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Everything posted by KJakker
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HUD bug/glitch/problem
KJakker replied to Mobius98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Add "HUDMaterial=HUDMaterial" as part of the [HUD] entry in the Avionics INI file. Then paste the data below in beneath it. [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE @ Wrench Some forums like users to put images inside spoiler tags to keep threads decluttered. -
Weird Dream of WWII with B-25's
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I had a weird dream last night. In the dream I was following a squadron or group of B-25 from the CBI theater who were being transferred to the ETO. The crazy part of the dream is that when they arrived at their new base they spot Luftwaffe fighters below them preparing the attack the airfield and so the B-25's arm their guns, go full throttle, and dive through the fighters' formation from 6 o'clock high catching the fighters by surprise and downing more than half of the fighters including one B-25 getting five of them and becoming an ace in a day. I woke up just after the bomber that got five landed and the crew was told that observers on the ground could confirm their ace status.- 2 replies
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I have head about the tracer rounds having a different trajectory from ball, AP, and API ammo before. However was the issue with tracers on fighter aircraft actually as pronounced as it is made out to be or is it one of those things that had gotten exaggerated over time in the retelling of history.
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I remember reading the book We Were Soldiers Once... and Young: Ia Drang - The Battle that Changed the War in Vietnam that Moore wrote with Joseph L. Galloway after my father, who was a Vietnam veteran, recommended it to me.
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Bruce Gordon has posted two more videos.
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Best mods for Strike Fighter 2 Vietnam
KJakker replied to MarcQ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SF2V Air & Ground War Expansion Pack v2 http://combatace.com...20-gold-part-1/ http://combatace.com...20-gold-part-2/ http://combatace.com...20-gold-part-3/ http://combatace.com...20-gold-part-4/ http://combatace.com...20-vpaf-add-on/ http://combatace.com...game-1974-1975/ http://combatace.com...ep-2014-update/ -
OK, Explain SF2 Stealth Values to Me...
KJakker replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
PFunk, the F-117 that was shot down during Operation Allied Force was downed by an SA-3's. The battery used a P-18 Spoon Rest to acquire it, and than used the SNR-125M1 Low Blow to track and guide the missile, the IADS never detected the plane. Only the first of the two missiles launched tracked. According to an account by one of the officers who was there the F-117 was first detected at 23km by the Spoon Rest and was tracked and engaged at 13km by the Low Blow. Also it is not common knowledge but a second F-117 was damaged by a SAM during Allied Force but made it back to base safely. The account of shoot down that I referenced above is posted here: http://simhq.com/forum/ubbthreads.php/topics/3594642/Re:_SAM_Simulator#Post3594642 Also these two threads contain some discussion on the issue. Allied Force B-2A Raid on Belgrade S-125M1 Neva (SA-3B Goa) -
I have read and seen both the book and movie "The Finest Hours", as usual the book is better. As for surf boats and motor lifeboats, well I live next to one of the Great Lakes, as within one mile of it, and as such I have read a number of books on ship wreaks and the Life Saving Service and the USCG. I think one of the more amazing and somewhat heart wrenching ones I have read was titled "Hard Pulling for the Sand Beach Life Savers" about a crew of a 30 foot wooden surf boat that rowed some fourteen miles through 30 foot waves after rescuing a barge crew only to finally be capsized just as were a few hundred yards of safety.
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North of Syria map?
KJakker replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I did a rather thorough overhaul of all of the naval assets in the Anatolia campaign for acesfakia which you might find useful for filling in some of the regional navies. Any of you working on this project that want to take a look at it let me know and I will include in the conversation as I still have it stored in my messenger. -
Why the soviet warship add-ons cannot fire anti-ship missiles?
KJakker replied to F24A's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Udaloy and Slava Class ships do not have usable mesh nodes included in the LOD files for the ASM's to launch correctly. The Sovremenny Class should launch anti-ship missiles. Check that the missiles referenced in the ship's data file are in your weapons folder. Next check to see if the target ship is within the field of fire of the missile gunners, on the Sovremenny that is within 30 degrees of the bow, and that the target is beyond the minimum launch range of the missile, 5000 meters in this case. -
Back from a long break and now have SF2V with space question
KJakker replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Welcome back to Strike Fighters. The first thing I would recommend it to download Mues Toolbox (http://combatace.com/files/file/15942-mues-toolbox/). The LOD viewer is a must have and the CAT extractor is better than the one provided by ThirdWire. As for the ENVIRONMENTSYSTEM.INI, in SF2 it is located in the FlightData.CAT. Now you said that you have SF2:Vietnam and you are buying SF2:Israel and SF2:Europe, did you buy just "Strike Fighters 2"? The reason I am asking is that as I recall a number of the add-on terrains call for item that are only included in the Desert.CAT file that come with it. Ultimately I would recommend getting five full merge, SF2, SF2:V, SF2:E, SF2:I, SF2:NA, plus both expansion packs, SF2:Exp1, SF2:Exp2, and AI Plane Pack's 1 & 2. Okay, that was a little overboard on my part, however I understand how budgets are after the holidays just keep it in mind for the future. I have to go for now but I will check back in with some more advice later tonight. -
Great find Wrench. I am remembering how it was for me when the Wing Commander Saga team made their mod in the FreeSpace 2 source code project engine. Seeing all of those WC3 ships with relatively modern graphics was incredible and this looks like it will do the same for X-Wing. I hope that the XWVM team properly makes the correct capital ship models like the X-Wing Alliance Upgrade project did.
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So the Russian's have added an anti-mouse defense system to their ships.
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Search for "Bulk Image Downloader". I have gotten good results with it though sometimes it can take a little work to get it to see the correct images depending upon how the website is structured.
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Wrench, have you tried the ImpTac Ship Patch? Site link below. According to the included "Craft Lists for XvTEd" the Missile Boat is part of it. http://members.tripod.com/tfa_maverick/patch.htm Edit: There is also a ship patch located at the address below that might have some of what you need. http://www.abstraction.com/derek2/xvtpatches.html If I find more I will let you know. Edit2: I misread your question. I will take a look at that XVT-Enhanced patch in your link.
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I just came across these articles today. British second world war shipwrecks in Java Sea destroyed by illegal scavenging Mystery over Dutch WW2 shipwrecks vanished from Java Sea bed How could a shipwreck disappear?
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Formation.ini - Allowable Parameters
KJakker replied to Mike Dora's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As I recall there is a ratio that has to be maintained between the "BaseLevel=" number and the total of the "Level[01].Size=", "Level[02].Size=" and, "Level[03].Size=". I discovered it while testing B-52 formations, however it has been so long since I played with it that I can't remember what it is. Edit: Also I just noticed that this is for SF1 so more differences I am unaware of between it and SF2. Sorry and can not be of more help. -
Rookie Modeling Work in progres
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I already have prototypes for all of the guns used by the Surcouf Class from a French naval guns pack that I was working on but never got around to releasing. Let me know if you want me to clean up those files and PM them to you. -
Rookie Modeling Work in progres
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The Dupuy de Lome a SIGINT/ELINT ship. -
Rookie Modeling Work in progres
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will give that Moskva a look over. -
In Kon-Tiki Thor Heyerdahl talked about the flying fish. The crew of Kon-Tiki ate a lot of them due to often finding them each morning having glided onto the deck during the night. One time a flying fish almost landed right in their frying pan!
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The two things I found the most interesting was the comment about how good the graphics are which in are modern context are laughable, but when compared to a flight sim my dad had on an old IBM computer which was instrument only is quite impressive, and one of the Mac games talked about at the end as I remember playing it on computers at school at the time.