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Everything posted by KJakker
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Need help with missile parameters
KJakker replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here are some Python missiles from my mod storage folder. I think these are from Operation Darius". Python Missiles.7z -
Got some free 3ds .max files...
KJakker replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I remember seeing a test video of the TOS Enterprise but I did not realize that it had been released. I am going to have to take a look for it in the downloads section again. -
Modified AIM-120C that will drop from the F-22/ F-35 weapons bay
KJakker replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I did this for myself years ago. You also have to do some edits to the weapon stations of the F-22 as well. I do not believe that the F-35 needs such missiles as the missile rails in its bays deploy the missiles clear of the aircraft for launch in much the same way that the F-22 does with its Sidewinder stations. Still I may have to take the time to check on that as it has been a while since I have flown the F-35. I have attached the AIM-120's and F-22A Missile bay edits I made below. AIM-120's for F-22 Missile bays.7z -
Sarcasm 2.0 Beta By Stary
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stary, you said earlier in the thread that clouds in SF2 do not cast shadows. If so then what is causing a shadow like effect to be cast onto the terrain in the three images below? -
need some expert advice with adding missiles to AAA guns
KJakker replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can you send me the file for the object? I think I have an idea. -
Strike Fighters 2 Screenshots
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
On the Coastal Range with Effects adjustments by Stary and Mue. -
You can read the report at the link below. http://cdn.onderzoeksraad.nl/documents/report-mh17-crash-en.pdf
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ASM's wont fire from La Combattante II
KJakker replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
warthog64, Would you attach files for the launching ship, target ship, the weapon, and the test mission files that you are using. If I have the exact components you are working with it would help me with troubleshooting this issue. -
ASM's wont fire from La Combattante II
KJakker replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here, try these and tell me if they work for you. La Combattante II Edits.7z -
ASM's wont fire from La Combattante II
KJakker replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
warthog64, I will take a look at it for you and see what I can discover with some testing. -
Min/Max and Collision point ?s
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, I to am working on an aircraft and objects hit box overhaul for stock TW assets myself. I could send you a PM with attachments of the data files that I have edited so far, if you want them let me know. -
Aircraft loaded but not displayed in SF2I,E,V
KJakker replied to Otto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A little question, are you placing the add on aircraft in the "C:\Users\UsersName\Saved Games\ThirdWire" or the main SF2 folder at "C:\Program Files (x86)\ThirdWire\Strike Fighters 2"? They should be in the former and not the later. Also maybe you could show us a screen shot of your Mods folder so we could better figure out what is wrong. -
What free tools are you using?
KJakker replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The game's EXE file will read ICO, DDS, JPEG, JPG, TGA, and BMP formats and the Aircraft and GroundObject DLL reference DDS, JPG, TGA, and BMP files. As such the game should read any of these. If for some reason a case where a LOD file needed to reference a specific file format, BMP for example, you could try creating a backup of the LOD then the open the LOD with a Hex Editor, find the referenced skin name and change the format to one of the other game recognized formats. -
Bulk file converter reccomendations?
KJakker replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can do it with Microsoft Office Pictures Manager if you have that. Just put it in thumbnail view, highlight all the files you need to then view the go to File -> Export. You can change it to .bmp, .gif, .jpg, .png, and .tif formats. You can also make other changes at the same time as well like altering the image size. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Emerson Electric "Emerlec-30" mount for Oerlikon 30mm/75 KCB cannons on the Donghae and Pohang class corvettes? 30MM_L75_KCB + Sounds & Gunner Templet.7z -
What If Screenshot Thread.......
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
What if an uncompleted Essex class carrier was finished? Edit:You can get these decals here. Link to "CV-34, CV-35, & CV-46" decal post. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did you forget to place the "CV-14_Essex\CV-14 Essex class\Objects\Decals\Essex" folder from the download into your "C:\Users\User Name\Saved Games\ThirdWire\SF2 WWII PTO\Objects\Decals" folder? Also the "FilenameFormat=" entries are wrong, the Decals.INI for CV-14 USS Ticonderoga should look like the entry below. Each ships has its own number and the one in the USNGrey folder is the same except for lacking the three numerical digits on the end of each file name. [Decal001] MeshName=flightdeck DecalLevel=2 DecalFacing=TOP FilenameFormat=Essex/CVnuma014 Position=-1.0,112.5 Scale=18.00 DecalMaxLOD=4 [Decal002] MeshName=flightdeck DecalLevel=2 DecalFacing=TOP FilenameFormat=Essex/CVnumb014 Position=-1.0,-131.0 Scale=18.00 DecalMaxLOD=4 [Decal003] MeshName=hull DecalLevel=2 DecalFacing=BACK FilenameFormat=Essex/CVname014 Position=0.0,6.5 Scale=6.00 DecalMaxLOD=4 ;[Decal004] ;MeshName=stack ;DecalLevel=2 ;DecalFacing=LEFT ;FilenameFormat=USNSHIPNUM014 ;Position=-3.5,27.5 ;Scale=5.00 ;DecalMaxLOD=4 ;[Decal005] ;MeshName=island ;DecalLevel=2 ;DecalFacing=RIGHT ;FilenameFormat=USNSHIPNUM014 ;Position=-3.75,22.5 ;Scale=5.00 ;DecalMaxLOD=4 You should not be using stock numbers for the flight deck numbers as all of the necessary decals for the Essex should be in your "Objects\Decals\Essex" folder. Note that each ship has two flight deck decals, I am using CV-21 USS Boxer in the following example. The CV-14 variant has "Essex/CVnuma021" for the fore number and "Essex/CVnumb021" for the aft number. The CV-14_50 variant in contrast uses "Essex/CVnumw021" forward and "Essex/CVnumx021" aft. Both version use the same "Essex/CVname021" decal for the ship's name on the stern. Only the CV-14_50 variant is supposed to have numbers on the side of the island and they use "USNSHIPNUM021". Also do not reduce the "DecalMaxLOD=4" to match the number of entries in the "CV-14.INI" because then the textures will not display on the ship and they will appear as completely black LODs. Edit:(Note: letters in bold set by me to emphasize the difference in file names.) Wrench, how does this work? When I set the "DecalLevel=" to 0 all the decals disappeared. In order for all decals on the CV-14 and CV-14_50 to be visible I found that all "DecalLevel=" in all Decals.INI files need to be set to 2 like in the example I posted above. -
Samurai's Shipyard
KJakker replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guys, I thought you might be interested in decals for the CV-14 & CV-14_50 that represent CV-34 USS Oriskany, and the never completed CV-35 USS Reprisal, and CV-46 USS Iwo Jima. They are set up as though the war lasted another year and so these ships were completed on time. Also included in the ReadMe file is the necessary data to manually set them up to your liking as well. In addition I have included updates of the optional data files which now also include files for the CV-14_50 variant as well. CV-34, CV-35 & CV-46.7z -
Now That's a Cockpit.
KJakker replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thought people might find this interesting. From the B-47A manual. -
Weaponspack 3
KJakker replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Would not the "VeryLargeBombWaterHitEffect" work for a depth bomb explosion? -
Sarcasm 2.0 Beta By Stary
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just a notice to everyone, if you are using both SARCASM 2.0 beta and Mue's Distance Fix you need to make sure that the "SkyDistance=" entry under [sky] in your EnvironmentSystems.INI matched the FarClipDistance= under [backgroundSceneClip] in your FlightEngine.INI or you can have Sky appearing in front of the terrain. -
Aircraft carrier Accidents, Mishaps and Fails Compilaton
KJakker posted a topic in Military and General Aviation
Found this and thought people might be interested, 40 minutes of carrier accidents. https://www.youtube.com/watch?v=84eVxXXdy-E -
Snailman's post of "Trial by Fire" in the Carrier mishaps thread reminded me of this documentary so I did a search for it and found it on youtube.
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new graphics cards and the "flightengine.ini"...
KJakker replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It should, but it will need to be configured for FE2. See the links below for Mue's original threads. Extending the drawing distance for fading objects shimmering TODs and target objects -
A question occurred to me that I hope someone here might know the answer to. The B-36, B-47, B-58, and B-66 all had 20mm cannon in their defensive armament yet the B-52 still used 50 caliber machine guns until the G model was produced. Why was that the case?