lucky, getting the white skins. It means the Memory of your system is not strong enough to run the skin. When you are unlucky the time for loading the scene runs out and you will get a CTD. (XP or WIN8 are the same) Why sometimes and sometimes not? It depends of the parameters of the mission. Many AI Aircraft with great skins and high resolution sky and terrain last longer to load. You can reduce the graphics quality step by step, until the problem is history. (Shadows, mirrors, waterreflection and so on are the first for me). At last you can delete (back up first) the sky model its a fps-eater aka RAM-eater and / or reduce the skins (some are at 4096x4096)
  13. Ok. Editing the length of the legs will not clear things up, because you are editing your own WP´s and not the AI-Flight. Fuel consumption could not be the problem, because there were no calls of the AI Flights: "Bingo fuel" And it is anoying seeing these AI Flights on long missons 200 miles hanging in the air with 30 degress AOA. I never get the problem in SF2 in earlier patchlevels. I upgraded recently to NA on July2012 patchlevel. By the way. During missions by the stock game engine (and MODs too) there are always the same WP´s. (asuming the same are made for AI Flights by game engine?) WP 1 = Airfield (never shows up in the HUD) WP 2 = 10.000 Feet (always) some miles 10? of the runway WP 3 = Half the way to Mission objective (rendezvous point for escort missions) WP 4 = Ingress point (some miles 15? of mission WP) WP 5 = Misson WP WP 6 = Degress point (some miles 15? of mission WP) WP 7 = Half the Way back home WP 8 = Initial (some miles 10? of the runway) WP 9 = Approach (Turning to final) WP 10 = Airfield (never shows up in the HUD, but in ADI)
  14. No Snailman. Not during landing. Aka WP 8 to 9 but also WP 6 to 7 an WP 7 to 8.
  15. To Do335 That works. No one calls: "Spike" anymore and the wingmen hold Formation with the leader flying trough heavy AAA. Someone should post it in Sabre-Pack Support Forum.
  16. Thank you Do335 will give this a try. But will use HasRWR=FALSE, so I can backdate if anything is going wrong.
  17. I got a question, how to tweak missions in campaigns I prefer campaigns with short time between missions. So I want to tweak existing campaign_data.inis, but I have no idea what special lines in the data.ini mean and what numbers could be set? I will give a reference from Do335´s KAW camapaign_data.ini to see what I mean: CampaignData] StartDate=05/01/1950 StartDateDeviation=0 <-What means this EndDate=07/27/1953 ForceWithInitiative=0 RunCampaignBeforePlayerStart=TRUE MaxMissions=42 <-What mens this NormalMissionRate=20 <-What mens this //NormalMissionRate=15 NormalMissionRateDeviation=9 <-What means ths OffensiveMissionRate=12 <-What means this //OffensiveMissionRate=9 OffensiveMissionRateDeviation=5 <-What means this Searched in the knowledge base but didn´t found anything. Any help from you campaign editing nerd´s would be welcome. Thank You.
  18. Thank you Capitaine Vengeur Everything is complete clear now. Now I can tweak campaigns for myself.
  19. Yes, Sir. KS-19_DATA.INI deleted.
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