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Everything posted by sophocles
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F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You mean as opposed to this one ..? Actually yes, there are already different cockpits for the RNoAF versions and maybe I'll do a dedicated one for the NF-5a ..- 568 replies
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F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry guys, I wasn't planning on posting any new screenies until it was ready for release (which is relatively imminent at last!), but I couldn't help myself after yet another round of tinkering with the bump and specular maps ..- 568 replies
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F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stratos, you mean something like this? -
New Su-34 Production Thread
sophocles replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Relax brother, you didn't "fail" anything .. agreements and negotiations go south all the time! Good on you for trying! -
FA-18C Early Access launch trailer
sophocles replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
That was breath-taking! Do the graphics really look that good in the game? -
They're starting to grow on me .. I've got to say one thing though; In which other game other than the Strike Fighters series (with the serious contributions of the modding community) can you get to fly such a variety of birds? I'm feeling pretty grateful!!
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Why were English designers in the 60s so enamored by impregnated looking aircraft? Just googling aircraft; spotted these and couldn't resist the thought . .
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F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll try her out; she's currently using he F-8 sound. -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello all!! Thanks for your concern and interest. Like Ravenclaw stated earlier, he got into contact with me, and God bless him, he has graciously offered to help; so we are going to make a concerted effort to get a couple of versions out there for you as soon as possible. Thanks again for your support!- 568 replies
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F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is the information I need .. thanks a lot Happy 308!!!! -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Absolutely wondrous Happy308!!!!! Would love some feedback from the guys who actually flew this beautiful plane!! Dag, you've been as instrumental in getting this far as anyone .. thankyou Sir for your detailed texture work and keen eye for detail!! It's in the works Stratos! -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Craig, that's definitely a start! -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Bump .. anyone??!! -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I wonder If any of our Dutch friends could tell me if this is some type of RWR?? I'd really like some more information .. oh, and ofcourse on the moving map deisplay on the left (which is covered in a nice sheet of aluminum:( -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Coupi! Nice of you to ask. I've got back into working on her again and have 99% completed the NF-5a version with the hook,F-5E style nose-gear and side louver panels, bottom fuselage air-scoops,chaff/flare dispensers. NeverEnough is doing wonders with the Flight model too! So far i've completed the standard export F-5a, the Norwegian air-force variant (with 2 different cockpits!!) and the aforementioned NF-5a .. I still hope to make the cockpit of the NF-5a and to make an Rf-5a variant. .. still plenty to do!! Oh! and I've finally constructed and animated the canopy opening mechanism which because of the brain-strain, has probably shaved a few days off my life- 568 replies
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F-89C cockpit proto
sophocles replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
impeccable!!!!!!!! incredible attention to detail! (I'd tone down the horizontal streaks across the metal textures though.. -
[Help] Specular map
sophocles replied to Velo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Velo, your model looks superb .. clean and efficient use of polys!! -
[Help] Specular map
sophocles replied to Velo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Velo, from the exporter notes again .. "set either in the INI file or using Specular Level checkbox, to reduce the amount of specular at each texture position" I think that the game has 2 ways of reading specular level; either by checking and adding entries (not the map itself) to the "Specular Level" in MAX, which is what I assume RussoUK does, or by using entries such as the following in the TextureSet.ini in the texture folder .. [TextureSet] Name=341 ARROW 1968 Nation=Greece Squadron=341 ARROW StartDefaultDate=1966 Specular=1.000000 Glossiness=0.900000 Reflection=1.000000 Here is a copy of the thirdwire export notes .. Exporter Notes Addendum.txt -
[Help] Specular map
sophocles replied to Velo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys this is from the exporter notes .. Specular Map ------------ To add Specular Map, check the box next to "Specular Color" in Maps, select "Bitmap" as Map type, and then select the texture map you want. Only the texture map name is exported, and none of the other Bitmap parameters are used. The Specular color map (can be any format including .jpg and .bmp) is multiplied with the regular specular setting, set either in the INI file or using Specular Level checkbox, to reduce the amount of specular at each texture position. So white color (255,255,255) has specular as usual, any other color reduces the specular at that pixel, down to no specular with black (0,0,0). The R, B, G amount can be adjusted to shift the specular color as well, so red (255,0,0) pixel will have a red specular, etc. Specular maps are applied per TextureSet basis, and should be included in each of the texture folder. Specular Map only works when running the game in DX10 mode. Personally, the above settings work for me. I've never tried anything different from the above so I wouldn't know If anything else works equally as well.. Cheers -
[Help] Specular map
sophocles replied to Velo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The only other thing I can think of is that specular textures should be placed together with the diffuse textures in the aircraft's texture folder, unlike the bump map, which should be placed in the aircraft folder together (and NOT in the texture folder). I've also just realized that im my settings, the "tile" boxes in the coordinates section are unchecked. -
[Help] Specular map
sophocles replied to Velo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try unticking the "Specular Level" entries and leave only the Specular Color" ones. I see no other reason that the specular map should not show up in-game.