Jump to content

Geezer

+MODDER
  • Posts

    2,813
  • Joined

  • Last visited

  • Days Won

    93

Everything posted by Geezer

  1. The mountains make a dramatic background for any aircraft - two SF2 planes shown below.
  2. I just realized that gterl has not been recognized for his outstanding WW1 Italian front map! I nominate him for modder status. Shots of his FE2 Alpine terrain below.
  3. Geezer

    img00081

    From the album: WW1 Italy Map

  4. Geezer

    img00080

    From the album: WW1 Italy Map

  5. Geezer

    img00079

    From the album: WW1 Italy Map

  6. Geezer

    img00078

    From the album: WW1 Italy Map

  7. Geezer

    img00077

    From the album: WW1 Italy Map

  8. Geezer

    img00076

    From the album: WW1 Italy Map

  9. Progress report: a couple of guys are testing what I hope is the final version while I tinker with pilots, sound files, cockpit, etc.
  10. Thank you - it works! Before (second) and after (first) shots below.
  11. Thank you! That fixed the problem on my rig - the shimmering towns went away.
  12. Great references! Thanks.
  13. Thank you!
  14. The 3-color camo versions have been sent to the testers for evaluation. The aircraft shown are the "pure" early-war version without sand filter or bomb racks. First three shots are of desert markings used in Libya, and the last three shots are of BoB markings used in Belgium. Baffmeister has been especially helpful in developing a new FM for SF2 - looks like it will also work in FE2.
  15. Geezer

    img00047

    From the album: Falco

  16. Geezer

    img00045

    From the album: Falco

  17. Geezer

    img00046

    From the album: Falco

  18. Geezer

    img00028

    From the album: Falco

  19. Geezer

    img00018

    From the album: Falco

  20. Geezer

    img00019

    From the album: Falco

  21. If you're referring to the biplane, that's my new CR42. Baffmeister is developing an SF2 version while I finish the 3-color skins.
  22. Wow! Looking really good Steve.
  23. I've been following this thread with great interest but, until now, didn't have anything to add to the discussion. I've had experience designing GUIs for big aerospace corporations' software programs and found that guys that are good with "hard" code are frequently not good with "soft" requirements such as graphics or promotion/advertising. Its a right brain/left brain thing - their minds just don't work that way. Stary's comments about the lack luster screen above are a case in point. The screen's appearance probably won't tempt a buyer who is unfamiliar with the virtues of TW products. It ain't fair, but that's how life works. Generally speaking, TK's stuff has always been graphically challenged - roughly 5-10 years behind what might be called the state of the art. Yes, the guys commenting on this thread see past that, but you are talking about attracting NEW sim enthusiasts who don't know what TW guys know. What does such a person see when they almost accidentally stumble across TW? They see graphics that, in some ways, don't even measure up to the IL-2 releases of the mid-oughts. Note that I am not a big fan of IL-2 but, to be clinically accurate, IL-2 has frequently set the visual standard for flight sims. An energetic and well thought out promotion effort could partially compensate for this deficiency: "Look under the hood, and see the essential goodness of the TW system."
  24. Mark - The heart of a flyable game aircraft is the 3D model and, broadly speaking, there are two "problems" with introducing a 3D model from a different game into First Eagles. First is ethical - a 3D model is the intellectual property of the modeler who created it, so the creator must give permission for the transfer. Second is practical - there are many different 3D model formats, and editions of the same format. Transferring 3D models from one format or edition to another nearly always creates problems, which can take many hours to fix. Sometimes, the amount of time required is such that making a new model from scratch is the better option. Bottom line: transferring a Rise Of Flight 3D model into First Eagles is highly unlikely.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..