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Everything posted by daddyairplanes
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US Pilots: “Our Hands Are Tied.”
daddyairplanes replied to MigBuster's topic in Military and General Aviation
you give our State Dept too much credit for strategy...... -
A new shipyard in Beta testing
daddyairplanes replied to angelp's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are you considering more than just ASW for that Huey? Cant think of anyone else with a Twin Huey esp. here in house. -
My Big Safari
daddyairplanes replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No such thing as a useless bird in game. Awesome work! -
FlightEngine.ini and Options.ini - Same across all Thirdwire Titles?
daddyairplanes replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
correction to my statement: the only differences in stock option ini statements will be to point mod and screenshot folders on the right path for that install. ie [Mods] ModsEnabled=TRUE Directory=C:\Users\AllenSBino\Saved Games\ThirdWire\StrikeFighters2 Editors=StrikeFighters2 [screenShots] Directory=C:\Users\AllenSBino\Saved Games\ThirdWire\StrikeFighters2\ScreenShots Format=JPG and the dates involved [singleMission] AircraftType=F-4E_72 Service=USAF MissionMap=VIETNAMSEA MissionType=SWEEP MissionTime=RANDOM MissionWeather=RANDOM AirActivity=RANDOM AirDefenseActivity=RANDOM FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=C:\Users\AllenSBino\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Missions\640802_TONKIN_GULF_INCIDENT.MSN MissionDate=1972 StartYear=1964<-------------------------------- EndYear=1972<-------------------------------- EditMission=FALSE and a few other spots. the years can be editted to allow just about any range of time. they are quite different from exe to exe as my Europe and SF2 exes are set fro 1945 through 2010, but SF2NA exe was left stock. took wondering why a plane i was testing only had one usable year to go and find out i hadn't edited the dates in my NA option ini! -
FlightEngine.ini and Options.ini - Same across all Thirdwire Titles?
daddyairplanes replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i believe the flight engine is the same across the board but he options are different depending on version and howmany you have merged in -
tail rotor question
daddyairplanes posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if there is a slow moving tail rotor can it be sped up in the data ini or does it have to have its animation corrected in MAX? TIA for any answers -
tail rotor question
daddyairplanes replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not my model so its why im asking about the ini option will give it a try this afternoon. -
IL-76 Remod
daddyairplanes replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Veltro, this is from my skin and ini edit on your Starlifter (adjust as needed for the -76) // Weapon Stations ------------------------------------------------------- [CargoBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 NumWeapons=30 AttachmentPosition001=0.0,-1.50,-0.80 AttachmentPosition002=0.0,-1.50,-0.80 AttachmentPosition003=0.0,-1.50,-0.80 AttachmentPosition004=0.0,-1.50,-0.80 AttachmentPosition005=0.0,-1.50,-0.80 AttachmentPosition006=0.0,-1.50,-0.80 AttachmentPosition007=0.0,-1.50,-0.80 AttachmentPosition008=0.0,-1.50,-0.80 AttachmentPosition009=0.0,-1.50,-0.80 AttachmentPosition010=0.0,-1.50,-0.80 AttachmentPosition011=0.0,-1.50,-0.80 AttachmentPosition012=0.0,-1.50,-0.80 AttachmentPosition013=0.0,-1.50,-0.80 AttachmentPosition014=0.0,-1.50,-0.80 AttachmentPosition015=0.0,-1.50,-0.80 AttachmentPosition016=0.0,-1.50,-0.80 AttachmentPosition017=0.0,-1.50,-0.80 AttachmentPosition018=0.0,-1.50,-0.80 AttachmentPosition019=0.0,-1.50,-0.80 AttachmentPosition020=0.0,-1.50,-0.80 AttachmentPosition021=0.0,-1.50,-0.80 AttachmentPosition022=0.0,-1.50,-0.80 AttachmentPosition023=0.0,-1.50,-0.80 AttachmentPosition024=0.0,-1.50,-0.80 AttachmentPosition025=0.0,-1.50,-0.80 AttachmentPosition026=0.0,-1.50,-0.80 AttachmentPosition027=0.0,-1.50,-0.80 AttachmentPosition028=0.0,-1.50,-0.80 AttachmentPosition029=0.0,-1.50,-0.80 AttachmentPosition030=0.0,-1.50,-0.80 LoadLimit=20000 LengthLimit=2.5 DiameterLimit=2.5 AllowedWeaponClass=BOMB AttachmentType=NATO,USAF SpecificStationCode=Paratrooper BombBayAnimationID=3 BombBayOpenTime=5.0 BombBayCloseTime=5.0 MinExtentPosition=-1.61,-11.40,-2.05 MaxExtentPosition= 1.61, 4.00, 0.35 [PalletStations] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-6.3,0.3 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-35.0,1.5 LoadLimit=20400 LengthLimit=2.5 DiameterLimit=2.5 AllowedWeaponClass=BOMB AttachmentType=NATO,USAF,USN SpecificStationCode=Cargo NumWeapons=5 AttachmentPosition001=0.063, 6.532,-0.95 AttachmentPosition002=0.063, 2.932,-0.95 AttachmentPosition003=0.063,-0.668,-0.95 AttachmentPosition004=0.063,-4.268,-0.95 AttachmentPosition005=0.063,-7.868,-0.95 BombBayAnimationID=8 BombBayOpenTime=5.0 BombBayCloseTime=5.0 [VehicleStations] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-6.3,0.3 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-35.0,1.5 LoadLimit=20400 LengthLimit=3.5 DiameterLimit=3.5 AllowedWeaponClass=BOMB AttachmentType=NATO,USAF,USN SpecificStationCode=Cargo NumWeapons=5 AttachmentPosition001=0.063, 6.532,-0.95 AttachmentPosition002=0.063, 2.932,-0.95 AttachmentPosition003=0.063,-0.668,-0.95 AttachmentPosition004=0.063,-4.268,-0.95 AttachmentPosition005=0.063,-7.868,-0.95 BombBayAnimationID=8 BombBayOpenTime=5.0 BombBayCloseTime=5.0 still listed as bombs but cargo or paratrooper class bombs. give me a little bit and i will hook up a BMP and a GAZ to park in there -
WIP Mega THREAD!
daddyairplanes replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
maybe i should have worked on fixing the skin before this last user. oh well time to redraw panels -
IL-76 Remod
daddyairplanes replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lemme know when its ready to skin already gave one of your birds to the Indian AF, they might want teh other transport too...... main markings would transfer very easy. just gotta do the serials. -
Yakarovs Choppers
daddyairplanes replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dunno where he's at on Cobras, but he's got a couple of other nice projects in the pipline.... -
WIP Mega THREAD!
daddyairplanes replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Veltro, how close is the 76 to the older version? Gonna do an Indian AF skin this week for certain and was hoping to work a civil operators skin this month. Curious as to how different the mapping will be. And things have slowed enough for me i can finally finish the C-17 and actually do the 767 now... -
Allied Luft '46 / SWOTL II UPDATED 04/2016
daddyairplanes replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Very nice but at that stage of the war wouldn't there be more American in RAF than British in USAAF? -
Bear problems
daddyairplanes replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks like you barely got it fix (Ducks from the things about to be thrown) -
Well Dave does have his bingo solution to hovercrafts and eels...... B-61
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well we finally have the counter to the Eels.......
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Marketing & TW (TK)
daddyairplanes replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
back to the title topic, i believe it was FC who said over on FB ( ) "if you aint happy, we aint happy." good enough slogan post NA.......... -
Squadron list problem
daddyairplanes replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Devil check PM. -
Squadron list problem
daddyairplanes replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
havent forgotten about you. basically its two competing inis. i believe mine to be better due to much more inclusion of many units and nations (and of course cause i made it! ) a renumber of some of the decals to match my squadronlist ini should bring it in line so both work in the same install. will work on it this evening and hopefully have something by morning. although i'll let you know young man this is setting C-17 deliveries to India and Qatar further behind! (j/k R/L is helping there too) -
Strike Fighters 2 Screenshots
daddyairplanes replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
would this be useful for the Indo-Pak crowd? -
Squadron list problem
daddyairplanes replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i'm assuming the A-7 pack youre talking about was my skin pack. i set up my own squadronlist ini that is likely very different from the A-10 packs. to my knowledge all A-10 units shold be in mine as well. post the link for the exact A-10 mod youre talking about and i will see what the differences are and how to mesh both together. -
WEAPONS ABBREVIATIONS
daddyairplanes replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TLR- Triple launche rack, like the lau88 that carries the Maverick -
nice, though i'm more partial to the souped up Duster myself. if you go through the other vids, theres an episode about the B-17 Nine o Nine, while it was at a local airshow.
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western world take note: you shall be able to evade this tank by shifting to second gear.....
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Strike Fighters Legends
daddyairplanes replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And the diffrrence tween this and Dogfight is.....?