FrankD
JAGDSTAFFEL 11-
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Everything posted by FrankD
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Whats Are misc keys
FrankD replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, if they are blank, feel free to set them as it would fit best to your habits, but here are the usual default settings: ANIMATION_1=SHIFT+1 ANIMATION_2=SHIFT+2 ANIMATION_3=SHIFT+3 ANIMATION_4=SHIFT+4 ANIMATION_5=SHIFT+5 ANIMATION_6=SHIFT+6 ANIMATION_7=SHIFT+7 ANIMATION_8=SHIFT+8 ANIMATION_9=SHIFT+9 ANIMATION_10=SHIFT+0 -
Mirage Factory Mirage 2000 AdA
FrankD replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Well spotted Canadair for that TEWS thingy, I sincerely overlooked it when I said that I had no RWR issue. Kevin said that he's having an issue with all models though. ;) For what it worth, here are some datas compiled by TOPOLO for Free Falcon about the M2000 http://topolo.free.f...Mirage-2000.pdf Source: http://topolo.free.fr/mdv.htm -
Whats Are misc keys
FrankD replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello Devill1, the Misc Commands are the Animation Keys, and are better know under that name, that players can use to activate an animation designed by the modeller of an aircraft. A common example would be to open the canopy.Please note though that animations are just eye candies, they don't have any aerodynamic effects. To know what key to use, simply read the ReadMe, as it's often mentioned in it amongst other valuable infos, or set yourself in external view (F6) and try all animation keys. Have a nice day -
Hello pilots, could someone point me to a reliable and exhaustive source about the A-7E Corsair II and its upgrades? Particularly, I want to know if and when they were updated with a passive (RWR) / active (jammer) ECM and a TACAN (ARN-118?). Also, could you please clarify something that is bogging me for some time now. The small bulb below the air intake, is laser designator (Pave Penny?) or laser "receiver"? The books I found talks about the A-7D but few details is wrote about the men's version. Thanks for your attention and thanks by advance for the knowledge you will share. ;) Best regards
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Mirage Factory Mirage 2000 AdA
FrankD replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hello Kevin, I don't knowabout the others but here it does work and does it well, it saved my flying ass more than once. Back to home after a sweating 1h27 long mission with about 40min below 250 feet Here are some other screenshots of the beauty, before the prices rocket sky high once it will have been on Hustler's cover, exposed to lubricious people... like me. -
Still in the installation process, I must say that I'm impressed by the amount of work you put in ChampionsVA56. The amount of details is incredible and the documentation will be helpful to fully use the range's potential. Maybe that a neat PDF ala mythical Deuces' BombingRange would ease the printing of all that, but I'm clearly nitpicking here. Thank you for your training range ChampionsVA56, it sets a new standard for 2011!
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SA-2, Spoon Rest & Fansong
FrankD replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello Fuza, thanks for your answer. How is one supposed to test it? Are there tools and a methodology available? I saw mentioned an empty map, but one radar site, but I can't find the post nor I've been able to find such a terrain. -
SA-2, Spoon Rest & Fansong
FrankD replied to Fuza's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry if that question is dumb or have been already asked (I searched for an answer first and didn't found it though), but does it worth to network the EWR with a given SAM system, are they then more useful than simple stats' inflater ? -
Hello Freiwillige, wild guessing here but after having spent a whole afternoon reinstalling things, I can only understand your feeling and I must try to help you. In the mod folder, could you please check that the Options.ini file have the correct path in the [Mods] section and that "ModsEnabled" is set to TRUE ? Then, in the .INI file of the aicraft that are bogging you, please check that the "AircraftDataFile=" leads to the correct file. Good luck! Edit: Ouch, just been Wrenched
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Great work Piecemeal! For the lazy and the newbies, or any combination of both, here are the direct links to the downalod pages of the must have mods. Pasko's SAMs and Vehicles Pak: Euro Skins (haven't found the "original" so I assume that it's that one that we need) Soviet Transport Pack by Kesselbrut Cheers
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EW Radar No Effect?
FrankD replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It looks to me to be the grid 60-40, between Zlatec and Altenburg-Nobitz. PS: interestingly, the grid SE of it, grid 70-30, is supposed to be the Czech "SAM free" zone from the Cold War. http://geimint.blogspot.com/2008/09/czechoslovakian-strategic-air-defense.html -
hello gents, thank you for your interest. Eric, all XP2 aircrafts are in the mod folder that I had issue with. By the way, my system is WinXP, so Dx9 too. My game is the combo pack over which I installed XP1, XP2 and the December C patch. I ran all exe to get the mod folders, then I installed NF4, main, obejcts and aicrafts, then the updates over it. PS: I posted some details about the Belgian forces in '86, not sure it was at the right place, so I respectfully bring it to your attention again: http://combatace.com...post__p__459639
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Hello all, first, moderator, if it ain't the right place to post it, feel free to move the thread and accept my apologies. That said, I'm having an issue with NF4, carefully installed all elements and patchs, on a merged and up to date complete install, as anytime as I hit the Campaign option in the main menu, it crashes to desktop with a Windows error message box informing me that there's something wrong with the campaignscreen.dll file. However, when I deactivate NF4 (by renaming the SF2 Europe's mod folder), the unmodded campaigns works like a charm. Is anybody else experiencing the same issue? Cheers
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Wish List 1-2-3
FrankD replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would love to be able to save a customized loadout and "paste" it to my own plane, for example for the next similar mission, or to my wingmens. By being able to save more than one loadout, it would even ease the preparation to an "Alpha Strike Junior" like mission in which the player bring some friends, like 18, to the fight. -
It *may* represent Force 1's specific intelligence/knowledge of that particular Force 2 (Enemy) unit, revealing more or less information about enemy's units on the campaign planning map. At a level of 100, the player may know the nature and the volume of the unit. I'm not sure that it's dynamic, in other words that Recon missions improve the level of intelligence the player side have about a given unit. About the reason for which only Force 2 (OPFOR)'s units have a level of intelligence set, I would guess that it's because the campaign is supposed to be played on Force 1 side. Cheers
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EW Radar No Effect?
FrankD replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hello Lt. James Cater, as far as I actually know (aka "learnt from the founts of knowledge around"), the Barlock radar isn't networked by default. That, mean I think, that only itself know when it detects something as it doesn't share the infos. Cheers PS: ouch, I've been Fausted
