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Everything posted by umm
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Kill marks questions?
umm posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OK I have read the documents about the game and some of the post and I have two questions. 1. When do the Kill marks show? I now it should show after you get a kill correct? 2. Do I need to add the Killmarks files to the Decals directory? or the game will uses the game original one? if the answer is NO to (game will uses the game original one) then do I need to edit this line by adding the Killmarks bath ? this is the file that I have for one of the models. // Killmarks [Decal013] MeshName=Nose DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.24,-0.02 Scale=0.55 DecalMaxLOD=2 Thanks -
this is a new house just worked on today it is my house. lol Soon I will have it completed, but I have one request please don't do air strike on it lol
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Help with Making TGA file
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks -
Help with Making TGA file
umm posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have tried to make the tga file for Eiffel tower but I keep getting this can some one take a look at my tga file Eiffel.rar -
Help with Making TGA file
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes the model is solid one I try to make it a simple as I can, as the tower is time consuming to make. i will take your advice into consideration. Thank you all for your replay and help. -
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All pilots, scramble! New terrains inbound!
umm replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Locking really nice. -
All pilots, scramble! New terrains inbound!
umm replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Excellent work, and team effort thank you all. -
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Position Coordinates and the Offset Coordinates numbers
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Your explanation cleared everything👌 -
Hello, Can someone please give me some hint to how to find out the correct position Coordinates and the Offset Coordinates numbers in _TARGETS.ini file. I looked but couldn't find an explanation [TargetArea071] Name=HAWK Battery Position=605375,91250 <---------- Alignment=FRIENDLY Location=1 ActiveYear=0 Radius=800 Target[001].Type=HAWK_HIPIR Target[001].Offset=40.000,90.000 <---------- Target[001].Heading=45 Target[002].Type=HAWKL Target[002].Offset=-10.000,180.000 Target[002].Heading=315
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Position Coordinates and the Offset Coordinates numbers
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks a million -
Position Coordinates and the Offset Coordinates numbers
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you for your assistance in explaining how to further work with the program. I tweaked with the controls via your advice and eventually figured it out. -
Position Coordinates and the Offset Coordinates numbers
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi Wrench Thanks for your help. I did get the TFDtool and I found out the position Coordinates but I didn't understand hot to find out the Offset Coordinates numbers it tried a lot of numbers but it didn't show in the map Thanks for your help I did look in the knowledge forum but didn't find it forgive an old man please can you but the URL for me. Thanks -
3ds Max exporter help
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for your support and help -
3ds Max exporter help
umm posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello, Can someone help me I have the 3ds Max export utility tool and I have 3ds Max 2009 32-bit but I can't find the exporter when I go to export the file to .old I am missing something I know but I can't but my hand on it Thanks -
Oculus rift VR headsets in strike fighters?
umm replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It would be really nice to fly SF2 with VR headset. may be one day soon -
Oculus rift VR headsets in strike fighters?
umm replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for sharing the information and looking forward to any update. -
Oculus rift VR headsets in strike fighters?
umm replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks noted -
Oculus rift VR headsets in strike fighters?
umm replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Any news regarding the use of HTC Vive with the game? -
Help with silly question
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi daddyairplanes , Thanks a lot for you help on the way to the download section -
Help with silly question
umm posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello, It's been a long time since the last time I played the game or adding any models to it. So what I need help with is how to add model airplane to the game? I tried searching the forum to find how to add a new airplane, but couldn't find any ,may be I am just getting old lol. So my question to you all please can someone tell me after downloading the files do I just place those folders in their correct location in the game folders only? because I did so and the airplane does not seem to show up in the game. so my question to you is there is anything that I am missing please let me know. Thank you all very much for your help. UMM -
Help with silly question
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you very much. Your post helped locate the issue I was having and make some progress. With regards to your question, its just that its been a while since I've played and so I don't remember how to do things. One more question if you don't mind me asking; SquadronList.ini is this something that automatically gets created? or am I supposed to do something to get the squadron list to update with the new squads? Thank you very much. -
Help with silly question
umm replied to umm's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried but it didn't understand