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Everything posted by dtmdragon
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My Projects (EricJ)
dtmdragon replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey Eric, I have had a look around on CA but have you done a Super Hornet Blue Angels skin in the past? -
Revamping the TW F-8 Crusader...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Range rate circle, steering circle, aiming dot, break X and missile max range added to radar tracking display: -
Revamping the TW F-8 Crusader...
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-8E F-8C F-8H F-8J F-8J (Late: IRST removed and additional ECM blisters on intake and tail fin) Around February 1972 four VF-211 F-8J were based out of Udorn Thailand to instruct frustrated USAF F-4 crews in air-combat maneuvering. The Crusaders flew strikes up North with the Phantoms , tanked and then would get some ACM practice in before recovering to Udorn. Even Robin Olds flew against these Navy pilots! The Air Force was embarrassed at their performance and in order to sabotage the program insisted that the F-8 Crusaders had to be temporary camouflaged. however this would have added 1200Ibs to the aircraft and was unacceptable. But what if?...- 21 replies
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Revamping the TW F-8 Crusader...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Correcting the Radar screen indicator lights/ lamps. TW has them set up as green range indicators on the left with a yellow radar lock and shoot que light on the right. Each light is actually a lamp with a symbol on it. Unfortunately there are no working lights in the F-8D cockpit so I have just put the un-lit symbols in the correct place. However for the F-8E/J/H the lights are functional so I have corrected them as follows: On the left from top to bottom is: - "Extended Range lamp" (as in real life) lights up when the radar is in the 40 mile range on the F-8E/H and the 30 mile range on the F-8J. - "T (Lock-on) lamp " (as in real life) lights up when the radar is locked on to a target. - "In-Envelope lamp" functions as a shoot que in the game, in real life it would light up when the radar was locked on and a missile (IR or SAHM) was within range and its launching parameters. On the right from top to bottom is: - "J (Home-on-jamming) lamp" this is not functional in the game but in real life would light up when the radar was locked onto a jamming source. - "IR (Lock-on)" or IRST (Lock-on) this is not functional in the game but in real life would light up when the aircrafts IRST was locked on to a heat source. However on the F-8J/H_69 It functioned as a SEAM lock on light when a AIM-9G had locked on to a target (with or without a radar lock). As such on the F-8J/H_69 it functions in the game a second shoot que. P.S. all lights/ lamps are now green (no yellow).- 21 replies
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TW or mod F-4 Phantoms?
dtmdragon replied to Chugster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TMF Phantoms old and new are one of the gems of SF2! -
Strike Fighters 2 Screenshots Thread
dtmdragon replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F8U-2 (F-8C) Crusader, VMF-333, Naval Station Guantanamo Bay Cuba, October 1962, 'Cuban Missile Crisis'. -
F-16A Block 15 Air Defense Fighter (ADF)
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-16A Block 15 Air Defense Fighter (ADF) Air National Guard F-16A Block 15 Air Defense Fighter (ADF) The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission. I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is: - Updated F-16A ADF 3D model by JAT81500 - New skins using the Team Viper F-16C High Res templates modified to fit the ADF. - Detailed Team Viper F-16 pilot model and ejection seat. - Flight model updated to the standard of the latest Team Viper F-16 flight model. - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120). - Team Viper effects, sounds, fuel tanks and weapons. To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX Credits: - JAT81500 for doing the updated F-16A ADF 3D model - TMF/ Mirage Factory for the original F-16A ADF. - The Viper Team for thier F-16C/AM series. - Ravenclaw for the weapons. - Migbuster fot the F-16C skin templates. - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from. - FANATIC MODDER Enjoy, Dan (dtmdragon) History In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles. The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992. Structure & Avionics Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance. A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM. Modifications & Upgrades The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system). The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges. Production All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier. Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007. A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar. Submitter dtmdragon Submitted 07/04/2015 Category F-16- 10 replies
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- air defense fighter
- usaf
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F-8J 'Lochem' (Warrior)
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
US Emergency Aid F-8J Crusaders upgraded after the Yom Kippur war along side the US Emergency Aid A-4E/F Skyhawks... - 2x 30mm DEFA cannons in place of the 4x 20mm Colt cannons. Upper 20mm gun ports are blanked off and 30mm DEFA barrels extend out of lower 20mm gun ports. - Vector RWR display installed in cockpit. - Modified for Israeli weapons. - Wet wing pylons utilized with drop tanks. - IRST removed (like the French Navy the IAF found the system to be more trouble then it was worth). Israeli Aircraft Industries 'Super Lochem' project leverages the Vought V-1000 International Fighter Aircraft proposal and upgrades the engine to the J79 (more power and less weight) common to the IAF Kurness and Kfir...- 7 replies
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What If Screenshot Thread.......
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
F-8J 'Lochem' (Warrior) -
F-8J 'Lochem' (Warrior)
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
1980's Air defense grey.... -
F-16A Block 15 Air Defense Fighter (ADF)
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
https://combatace.com/forums/topic/72892-viper-team-f-16c-templates/- 10 replies
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- air defense fighter
- usaf
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Revamping the TW F-8 Crusader...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There's very little information out there about it but did you guys know a F-8 Crusader Fighter Weapons School (aka Topgun) identical to the F-4 Phantom Fighter Weapons School (FWS) was set up and operating a few months first? The Ault report that called for a F-4 Post Graduate FWS equally called for a F-8 Post Graduate FWS -
Revamping the TW F-8 Crusader...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Agreed, it is one of the first things I will change even if its just for my own private mod etc. Same with ejection seats. -
Revamping the TW F-8 Crusader...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-8 pilot in the Navy/ USMC camouflage (WWII 'duck hunter') fatigues a lot of older F-8 pilots wore early on during the Vietnam war: -
Revamping the TW F-8 Crusader...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I also have single AIM-9 rail options for all the other F-8 Variants with Y-racks (D/E/J/H): -
Revamping the TW F-8 Crusader...
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Great minds think alike! 😄 F-8C (66) Y-Racks -
Paveway Mini-Toss? F-111 maneuver
dtmdragon replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This was also bread and butter for the USAF Block 40/42 F-16C community with the LANTIRN system and Paveway III bombs. F-16 tactic was to toss the LGB from low level and then turn 90 degrees to laser the target. Unfortunately it doesn't work in SF2 very well. Try less aggressive maneuvering and with the GBU-24 -
As I said the Osprey books show the difference clear as day with a ton of gun sight kill images from the Mirage III and Nesher. There is also gun sight video on YouTube from Israel Mirage III. I also found some gunsight photos online of Australian Mirage III with various targets in thier sights (training).
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Version 1.0.0
248 downloads
Mirage III and Nesher Gun Sight Fix. This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters. I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs. From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing. This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO). This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight. CombatAce fair use agreement applies. Cheers, Dan. -
Argentinian Kfir
dtmdragon replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
More info here: https://combatace.com/forums/topic/88511-argentina-israel-resume-kfir-sale-talks-block-60/ -
Lets talk 'baseRCSmodifier='
dtmdragon posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Based on some discussions in the old TW forums with TK, the 0.2 baseRCSmodifier value for the stock F-16A Netz in the game (note however TK has mistakenly assigned the F-16C baseRCSmodifier value to the F-16A Netz as explained later in this post) and other topics I have read I have come to the following conclusions: 1, The game engine does not correctly calculate an objects RCS. Instead it simulates it by using the size of the aircrafts hit-box as defined by its .lod to decide at what distance an aircraft is detected by a radar after taking into account that radars power etc. 2, The baseRCSmodifier value is a multiplier that reduces the size of the aircrafts hit-box to simulate any RCS reducing measures that aircraft has. This in effect reduces the range the aircraft can be detected on radar. 3, The games hit-box size RCS method is basically accurate for an aircraft with NO RCS reducing technologies as far as the game is concerned. So to work out the baseRCSmodifier value for an aircraft with a reduced RCS, we need to work out what percentage its real world RCS is of its hit-box game decided RCS. Knowen (or educated guess?) of RCS values of aircraft WITH RCS reduction measures: F-5E: 3 m2 F-16C: 1.2 m2 Gripen: 1.0 - 1.2 m2 F-18E: 0.75 m2 Rafale: 0.75 m2 Eurofighter: 0.5-0.75 m2 B-2: 0.01 m2 F-35: 0.01 - 0.005 m2 F-22: 0.01 - 0.001 m2 F-117: 0.001 -? m2 RCS values of aircraft with NO RCS reduction measures: F-16A: 6.0 m2 F-15C: 10.0 m2 To get the hit-box game generated RCS of an aircraft we have to work it out by comparing the physical size of the aircraft with non RCS reduced aircraft we know the RCS of. For size comparison we can use the F-16A 6m² at one end of the scale and the F-15A 10m² at the other. For example I would give the F-18F Super Hornet an estimated hit-box RCS of 9m² based on its physical size. Its real world (reduced) RCS is 0.75m² so the baseRCSmodifier value is 0.75/9= 0.083 BaseRCSmodifier=0.083 This was the same calculation done by TK in a (now gone) third wire forum topic to get the baseRCSmodifier=0.2 value for the F-16C that TK thinks should be used on the F-16A as well. (I say this as the real world F-16C has RCS reducing measures not the F-16A.) And as I said TK has gone on to use that baseRCSmodifier=0.2 figure for the stock F-16A Netz in the game. Same calculation for the F-35: Real world RCS of 0.005m² hit-box RCS of 7m² so 0.005/7=0.00071 baseRCSmodifier=0.00071 F-22: Real world RCS of 0.001m² hit-box RCS of 10m² (as the F-22 is roughly the same physical size as the F-15) 0.001/10=0.0001 baseRCSmodifier=0.0001 The hardest part is deciding where an aircraft fits hit-box RCS size wise. I collect diecast scale model fighter jets so I was able to compare all the aircraft in my examples to each other to decide how they compared size wise and what size their hit-box RCS would be in the game. Knowing the hit-box size of the F-16 equates to a 6m² RCS in the game and the hit-box size of the F-15A equates to a 10m² RCS in the game gives you a pretty good idea and scale to use. -
Lets talk 'baseRCSmodifier='
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
No as for an aircraft with no real world RCS reduction measures the game engine generated .lod 'hit box' size based RCS is correct. -
Lets talk 'baseRCSmodifier='
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I am sure you are right but for the purposes of this topic (and along with the F-15A) it gives us a scale to work with when figuring out the hitbox area RCS the game creates. If that makes sense. -
Lets talk 'baseRCSmodifier='
dtmdragon replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
F-16A as delivered and excluding MLU or ADF upgrades -
Version 2.0
401 downloads
F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0 2.0 Updates/ corrections - Corrected tail tip color from green to red/ orange. - Added historicly correct small serial numbers to tail fin - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers. Included: - F-4E_72 ‘Rivet Haste’ You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc: http://combatace.com/files/file/13932-f-4e-usaf-pack/ Animation / Function - Canopy - Hook - Air Refuel - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts Features of the ‘Rivet Haste’ F-4E: - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings. - MIDAS4 gun port. - TISEO - APR-35/36 RHAW - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms. - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip. Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - ravenclaw_007 - original model by TW , BPAO , Crab_02 - cockpits from TW - Decals for the 34TFS , 469TFS and the original Templates from Sundowner - Skins for the 57th FIS made by Soulfreak - TISEO made by Crusader - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt - new updated model , textures and weapons by ravenclaw_007 - mppd Enjoy, Dan. Background on the Rivet Haste project: With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.