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daddyairplanes

+MODDER
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Everything posted by daddyairplanes

  1. US Pilots: “Our Hands Are Tied.”

    you give our State Dept too much credit for strategy......
  2. Are you considering more than just ASW for that Huey? Cant think of anyone else with a Twin Huey esp. here in house.
  3. No such thing as a useless bird in game. Awesome work!
  4. correction to my statement: the only differences in stock option ini statements will be to point mod and screenshot folders on the right path for that install. ie [Mods] ModsEnabled=TRUE Directory=C:\Users\AllenSBino\Saved Games\ThirdWire\StrikeFighters2 Editors=StrikeFighters2 [screenShots] Directory=C:\Users\AllenSBino\Saved Games\ThirdWire\StrikeFighters2\ScreenShots Format=JPG and the dates involved [singleMission] AircraftType=F-4E_72 Service=USAF MissionMap=VIETNAMSEA MissionType=SWEEP MissionTime=RANDOM MissionWeather=RANDOM AirActivity=RANDOM AirDefenseActivity=RANDOM FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=C:\Users\AllenSBino\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Missions\640802_TONKIN_GULF_INCIDENT.MSN MissionDate=1972 StartYear=1964<-------------------------------- EndYear=1972<-------------------------------- EditMission=FALSE and a few other spots. the years can be editted to allow just about any range of time. they are quite different from exe to exe as my Europe and SF2 exes are set fro 1945 through 2010, but SF2NA exe was left stock. took wondering why a plane i was testing only had one usable year to go and find out i hadn't edited the dates in my NA option ini!
  5. i believe the flight engine is the same across the board but he options are different depending on version and howmany you have merged in
  6. if there is a slow moving tail rotor can it be sped up in the data ini or does it have to have its animation corrected in MAX? TIA for any answers
  7. Not my model so its why im asking about the ini option will give it a try this afternoon.
  8. Veltro, this is from my skin and ini edit on your Starlifter (adjust as needed for the -76) // Weapon Stations ------------------------------------------------------- [CargoBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 NumWeapons=30 AttachmentPosition001=0.0,-1.50,-0.80 AttachmentPosition002=0.0,-1.50,-0.80 AttachmentPosition003=0.0,-1.50,-0.80 AttachmentPosition004=0.0,-1.50,-0.80 AttachmentPosition005=0.0,-1.50,-0.80 AttachmentPosition006=0.0,-1.50,-0.80 AttachmentPosition007=0.0,-1.50,-0.80 AttachmentPosition008=0.0,-1.50,-0.80 AttachmentPosition009=0.0,-1.50,-0.80 AttachmentPosition010=0.0,-1.50,-0.80 AttachmentPosition011=0.0,-1.50,-0.80 AttachmentPosition012=0.0,-1.50,-0.80 AttachmentPosition013=0.0,-1.50,-0.80 AttachmentPosition014=0.0,-1.50,-0.80 AttachmentPosition015=0.0,-1.50,-0.80 AttachmentPosition016=0.0,-1.50,-0.80 AttachmentPosition017=0.0,-1.50,-0.80 AttachmentPosition018=0.0,-1.50,-0.80 AttachmentPosition019=0.0,-1.50,-0.80 AttachmentPosition020=0.0,-1.50,-0.80 AttachmentPosition021=0.0,-1.50,-0.80 AttachmentPosition022=0.0,-1.50,-0.80 AttachmentPosition023=0.0,-1.50,-0.80 AttachmentPosition024=0.0,-1.50,-0.80 AttachmentPosition025=0.0,-1.50,-0.80 AttachmentPosition026=0.0,-1.50,-0.80 AttachmentPosition027=0.0,-1.50,-0.80 AttachmentPosition028=0.0,-1.50,-0.80 AttachmentPosition029=0.0,-1.50,-0.80 AttachmentPosition030=0.0,-1.50,-0.80 LoadLimit=20000 LengthLimit=2.5 DiameterLimit=2.5 AllowedWeaponClass=BOMB AttachmentType=NATO,USAF SpecificStationCode=Paratrooper BombBayAnimationID=3 BombBayOpenTime=5.0 BombBayCloseTime=5.0 MinExtentPosition=-1.61,-11.40,-2.05 MaxExtentPosition= 1.61, 4.00, 0.35 [PalletStations] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-6.3,0.3 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-35.0,1.5 LoadLimit=20400 LengthLimit=2.5 DiameterLimit=2.5 AllowedWeaponClass=BOMB AttachmentType=NATO,USAF,USN SpecificStationCode=Cargo NumWeapons=5 AttachmentPosition001=0.063, 6.532,-0.95 AttachmentPosition002=0.063, 2.932,-0.95 AttachmentPosition003=0.063,-0.668,-0.95 AttachmentPosition004=0.063,-4.268,-0.95 AttachmentPosition005=0.063,-7.868,-0.95 BombBayAnimationID=8 BombBayOpenTime=5.0 BombBayCloseTime=5.0 [VehicleStations] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-6.3,0.3 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-35.0,1.5 LoadLimit=20400 LengthLimit=3.5 DiameterLimit=3.5 AllowedWeaponClass=BOMB AttachmentType=NATO,USAF,USN SpecificStationCode=Cargo NumWeapons=5 AttachmentPosition001=0.063, 6.532,-0.95 AttachmentPosition002=0.063, 2.932,-0.95 AttachmentPosition003=0.063,-0.668,-0.95 AttachmentPosition004=0.063,-4.268,-0.95 AttachmentPosition005=0.063,-7.868,-0.95 BombBayAnimationID=8 BombBayOpenTime=5.0 BombBayCloseTime=5.0 still listed as bombs but cargo or paratrooper class bombs. give me a little bit and i will hook up a BMP and a GAZ to park in there
  9. maybe i should have worked on fixing the skin before this last user. oh well time to redraw panels
  10. lemme know when its ready to skin already gave one of your birds to the Indian AF, they might want teh other transport too...... main markings would transfer very easy. just gotta do the serials.
  11. Yakarovs Choppers

    Dunno where he's at on Cobras, but he's got a couple of other nice projects in the pipline....
  12. Veltro, how close is the 76 to the older version? Gonna do an Indian AF skin this week for certain and was hoping to work a civil operators skin this month. Curious as to how different the mapping will be. And things have slowed enough for me i can finally finish the C-17 and actually do the 767 now...
  13. Very nice but at that stage of the war wouldn't there be more American in RAF than British in USAAF?
  14. Looks like you barely got it fix (Ducks from the things about to be thrown)
  15. My Hovercraft is full of (Massive) Eels!

    Well Dave does have his bingo solution to hovercrafts and eels...... B-61
  16. My Hovercraft is full of (Massive) Eels!

    well we finally have the counter to the Eels.......
  17. back to the title topic, i believe it was FC who said over on FB ( ) "if you aint happy, we aint happy." good enough slogan post NA..........
  18. havent forgotten about you. basically its two competing inis. i believe mine to be better due to much more inclusion of many units and nations (and of course cause i made it! ) a renumber of some of the decals to match my squadronlist ini should bring it in line so both work in the same install. will work on it this evening and hopefully have something by morning. although i'll let you know young man this is setting C-17 deliveries to India and Qatar further behind! (j/k R/L is helping there too)
  19. would this be useful for the Indo-Pak crowd?
  20. i'm assuming the A-7 pack youre talking about was my skin pack. i set up my own squadronlist ini that is likely very different from the A-10 packs. to my knowledge all A-10 units shold be in mine as well. post the link for the exact A-10 mod youre talking about and i will see what the differences are and how to mesh both together.
  21. TLR- Triple launche rack, like the lau88 that carries the Maverick
  22. Jay Leno's Garage

    nice, though i'm more partial to the souped up Duster myself. if you go through the other vids, theres an episode about the B-17 Nine o Nine, while it was at a local airshow.
  23. New T-14 tank breaks down on Red Square

    western world take note: you shall be able to evade this tank by shifting to second gear.....
  24. And the diffrrence tween this and Dogfight is.....?
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