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Everything posted by EricJ
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Just so you know, I did try to do an autonomous UH-60, given the program that is being worked on. I don't know what utility it may have, but I did try it with it able to carry passengers. Apparently BIS doesn't like that, so I stopped working on it. I could just make it a regular UAV (if anybody is interested I can do that) with better cargo lifting weight, but as far as an autonomous troop carrier, no bueno. Other than some small things, work on the EricJ Helicopter Pack is something I'm finding less and less to think of and do. Work on the Kiowa is still sporadic, and I think I need to make the brass fall out when it fires, as I noticed the muzzle smoke just forward of the canopy when I fired it, or at least change the cartridge to better reflect the actual as close as possible shell size so it looks believable. Mostly the Need To Do work is on the Gatling barrels for the M197 and M134 pods for the MQ-17, that's about all I need to work on and figure out. If you know how to make the barrels rotate in the model.cfg for pod weapons, please let me know as I need to get those working, as everything is more or less working. There is an FM issue with the Kiowa, as a user found out that you can flip the helo backward and so on and various other settings. Overall, the flight model for the Kiowa is still WIP, and not a final form as I'm waiting on BradMick to release it so I can figure out how to implement it and no more issues. For now just take it easy while flying it, and you shouldn't have many issues doing anything. I'm also waiting on a texture PSD from ADuke (I found the original PSDs for the bird, so that's good), and hopefully, I can reliably get the color right in the future. Nothing else is planned and of course any requests either contact me here (I don't mind too many), through Discord or Steam, or carrier pigeon.
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EricJ Helicopter Pack RC113 - Redid the ammo feed chute geometries for the cannons, makes the weapons look better - Added shadow LODs for some of the cannons - Fixed Muzzle flash issue https://drive.google.com/file/d/10EvENoCGmOwcMAoLUsdavKtwjNQJVPwx/view?usp=sharing
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Forrestal class aircraft carrier
EricJ replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Don't use the font that you did, Wrench gets mad if you do. -
ADuke Kiowa Warrior Alpha AC20 - Improved Fuel consumption
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ADuke Kiowa Warrior Alpha AC19 - Basic texturing of the pylons on the model and work-in-progress shadow LODs.
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ADuke Kiowa Warrior Alpha AC18 - Cleaned up the ammo chute for the .50 M3P - Colored the M3P, with at the closest coloring right now
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EricJ Helicopter Pack RC112 - UH-92s have limited datalink - Tweaked the UH-92 sensors - Added wire strike blades to the MH-92s, as for some reason I took them off. https://drive.google.com/file/d/10A08vnEnvpJB1cvJTh6y3O3drD-BLU_Q/view?usp=sharing
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FlighEngine.ini questions
EricJ replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I personally don't think A3 is that bad, and some DLCs like the helo, and Marksman were good, and I like playing it still, and when A4 comes out I'll be moving to that depending on how it works out, but good to know. -
FlighEngine.ini questions
EricJ replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Aside, I'm waiting for Arma 4 instead. As a modder I like some stability when modding -
FlighEngine.ini questions
EricJ replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well my gaming laptop handles SF2 fine. I mean it's a bit wonky with some things but it runs fine as it comes, even with newer mods and bigger textures. Like I said upgrading would only fix the issue if it's a memory problem, regardless of card or whatnot. I can understand money issues but yeah, a 4GB card needs to be upgraded, regardless of how old it is. I honestly can't suggest otherwise with very old hardware, and upgrading it would solve the issue. -
FlighEngine.ini questions
EricJ replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I mean as mods come by more and more the larger the textures will be, so upgrading your video card will probably be needed at the minimum. I mean you can only hold on to it for so long before newer mods wreck it. -
Anything that TK decides to work on this game would bring anything sort of a fresh life into it. I gotta admit for a sixteen-year old game it still works and such, but expecting TK to get off his ass and actually implement (as well as a patch) would be nice, but don't get your hopes up. You're honestly better off playing on the mobile version if you want new stuff.
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ADuke Kiowa Warrior Alpha AC17 - Removed access to BIS weaponry, limited to the weaponry it used in real-life
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Right now things are again at a dull roar. I've been dealing with some family issues at home so been somewhat busy as can be, but it's not too bad and things are going okay. Anyway, BradMick from the Project Hatchet should hopefully give up the HeliSim profile for the Kiowa, so I'll be learning how to integrate it into the helicopter. I'm thinking of just basic texturing the gun pod with the closest coloration that it had. As for the GAU-19 I'll get to it sometime pending reference shots and whatnot. Wiki shows no use of the ATAS so I may not do it. In a future update I'll be removing the BIS pylon weaponry and stick to operational use weapons, which will be pretty soon after this post probably, just to wean players off of it, unless there is a desire to keep it. Other helicopter news just doing some minor tweaks for the UH-92s, and adding some wire strike stuff to the MH-92s, so not much on that front. I did submit (and it's live) a Pilot UH-1Y mission to the Workshop, so if you enjoy that helo and want to fly it SP, then check it out sometime. Other than that not much else going on unless there are of course some requests I can furnish and the like
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Weaponspack 3
EricJ replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Amazing work... -
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My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Apparently he did -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That did the trick, thanks! -
My Projects (EricJ)
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay thanks Coupi, I'll mess with it and see if that helps, much appreciated! -
EricJ Cherokee Containers RC22 - Containers should have a shadow when lifted
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ADuke's UH-1Y Venom RC16 - Fixed a missing texture - DAGR variant available via Zeus
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EricJ Helicopter Pack RC111 - Added a requested new helicopter, the "S-70 Utility Blackhawk", which is basically a stripped-down civilian version of the Blackhawk chopper. It is only available for use by the civilian faction, along with the S-94s - UH-92s have improved sensors, IR and visual sensors are improved. https://drive.google.com/file/d/104KY51R5MsIx5JnVadv6T2OrOdT47PLv/view?usp=sharing
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ADuke Kiowa Warrior Alpha AC16 - Added a "finished" M3P machinegun for the Kiowa. I need feedback on how it feels and if it looks right on the bird. I think I did a good job and in the future will be textured. But it works, and a very much thanks to John Unden on LinkedIn who provided some good reference photos of the pod so I can get it in A3. In the future sometime it will be textured, as I want it to look good.
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EricJ Helicopter Pack RC110 - M230, M197, and M134 pylon pods now have working muzzle flashes - Containers have shadows when lifted https://drive.google.com/file/d/103YckTuMjQlL_hT1E8LdlVVZZKRWF8G4/view?usp=sharing
