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Everything posted by KJakker
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Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//----------North Bay Canada Air Defence Videos----------// //-----NORAD - North America Air Defense Playlist-----// https://www.youtube.com/playlist?list=PLADE9B4886BC142AB Videos from the Canadian Forces Museum of Aerospace Defence (CFMAD) at North Bay, Ontario Canada. -
Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//-----Archival Films Continued-----// IBM Sage Computer Ad, 1960 How we used to shoot down missiles, with punch cards and light wands. //-----Documentary, Lectures, and Museums. SAGE (Semi-Automatic Ground Environment) The Semi-Automatic Ground Environment (SAGE) was an automated control system for tracking and intercepting enemy bomber aircraft used by NORAD from the late 1950s into the 1980s. In later versions, the system could automatically direct aircraft to an interception by sending instructions directly to the aircraft's autopilot. SAGE Computer Based Air Defense Bay Area Computer History Perspectives series Transfer from VHS. -
Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//-----F-106-Vs-BOMARC Target-----// F-106 shot down a BOMARC missile in a test with 2,000 mph closure rate //----------SAGE----------// //-----Archival Films-----// -
Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//----------Bomarc----------// The second-generation solid propellant-fueled Bomarc B is highlighted in this footage taken from the rocket.aero DVD "Bomarc: IM-99 Sentinel." For more information, visit: www.rocket.aero Bomarc missile launch operations are highlighted in this footage taken from the rocket.aero DVD "Bomarc: IM-99 Sentinel." For more information, visit: www.rocket.aero A dramatic Bomarc launch failure is highlighted in this footage taken from the rocket.aero DVD "Bomarc: IM-99 Sentinel." For more information, visit: www.rocket.aero Military produced scenario, Armored Sky Bomarc Missile Video -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good the hear from you! I was just back over this thread a couple of days ago and realized that you had not posted anything in awhile. -
I really need to update my IL-2:1946. Looking at my IL-2 folder it looks like I last updated it on 2/18/2012, there looks like there is a lot more stuff for it now.
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Thanks for the info.
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Ship Name Decals
KJakker replied to Richo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Richo, take a look at the thread linked below in the SF2 Knowledge Base. It instructs how to make decals in a slightly older version of GIMP, which is the software I use, but it may help you. http://combatace.com/topic/76701-making-decals-using-gimp/ Also which ships do you need the decals for? I might have already made some for it for my own use. -
I saw this on Steam as well and added it to my wishlist. Caesar do you think it would be possible to update F-14:FD's various 2D bitmaps with new higher resolution ones?
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Cockpit.ini list of items and documentation for creating
KJakker replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This thread is looking like it is a contender for the Knowledge Base. -
Version 1.0
125 downloads
This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106. By KJakker, 8/9/2016. Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut. See ReadMe file for installation instructions. -
F-106_Project_Six_Shooter_Canopy
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-106_Project_Six_Shooter_Canopy File Submitter: KJakker File Submitted: 10 August 2016 File Category: Jet Cockpits This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106. By KJakker, 8/9/2016. Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut. See ReadMe file for installation instructions. Click here to download this file -
Guys, you may remember my F-106 aircraft and cockpit MAX file question. thread where I explored the possibility of rendering the canopy frame of the F-106 cockpit transparent the simulate the Project Six Shooter canopy. While the idea I had did not work I haven't forgotten about it. Today while I was looking over some B-52 stuff I came across a link in a ReadMe file to the thread "Generic Cockpits: applications to strategic air warfare" started by Lexx_Luthor at the ThirdWire forums back in 2007 that hit me with a work around solution to the issue. Feast your eyes upon this! All you need are the following INI file edits... ...in the "F-106A_DATA.INI" add the following. [AircraftData] Component[008]=HidePart1<----Append these two entries to the the end of the [AircraftData] section component list. Component[009]=HidePart2 Then add the two entries below after the [VertTail] section of the data file just above the "// Crew ---------------------------------------------------------" line. [HidePart1] ModelNodeName=CockpitCover ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE [HidePart2] ModelNodeName=Glass ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE After that is done go into the F-106A_COCKPIT.INI and do the following... [CockpitSeat001] ModelName=F-106_Pit Position=0.0,5.8,1.0 Offset=0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=160 <----Edited to increase range of head moment. MinYaw=-160 <----Edited to increase range of head moment. MaxPitch=90 <----Edited to increase range of head moment. MinPitchFront=-74 <----Edited to increase range of head moment. MinPitchRear=-50 <----Edited to increase range of head moment. LightRange=1.5 LightInnerConeAngle=50 LightOuterConeAngle=60 LightAngles=0.0,-44.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.6,0.3,0.4 Gunsight=GunsightFront Instrument Instrument[001]=AirspeedIndicator ... Instrument[054]=Move1 <----Append these three entries to the end of the "CockpitSeat001" instruments list. Instrument[055]=Move2 Instrument[056]=Move3 Then add the three entries below the the end of the F-106A_COCKPIT.INI. [Move1] Type=AIRSPEED_INDICATOR NodeName=CanopyFrame MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=RWindow MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=RWindow01 MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Edit: minor spelling fix.
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F-106 Cockpit Frame Removed! Via Cockpit.INI edit work around.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, I have finally gotten around to putting together the F-106 cockpit frame workaround with an add-on cockpit INI file, ReadMe File, and screen caps, and I am almost ready to upload it. However where should I upload it to? After all this is not a full Cockpit, just a cockpit.ini file and a ReadMe file with additional instructions. Should I still upload it to Add-On Cockpits → Jet Cockpits or should it go in the Object Mods → ini File Edits section? Second, I need to credit the the original creator of the F-106A_COCKPIT.INI file that I based this mod off of. Below are the credits included in the F-106A Delta Dart for SF2 V1.02 which list the 3D Model by Pasko and the Cockpit by Kesselbrut. Does that mean that the Cockpip.INI file was by Kesselbrut? I would really like to cite the source file I worked from correctly. Credits: 3D Model: Pasko Cockpit: Kesselbrut Avionics: Column5, eburger68, DaniloE31 Data.ini: Column5, eburger68, DaniloE31 Loadout & loading images: DaniloE31 Hangar image: MKSheppard holes.tgas: eburger68 Textures: Sundowner Decals: Dave, DaniloE31 Weapons Model: Pasko (I think?! Please rectify me in case…) Weapons Data: DaniloE31 Aerial Nuke Effect: Lexx Luthor Beta Test: 76.IAP-Blackbird -
Well today my Microsoft SideWinder Precision 2 Joystick that I have had for, I think, fifteen years seems to have finally died on me. I was testing some aircraft data file and weapons mods in SF2. The instant my test mission finished loading the aircraft went into an uncommanded role to the right and I was forced to Ctrl-Alt-Del out of the game. After that the game did not recognize the joystick which prompted me to check windows which showed that the stick was not detected by the OS but the port I had the joystick plugged into detected a flash drive just fine. I have run the Windows Hardware and Devices troubleshooter and tried plugging the stick into multiple USB ports on three different computers to no effect. I don't know if it is the USB plug or an internal component that has failed. Any advice other than buying a new Joystick?
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Weird, all of yesterday my joystick was not recognized by any computer in my house even after reboots, updates, and all of the other things I tried and yet today I plugged it in and the computer recognized it without issue. I just reset the control settings in SF2 now that the stick is detected again and flew an intercept mission and downed three bombers in an F-102 without issue. I don't know exactly what was going on. The only thing I can think of is something that I read while trying to troubleshoot the issue late yesterday night. I found out that the SideWinder Precision 2 is the only joystick of the SideWinder family to have a steel base plate. Apparently a side effect of this feature is that it can cause a build up of static electricity in the stick that disrupts the signal passing through the cable between the stick and the computer. According to the post if the stick is left unplugged for several hours this static charge will dissipate and restore the stick to proper operation. I just find it odd that in all of the years that I have had this joystick I never encountered such an issue before. Still stick is working again so that is all I care about. Thank for all of your comments.
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I have been aware of the unit for years, but then I am from the USA and US WWII history is one of my hobbies.
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CL/CLAA-119 Juneau Class
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: CL/CLAA-119 Juneau Class File Submitter: KJakker File Submitted: 27 July 2016 File Category: Cruisers ------------------------------------------------------ USS Juneau Class Cruiser Ver 1.0 ------------------------------------------------------ By YEYEYE & KJakker. --------------- DESCRIPTION --------------- This is the CL-119/CLAA-119 Juneau Class Light AA Cruiser modeled by YEYEYE. It includes both an early and a late version. The CL-119 represents the USS Juneau CL-119, USS Spokane CL-120, and USS Fresno CL-121 when equiped with the 40mm Bofors. The CLAA-119 represents the USS Juneau CLAA-119 after its November 1951 to February 1952 overhaul which replaced the 40mm mounts with 3inch/50caliber Mark 33 gun mounts. Note: Three "Data.INI" files for the CL-119 Juneau class and two for the CLAA-119 Juneau class have been included. The AltGuns1 and AltGuns2_DATA.INI variants use alternate guns from the default file; these guns can be found in the Optional Files\Optional Guns folder. Also in the Optional Files\Optional Data Files folder you will find subfolders titled Structural Factor x2, Structural Factor x3, and Structural Factor x4, and Default Data File Backup as I was not sure how strong players would want the ship to be. Each version has a Structural Factor that many times that of the Default variant. --------------- SPECIAL NOTE --------------- This package was assembled at the request of Do335. --------------- INSTALLATION --------------- Backup anything in your SF2 Mods folder that you think may be effected. Extract all the files from the archive to a safe place on your harddrive then take the folder labled "To Mods Folder" and copy it into your Strike Fighters 2 mods folder, overwrite as needed. Optional Files If you want to use the alternate guns that the AltGuns1 and AltGuns2 data file variants are set up for then afte doing the above go to Optional Files folder and move the contents of the Optional Effects, Optional Guns, Optional Sounds folders to their respective folders in your Mods folder. Then add the data from the Sound List Additions.txt to your SOUNDLIST.INI folder. --------------- CREDITS --------------- Ship basic model, Distance-LODs, and Skins by YEYEYE. Data and Names INI files as well as the Hull names and numbers for the Spokane and Fresno are by KJakker. The included optional guns listed below are by KJakker. 20MM_L70ww 20MM_L70wwL 40MM_L56 40MM_L56L 3IN_MK22_TF 5IN_38_MK12_AA Guns below were originaly from the "Guns Collection for SF2 Series 2.0" by FLOGGER23. 20MM_L70 40MM_L60 Most of the included effects are by Stary. The two Effects listed below are by KJakker and are based upon work by Stary & Thirdwire. 76mmFlakEffect LtTankGunFireEffect Do not distribute, repackage or post without consent from YEYEYE & KJakker. No Modifications without previous consent is allowed. And this is freeware, it must not be used in any commercial product. Copyright ? YEYEYE, KJakker. All rights reserved. --------------- Special thanks. --------------- Thirdwire and TK for their sim and some instruments. Hope you enjoy it. YEYEYE & KJakker July 2016 =========================================================== Click here to download this file- 1 reply
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Version 1.0
193 downloads
------------------------------------------------------ USS Juneau Class Cruiser Ver 1.0 ------------------------------------------------------ By YEYEYE & KJakker. --------------- DESCRIPTION --------------- This is the CL-119/CLAA-119 Juneau Class Light AA Cruiser modeled by YEYEYE. It includes both an early and a late version. The CL-119 represents the USS Juneau CL-119, USS Spokane CL-120, and USS Fresno CL-121 when equiped with the 40mm Bofors. The CLAA-119 represents the USS Juneau CLAA-119 after its November 1951 to February 1952 overhaul which replaced the 40mm mounts with 3inch/50caliber Mark 33 gun mounts. Note: Three "Data.INI" files for the CL-119 Juneau class and two for the CLAA-119 Juneau class have been included. The AltGuns1 and AltGuns2_DATA.INI variants use alternate guns from the default file; these guns can be found in the Optional Files\Optional Guns folder. Also in the Optional Files\Optional Data Files folder you will find subfolders titled Structural Factor x2, Structural Factor x3, and Structural Factor x4, and Default Data File Backup as I was not sure how strong players would want the ship to be. Each version has a Structural Factor that many times that of the Default variant. --------------- SPECIAL NOTE --------------- This package was assembled at the request of Do335. --------------- INSTALLATION --------------- Backup anything in your SF2 Mods folder that you think may be effected. Extract all the files from the archive to a safe place on your harddrive then take the folder labled "To Mods Folder" and copy it into your Strike Fighters 2 mods folder, overwrite as needed. Optional Files If you want to use the alternate guns that the AltGuns1 and AltGuns2 data file variants are set up for then afte doing the above go to Optional Files folder and move the contents of the Optional Effects, Optional Guns, Optional Sounds folders to their respective folders in your Mods folder. Then add the data from the Sound List Additions.txt to your SOUNDLIST.INI folder. --------------- CREDITS --------------- Ship basic model, Distance-LODs, and Skins by YEYEYE. Data and Names INI files as well as the Hull names and numbers for the Spokane and Fresno are by KJakker. The included optional guns listed below are by KJakker. 20MM_L70ww 20MM_L70wwL 40MM_L56 40MM_L56L 3IN_MK22_TF 5IN_38_MK12_AA Guns below were originaly from the "Guns Collection for SF2 Series 2.0" by FLOGGER23. 20MM_L70 40MM_L60 Most of the included effects are by Stary. The two Effects listed below are by KJakker and are based upon work by Stary & Thirdwire. 76mmFlakEffect LtTankGunFireEffect Do not distribute, repackage or post without consent from YEYEYE & KJakker. No Modifications without previous consent is allowed. And this is freeware, it must not be used in any commercial product. Copyright ? YEYEYE, KJakker. All rights reserved. --------------- Special thanks. --------------- Thirdwire and TK for their sim and some instruments. Hope you enjoy it. YEYEYE & KJakker July 2016 =========================================================== -
Go to North Korea's first air show
KJakker replied to MigBuster's topic in Military and General Aviation
It's not April 1st, did some one misread their calendar? -
Effects Viewer possibilities?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Given the usefulness of Mue's Target Area Editor and LODViewer I was wondering if a similar tool could be made that could see the PARTICLESYSTEM.INI, the BMP, DDS, INI, & TGA, files in the Flight and Effects folders, and be able to run selected effects so that they could be viewed without having to run the game? I was thinking something like the LODViewer with the TAE's reload function for when one is editing an effect. Have the ability to adjust the appearance of the display area so the user can see what an effect looks with different background colors and light levels. I suppose it could even have an edit function for effects INI files in the same way that the TAE and edit *_target.ini files. Please comment if anyone thinks it is possible or of interest. -
Sarcasm 2.0 Beta By Stary
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://combatace.com/topic/85359-sarcasm-20-beta-by-stary/page-3?do=findComment&comment=700133 http://combatace.com/topic/85359-sarcasm-20-beta-by-stary/page-3?do=findComment&comment=700177 http://combatace.com/topic/85359-sarcasm-20-beta-by-stary/page-3?do=findComment&comment=700178 -
I found this while following some news links. http://www.houstonchronicle.com/neighborhood/cyfair/news/article/Firefighters-bid-farewell-to-last-known-9-11-7966974.php?t=8d7faea17b438d9cbb&cmpid=twitter-premium#photo-10201552
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Missile launching C-17?
KJakker replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Take a look at this video.