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VonBeerhofen

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Everything posted by VonBeerhofen

  1. Seems to me that your only option is to get v1.2 or perhaps v1.26 running through the use of a Glide wrapper, or the DX Windower or something similar. EAWPRO isn't available as modular addons, it's all or nothing. Another option is to use a legacy computer with a legacy OS, which I think is the safest bet. I used various OS, Windows 98, Me, XP and even used Vista for a while, anything later may proof to be a pita, but you might be lucky! Good luck and be patient, VonBeerhofen
  2. It appears you're right Mark, too bad. VonBeerhofen
  3. Doesn't Steam and GoG versions allow IPX play through their own multi player gaming servers? Hope he gets something going, don't think there are easy solutions nowadays, not with high security protocols required for modern computers. IP connections require quite a bit of knowledge on router ports and firewalls. Good luck to him anyway and while I'm at it HAPPY NEW YEAR to you and all! VonBeerhofen
  4. Good luck to him! If it doesn't work right off the bat then he should try the 3D Windower workaround or go for the Steam or GoG version. VonBeerhofen
  5. 13sq_Axe, EAWPRO is an independent development of v1.2 in optimized machine language by using the game's original source code. This results in a significant shorter gameloop which speeds up FPS, in spite of the incorporated enhancements. You can read what it is capable of at Mark EAW's helpsite here: https://eaw.neocities.org/fxexe-patches It has some improvements over most other versions to make it work with modern hardware and operating systems, like the newly implemented NoOS check. It no longer checks if the operating system is supported or not, which in the past prevented the game to run. It's however no guarantee. You can find universal workarounds on Mark EAW's help site should you run into trouble but the patch install is a piece of cake as it can be added to any official version of EAW by allowing overwrites when the files are extracted into the game's root folder (where the EAW.EXE resides). VonBeerhofen
  6. Well, good luck figuring that stuff out! VBH
  7. Many multi part archives came from Sandbaggers and had sequential numbering, like 000, 001, etc. They have to be put into a single folder and inside the first archive there's a recombine batch file which when run will recombine all archives into 1. No idea if this still works in newer operating systems. VonBeerhofen
  8. Can't remember if I activated this myself or not but I had this happen twice now in the past month. I made a note though to give it a random chance to bounce off with an appropriate sound. Pretty sure they didn't always completely wreck a plane when hit. Pretty scary though to see this massive thing suddenly fill up your whole screen, made me actually duck for cover as has happened many times when colliding head on with enemies. VonBeerhofen
  9. No, that's not my X-mas wish to all of you but what happened in a recent on line mission in the EAW Launchpad. As my squadron approached the enemy I decided to do my usual head on attack trying to come in from a little lower. As if controlled by a single entity all enemies released their tanks just as I pulled up from underneath and bombarded me with a hailstorm of drop tanks. One of the tanks came at me so fast that it filled my whole view area in just a second and entered my front windscreen. Well there's the result of this happening which ended my career before it had even started. Behind me you can still see a few tanks which barely missed me. Anyway, perhaps a bit early but before I forget, I hope you guys have few festive holidays coming before the year is out! VonBeerhofen
  10. This error relates to a specific addon or version of EAW and is NOT specific to official versions of European Air War or EAWPRO! So don't fix it if you don't have this error.
  11. I believe this was created for v1.28 or higher. The term DirSetPicker suggests that the presence of OAW or UAW is preferred. Follow install instructions when present. VonBeerhofen
  12. By now people people should have learned that there's nothing to be gained from any OAW or UAW repacked version of EAWPRO. Nearly all available file types need extensive modifications to function with it, aircraft models, airfields, effects files, terrain sets, etc. You're welcome to try and change what ever you think will work but it's going to be a waste of time. Good luck anyway! VonBeerhofen
  13. Almost forgot, the garden underneath is an old separate shadow model which can be swapped with any other I've created so far. VBH
  14. Added a few more bits to the backside of the model which I believe to be a manhole to an air raid shelter and a toolbox or something. I'm thinking of adding semi transparent glass to the windows, plenty of room for that in the model but this is it for now: VonBeerhofen
  15. Another experiment with connecting orchards on two tile corners. Notice how various tile rotations create various shapes when two or more orchard drawings connect. Nothing new really but fun to experiment with. Made a minor mistake though by putting the two orchards on a single side of the tile, I think it's better when the sides are opposite of each other, less in line. I'll rectify that later. Of course these two orchards can be on separate tiles too but this one fits the agricultural division of the terrain in EAWPRO better and it's less work too, :) VonBeerhofen
  16. A few more examples of the Overcast possibilities: clearing up a bit: and with the 3D clouds activated: VonBeerhofen
  17. Showing how much pastel colors can contribute to the game's atmosphere with EAWPRO's all transparent cloud layers: As you can see the effect is still very overcasty but with the additional layers multiple stunning effects can be generated as all layers are fully interchangeable with each other as well as with other sets created for EAWPRO. VonBeerhofen
  18. Updated and nearly finished, :) (may need a page refresh due to previous cached picture) VonBeerhofen
  19. The obligatory teaser with the adapted wall texture derived from the photograph: More to come! VonBeerhofen
  20. A new control tower for my Suez addon derived from the one in the Habbiya area. Sofar this is just a mock up for testing and if all goes well it will end up looking like the B/W photo on the right. You heard it first at https://combatace.com More of my creations at https://rabartel.home.xs4all.nl/test/Gallery/image/ VonBeerhofen (Launchpad Janitor)
  21. Bonus tile GRASS. Here visible as two mirrored and slightly different versions, mainly to test the effect of larger areas with one nature and the long and winding road, which will come in handy in my Italy addon. VonBeerhofen
  22. Thanks Mark, hope it will help the few remaining players setting EAWPRO up. Things aren't as easy nowadays as it was in 1998! VonBeerhofen
  23. Doing some more tests on the latest EAWPRO release and checking compattibillity with a newer version I found that an old gunsight from 2006, which I used in the B26 to give its nonsensical free floating reticule a bit more meaning, was using a full custom palette from another PRO version. I converted a new drawing to the B26's palette so the thing will display properly, even though it's a bit of a monstrosity due to it's age. It was my first try and I know some planes have no use for the gunsight since they don't have human controlled guns but at the time I thought this to be the best solution for this annoyance. Don't think the obscured dials are of much help to anyone though. Today I have better models which may be incorporated at a later date. Flying these beasts usually turns into an evasive struggle and trying to get the enemy to target your wingman or somebody else so you can stay alive. Pretty brutal tactics but when lucky you may actually make it to the target, but without a tool for high altitude aiming you're often forced to go down real low to get a chance to hit the target, but then you're normally pounded by enemy crossfire which in EAWPRO can be devastating. Ofcourse I had to have a bit of extra fun in a mission after all the hard work and my target was to bomb and airfield near Paris. Now here's a hint for the perfect drop, drop your bombs when your distance to the target app. matches your altitude and you won't be far off target. Here's the result of my drop at 10.000 feet altitude/distance, absolutely spot on, don't you love it when a plan comes together! Good luck, good hunting, VonBeerhofen
  24. OK Mark, NP. Sorry Stratos, I was editing and briefly saw you commented as I resaved the tekst which erased your comment. No disrespect intended and I have nothing more to say.
  25. I see it got removed now, wise decision, Thx. VBH
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