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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. SOLVED IT! i was using the type name rather than the model name. once that was switched, it shows up
  2. nother sunny day on the Gulf Coast but it wanst sunny enough vaya más rápido, creo que están enojados!!!!!!!!!!! Menrva, loving Texas as a new testing grounds. still stand by my statement on adding Carswell and Dyess though (and maybe Barksdale at the upper edge of the map)
  3. ok shifted the weapons stations around a little, mainly so the new stations for ALCMs only (front 6) are shown on the bottom of the dropdown menus. changed to reflect in the loadout.ini. still no joy, although no issues loading in the drop downs the new loadout ini // Station 1 = Fuselage BombBay1 [Conventional Strike]---------------------------------------------------------------------------- THIS WORKS, CHANGED FROM Strike Loadout[01].WeaponType=MK82 Loadout[01].Quantity=27 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK82 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK82 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK82 Loadout[06].Quantity=1 Loadout[07].WeaponType=MK82 Loadout[07].Quantity=1 Loadout[08].WeaponType=MK82 Loadout[08].Quantity=1 Loadout[09].WeaponType=MK82 Loadout[09].Quantity=1 Loadout[10].WeaponType=MK82 Loadout[10].Quantity=1 Loadout[11].WeaponType=MK82 Loadout[11].Quantity=1 Loadout[18].WeaponType=MK82 Loadout[18].Quantity=1 Loadout[19].WeaponType=MK82 Loadout[19].Quantity=1 Loadout[20].WeaponType=MK82 Loadout[20].Quantity=1 Loadout[21].WeaponType=MK82 Loadout[21].Quantity=1 Loadout[22].WeaponType=MK82 Loadout[22].Quantity=1 Loadout[23].WeaponType=MK82 Loadout[23].Quantity=1 Loadout[24].WeaponType=MK82 Loadout[24].Quantity=1 Loadout[25].WeaponType=MK82 Loadout[25].Quantity=1 Loadout[26].WeaponType=MK82 Loadout[26].Quantity=1 [Attack] Loadout[01].WeaponType=CBU-87 Loadout[01].Quantity=27 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK82 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK82 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK82 Loadout[06].Quantity=1 Loadout[07].WeaponType=MK82 Loadout[07].Quantity=1 Loadout[08].WeaponType=MK82 Loadout[08].Quantity=1 Loadout[09].WeaponType=MK82 Loadout[09].Quantity=1 Loadout[10].WeaponType=MK82 Loadout[10].Quantity=1 Loadout[11].WeaponType=MK82 Loadout[11].Quantity=1 Loadout[18].WeaponType=MK82 Loadout[18].Quantity=1 Loadout[19].WeaponType=MK82 Loadout[19].Quantity=1 Loadout[20].WeaponType=MK82 Loadout[20].Quantity=1 Loadout[21].WeaponType=MK82 Loadout[21].Quantity=1 Loadout[22].WeaponType=MK82 Loadout[22].Quantity=1 Loadout[23].WeaponType=MK82 Loadout[23].Quantity=1 Loadout[24].WeaponType=MK82 Loadout[24].Quantity=1 Loadout[25].WeaponType=MK82 Loadout[25].Quantity=1 Loadout[26].WeaponType=MK82 Loadout[26].Quantity=1 [StrikeTEST]------------------------------------------BUT THIS ONE DOES NOT Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[15].WeaponType=AGM-86C Loadout[15].Quantity=1 Loadout[16].WeaponType=AGM-86C Loadout[16].Quantity=1 Loadout[17].WeaponType=AGM-86C Loadout[17].Quantity=1 Loadout[30].WeaponType=AGM-86C Loadout[30].Quantity=1 Loadout[31].WeaponType=AGM-86C Loadout[31].Quantity=1 Loadout[32].WeaponType=AGM-86C Loadout[32].Quantity=1
  4. theres a Strike loadout already. i tried [StrikeTEST], although frankly in EricJs tutorial on this he uses an example titled AFGNCAS, and in a different tutorial someone used Sample_01. trying one more thing standby
  5. the funky crayon scheme ultimately serves a purpose. nearing the end of the set up phase of the trip. anyone want to take H models while I work the Gs?
  6. test marks, and the eternal ini dance
  7. check flight over San Antonio....
  8. wings done, hopefully get the tail and stabs done after kids school open house tonight. then to plug SIOP in before commencing now, for 10000 points, who can guess the first unit out the door once i get things dialed in?
  9. for screen captures, prtsc usually saves to your screenshot folder.
  10. fuselage now all stickers. on to the wings
  11. two semi related questions 1. for future reference who is the one to ask about TMF mods? (suspect it will be you Wrench, but trying to get an official answer for reference) 2. whens the last time the Freeware Agreement was updated? and is it time to Make a new one with the currently active folks signing on? the one i posted above is a decade old, with last update 6 years ago.
  12. nice shot on the Blackbird, though if you wanna be historical, 380th BW outta Plattsburgh AFB (green and white stripes or apple and Plattsburgh on tail ) was the other main unit flying Q models in support of the SR-71. sorry for majoring in fastener accounting, heres a mandatory screenie
  13. both answers are correct (aircraft depending). because it's an ini edit (and presumably skin), you do not need permission to upload if the mod is from a member of the freeware use agreement or if the mod states it is free to use (so long as you dont add it in payware). just be sure to give the credit to the original modder, and for the most part its good form to leave out the LOD file, and include a link for the person downloading to go get the original aircraft if they dont have it. before anyone gets technical about the Mirage 2000, i'm stating that for all mods (future reference kinda thing) the link to the freeware agreement EDIT ; execpt TMF mods. had a brain fart on them being blanket authorized.
  14. the overhaul begins.... gotta figure out the limits for things and the LOD viewer dont work on tgas of course with how i mix camos in one skin and my sense of humor, there could only be one name for the test paintjob
  15. I know I asked a long time ago, but cant find my old question. What value do I change to edit when the afterburners kick in? I have edited the J57s to smoke with water injection via "afterburner", I would like it to kick in at 95 or 98 percent however rather than 90%. TIA for your input
  16. scramble! well, maybe just the bombers practice anyhow
  17. thank you gents. upping maxthrottle to .03 below FullABthrottle set it to kick in at 98%.
  18. anybody got a good source on some demineralized water? cheap and in bulk?
  19. View File KC-135 Skinpack 3: Late 1980s USAF KC-135 Skinpack 3: Late 1980s This skin pack will feature skins for all USAF KC-135 users from the late 1980s. This includes the Air National Guard and Air Force Reserves. Many of the skins serials and nose arts are the same as in ODS, which the aircraft would participate in a few years after this period. This also represents the era that the Shamu scheme became more common and that nose art made a comeback on USAF aircraft. Requirements: any version of Strike Fighters 2, and the KC-135 mod found here Installation: first, get the Mirage Factory C-135A/B and KC-135A/E/R 1.0 from the above link (if you dont have it already) then unzip this to the mod folder, allowing overwrites. Known Issues: this is meant as eye candy. unfortunately, SF2 doesn't support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. Also, Dels C-130 pit does not line up with the model very well. it is included mainly so that it can be player selected (i had to test it somehow). Loading more than 8 aircraft on a mission will produce irregularities (like only the front half of the camo showing). So far I have not seen more than 8 on a ramp, and it is doubtful you need to load more than that in one area for a mission. Just be warned if you throw all 16 in at once. BTW, this thing is big, coming in over 2 1/4 GB size So, Whats Included?: Skins with at least two examples from every USAF unit to fly the KC-135 during the late 80s, with separate skins for Active Duty and reserve forces Colors represented include ADC gray, and Shamu dark grey over medium grey. Shamu is added as tga for a mix within each skin Engines on the A models were adjusted to produce heavy smoke at max thrust. Burning water, just like the real thing. Drogue add on to simulate refueling probe equipped aircraft. Added in loadout screen Credits- Bpao- original aircraft and skin Dave- original aircraft lead Dels- cockpit used to make flyable daddyairplanes- research, ini edits, tga work, skin refinement yakarov79- drogue basket model, skin templates, general technical assistance, some noseart work allenjb42- tech assistance with the basket work test crew- yakarov79, allenjb42, Wrench Huge Thanks to the following for research assistance: Wurtsmith Air Museum https://www.facebook.com/WurtsmithAirMuseum/ Malmstrom Museum and Air Park https://www.facebook.com/MalmstromMuseum/ Grissom Air Museum https://www.facebook.com/GrissomAirMuseum/ Plattsburgh AFB - Plattsburgh NY Facebook Group https://www.facebook.com/groups/53984811032/ Submitter daddyairplanes Submitted 08/19/2018 Category Other  
  20. View File KC-135 Skinpack 2: Post Vietnam (1975-1987) USAF KC-135 Skinpack 2: 1974 through 1987 This skin pack will feature skins for all USAF KC-135 users from 1974 until 1987. This includes the Air National Guard and Air Force Reserves as the aircraft became available. Requirements: any version of Strike Fighters 2, and the KC-135 mod found here Installation: first, get the Mirage Factory C-135A/B and KC-135A/E/R 1.0 from the above link (if you dont have it already) then unzip this to the mod folder, allowing overwrites. Known Issues: this is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. Also, Dels C-130 pit does not line up with the model very well. it is included mainly so that it can be player selected (i had to test it somehow). In the skins with ADC tgas, loading more than 8 aircraft on a mission will produce irregularities (like only the front half of the camo showing). So far I have not seen more than 8 on a ramp, and it is doubtful you need to load more than that in one area for a mission. Just be warned if you throw all 16 in at once. BTW, this thing is huge!!! over 3 1/2 GB size So, Whats Included?: Skins with at least two examples from every USAF unit to fly the KC-135 from 1974 - 1987, with separate skins for Active Duty and reserve forces Colors represented include silver lacquer, ADC gray, and Shamu dark grey over medium grey. Skins from 1987 have a mix of Shamu and ADC grey colors as tga. Same skin, two different paint jobs Skins from 1983-1985 have a mix of ADC grey and silver lacquer colors. Skins from the 1970s are all silver lacquer and minimal tail markings Engines on the A models were adjusted to produce heavy smoke at max thrust. Burning water, just like the real thing. Drogue to simulate refueling probe equipped aircraft. Added in loadout screen Credits- Bpao- original aircraft and skin Dave- original aircraft lead Dels- cockpit used to make flyable daddyairplanes- research, ini edits, tga work, skin refinement yakarov79- drogue baset model, skin templates, general technical assistance allenjb42- tech assistance with the basket work test crew- yakarov79, allenjb42, Wrench Huge Thanks to the following for research assistance: Wurtsmith Air Museum https://www.facebook.com/WurtsmithAirMuseum/ Malmstrom Museum and Air Park https://www.facebook.com/MalmstromMuseum/ Grissom Air Museum https://www.facebook.com/GrissomAirMuseum/ Plattsburgh AFB - Plattsburgh NY Facebook Group https://www.facebook.com/groups/53984811032/ Submitter daddyairplanes Submitted 08/19/2018 Category Other  
  21. Stratotankers are finally lineup waiting approval they'll be on station shortly time to leave the 4 engined Boeing alone for a while...
  22. KC-135 Skinpack 2: Post Vietnam (1975-1987)

    Version 1.0.0

    83 downloads

    USAF KC-135 Skinpack 2: 1974 through 1987 This skin pack will feature skins for all USAF KC-135 users from 1974 until 1987. This includes the Air National Guard and Air Force Reserves as the aircraft became available. Requirements: any version of Strike Fighters 2, and the KC-135 mod found here Installation: first, get the Mirage Factory C-135A/B and KC-135A/E/R 1.0 from the above link (if you dont have it already) then unzip this to the mod folder, allowing overwrites. Known Issues: this is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. Also, Dels C-130 pit does not line up with the model very well. it is included mainly so that it can be player selected (i had to test it somehow). In the skins with ADC tgas, loading more than 8 aircraft on a mission will produce irregularities (like only the front half of the camo showing). So far I have not seen more than 8 on a ramp, and it is doubtful you need to load more than that in one area for a mission. Just be warned if you throw all 16 in at once. BTW, this thing is huge!!! over 3 1/2 GB size So, Whats Included?: Skins with at least two examples from every USAF unit to fly the KC-135 from 1974 - 1987, with separate skins for Active Duty and reserve forces Colors represented include silver lacquer, ADC gray, and Shamu dark grey over medium grey. Skins from 1987 have a mix of Shamu and ADC grey colors as tga. Same skin, two different paint jobs Skins from 1983-1985 have a mix of ADC grey and silver lacquer colors. Skins from the 1970s are all silver lacquer and minimal tail markings Engines on the A models were adjusted to produce heavy smoke at max thrust. Burning water, just like the real thing. Drogue to simulate refueling probe equipped aircraft. Added in loadout screen Credits- Bpao- original aircraft and skin Dave- original aircraft lead Dels- cockpit used to make flyable daddyairplanes- research, ini edits, tga work, skin refinement yakarov79- drogue baset model, skin templates, general technical assistance allenjb42- tech assistance with the basket work test crew- yakarov79, allenjb42, Wrench Huge Thanks to the following for research assistance: Wurtsmith Air Museum https://www.facebook.com/WurtsmithAirMuseum/ Malmstrom Museum and Air Park https://www.facebook.com/MalmstromMuseum/ Grissom Air Museum https://www.facebook.com/GrissomAirMuseum/ Plattsburgh AFB - Plattsburgh NY Facebook Group https://www.facebook.com/groups/53984811032/
  23. KC-135 Skinpack 3: Late 1980s

    Version 1.0.0

    87 downloads

    USAF KC-135 Skinpack 3: Late 1980s This skin pack will feature skins for all USAF KC-135 users from the late 1980s. This includes the Air National Guard and Air Force Reserves. Many of the skins serials and nose arts are the same as in ODS, which the aircraft would participate in a few years after this period. This also represents the era that the Shamu scheme became more common and that nose art made a comeback on USAF aircraft. Requirements: any version of Strike Fighters 2, and the KC-135 mod found here Installation: first, get the Mirage Factory C-135A/B and KC-135A/E/R 1.0 from the above link (if you dont have it already) then unzip this to the mod folder, allowing overwrites. Known Issues: this is meant as eye candy. unfortunately, SF2 doesn't support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. Also, Dels C-130 pit does not line up with the model very well. it is included mainly so that it can be player selected (i had to test it somehow). Loading more than 8 aircraft on a mission will produce irregularities (like only the front half of the camo showing). So far I have not seen more than 8 on a ramp, and it is doubtful you need to load more than that in one area for a mission. Just be warned if you throw all 16 in at once. BTW, this thing is big, coming in over 2 1/4 GB size So, Whats Included?: Skins with at least two examples from every USAF unit to fly the KC-135 during the late 80s, with separate skins for Active Duty and reserve forces Colors represented include ADC gray, and Shamu dark grey over medium grey. Shamu is added as tga for a mix within each skin Engines on the A models were adjusted to produce heavy smoke at max thrust. Burning water, just like the real thing. Drogue add on to simulate refueling probe equipped aircraft. Added in loadout screen Credits- Bpao- original aircraft and skin Dave- original aircraft lead Dels- cockpit used to make flyable daddyairplanes- research, ini edits, tga work, skin refinement yakarov79- drogue basket model, skin templates, general technical assistance, some noseart work allenjb42- tech assistance with the basket work test crew- yakarov79, allenjb42, Wrench Huge Thanks to the following for research assistance: Wurtsmith Air Museum https://www.facebook.com/WurtsmithAirMuseum/ Malmstrom Museum and Air Park https://www.facebook.com/MalmstromMuseum/ Grissom Air Museum https://www.facebook.com/GrissomAirMuseum/ Plattsburgh AFB - Plattsburgh NY Facebook Group https://www.facebook.com/groups/53984811032/
  24. View File SF2 Loading Screens for Stock Player Flyables LOADING SCREENS FOR STOCK SF2 SERIES PLANES Just as the title implies. This pack is broken down for each version. Load em all if you have em all. ALL PICS WERE PULLED FROM GOOGLE SEARCHES. CREDIT IS DUE TO THE ORIGINAL AUTHORS, WHOEVER THEY MIGHT ALL BE. INSTALLATION: ADD THE FOLDER FOR THE TITLES YOU HAVE TO YOUR OBJECTS FOLDER. ALLOW IT TO MERGE ALL AND GO FLY. NOTE: SCREENSHOT ON DOWNLOAD PAGE IS NOT AVAILABLE. ALL PICS ARE REAL PHOTOS PULLED FROM GOOGLE. FINAL NOTE: THIS DOES NOT INCLUDE DLC. ONLY THE PLAYER FLYABLE AIRCRAFT FROM THE FIVE MAIN GAMES AND THE TWO EXPANSION PACKS. Thanks to the greater CA community for the help modding and the support and laughs over the years. Kevin Unruh aka Daddyairplanes 18 Aug 2018 Submitter daddyairplanes Submitted 08/19/2018 Category Other  
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