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Everything posted by KJakker
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Fleet Defender: The F-14 Tomcat Simulation (Steam Sale, until Oct, 17th)
KJakker posted a topic in The Pub
If you want to add it to your classic flight sims collection, Steam has "Fleet Defender: The F-14 Tomcat Simulation" on sale for $1.74 until October 17th. http://store.steampowered.com/app/328930- 1 reply
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- fleet defender
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Bubbletops of the 8th
KJakker replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I did a little looking and I think this is correct for P-47D units. I would need to do more research to determine which ones were Bubbletop and which were Razorback and I might be missing some units. P-47D 4th, 56th, 78th, 352nd, 353rd, 355th, 356th, 358th, 359th, and 361st Fighter Groups, 8th Air Force. 36th, 48th, 50th, 354th, 362nd, 365th,366th, 367th, 368th, 371st, 373rd, 404th, 405th, and 406th Fighter Groups, 9th Air Force. 37th, 57th, 79th, 86th, 322nd, 324th, and 350th Fighter Groups, 12th Air Force. 1st Group Aviacao de Caca of the Brazilian Air Force. Pacific 35th, 58th, 348th Fighter Groups and 35th FS of the 8th FG and 9th FS of the 49th Group of the 5th Air Force. P-47N 318th, 508th Fighter Groups of the 7th Air Force. 413th, 414th, and 507th Fighter Groups 20th Air Force. Edit: Wrench, please correct this if any of it is wrong. -
Rookie Modeling Work in progres
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
acesfakia, when you are ready PM me the LOD of the Moskva and I will make the data file for you. -
GTX 1060
KJakker replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks you. -
GTX 1060
KJakker replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Does that mean that the driver issues my GTX 760 was having with SF2 are fixed by the latest drivers as well? I have been running with older drivers due to that. -
Was there ever a seperate CFT for an F-15 done? eg fake pilot etc
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you have a separate appropriately shaped pylon LOD you could set up a false pylon via the fake pilot method. That is how the external stores pylons were added to the ThirdWire B-52D. -
Soviet Campaign
KJakker replied to Pacman94's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The quotes are from this thread. ---> Looking for Russian/Soviet/Redfor Campaign. Hope these help. -
Chinese territorial claims
KJakker replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Or you could try playing from the perspective of the other side. Goat Simulator <-----Steam Link. This is a simulator website after all. -
Here are a bunch of videos related to North American air defense during the cold war that I found on Youtube, covering Nike, BOMARC, SAGE and some video recorded at the Canadian Forces Museum of Aerospace Defence (CFMAD) at North Bay, Ontario Canada. None of these are mine, I just found them and thought the people here might be interested in them. Wall off videos incoming! //----------Nike----------// Surface to Air Missiles: The Nike Hercules Story 1960 US Army "30-minute public affairs film produced by the Army in 1960 to educate the public on the Nike Hercules air defense system." Nike Hercules & Nike X Missiles in Action - Defense Testing NORAD - 1970s US Army Air Defense Command - ARADCOM: The Inner Ring - Army Air Defense Command uses Nike Hercules and other missiles in defense measures. Nike X missile and fighter interceptors 1970s. Canadian defense from USSR. Nike Missile Bases - A Forgotten Tale of the Puente Hills During the Cold War, it was a very different time in this country. It was a time of national paranoia and fear. In the Los Angeles area, this county's military was looking to protect it, and the west coast. from Russian bomber strikes. Two of these bases were with-in the borders of the old Rancho La Puente... and we were thankful. Edit: Guess I have to wait a bit before I can make another post.
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Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//----------North Bay Canada Air Defence Videos----------// //-----NORAD - North America Air Defense Playlist-----// https://www.youtube.com/playlist?list=PLADE9B4886BC142AB Videos from the Canadian Forces Museum of Aerospace Defence (CFMAD) at North Bay, Ontario Canada. -
Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//-----Archival Films Continued-----// IBM Sage Computer Ad, 1960 How we used to shoot down missiles, with punch cards and light wands. //-----Documentary, Lectures, and Museums. SAGE (Semi-Automatic Ground Environment) The Semi-Automatic Ground Environment (SAGE) was an automated control system for tracking and intercepting enemy bomber aircraft used by NORAD from the late 1950s into the 1980s. In later versions, the system could automatically direct aircraft to an interception by sending instructions directly to the aircraft's autopilot. SAGE Computer Based Air Defense Bay Area Computer History Perspectives series Transfer from VHS. -
Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//-----F-106-Vs-BOMARC Target-----// F-106 shot down a BOMARC missile in a test with 2,000 mph closure rate //----------SAGE----------// //-----Archival Films-----// -
Nike, BOMARC, SAGE, CFMAD Videos.
KJakker replied to KJakker's topic in Military and General Aviation
//----------Bomarc----------// The second-generation solid propellant-fueled Bomarc B is highlighted in this footage taken from the rocket.aero DVD "Bomarc: IM-99 Sentinel." For more information, visit: www.rocket.aero Bomarc missile launch operations are highlighted in this footage taken from the rocket.aero DVD "Bomarc: IM-99 Sentinel." For more information, visit: www.rocket.aero A dramatic Bomarc launch failure is highlighted in this footage taken from the rocket.aero DVD "Bomarc: IM-99 Sentinel." For more information, visit: www.rocket.aero Military produced scenario, Armored Sky Bomarc Missile Video -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good the hear from you! I was just back over this thread a couple of days ago and realized that you had not posted anything in awhile. -
I really need to update my IL-2:1946. Looking at my IL-2 folder it looks like I last updated it on 2/18/2012, there looks like there is a lot more stuff for it now.
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Thanks for the info.
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Ship Name Decals
KJakker replied to Richo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Richo, take a look at the thread linked below in the SF2 Knowledge Base. It instructs how to make decals in a slightly older version of GIMP, which is the software I use, but it may help you. http://combatace.com/topic/76701-making-decals-using-gimp/ Also which ships do you need the decals for? I might have already made some for it for my own use. -
I saw this on Steam as well and added it to my wishlist. Caesar do you think it would be possible to update F-14:FD's various 2D bitmaps with new higher resolution ones?
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Cockpit.ini list of items and documentation for creating
KJakker replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This thread is looking like it is a contender for the Knowledge Base. -
Version 1.0
127 downloads
This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106. By KJakker, 8/9/2016. Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut. See ReadMe file for installation instructions. -
F-106_Project_Six_Shooter_Canopy
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-106_Project_Six_Shooter_Canopy File Submitter: KJakker File Submitted: 10 August 2016 File Category: Jet Cockpits This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106. By KJakker, 8/9/2016. Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut. See ReadMe file for installation instructions. Click here to download this file -
Guys, you may remember my F-106 aircraft and cockpit MAX file question. thread where I explored the possibility of rendering the canopy frame of the F-106 cockpit transparent the simulate the Project Six Shooter canopy. While the idea I had did not work I haven't forgotten about it. Today while I was looking over some B-52 stuff I came across a link in a ReadMe file to the thread "Generic Cockpits: applications to strategic air warfare" started by Lexx_Luthor at the ThirdWire forums back in 2007 that hit me with a work around solution to the issue. Feast your eyes upon this! All you need are the following INI file edits... ...in the "F-106A_DATA.INI" add the following. [AircraftData] Component[008]=HidePart1<----Append these two entries to the the end of the [AircraftData] section component list. Component[009]=HidePart2 Then add the two entries below after the [VertTail] section of the data file just above the "// Crew ---------------------------------------------------------" line. [HidePart1] ModelNodeName=CockpitCover ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE [HidePart2] ModelNodeName=Glass ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE After that is done go into the F-106A_COCKPIT.INI and do the following... [CockpitSeat001] ModelName=F-106_Pit Position=0.0,5.8,1.0 Offset=0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=160 <----Edited to increase range of head moment. MinYaw=-160 <----Edited to increase range of head moment. MaxPitch=90 <----Edited to increase range of head moment. MinPitchFront=-74 <----Edited to increase range of head moment. MinPitchRear=-50 <----Edited to increase range of head moment. LightRange=1.5 LightInnerConeAngle=50 LightOuterConeAngle=60 LightAngles=0.0,-44.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.6,0.3,0.4 Gunsight=GunsightFront Instrument Instrument[001]=AirspeedIndicator ... Instrument[054]=Move1 <----Append these three entries to the end of the "CockpitSeat001" instruments list. Instrument[055]=Move2 Instrument[056]=Move3 Then add the three entries below the the end of the F-106A_COCKPIT.INI. [Move1] Type=AIRSPEED_INDICATOR NodeName=CanopyFrame MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=RWindow MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=RWindow01 MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Edit: minor spelling fix.
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F-106 Cockpit Frame Removed! Via Cockpit.INI edit work around.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, I have finally gotten around to putting together the F-106 cockpit frame workaround with an add-on cockpit INI file, ReadMe File, and screen caps, and I am almost ready to upload it. However where should I upload it to? After all this is not a full Cockpit, just a cockpit.ini file and a ReadMe file with additional instructions. Should I still upload it to Add-On Cockpits → Jet Cockpits or should it go in the Object Mods → ini File Edits section? Second, I need to credit the the original creator of the F-106A_COCKPIT.INI file that I based this mod off of. Below are the credits included in the F-106A Delta Dart for SF2 V1.02 which list the 3D Model by Pasko and the Cockpit by Kesselbrut. Does that mean that the Cockpip.INI file was by Kesselbrut? I would really like to cite the source file I worked from correctly. Credits: 3D Model: Pasko Cockpit: Kesselbrut Avionics: Column5, eburger68, DaniloE31 Data.ini: Column5, eburger68, DaniloE31 Loadout & loading images: DaniloE31 Hangar image: MKSheppard holes.tgas: eburger68 Textures: Sundowner Decals: Dave, DaniloE31 Weapons Model: Pasko (I think?! Please rectify me in case…) Weapons Data: DaniloE31 Aerial Nuke Effect: Lexx Luthor Beta Test: 76.IAP-Blackbird