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EricJ

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Everything posted by EricJ

  1. Happy New Year! After some thought, figured the scheme would make a good Russian Aggressor jet, the (if I read it right) the 1st Squadron, 412th Airbase, East MD (linky here http://www.defencetalk.com/forums/air-force-aviation/russian-air-force-news-discussion-10781-7/:
  2. And some more work this time in-sim. Still needs some finishing touches but overall looks pretty good so far.
  3. And the tailplanes are pretty much done:
  4. More progress, working on the rear section, and added the supplied weathering, which in all honesty gives it a good look to it: Current plans is to release (like the A-10) a "blank" skin for just those who may like to add his or her stuff to it, and a couple units.
  5. The weapondata.ini is part of the game, not so much part of the aircraft mod. I'd recommend downloading Bunyap's weapons pack and installing it, and then adding the tanks to the list. And the pack is one of the best for that series (the SF2 version is just as good, but I recommend updating the GBUs with Ravenclaw's models) and has a larger assortment of weapons to play with.
  6. No problem man, kinda missed doing Super Hornet/Hornet skins
  7. Finally got the wings sorted (other than the wingtip pods) and going to the next template...
  8. Decided to take the Franken Skin out to show off the drop tanks, which are as seen here. I also found the pylon texture (just needed to edit the .lua file and its worky now) but man what a sight... but again still WIP:
  9. But agreed man it's not bad, I just have DCS and Arma 3 occupying my time both modding-wise and for fun. It's great but sometimes the lack of functionality compared to the other stuff is what turns me off.
  10. No worries, just had to switch gears, and here you go: VAQ-34Hornets.7z VAQ-34Hornets.7z
  11. I'd have to make the decals as I figured you'd fly it just yourself. But give me a few (was working on a DCS skin so I was a bit distracted) and I'll get them to you.
  12. And.... the C but should be good to go: VFA-94FA-18C.7z VFA-94FA-18C.7z
  13. Some C work: Also added is a tweaked E model based on the refined tail artwork as well... VFA-94FA-18E.7z VFA-94FA-18E.7z
  14. Could of sworn... Anyway you see the block of text for the Drop tanks yes? If so open the weapondata.ini (it's been so long since I've played SF1...) and copy, and paste below the entries via Notepad or Wordpad to open the weapondata.ini file. Remember to number them sequentially after the first one, and so on. Once you're done open the Weapon Editor (may still be available at the ThirdWire site) and see if it's there, if so save it and open the game and check.
  15. Okay, what you need to do is add the entry in the Readme to the Weapondata.ini as it's one LONG list depending if you have a weapons pack involved. So for the tank you'll have to add the tanks which should be sequentially next in number.
  16. You'd have to adapt the tanks (which I thought you got sorted already?) for SF2, which I think is the issue you're having. There's an SF2 version for SF2, so I'm scratching my head why you're using that version for SF2.
  17. Cool Fixed F/A-18B and A models. I had to get those sorted and I'll get the C VFA-94 done in a bit: VAQ-3FA-18A4.7z VAQ-34FA-18B.7z VAQ-3FA-18A4.7z VAQ-34FA-18B.7z
  18. Okay the site I used did have "01" on the two-seater, but didn't list the numbers for the aircraft (single or two-seat): Matter of fact this is the site I did use so far: http://www.vaq34.com/vaq34/vaqf-18.htm
  19. Finally started on the "What If" Su-25T European 1 skin:
  20. And here you go... Yeah I can still get the C VFA-94 done, just slipped the mind. And didn't know that your squadron had the first female pilots, good to know... VAQ-34.7z VAQ-34.7z
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