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EricJ

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Everything posted by EricJ

  1. EricJ Helicopter Pack RC93 - Podded weapons were added to the pylon system and added the unused Hellfires and Rattler missiles in various pod configurations. - Tweaked the dashboard of the MH-92 (Insertion)/(Insertion Open Doors) to be more in line with the furniture of the MH/UH-92s, now looks better. NOTE: The 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime. - Fixed a muzzleflash issue on the MH-60M (Insertion) - MQ-17 has limited dynamic pylon loadouts. It will use and load the Shrieker rockets fine, but the "2x AGM-117" will not work, until a fix comes around to solve the issue. https://drive.google.com/file/d/1-5_9xo-dmKNojerFTWnA5JUZuOdargND/view?usp=sharing
  2. Okay, so far I got some additional weapons for the pylons. I may remove the Scalpels and so on, not sure as maybe people like it? Anyway, the UH-60s will have Hellfires, and the MH-92s will have Rattler ATGMs. I saw references to a Tandem HEAT warhead and may do that for the AT4 (the shoulder-launched rocket) since Saab is selling them to the US Army (saw that on LinkedIn), so may update that down the road. So far the only issue with the pylons is that the game doesn't recognize them as a weapon, and have asked on Discord, and here (in another topic), so that's what's holding up that. I got a request for the MQ-17 to have the pylon system since a milsim intends to use them as air support, and so on. I don't know if I will do it, or not, as it's not hard to add the proxies, and the config work, and so on, so more than likely I'll do it. I also retextured the ugly as sin Hellfires. I may mess with the model too, as it's a port from A2 using the Sample models and such. The Rattlers are decent enough as they are, so there's that.
  3. Spent most of the day modding and working on pylon weapons. After a little help I got it "working": http://ericjwrites.itgo.com/Arma3/wip1994.jpg I still need to get the game to recognize the missiles (they won't show up as a four rack). Also if anybody has any clue on how to do pylon weapons, I'm all ears as I don't know how to get them for the game to recognize them as weapons and such.
  4. AH-1Z RC13 - Tweaked flight model
  5. Yeah I agree, and as you said, SF2 electronic warfare is what it is, and frankly it depends on the radar being suppressed, and other factors. Overall I think it's okay for a game of this caliber, and I'm sure even DCS people have their issues as well, given the murky environment of classifcation and performance in general. A Growler EWO mainly said "It depends" on how things work, so there's a nugget of info to digest. Overall I think that we deal with the game's limitations as we have to, because not to start up the beaten path of SF2 support, we gotta work with what we got. As for the AIM-260, I think that's just a murky subject until more open source info comes out.
  6. Yeah suffice to say that the AIM-260 isn't properly defined as of right now either, so there's a lot of conjecture, but I do agree with DA, as the weapon needs to fit in the weapon bays for the F-35. But again it's conjecture as of now so we'll see what goes on with the program.
  7. EricJ Wipeout RC13 - After conferring with technicians, was able to reinstall the Master Arms - SAFE system, as well as the selectable countermeasures option.
  8. EricJ Wipeout RC12 - Fixed weapons glitching, removed the Countermeasure and Master Arm - SAFE option
  9. How accurate are those? I have issues with JDAMs (which is why I kinda stopped carrying them) as a whole. I'm guessing two weeks?
  10. Yeah man, get a 2TB (when this laptop dies I'm moving to a 4TB hard drive on the laptop) or higher dude. You can't do much with 250GB, if you can afford it. The amount of mods I have for SF2 alone is 133GB...
  11. It's probably a good idea, to free up some space for you. I mean, I don't think there's any other method that would help you in your situation.
  12. Armored SUV RC7 - The vehicle is able to drive offroad now, thanks to Apollo on the Arma Discord
  13. EricJ Helicopter Pack RC91 - Fixed config entries for the MH/UH-60/92s regarding the minigun compartments, some aircraft should now be able to switch minigun positions while in flight. - Reduced Armor of the Cruise Missile Container, improved the SAM Container armor, and gave armor to the Mortar Container. https://drive.google.com/file/d/1LSDehiNWHGsoB8YOq2HTHFYHDjodmDv1/view?usp=sharing
  14. Actually I did forget about it, I'll either have to check my install or download it again, but I think I had it.
  15. I trained for Bosnia and Kosovo (Fort Hood and Germany), but never went. So I could have been there, but the units I was in never went. We almost went to Kosovo, but the SCO said "Nope, we're not going" at 0615 on a Monday morning, so there was that.
  16. You know three out of five of my deployments were in the desert (Kuwait, Iraq, and Egypt), and I've always wanted a conflict to start up in Jamaica. Not that I have something against Jamaicans, but to deploy to a Caribbean country where the weather is nice and all that. Just get away from the desert. I guess this is all I'm gonna get though. But anyway thanks Wrench, downloading now...
  17. EricJ Cherokee Containers RC21 - Reduced Armor of the Cruise Missile Container, SAM Container, and gave armor to the Mortar Container.
  18. Okay so far I've cleaned up some configs, and worked on some armor values for some of the containers. Currently I'm doing a Strike Fighters 2 project, but everything seems good. Although I need to work on the Armored SUV and try and get it to go offroad as it's sluggish in that area, but then again not many are complaining about it right now, so there's that.
  19. Yeah I didn't do anything special, just downloaded it and installed it.
  20. Took a flight with the A-6B and noticed a couple of issues: - In the cockpit view the refuelling probe doesn't go all the way down into the cockpit dashboard. Not a killer issue, but graphically doesn't work. - You may want to talk to Cliff7600 and get him to work on the low speed handling of the bird with full flaps down. With the flaps down it is possible to land the bird (did a video of it and will post in the Video thread), but you're kinda fighting the aircraft to make sure you land. I had the same issue with another mod and he fixed it, just have the NATOPS manual handy and that issue can be fixed.
  21. I think he dropped off the planet. Don't know why as I didn't talk to him other him PMing me asking if he could make skins, and I told him sure of course. Other than that never talked to him, and he hasn't been here yet.
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