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Chauve

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About Chauve

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    Marseille, France
  1. NATO Fighters 5 - Part 1 of 8

    Nice campaign ! Thank you. But I have a small problem, when I launch NF5, I can see the stock campaigns among the NF5 ones although I installed the mod in a separate folder, is there a way to hide them ?
  2. Rafale C for SF2

    I've been looking for this bird for ages. Thanks a lot !
  3. I was using the F-14A+ available in the campaign (a stock one I guess as there's no TMF logo on loading screen) But I made a few more tests. When using a custom campaign with a different tomcat or a single mission, everything works fine unless I takeoff from USS Saratoga so I think my issue is related to this specific carrier.
  4. Mmmh I applied the patch, now the issue only happens with F-14 units ?!
  5. It happens with any squadron starting from a carrier, I tried both F-14 squadrons and one F-18C which was taking off a different carrier. I have a full 5 merged game including SF2NA. My mod folder is also merged. I tested it before and after applying the fix. Any idea ? Edit : Just realized I hadn't upgraded my installation to april 2012 patch. Do you think it could be related ?
  6. I installed the fix but still noticed a small bug : when I'm playing a USN campaign, the mission starts with the aircraft right on the water instead of the carriers deck. But maybe PureBlue was talking about this issue ? I didn't really get it...
  7. Same here, could someone please send us a download link to the original aircraft ?
  8. You need to modify your campaign_data.ini so that the squadrons flying on your side (Soviet and their allies in your case) are displayed first. It's quite a bunch of work because you'll also need to re-number every [AirUnitxxx] line to get them in sequential order again. When it's done, edit your campaign.ini accordingly. Hope you got me because English is not my native tongue. PM me if you need some help.
  9. Super Etendard v1.00 for SF2

    Is it me or is the aircraft slightly rolling on the left ? I tried to fly it without any weapons and I still got this strange behaviour. Any ideas about something to change in the .ini files ?
  10. Beeing shot at IS the goal of actual Wild Weasel missions. The "weasel" flies forward with ECM turned off, gets tracked and shot at, forcing the enemy to turn on his radars. The weasel's wingman follows him a few miles back and shoots ARMs at those SAMS and radars. Although it sounds like a suicide mission, it's very efficient. You can rely on your AI wingman for that. You just have to tell him to cover you when approaching the SAM site, he'll fire his ARMs as soon as you'll get locked on.
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