-
Posts
1,875 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Herr Prop-Wasche
-
After more testing this weekend, I think I have come to roughly the same conclusion, Fortiesboy. The threshold "break" value is literally that, a value that determines when the given component breaks or flies off. I used to believe the threshold value was a percentage, but now agree that it appears to be a number just like the damage value. If the threshold break value is set significantly higher than the damage value, you don't get the break off effect. Instead, once the damage point level is reached, the component no longer works. This could represent a rudder jamming or a wing which has been damaged to the point it can no longer provide any lift. This may explain why you see so many planes "drifting" down, with wings intact, until they impact the ground: The maximum damage points for the wing has been reached so it no longer works, but since the threshold value has not been met, it does not break off. With these principles in mind, I will continue to work on updates to my intermediate DM. In addition to the existing QC version, I will soon post a campaign version with just the damage point values altered, then work on a complete DM with both damage points and threshold values reworked--that is, if ANYONE is interested.
-
Mad skinner's last minute works
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
Excellent skin! I love it! How did you manage the "feathered" look? I will download this and make MvR jealous! -
Congratulations, Joker! Computers are mysterious creatures aren't they, sort of like women! My apologies, Womanfly2!
-
Intermediate DM for QC aircraft 1.1
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - File Announcements
I'm currently about to test the theory you proposed in your PM's. If you are correct, I will amend my DM (with your permission) to reflect your findings and give you equal billing in any subsequent uploads of the mod. Just when I thought my work was about finished! -
My best pilot since long
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
Nice picture, Macklroy! My guess is that you are a newly enlisted pilot. You don't yet have that far off stare and cold, hardened expression of a man who has ridden with death as his wingmate. That will come sooner than you think, rookie! -
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Thanks, Olham. It will be my honor for "my" skin to be entered into the skinning contest. I don't fly online much, so it will not bother me if someone else is impressed enough with the skin you are doing for me that they go ahead and decide to download it, too! -
Intermediate DM for QC aircraft
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - File Announcements
Bump for anyone who might be interested in trying a different damage model. Only 4 downloads so far. -
Dawn Patrol (TSR) miniatures campaign pictures.
Herr Prop-Wasche replied to MK2's topic in WWI Flight Sim Discussion
Wow! Simply wow! Words cannot describe what you have done there, nor my jaw hitting the floor when I opened up this thread! What artistry! What dedication! Where are you from? I'm thinking I may have to save up for a plane ticket just so I can see this live Dawn Patrol in action! Congratulations! -
OT: Dawn Patrol (TSR) Miniatures campaign pictures
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Gosh, when I was a kid, I had a copy of Avalon Hill's, Richthofen's War. I wonder how much that goes for on ebay these days? -
I think he is referring to requesting a transfer to a new squadron. Sort of like being invited to join Jasta 11 in recognition of your superior flying skills.
-
Would anyone care to comment on the flying characteristics of the Fokker Dr I in BHaH? As you know, I am thinking about tinkering a bit with the Dr I flying model, but I don't want to overdo it. How does the current model reflect what you believe to be the true characteristics of the triplane? I know very well that people's opinions on this are going to vary a great deal, so please keep the conversation civil. No personal attacks, please. I don't want to open up a can of worms, I'm just curious about what some of you think might be improved. Of course, we are limited by the CFS3 engine, so I don't think I will be able to reproduce a flat 180 degree turn (if it was even truly capable of such a feat), but what else do you think it might have done better (or worse) in real life than it currently does in the game? For those of you with a little knowledge of aeronautics, how well do you think the current model reflects things such as gyroscopic precession on pitch and yaw, torque, p-factor, or side-slip? Are the ailerons and the rudder too effective or not effective enough, for example? Note that I have absolutely no plans to change any of the dimensions of the plane, or its speed, diving, or climbing abilities. I'm interested in the feel of it, more than anything. Also keep in mind that I don't want to upset the current balance of play in the sim. Ideally, even with any changes that I make, an ace in either the Camel or the DR I should still be able to easily shoot down a novice or even a veteran in the other. A tall order, and maybe a bit unrealistic of me? Perhaps, but I like a good challenge! Finally, I do not mean to imply in any way, shape, or form any criticism of OBD Software for their interpretation of the FM of the Dr I. I think we all agree they have done a fantastic job on ALL of the aircraft in OFF, including the Dr I. I guess it's just that most people enjoy flying the QC's or in the campaign. Others prefer to tinker around. I guess I'm one of the latter.
-
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
That is a very kind offer, Olham. Danke. Give me a bit to think about it. I would probably prefer an aircraft from the Central Powers--either your beloved Albatross DIII or a Fokker DVII. Perhaps on the fuselage, a large bird of prey, such as a European eagle or hawk with wings and claws outstretched--going in for the kill, would be ideal. Or, maybe you could paint the whole plane as if it were a giant bird of prey, like the beautiful dragon skin by RAF Louvert? Whichever you prefer, I will simply commission the work and defer to your artistic license! Thanks again. This will help to make me feel even further immersed into the world Between Heaven and Hell! -
No, but you can manually edit your PilotDossier.txt file to change the name of your squadron to the desired one. However, there is a small chance this will mess up something in the game and force you to delete your pilot folder. I haven't tried this trick myself, but I'm sure a few people can tell you about their experiences. BTW, the PilotDossier.txt file is located in the OBDSoftware\CFSWW1 Over Flanders Fields\campaigns\CampaignData\Pilots folder.
-
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
You guys with your paints make me jealous. I can't even skin a cat! Please don't bother trying to convince me otherwise, I have some genetic abnormality which renders me entirely incapable of drawing or painting anything more complicated than a straight line. Sigh. -
SPAD was not the only one...
Herr Prop-Wasche replied to Hauksbee's topic in WOFF UE/PE - General Discussion
Guys, that's obviously a flux capacitor! You can't go back to the future without one! -
A couple of projects
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
OlPaint01, Thanks for the words of encouragement. I do plan to upload a version for all of the OFF aircraft, but there is a lot of copying and pasting of files involved, so it will probably be awhile. In the meantime, I would appreciate it if people would give the QC DM a try so I can get some feedback about my changes. P.S. where is Circleville? I'm in Dayton. Are you coming to the WWI fly-in in September? Olham, My changes to the Dr1 FM will almost exclusively be in handling characteristics. I currently have no plans to alter the power, speed, or climbing ability of the airplane. So, no DR1 with rocket boosters! -
A couple of projects
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
The intermediate damage model for QC flights has been uploaded to the combatace 3rd party mods sub-forum. I have tested this mod and it installs quickly and without a hitch. You can easily switch back to either the hardcore or easy DM by running the respective program already supplied by OBD. Please see the readme included in the zip file for more details. Thank you OBD for allowing me to post this mod and for your previous work on this wonderful sim! -
The readme explains it all:
-
A couple of projects
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
The FM for the DR I should be real easy to change. All it will involve is replacing the aircraft.cfg file in your OBD Software/Over Flanders Fields/aircraft/Fokker_DR1_QC1 folder with my new aircraft.cfg file. Just don't forget to rename your original aircraft.cfg file first. You can easily switch back between the two files. No editing involved! -
...I am working on. 1) An intermediate DM for QC aircraft. If anyone is interested, I will soon upload a zip file containing an intermediate DM, based upon the hardcore DM, but only about 75% as strong in the aileron cables, ailerons, and main wings. Almost all other values were left alone. I feel this results in more varied aircraft performance when damaged without turning everything into a shooting gallery as in the easy DM mode. If enough people download the DM and express an interest in having an intermediate DM for the campaign, I will do that in the near future. 2) A slightly altered (and I hope improved) FM for the Fokker Dr I. I have been experimenting with the .cfg file for the Dr I in QC mode, using the airwrench utility program. Although I have not been able to produce a flat turn, I have made some very small alterations in the FM to make the DR I just a little more nimble and fun to fly. The current FM for the DR I seems a little lifeless, IMO. I want to make it a little more quirky, but not ueber it up so that it has an unfair advantage against the Camel, for example. This is still a work in progress, but if you are interested, send me a PM and I will send you a evaluation version for you comments. It's late in the eastern USA, so I will not be able to comment on this thread for several hours. But, let me know if you are interested in either of these projects!
-
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Rabu, Can these be made into t-shirts? I will be going to the WWI fly-in at WPAFB in Ohio in September and was hoping to have an OFF t-shirt to advertise this great game to other WWI enthusiasts. Your posters would look fantastic! -
Slight Immersion Killer, abrupt mission ends
Herr Prop-Wasche replied to Madmatt's topic in WOFF UE/PE - General Discussion
This may be possible via editing of the .xdp files. After backing up the existing .xdp file, open up the .xdp file and navigate towards the end of the file after the damage box section (look for </DamageBoxes>) to the <Systems> section. Turn on the search and replace function and replace all instances of "100" with "99." Save file. Fly. See what happens. -
On This Day in the Great War
Herr Prop-Wasche replied to shredward's topic in WOFF UE/PE - Knowledge Base
Not to be facetious, but this is one of the hazards when playing DiD!! Seriously, God rest his soul and all the other brave pilots of the Great War. -
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Maybe you just got a "lemon" (defective airplane). If I were you, I'd go to the factory and show them what for! :
