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Everything posted by Flanker562
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Me: Su-33 with 4 x R-73, 2 x R-27TE, gun Opposition: F-86 Sabre Modules Required: Flaming Cliffs 3 Track file included. Takeaways: Honestly I had expected to roll over the Sabre but as the track file shows, it wasn't as easy as i hoped. Given that this had been years (last time I did anything with the series was with Flanker 2.51) I figured I'd give it a shot, no pun intended. The Sabre can actually maneuver better than the Su-33 and my first bout I literally entered a "Top Gun" flat spin (unrecoverable) trying to shoot the Sabre down but this bout obviously turned out better. It should be noted that I did "cheat" with Padlock and not sure (it's been a while) but changing the views may change the outcome if done so. Overall the Su-33 (and the Su-27, but the Crane is a little more forgiving) due to it's weight when pushed too hard, is not a capable dogfighter (as evidenced by the flat spin I went into) due to it's heavy weight, and the least preferred jet in the multiplayer community. However as I'm re-learning, pulling firmly is more rewarding than pulling too hard. After I synced myself to that, I got more capable against lighter fighters, such as the Sabre. Su-33-Sabre DACT.7z
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I had thought about opening up this topic in the ED Forums but... no, more like hell no. You tell somebody not to post political discussions or keep it within the simulation you'll get five hundred posts about real world stuff and not simulated stuff, which is the intent. Like the SF2 version: - 1 v 1 or multiple engagements to include Multiplayer - BVR is okay but given the "boring" nature of it I'll think it's cool - Have fun Tracks and screenshots are welcome (but make sure to specify a particular module if we don't own one).
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DCS/LOMAC Screen Shot Thread
Flanker562 replied to Dave's topic in Digital Combat Simulator Series General Discussion
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View File A-10A Pre-Production Scheme No. 4 A-10A Pre-Production No. 4 73-1667 This scheme is a proposed coloration (which obviously was not used, instead the “European 1” and “Ghost Grey” schemes became the standard scheme for the aircraft). Installation: Simply extract the folder and place it in the Bazar/Liveries/A-10A or C folder, go into the mission folder and in the Payload section and for Liveries select Pre-Production No. 4 and go fly. Submitter EricJ Submitted 11/02/2014 Category A-10A/C Skins
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Me: F/A-18D (03) with 2 x AIM-9X, 2 x AIM-7, tank, gun Opposition: F-22A with at least AIM-9X (it tried to shoot me, see below, gun No video this time (I didn't turn on ShadowPlay) so it'll be strictly screenshots and text. I had seen the F-22 demonstration at AvNation 2012 and honestly I'll never consider the Raptor a sleek plane (the nose area turns me off, it's just fugly) but the sucka can turn on a dime, and a penny at the same time, it's just that good. So when I went in my "old school" F/A-18 I decided to see if I can beat it. I did but at the start I thought it hadn't detected me and well... it had and started to drop flares (immediate action drill as usually Game Logic shoots either gun or IR homers at you) and ended up in an energy circle and I leveled out and tried to go vertical. By the time I had gained some altitude I was getting the constant radar lock so I dumped (I think) some more flares and threw on the ECM and well... at that range the radar would have burned through but you think of all possibilities anyway. So when I tried to maneuver to get a shot my 9X was ready and willing so once I got the nose up a bit more my intent was at least (given the closure rate) to throw him off and work onit some more (he simply can outturn me but I could work in another 9X shot or if I was really able to, a 7M shot) but I fired and he fired two seconds later (log attached). Well he did as he was on the Perch before me and managed to get off a 9X (I did to but mine connected, while his thankfully sailed past) shot but mine connected and I won. Takeaways: The Raptor as a whole in real life and in-game, is simply not a joke in most regimes. It's not invincible but you don't expect to win either in most cases. Maybe it was skill or just plain luck (he had me dead to rights on his shot, and with the same ordnance...) but again I just simply got lucky with my shot so to reiterate it was simply luck. It can definitely outmaneuver you without the UFO-like ability as when I finally got my nose on him, he had his on mine already. But to make sense, you can't expect to fight with anything less maneuverability-wise against the Raptor as you'll need every ounce of maneuverability and power to at least come on top, in some ways.
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21 downloads
A-10A Pre-Production No. 4 73-1667 This scheme is a proposed coloration (which obviously was not used, instead the “European 1” and “Ghost Grey” schemes became the standard scheme for the aircraft). Installation: Simply extract the folder and place it in the Bazar/Liveries/A-10A or C folder, go into the mission folder and in the Payload section and for Liveries select Pre-Production No. 4 and go fly. -
A-10A JAWS No.1 Skin
Flanker562 posted a topic in Digital Combat Simulator Series File Announcements
View File A-10A JAWS No.1 Skin A-10A JAWS 75-262 This represents (as close as possible given various sources) the JAWS (Joint Attack Weapons System) A-10A Warthog from the 57th Wing, Nellis Air Force Base, Nevada. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “JAWS Skin No.1” and go fly. Submitter EricJ Submitted 11/01/2014 Category A-10A/C Skins -
32 downloads
A-10A JAWS 75-262 This represents (as close as possible given various sources) the JAWS (Joint Attack Weapons System) A-10A Warthog from the 57th Wing, Nellis Air Force Base, Nevada. Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “JAWS Skin No.1” and go fly. -
Right wing done, now for the mid-fuselage and the Nose area. And in reflection this to date (after a decade of skin work) this is the longest taking skin ever (using a corporate PSD, the Super Hornet template for Strike Fighters 2 was all new so I had to put more work in, and I was in Afghanistan during that time as well so I had other things to worry about). Second longest was redoing the Mig-29 template for a custom skin back then (03-04 timeframe) and the damn thing still needs to be worked on...
