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Everything posted by Trotski
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Ok, so, I am currently working on an Avia B-71 , all the skin files are in DDS format, the markings were painted on, and I have removed them and re done all the panel lines and rivets, and it all works fine and dandy. Now, I am trying to get the decals to appear ( as if by majjik ) on the tail surfaces and the wings, however....yup you guessed it ......not a hope in merry hell, however, the fuselage decals , work like a Sheep lovers wet dream !! so, how does that compute ? all 3 skin files are DDS, and the decals are TGA's so, my question is, how the bloody 'ell do I get the darn things to show up on my lovingly and patiently re done wings, failing that, how do I go about converting the skins to JPG's so that they actually work, and not just give me the Black skin of death .......or may it be because the aircrafts lods are only hardwired to accept DDS format skins ? I really dislike DDS, its pointless, and JPG format is so much better grrrrr ( RANT RANT, Rave, Swear, Curse ) and why then in this case, if conversion to JPG is not possible, do decals show up on fuselage, but not on the flying surfaces....ARRRRRGHHH DDS !!! hate hate hate. OK....I'm calm now, taken my meds
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Dammit....I gotta watch Top Gun again now......dammit
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Engine sounds
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes indeed I am, I seem to have sorted that problem now with the idle RPM tweak. as for some of the entries on the sound list.ini, the last 5 entries are self explanatory ie, they specify where and how you hear different sounds, the looped entry is just that, it loops the sound, 3d and Doppler yup think we all pretty much get those 2 as well, its just the priority and the number buffers that don't mean anything to me. -
Engine sounds
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF 2 EXE but fully merged..........I shall look for your cockpit mod mate, don't think I have tried it yet -
Engine sounds
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The issue seems to be more prevalent with jet engines, which have a more even sound, whereas a Piston prop, and a radial engine in particular are much rougher sounding, so the underlying what I call looping effect isn't so noticeable. -
Engine sounds
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No you are getting what I mean exactly, the changing the Idle RPM seems to have done the trick though, although far from perfect, I think I can live with it, I knew the answer would be simple, I have heard your sounds before they aren't half bad at all mate ! -
Engine sounds
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah UI have experimented a bit and it doesn't seem to make a great deal of difference, I am just trying to get a more "phased" sound out of the engines, kind of a quasi Doppler effect. Another question is, if I re record the sound, and increased the length of it, would that also smooth out the sound ? What I mean is, as these are looped sounds, then when they have played fully, for the 6 or 7 seconds that seems usual, then they re loop and that sound when it stops then re loops is quite noticeable on some of the sound files, especially when you increase the throttle, resulting in the "galloping Horse" effect.....So would increasing the length of the sound actually do anything to alleviate this.....Sorry for all the seemingly peculiar and off the wall questions, but I am pretty new to the editing modding thing. So just trying to understand how it works, some of it is self explanatory, but some things are a little more arcane. -
Engine sounds
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's a kinda majik !! So this leads me on to the next slightly insane and twisted query. If I adjust the idle settings, for only one of the engines, and not the other, does this actually have any effect on the engine performance, the idea being ( most likely incorrectly ) that as there are 2 differing Idle settings, therefore 2 different sounds, ie an unbalanced engine sound, but obviously if that would affect the engine operation and performance, then, an undesirable and quite possibly rather daft idea........however if it doesn't have an adverse affect, then the resulting sound mix could be ......interesting. -
Engine sounds
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmmm ok....I shall take a peek...thanks for that -
OK so my next query , as I need enlightening and the obvious explaining to me, if I use the VK 1 engine sound on a mig 15, it sounds perfect, however, if I then apply the exact same sound to a AVIA S-92, the sound becomes completely different, now I am sure that this has something to do with the S-92 having 2 engines, but, when I advance the throttles to full chat, the sound goes into this horrible loop which sounds like a galloping horse, but at a higher pitch of course, so, is this down to the set up on the S-92 v the Mig 15 or am I missing something fundamentally simple and being a complete twonk ? Another one of those issues that is irritating my OCD !! any advice would be most agreeable.
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To GEEZER
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
AHHH ok....I think I already have that file floating around somewhere, I shall play around with it and see what is what......Cheers bud !! -
To GEEZER
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes I know the file in question is a FE2 pilot, but it does actually work in SF2 as well, however, just as the plain pilot, blact helmet and goggles etc, but the second jpg in that file is the head with the scarf round his mouth, how do you get that one to show up in either FE2 or SF2 , sorry I am maybe not being totally clear here. -
To GEEZER
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think the file name is New German Pilot ? it has 2 jpgs in there one being german head, and the other one is black winter pilot, or winter black pilot.....forget which. -
C 47 Paratroop door
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If we could manage that then we could manage them transitioning into regular infantry squads after they land, so I guess the answer would be no...........they are pretty pointless really in the great scheme of things, but Hey, I am ever the champion of lost causes !! -
Lookin' good thus far bud !!
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To GEEZER
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I actually took the CR 42 for a test fly in SF2 yesterday, and very nice it is too, so when the proper version comes out a happy little bunny I shall be. -
C 47 Paratroop door
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes mate I read through that post yesterday, I was having issues getting them to work, and this post sorted it. -
To GEEZER
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wooohoo...look forward to it -
To GEEZER
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I shall give it a test buddy....as I say the Italian pilots work just fine, its the RAF Euro ones that don't want to work....( see attached files ) looking forward to more of your stuff bud, the Glads and the Falcos are lovely, cant wait for the SF2 versions !! ITALIAN PILOTS.rar -
Hiya mate, I have downloaded your Glads and Falco , and the Pilots. Now I am aware that the pilots are designed for FE2 however, I have got all 3 Italian pilots working just lovely in SF2 , I also have the RAF Desert pilot working in SF2, but for the life of me, I cannot get the RAF Euro pilots to play ball, and I would really like to have these chaps, as your prop pilots ( the Italian Euro with mask in particular) to use as prop and transport pilots in SF2....any clues as to how to get the RAF Euro bods to jolly well get out of the Officers Mess, and go and fly some Cabbage Crates in a non FE2 environment. P.S. I REALLY REALLY REALLY like these pilots, oh yeah and the German WWI pilot, how do you get it to work with the scarf as there are 2 heads in the file.....a bit confused on that one too.
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C 47 Paratroop door
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I shall try that Hi Ho, but as Yakarov just said....bugger the bloody pongos.....it's Pimms o'clock.....lets bugger off home lads . -
C 47 Paratroop door
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry guys, its my OCD and terminal Pedantry kicking in..........I'm insane, but I am getting better........Well that's my story anyhow harharhar. -
C 47 Paratroop door
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The paras themselves aren't really an overwhelming issue, except for the fact they are pretty pointless, however, as an eye candy thing, or AI dropping them, they are desirable, except for the fact when they land, they do Sweet Fanny Adams. and as when I actually drop them, I am more interested in avoiding flak , I don't ( except in testing ) generally go to external view to see what the grunts are up to. It's just mildly irritating that they are for all intents and purposes, training rounds , and are pretty much useless........niggles me when stuff is put into a sim , then doesn't do anything.......So, ( to get back on my point ) I am more interested in getting the Paras to jump out the door not the floor, but I think Wrench and LloydNB have answered that issue, I just have to faff about getting the buggers out the damn door lol lol lol
