
Gunrunner
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Everything posted by Gunrunner
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No Jettison Rocket Pods possible?
Gunrunner replied to Nyghtfall's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This would have to be done plane-side, set up pylons specifically for rocket pods and set NoJettision=TRUE (sic) for those pylons, it should do the trick; To my knowledge there's no way to set it up pod-side. -
So basically a reboot/remake of the original with up-to-date effects but inferior acting and inferior humour but an all female cast because hey, it's 20-whatever... Noooo thanks...
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Air Force unveils initial B-21 long range bomber design
Gunrunner replied to Nesher's topic in Military and General Aviation
Considering how previous bomber programs went and the development hell of most programs since the 80's, I'd say B-21 White Elephant... -
Air Force unveils initial B-21 long range bomber design
Gunrunner replied to Nesher's topic in Military and General Aviation
21 as in B-2.1, 2+1, 21st century, 21 B-2 built or $21 billion for the development contract ? Also, anyone notices anything about the engines on this concept drawing ? I'm sure it's going to drastically reduce costs. -
Enough with these squadrons already
Gunrunner replied to LegitPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, that's obviously a troll, it can't be otherwise, it's too tone-perfect. Erik, I can never have fun for long around here, damn you. -
Enough with these squadrons already
Gunrunner replied to LegitPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oy vey indeed, I knew we had a good one... "This is just a waste of a good plane." implying the modder wasted his time, and probably, more importantly to you, yours as well, that's not insulting at all... "this is simple stuff." implying that if modders are not doing it, it's either because they are idiots, or are deliberately going out of their way to thwart you, with no legitimate reason for doing things the way they do, not insulting at all indeed... "Half the planes here people like me can't fly because of stupid simple reasons like this." once again, you reiterate that the work of modders is worthless to you and that the reason is stupid and simple, hence modders are either idiots or evil... "What a waste of space." once again dismissing entirely the value of modders work. Even now, with everyone understanding your rant the same way, your only thought is that WE must have read it wrong, rather than you might actually have gone overboard ? Add to that your ridiculous attitude "I have a problem, I don't intend to learn anything about it or how to fix it myself, YOU do it", your antagonistic tone and the fact that you seriously avoided doing the ONLY constructive thing you could have done (telling us what plane you are interested in) and let me tell you, you come up as a downright piece of shit, and being Russian is no excuse for it*, you clearly demonstrated you have enough command of the English language not to be misunderstood to that extent. Dave/Wrench/Fubar, I'm totally ready for my warning points, it's well worth it. *For our Russian friends, I'm not suggesting that Russians are by nature assholes, only that, not being a native english-speaker and from a different cultural experience, he might not properly evaluate the tone of his posts. -
Enough with these squadrons already
Gunrunner replied to LegitPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh yes, of course, "all modders are idiots producing skins that are worthless to me" is not an insult, indeed... Smeg-head. I wonder how long he will last before one of the curmudgeonly trio decides we don't really need your kind around here, I should start taking bets. I'd say he doesn't even make it past 10 posts. -
Enough with these squadrons already
Gunrunner replied to LegitPilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some decals and insignias are placed directly on skins for various reasons among which : - Aesthetics : it's the best way to have panels lines and rivets show up on decorations on planes without normal maps. - Geometry : some aircrafts have peculiar shapes or LOD bugs that make using some decorations in some positions as decals impossible or bug-ridden (malformed decal, parts of it appearing on another part of the plane). - Decal number limit : there can be only one instance of a decal per orientation per part, and only 4 decals per orientation per part, sometimes that makes things very awkward to setup, or even impossible. So, when you say this is "simple stuff" yet declare "I am not a modder, nor do I have the desire to become one", contradicting yourself later with "I would gladly do it myself, but I do not have the first clue in how to accomplish this.", please consider to educate yourself first, then decide whether you intend on actually DOING something, or still plan on opening your big mouth to either insult modders who actually have a clue or alternatively, insert your foot deep in it. What you should apologize for is not potentially posting in the wrong section, but declaring that you know nothing about the specifics of the problem, have no intention to learn or do something about it because you know nothing about it (seriously, how dumb, lazy and entitled can you get ?), yet insult the efforts of those who actually know about it and probably had a very good reason to do things the way they did (even though there might have been other ways to do it); In short, you should apologize for being a wilfully ignorant, arrogant and entitled twat, I hope I'm not being too blunt, I'm just trying to get my point across, waste of flesh. I'm sure you also have some useful suggestions on how to solve the Israelo-Palestinian conflict, put an end to the Islamic Wars and ease tensions with Russia, I'm sure it's very simple stuff, but since you know nothing about diplomacy, politics and international relations and don't intend to learn or do anything about, you're expecting others to fix it, unfortunately they're all a bunch of idiots aren't they ? After all, it's easy if even a half-wit like you thinks it easy, right ?- 18 replies
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LOD Viewer
Gunrunner replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There seems to be some LODs not properly read, so far I've found Florian's SH-3D ( http://combatace.com/files/file/12642-sh-3d-seaking-for-sf2/) which loads but is just not displaying at all, and Yakarov's Sea Stallion ( http://combatace.com/files/file/15829-sikorsky-ch-53a-ch-53d/ ) which doesn't load and has the LOD Viewer freezing or crashing after a few minutes. Any chance of a fix ? -
Anyone has pictures or profiles of MC-97C during the Korean War ?
Gunrunner replied to Gunrunner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks guys, I should have enough to occupy me for a moment (better pictures, some panel changes to do too, yeah) and I'll do a "best guess" on some things. What was a side-project is getting a bit more ambitious, so much to do, so little time. -
AI flights, do they fly or appear magically?
Gunrunner replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
They do and it is possible. The only exceptions to making a full mission are either in campaign (TRANSPORT missions and off-map based units) or irrelevant because friendlies (calling for reinforcements through the com menu, they magically spawn). -
KC-97G Stratofreighter
Gunrunner replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
While working on a template for it I found that there's a 2/3rd of a pixel mapping shift between the left and right part of Nacelle2 (the right inboard engine nacelle; the other nacelles are affected by a much smaller shift - I'd say about 1/6th of a pixel at worst -, you have to be on top of it for it to be annoying, but on Nacelle2 it's fairly noticeable), any chance of a correction ? -
What, they have no guns, but how can they defend against drone piloting neighbours and unarmed black people ? Shows how uncivilized and backward they are.
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Flashing textures, anyone have a cure?
Gunrunner replied to davido53's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
After "having" to run the thing on a GTX 950, I found a few things that made the bug not so game breaking with moderately modded installs : - remove any custom shader - set ObjectsFade=TRUE in your OPTIONS.INI - if/when the bug occurs nonetheless, go to map view for a few seconds (changing to other views doesn't seem to have the same effect), get out of it and it will be fixed in most, but not all, cases (doing it too quick doesn't seem to work for some reason) -
Graphics Problem
Gunrunner replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nVidia card, 2GB Video RAM or less, with 355.xx drivers... Two temporary fixes depending on whether you can apply the first or not : 1) Roll back to older 353.xx drivers or 2) If you have a GTX 950 and/or Windows 10, remove any custom shader (keep them somewhere for when the problem gets fixed), set ObjectsFade=TRUE in your OPTIONS.INI and if/when the bug occurs nonetheless, go to map view for a few seconds, get out of it and it will be fixed in most cases -
Whats better? BMP vs JPG?
Gunrunner replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One thing I forgot to mention, there is a HUGE difference between JPG and BMP. You can put BMP at a plane or ship root directory and they'll be used unless there is a file with the same name inside a skin directory, the same thing does not work with JPG. Let's say I have a plane with 2 image files constituting a skin, it has 2 skins, but those skin only differ on the second skin file. With BMP I can set things up as follow : Aircraft\Plane\Skin_1.bmp Aircraft\Plane\Skin1\Skin_2.bmp Aircraft\Plane\Skin2\Skin_2.bmp And it will work, but if you want to do the same thing with JPG you have to do : Aircraft\Plane\Skin1\Skin_1.jpg Aircraft\Plane\Skin1\Skin_2.jpg Aircraft\Plane\Skin2\Skin_1.jpg Aircraft\Plane\Skin2\Skin_2.jpg So depending on the number of skins and the commonality between them, it might make a huge size difference (because one 3MB BMP file is smaller than 12 600kB JPG files). It also means that converting BMP in place might end up with broken textures. Keep in mind though that you can mix and match file types, making : Aircraft\Plane\Skin_1.bmp Aircraft\Plane\Skin1\Skin_2.jpg Aircraft\Plane\Skin2\Skin_2.jpg possible and probably most efficient in cases of a large number of skins with high commonality. -
Terrain and texture (and lod) problem on SF2 dx10
Gunrunner replied to Canadair's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No solution as of yet, apart from rolling back to 353.xx drivers (unless you are a GTX 950 owner), sorry. Apparently setting a few parameters directly with the nVidia config app slightly mitigates the problem but doesn't solve it entirely, it seems memory related and a change in how things are dealt with when you use more memory than the card has (having a 4GB card might mitigate the problem but most of the heavy modded installs usually seen here will come across that problem too, it's definitely not worth spending cash hoping to solve the problem that way). -
Terrain and texture (and lod) problem on SF2 dx10
Gunrunner replied to Canadair's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Let me guess, you have a nVidia based card, with 2GB of VRAM and running 355.xx drivers ? -
Whats better? BMP vs JPG?
Gunrunner replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Let's see, a typical 1024x1024 BMP is always 3MB, the JPG version with the lowest compression (100% quality) is around 600-700kB, the DDS version with MIP images is around 650-750kB. The more complex the skin is, the heavier the JPG will be (conversely, a 1024x1024 skin consisting only of pixels of a single colour would be around 20kB), BMP and DDS however always have the same file size for the same spatial dimensions. BMP is frankly the worst format, it takes more space on disk and it takes longer to load (because nowadays it's faster to decompress a JPG/DDS than read a BMP, this hasn't always been the case). JPG is a nice intermediary, it takes the least space and it's fast to load, however it requires a bit more processing to load than DDS and takes up more VRAM than DDS (NB: with Kerbal Space Program, I'm not sure it holds true for Strike Fighters 2, I'll have to check). DDS are the best, they take only marginally more space than JPG in typical situations, they load the fastest and use the least amount of VRAM (see the NB above). P.S. : "Lossless" JPG produced by some graphic software as well as the one included as stock by ThirdWire may actually be larger than DDS in many cases. P.P.S. : Take into account that DDS is an accepted format only for skins, your best bet for mass conversion is JPG (and even then, there are a few instances where only BMP are read, demonstrating how "sub-optimal" some parts of the code are). -
Flashing textures, anyone have a cure?
Gunrunner replied to davido53's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
From my experimentations it seems video RAM related, I've tried the following, all with exactly the same settings, all using a mission that gives me a VRAM usage around 1.9GB with the 353 drivers. 353 Drivers : Windows 7 x64, GeForce GTX 760 2GB : No bugs. Windows 7 x64, GeForce GTX 960 4GB : No bugs. Windows 7 x64, GeForce GTX 970 4GB : No bugs. 355 Drivers : Windows 7 x64, GeForce GTX 760 2GB : Bugs, VRAM swapping. Windows 7 x64, GeForce GTX 950 2GB : Bugs, VRAM swapping. Windows 7 x64, GeForce GTX 960 4GB : No bugs, VRAM usage around 2.3GB. Windows 7 x64, GeForce GTX 970 4GB : No bugs, VRAM usage around 2.3GB. That led to three things to test : 1) What happens with 353 drivers when you use more than 2GB on a 2GB card. 2) What happens with 355 drivers when you use less than 2GB on a 2GB card. 3) What happens with 355 drivers when you use more than 4GB on a 4GB card. So I tailored my install and missions to test these... I only have a small sample because swapping cards and drivers is time consuming but so far : 1) Degraded performances, stuttering and similar bugs. 2) No bugs. 3) This is where things became interesting, for a variety of reasons I didn't manage to consistently have more than 4GB VRAM usage (varied between 3.5GB and 4.2GB depending on the run). However it showed something interesting; Above 4GB, both the GTX960 and GTX970 displayed the same bugs as the GTX760 and GTX950, at 3.5GB however, the GTX960 had no bugs while the GTX970 displayed them intermittently (there for a few dozen frames then gone, then some more appears and so on). It would seem that for some reason (frame buffer increase I'll guess) : a) 355 drivers lead to an increased VRAM consumption with Strike Fighters 2 with settings left to default. b) 355 drivers implement a different way to deal with VRAM when the card reaches full usage, favoring the conservation of framerate over texture display (with 353 drivers you slow down to a slideshow before having texture problems, with 355 you lose textures first). Anyone can try reproducing, confirming or discrediting that hypothesis (if true it would mean that stock installs should not have display problems on a 2GB card) ? -
Strange decals on MiG-17 "Fresco-A"
Gunrunner replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Too many mods. In short, you installed a third party RAF bird with decals setup to use a variant of the RAF nation sharing the same NationID as North Korea in your NATIONS.INI, that's why many mods are intended to be used on separate installs rather than merged with others mods. -
Limited crowd funding for SF 3d modelling
Gunrunner replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do335, once more, sorry for the tone but your own really annoyed me and the idea was, from my point of view, so ill-thought out it was insulting (come on, even defending it you admitted it wouldn't work on at last two levels if you were the target audience). But hey, if you have other ideas, I'm game, I'm much, much better at finding problems than solutions. -
Limited crowd funding for SF 3d modelling
Gunrunner replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@Do335, as a matter of fact, yes (just not often for SF), but you like to tell little stories to illustrate your point, let me do the same for mine... - Hey girl (modder), what are you doing this week end ? - Well, I haven't add time to see my boyfriend (work on my Yak-36 project) for a long time so... you know... - Come on, that's lame, dump it and come spend some time with us instead (work on a F7U for us) ! - Nah, I'm not into that. - Come on, we'll pay you, I know you can use the money ! See the problem ? Donate money to modders without conditions ? Yes Refund modders their source materials, info gathering trips or necessary tools ? Yes Properly commission modders who advertise themselves as available for commision work ? Yes Exploit the financial needs of modders to have them work on what you want rather than what they'd rather do ? Fuck no What we need is something to patronize (in the noble sense) modders, and organize commission work, not a Mechanical Turk for Mods. Look, I understand where you're coming from and that it's well meant, but quite frankly even in an ideal world it'd fraught with problems and we're far from living in an ideal world. On another note, if you ever negotiate something with TK regarding the code, make sure to include some measure of support, I'd wager that the source code is not extensively commented (or at least not necessarily in any useful way for a 3rd party) and that documentation if it exists might be a few revisions late (That's not a jab at TK, it's just that for small outfits these things are certainly not a priority, been there, both as the original coder and the one tasked to make sense of someone else's work) and it might save you (or any coder ending up dealing with it) weeks if not months of work to have access to the man himself (not that he wouldn't help otherwise, but if it's part of the contract it's easier to guarantee it).