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sophocles

+MODDER
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Everything posted by sophocles

  1. Sure would be nice to have sidewinders on the outboard wing pylons!
  2. Absolutely superb!!! Congratulations to all involved! I think the future of SF2 just got considerably greater!!!!
  3. I have to say that this is an incredible improvement over the last desert terrain (which was itself already astounding)!! Flying over the cities is spectacular!! Thanks so much!
  4. Hello FC. Your generosity with your source files helped me greatly with the building of the gauge files in the F-5a! I'm actually currently building the F-5b so who knows?:)
  5. Desert Terrain V.4

    Thanks for all your hard work! Sensational!!!
  6. My friend, the differences are not so subtle .. perhaps you can see for yourself. I'll send you a copy of the pit for you to look over at the weekend. My pit is conplete!!
  7. Excellent work Centurion!! She looks lovely:) I need to confess that when I mapped my external model of the F-5a I'd made the mistake of collapsing the meshsmooth modifiers together with uvunwrap .. which meant that I could not revert to the low poly model without having to re-map the entire thing! I've since however reverted to a saved copy of the original model which I'm tuning and will eventually re-map so that I can use the lower poly models as lods. A lot of time wasted; but what to do .. this is my first project and I'm learning along the way! Getting back to your F-5E, I'd like you to know that my gauge work (or anything else you could use from my F-5a 3d pit) is available to you should you need it. Regards PM me If I can help
  8. Wouldn't dream of leaving the F-5C out, Wilches!
  9. Hello Dag, I'm working 14-hour days at work .. real life is getting in the way again:( I did however get some time for tweaking the external model yesterday .. just Sundays left now:( At least until mid-November
  10. HEY! It's...

    Happy Birthday Brain!!
  11. Green Hell 3.5

    Marvellous, Stary!! I was hoping you'd update Green hell to hi-res! Thankyou!
  12. The Brain-32 effect .. Huge thanks for his efforts into bringing the F-5 into the game
  13. Outstanding! The quality is fantastic inside and out. Just finished my first mission .. and the experience was very believable; great immersion! Thanks very much for sharing your hard work!!!
  14. That would be super cool! We could manually guide the AGM- 83 bulldog! Don't know if it's possible.
  15. I have found that 4500 polys is the maximum any one object can be before shadow problems rear their ugly heads.
  16. I'm about to add all of the choice addons to my vanilla test SF2 install including wrench's mods, Stary's terrains and hi-rez tile-sets, sky textures and effects to see what FPS I get. I'll report in a day or two about my findings. Currently she's super fluid so I have hope that all will be ok! Can someone please remind me which key shows a frame rate counter on screen?
  17. Hello all, I'm wondering If anyone has any better pics of the counter mechanism of this gauge (in red circle) .. I'm not quite sure how it would operate. Any help would be greatly appreciated.
  18. That definitely sounds right Erik, I'll scour for more information from F-4 sources, thanks. You posted right after my reply .. that's exactly what I was looking for!!
  19. Very hi-poly, 100K give or take .. I've tested in-game in dogfights with about 20 0ther F-5a and a bunch load of MiGs and frames are high - no stutters (at least on my machine i5, NvidiaGtx 560Ti, 16 ram)
  20. I was afraid of this, but I think it's ok .. still tons of post-processing to do though:)
  21. LOL Stary! I've changed it about a dozen times already!
  22. Sure hope it turns out alright, Dag, Cheers!
  23. Brilliant!! Love the Spartan war cry! ΜΟΛΩΝ ΛΑΒΕ .. I'd love to see this uploaded:)
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