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Everything posted by KJakker
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Proximity Fuses?
KJakker replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay, sorry that I am bumping this thread a bit however I came across the proximity fuse related threads over on the ThirdWire forum. They are locked but you might be interested in reviewing the discussions. This is what started the discussion. http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=9226&start=64 Here is the "Proximity fusing" thread. http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=9239 -
You might want to try an salvage as much as you can from the site via the internet archive. https://web.archive.org/web/20130903032434/http://www.earlyaeroplanes.com/archive1.htm
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World War II Aircraft Training Films.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I found these as http://www.youtube.com/user/ZenosWarbirds/videos I thought all of you World War II simulator people would be interested. USAAF Fighters -
World War II Aircraft Training Films.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
USN -
World War II Aircraft Training Films.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Heavy and Medium Bombers -
World War II Aircraft Training Films.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Three more Films. http://www.youtube.com/watch?v=aUcqbytR9Ts http://www.youtube.com/watch?v=sf9mfAnkUxE http://www.youtube.com/watch?v=ewfqy4wUeKI -
Heavier that a WWII RAF Grand Slam. That was 22,000 lbs.
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INI EDITING TUTORIAL
KJakker replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What object do you need help with? -
P-51D flyers can probably relate
KJakker replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
I thought I would add a classic P-51B film to this. http://www.youtube.com/watch?v=caJtGXMdxGM -
I could have sworn I saw a documentary where it was ask why this system is not computerized and the Navy's reply was if it is not broken don't fix it. I hope they at least keep the old system as a backup for the computerized system just like they do with the sextant.
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Good to see some actual photographs of her.
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I was inspired by the AGS on WhiteBoySamurai's Zumwalt class destroyer to see if I could get ships to hit other ships at range. As a result over the past few weeks I have put together a collection of modified ship and gun data files. I was wondering if anyone would be willing to test them and give me some objective feedback?
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Testing Naval Gunfire Against Surface Targets.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I decided I should thorough this open to everyone. As such I am attaching a file with gun and ship data files plus some effects, sound files, and test missions I used. The test missions should be configured using only stock SF2 all merged ships and aircraft. Targets and test ships are named as such. Please run your own test however. In the North Carolina Class folder you will find two different data files. In "North Carolina Class_DATA - Modified - 7" the main guns are not data linked, in the second file "North Carolina Class_DATA - Modified - 8" the 16inch gunners are data linked into the same network. Would you please test both of them in the same missions and note if you see any difference in the behavior of the 16 inch gun turrets between them. I have found that in many cases it seems like muzzle velocities in the 1000 m/s range and a projectile caliber one tenth that of the real gun seem to work best for surface to surface gun fire. Maybe I we can determine what the actual ratios of difference are between game world and real world a formula could be created that would allow more accurate fine-tuning of guns. All of the guns I have included are experimental mods and variants and are open to modification and balancing adjustments. They are just what I have working at the moment. Note: Most of these guns are Time Fused for Dual Purpose work and so have adjusted warhead weights for flak effectiveness. If anyone want all gun configured for ground use only let me know I will provide them. To anyone who takes a look at this, please don't just grab the file. I would appreciate it if you would look over, test, and give me your feedback. Long Range Gun Test.7z -
Charle de Gaulle
KJakker replied to aleks1's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Good to see a properly modeled Charle de Gaulle class carrier. However it needs its own custom data file and its proper weapons fit. I would be willing to work with you to improve the game play effectiveness of this ship. Edit: The OUT file is near useless for building a proper DATA file. All of the mesh names just have generic names like Box01 or Cylinder29. They should identify what part of the ship they are. For example, Island, radar_mast, starboard_elevator, Forward_ VLS, etc. -
Proximity Fuses?
KJakker replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Proximity fuses on air to air missile should be like a disk sticking out from the nose of the missile oriented perpendicular to the missile's long axis, the fusing distance being radius of the disk. If I recall a discussion thread from when SF2:NA came out correctly TK did not model them this way, instead he made the proximity fuses a rod sticking out from the nose of a missile in the same way a bomb fuse way as a bomb fuse extender sticks out from the nose of a bomb. I believe there is a variable that causes the sensitivity of the fusing distance to fluctuate creating a randomness in how close the missile is when it detonates and thus randomness in how much damage it will do. What this means is that missiles don't do the exacts same amount of damage every time and that in order to detonate they have to be on a near direct hit flight path anyway. For example an AIM-54A that passes 1.5m to the side of a Tu-95's fuselage will not detonate it no part of the aircraft gets within 2m of directly in front of the missile. -
Back After A VERY Long Time...
KJakker replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How long has it been? If you don't have SF2: North Atlantic be sure to get it as it adds a number of features to the game. -
Testing Naval Gunfire Against Surface Targets.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Colmack, I just added you to the conversation with WBS. Just download the attachment, It includes updated files for the NC. -
Testing Naval Gunfire Against Surface Targets.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will shoot it your way. It is still experimental right now. If I get it properly adjusted such that it could become a mod I was thinking about making it a separate add-on gun and data file pack that people could optionally install. -
Trying to find some sound files.
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anyone know where I can find these sound files? AmbientSound LargeShellHit NukeExplosion - Note: I do have a file called "nuclear.wav" but not one called "NukeExplosion" which is referenced in a SOUNDLIST.INI file. ShellWaterHit -
Trying to find some sound files.
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks for the help. -
Ship Help Needed - Naval Engineer Wanted!
KJakker replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, I would be happy to work on this ship's INI files. If you need references ask WhiteBoySamurai and Colmack. I have tested stuff for WBS and I did the INI work on Colmack's North Carolina. -
LargeNavalGun sound?
KJakker posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was just reorganizing my SOUNDLIST.INI and noticed that there is a "SoundFileXXX=LargeNavalGun" but no corresponding data block for it below in the file. A search of my hard-drive for it came up empty, it is cited in multiple sound list files but with no other data. Any idea where I can find this file? -
LargeNavalGun sound?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Used it on a 6 inch gun I am working on. It sounds good, you don't mix it up with the sound of a 5 inch. -
LargeNavalGun sound?
KJakker replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That you be helpful. Thank You! -
B-2
KJakker replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe it is just doing its job and evading detection.