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Everything posted by VonBeerhofen
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They're fading alright. but can also have smoke trails. It's a bit of a disputed issue for some players though as it may obscure the player's view of the target, and I don't know how it'll play out on FPS. With the optimised and changed code there's room for several options. VonBeerhofen
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Tracers are now set to app. 1 in 7 bullets and can be adjusted with a .LDR script. VonBeerhofen
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Having issues with dxwnd and EXEPRO
VonBeerhofen replied to RIBob's topic in EAW - General Discussions
Exactly, however EAWPRO is a NoCD/NoOS version and requires a FULL install of the game. Best way for this install is to just copy the entire CD onto your drive to prevent any registry entries being made. It will also work on working copies already installed. VonBeerhofen -
Having issues with dxwnd and EXEPRO
VonBeerhofen replied to RIBob's topic in EAW - General Discussions
It's adviced to install EAWPRO as suggested in the accompanying notes. The addon has all official upgrades up to v1.2 incorporated and is meant to be installed on top of the US/UK CD version. It may well work on other versions but can't be tested since those versions usually don't work on my legacy machine. You're welcome to try these versions at your own risk but no support is given when you try, as it's impossible to predict what other files will become part of your game. VonBeerhofen -
Having issues with dxwnd and EXEPRO
VonBeerhofen replied to RIBob's topic in EAW - General Discussions
Hi RiBob, EAWPRO should be loaded on top of an OFFICIAL RELEASE version of EAW. V1.28E is NOT an official release but a heavily modded version by the code group, hence it is not the right base for EAWPRO. VonBeerhofen -
With the added 5 gun calibres came the need to display their tracers differently and this is how they look now: VonBeerhofen
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Visit the EAW Launchpad for online games with EAWPRO, have a chat with like minded or for help and guidance relating to v1.2 derivatives! Teamspeak server details can be obtained via our (admission free) chatroom as it may change: http://www.chatzy.com/251310437564 Just leave a message or e-mail adress in our chatroom and we'll get back to you ASAP. Open all day ,no membership required, professional help or just a chat. And you can also have a look at my latest creations or just visit our screenshot gallery to get an impression of our games! https://rabartel.home.xs4all.nl/test/Gallery/image/ VonBeerhofen http://www.europeanairwar.net
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The Ace skill level setting isn't a Flight Model entry but a Skill Level entry, the FM Multiplier doesn't change AI behaviour, just the FM. VonBeerhofen
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Animated Mainscreen for EAWPRO & 1.x derivatives
VonBeerhofen replied to VonBeerhofen's topic in EAWPRO's Discussions
I can get to that page just fine, not going to download it though. It's fine to have it there or anywhere else really. VonBeerhofen -
Thx a lot Crusader, these are for the original v1.2 game and will work with the recently release v1.2 NoCD_NoOS and possibly with a few other versions. I think Mark EAW may have an interest in these for his EAW archive, much appreciated. VonBeerhofen
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New bullet impact routine for EAWPRO
VonBeerhofen replied to VonBeerhofen's topic in EAWPRO's Discussions
It's not about starting flamewars but preventing them, and about posting useless information which is irrellevant for EAWPRO and it's players and can only lead to confusion and possibly the destruction of their version of EAWPRO when they use programs which were not specifically designed for EAWPRO. It's also about breaking an agreement to which you committed yourself in a previous thread. You're obvioulsy not willing to honour that agreement which makes your comment highly provocative and indicates you're challenging Stratos's decisions and not respecting his request to stay in your own threads. Locked threads are not in the interest of EAWPRO and will merely have a negative influence on both EAWPRO as well as this forum and tend to drive members away as happened in another forum. Stay on your own side of the road as I do! VonBeerhofen -
That sounds great Erik, the moreso since the agreement was already broken in my opinion. VonBeerhofen
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New bullet impact routine for EAWPRO
VonBeerhofen replied to VonBeerhofen's topic in EAWPRO's Discussions
I've been able to add 5 new weapon callibres and descriptions to EAWPRO. 3 of these are now in use and 2 remain open for whenever they're needed. The 50mm was already mentioned, as was the 8.8cm and the newest one is the 13mm which can double as a handweapon in a WWI scenario. I have no idea as to what the two remaining ones should be sensibly called. Weapons like the 25mm Japanese guns can be set now too or anything in between the other stock callibres and will use the nearest discription entry in the above displayed program. Anything in between the default callibres and the new ones will do the same, where obviously the 13mm displays as a machine gun and the 50mm and 8.8cm display as canons. VonBeerhofen -
Thx for your consideration Stratos, good call. VonBeerhofen
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A new feature was added to EAWPRO which changes the flightmodel's behaviour to allow for a wider range of aircraft. The feature was added to the EAW.INI entry FlightModel=X which now can use 4 values: 0 = off 1 = pre WWII planes 2 = WWII planes (default) 3 = post WWII planes There's probably a bit more to do but the switches are working. VonBeerhofen
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New bullet impact routine for EAWPRO
VonBeerhofen replied to VonBeerhofen's topic in EAWPRO's Discussions
You do whatever you must do Mr. Jelly, I have no need for your tools, as I told you on multiple occasions, why do you keep offering them? My hexeditor can enter ANY field in ANY file with ANY number. It can even change entire columns with a specific range of values with or without a certain amount of randomness, there's really nothing like it. It for instance can randomise a single object's postion in the EAW_TTD where ever that object is sitting in the file, or ANY range of TMODS. It can copy paste just those objects into a new file, so they're all sitting behind each other, the object or entire blocks of objects can be moved a line up or down or 100 lines, without destroying the data in that line, reverse or rotate the data, invert or encrypt their values, add or subtract a single value to a column, line or an entire block in which certain positions can remain untouched, it's possibillities are almost beyond comprehension and is the most powerfull tool I have ever created. Even today after 10 years of use I get new ideas on how to use it It can do this to all filetypes in EAW, including all 30 planes in the PLANES.DAT. I hope you can do something with that information because it renders all your editors practically obsolete I'm sorry to say. So I don't think there's any problem whatsoever and what you say only goes for your tool, which I'm obviously not using. It's just a hexadecimal value in a file and anyone can take control of it. VonBeerhsofen -
New bullet impact routine for EAWPRO
VonBeerhofen replied to VonBeerhofen's topic in EAWPRO's Discussions
Don't worry guys, I don't have any use for Mr. Jelly's tools, although I do occasionally use them. The tools I have develloped are way more sophisticated. As I said the ME262 with the .88 nose canon was tested to work fine in the Launchpad long ago. These are just hex values in a file and any hexeditor can change them. If I recall Mark is right, there is an earlier version which allows direct editing of the gun values, not sure if it's still active in later versions. It could have been the value in the top left pane, which shows the adress locations and the set value. I just no longer really need them but they served their purpose pretty well. VonBeerhsofen -
Since stock v1.2's gunvalues don't allow the gun's full ranges to be used and the weapon names don't work when values are in between two callibres the routine was rewritten. It will allow deviations from the standard hitpower without loosing the weapon names and adds the possibillity of a 50mm weapon or higher. The stock values are 2, 4, 12, 24, however any single byte value can be used, so the maximum hitpower value can be 255. That would probably be a callibre the size of a medieval canonball or so, which is obviously not very usefull but it can be set. I've choosen 36 for the 50mm, since the value is the same when the 20 and 30 mm hitpower values are added up which I think will be a reasonable representation of the weapon. Ofcourse the ME262's nosemounted .88 is also a feasable option and I should have it's value somewhere when we tested it with an RAF pilot and friend, may he rest in peace, who flew Meteors in the Korean war and who also described the weapon's devastation It principally means that there's more room to precisely modify the PLANES.DAT's weapon's values to more historical accurate hitpower of weapons, which by default aren't incorporated. Another advantage is that in combination with the plane's armour values planes can be better ballanced against each other in terms of matching the planes advantages/disadvantages vs the other planes. Ofcourse the routine was optimised to run much faster, :) VonBeerhofen
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Don't try and go that route again with me Mr. Jelly. The fact that I'm first told to adapt a more postive attitude when nothing negative was said and the follow up smear campaign to turn me into the bad guy are direct attacks on me and my work and is totally uncalled for. What is innuendo in the fact that v1.60 isn't working on my legacy machine? Do you think I'm lying? Why do the both of you keep messing up honoust threads which are meant to help the EAW community? Do you think that it will keep people flying EAW or help me devellop my work further? The EAW community is well aware of what's been going on for a very long time now. I've asked this question in another forum and I will ask it here again, will you and Rotton allow me to do my work in peace or will you keep haunting me with your unfounded accusations whenever I post something of interest? VonBeerhofen
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Once again, v1.60 has nothing to do with my release of a 1.2 version or the fact that there are people who may not be able to run other versions. It's merely trying to hide the fact that a person is brutally trying to discredit me and my work without any reason, both in this forum and in another. VonBeerhofen
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I strongly object to the above form of personal attack in a thread which is meant to help this community. This thread holds no threat to any version, in fact there's no mention of any version prior to Rotton's appearance and that goes for simmilar threads in another forum. Perhaps I should be sorry for the low specs of my computer but I'm not, neither should anyone else who can not afford a top of the line machine or is simply trying to hang on to their old machines because they do the required job and it's all they need. Why would this release or the fact that my computer is incapable of running certain versions of a game have any impact on those versions at all? If it works good then people will be happy campers and stick to their choice, however when it doesn't then people have the right to an alternative, which is what I'm trying to provide. If people want a cross examination then this is the wrong thread for it, even more so because the answers have long been provided without any further result other then unfounded accusations. VonBeerhofen
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I can't be positive about something that doesn't work on my machines. As for the computer specs and visiting old threads in HQ, I doubt wether anyone has any interest in them but you. I recall the same questions being asked about a month or so ago, also in a thread which had nothing to do with v1.60. Why are you repeatedly trying to draw a positive release thread, which may help this community survive, into a negative one. I haven't said anything negative about you or v1.60. That it's not working is just a fact but further unrelated to the topic of the 1.2 version. You obviously doubt my findings relating to v1.60 as has happened on numerous occasions, but you keep dragging that version into anything I say, at moments which have nothing to do with it. When I then reitterate that it doesn't work you try to turn me into a bad guy which isn't particularly helping with me trying to remain productive for this community. Can't you be positive for once, if only for those who now have an alternative? I encourage anyone to play the version they like and I don't care which one that is, as I've also said on numerous occasions. Once again v1.60 is totally offtopic here, so are EAWPRO or v1.1a. 1.2 update is released and there's nothing more to be said other then that I hope it will solve some people's issues. I hope that's positive enough for you. VonBeerhofen
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We've been through these questions several times since 2010, I suggest you reread those threads in HQ. They're still the same computers and I hope you'll find the answers to your questions, which are obviously your concern. My concern is those people who have simmilar systems as mine, or lack the knowledge and understanding on how to make their games work with those legacy machines or even newer ones. I hope the patch will get them going again so they can continue playing the game when revisited, the same way they were used to. In that respect v1.60 is totally off topic as it's no longer comparable in any way with v1.2 VBH
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The patch is available here: https://rabartel.home.xs4all.nl/DownLoad/EAWv1.2_NoOS_NoCD.zip Mark feel free to host and/or edit the contents if you think the ReadMe isn't entirely up to date. VonBeerhofen
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Does it matter how legacy? Fact is that they can't run v1.60 and that there are probably a large number of players who find themselves in a simmilar situation, or just want to revive their stored versions of EAW. The patch will alow them to do so, irrespective of Operating System. Possibly a few old time modders will be energised to finish the work they've started, without having to learn new ways. It wouldn't be the first time that oldtimers pick up an old hobby to keep themselves occupied, after all their knowledge doesn't disappear, unless they're struck by Altzheimers or another scary desease. VonBeerhofen
