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Everything posted by Flanker562
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JTAC Manual?
Flanker562 replied to Flanker562's topic in Digital Combat Simulator Series General Discussion
http://562.50megs.com/562nd/DCS-JTAC-Pilot-GuideRC2.zip -Added Run-in Headings as well as PTL stuff. I'll probably go into the Laser Cone after a little bit, just have to draw the image and give the explanation as I didn't go into the LTL yet since it's a different process. -
Thanks! I'm in the process of getting another one done, just have other commitments at the moment, but agreed Stratos, though I'm more looking at the Super Hornet more than the Hornet though...
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WIP Mega THREAD!
Flanker562 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wheels seem real small on the Apache... -
I don't think so but I mentioned LOMAC because back then you could do that. I wish I knew how but it may be hardcoded that you can't anymore. Regardless I have the A-10A to keep me happy until I actually bother with the C model.
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JTAC Manual?
Flanker562 replied to Flanker562's topic in Digital Combat Simulator Series General Discussion
Changed things around a bit for both the JTAC and the Pilot and will keep the general filename stable, but the "RCX" is simply a way for me to know what version is uploaded and for you as well: http://562.50megs.com/562nd/DCS-JTAC-Pilot-GuideRC1.zip - Added Pilot's Section and How to Interpret a 9-Line -
JTAC Manual?
Flanker562 replied to Flanker562's topic in Digital Combat Simulator Series General Discussion
Well anyway, started the process: http://562.50megs.com/562nd/DCS-JTAC-GuideRC1.zip -
View File A-10A Peanut Scheme, 47th TFS, 91 TFG A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552) This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly. Submitter EricJ Submitted 11/20/2014 Category A-10A/C Skins
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45 downloads
A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552) This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly. -
JTAC Manual?
Flanker562 replied to Flanker562's topic in Digital Combat Simulator Series General Discussion
Like what? Basic interpretation of the 9-Line or? -
DCS JFO/JTAC-Pilot Guide: http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-Guide.pdf DCS Ironhand Guide http://562.50megs.com/562nd/DCS%20Ironhand%20Guide.pdf DCS Skinning Guide TBA
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For the player though notching it up to 9.0 g is a good balance between reality and the airframe though, as when I tried a DACT against an F-5E, that damn little thing was all over the place, and tried to shoot me down three times (two missiles avoided, last one gun). I was blacking out so much that I lost sight, and flew into the ground, so I lost the fight .
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All is left is some more tweaking but overall the skin as such is "complete" Of note when adding the unit markings (417th FS, 419th Wing) is that the only thing that's solid among the various references is the aircraft serial number, and the hog's head (which yes will be added later on tonight but I do need a break) decals as well. I found a good decal image so will use that and get that applied to the nose. One reference image also has tail markings as well as "BD", which to me seems the most accurate image to work off of so I will go off of that and apply it but thankfully the camo is fairly set right in my opinion.
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Tor Huntin
Flanker562 replied to Flanker562's topic in Digital Combat Simulator Series General Discussion
True, until the Hornet/Super Hornet shows up gonna have to deal with it until some HARM capability is at hand. -
Trimming Irritations
Flanker562 replied to Dave's topic in Digital Combat Simulator Series General Discussion
Check your curves as when I started DCS I was all over the place with the Su-33 and tweaked my curves and it's fairly stable. Same thing when I first did online with the Su-27, all over the place and couldn't do a gun run to save anybody's life, so after some curves tweaks it was more stable.
