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dtmdragon

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Everything posted by dtmdragon

  1. Utilizing Ravenclaw_007 and teams latest F-4E pack to create the Israeli Airforce specific F-4E variants used in the 1973 Yom Kippur war. There were three separate deliveries prior to the war and due to the variations of the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid aircraft during the war! I have rounded them all up into 3 in-game varients: - F-4E Kurnass - F-4E Kurnass Hard-Wing & MIDAS4 - F-4E Kurnass (73)
  2. 3.0: - Updated textures, new droptank & pylon textures, landing gear texture fix, TISEO texture fix, lights texture fix and intake fan decals for the F-4E Kurnass (78) and F-4E Kurnass 2000 - New chaff/flare dispensers for the above aircraft. - New Walleye II ERDL Mk.23 Mod 1 model by Ravenclaw_007 - Re-named "F-4E Kurnass Israeli Airforce pack"
  3. View File F-4E Kurnass Israeli Airforce pack F-4E Kurnass Israeli Airforce pack Included: - F-4E_Kurnass - F-4E_Kurnass_72 - F-4E_Kurnass_73 - F-4E_Kurnass_75 - F-4E_Kurnass_78 - F-4E_Kurnass_2000 - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ only on hard wing F-4E´s - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000) NOTE: - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201 NOTE: - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match. NOTE: - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below: F-4E_Kurnass (with & without 'slimers') F-4E_Kurnass_72 (Hard-Wing & MIDAS4) F-4E_Kurnass_73 (Soft-Wing & MIDAS4) Hangar screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack. Credits: - original model by TW , BPAO , Crab_02 - cockpits from TW & ravenclaw_007 - AUP cockpit Avionics by Cusader - F-4E USAF pack uploaded by ravenclaw_007 - TISEO made by Crusader - original F-4E and Kurnass 2000 Templates from Sundowner - new updated model , textures and weapons by ravenclaw_007 - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner - fake pilot F-4 chaff/flare by ravenclaw_007 - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007 - myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods CA fair use agreement applies. Dan. Submitter dtmdragon Submitted 07/18/2022 Category F-4  
  4. 3.0: - Updated textures, new droptank & pylon textures, landing gear texture fix, TISEO texture fix, lights texture fix and intake fan decals for the F-4E Kurnass (78) and F-4E Kurnass 2000 - New chaff/flare dispensers for the above aircraft. - New Walleye II ERDL Mk.23 Mod 1 model by Ravenclaw_007 - Re-named "F-4E Kurnass Israeli Airforce pack"
  5. Version 1.0.0

    157 downloads

    SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.0 This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war. It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/ In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal. The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers. The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms. Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era. Installation: In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit. STEP 1: If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1. - Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe - Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have. - Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it). STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER - Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file. - Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive. - Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED! STEP 4: EDIT OPTIONS.INI Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-4K_75 MissionMap=Malvinas StartTime=15:15:00 StartDate=05/21/1982 StartTimeDeviation=10 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1982 EndYear=1983 Save your changes and close the Options.INI file. THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use. Credits: F-4K by Sundowner and the Mirage Factory. Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke. Bucaneer by ravenclaw_007. - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff1 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL). comrpnt .......................... Falklands Mod & Mission Pack ChrisBV .......................... Sea Harrier Pack NeverEnough ...................... IA-58a Pucara for SF2 Tracker & Syd Adams .............. Twin Otter ID(io)T Team...................... MB-339A Banidos Team ..................... Static Malvinas Models Banidos Team ..................... Trucks Camiones Banidos Team ..................... Type 12L, 21, & Type 22 frigates bobrock .......................... Invincible re-paint skin Adrian Benetti ................... Sotoyomo & Z-28 patrol craft Adrian Benetti ................... Malvinas Weapons Pack ChrisBV .......................... Falklands War-era Weapons Mini-Pack Cellinsky ........................ WideSky cloud mod SayWhat?! ........................ IA-58a Pucara skins JefeFOSS ......................... Canberra FAA Oscuro skin PGC .............................. Mirage IIIEA skins torno & HrntFixr ................. C-130/KC-130 skins torno ............................ ARA Sea King skin Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins Fallschirmjager, & 3-A-305 PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes, Mentor fixes, Pucara fixes Elephant ........................ updated Harrier FRS.1 skins & decals STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs luk1978 .......................... new WaterNormal.BMP versions Ice Man .......................... Argentine pilot pics dtmdragon ........................ Lynx & Sea King upgrades torno ............................ Dagger skins & antennas for 3rdWire Nesher Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model) ataribaby ........................ Super Etendard fixes Wrench ........................... Exocet ASM fixes Additional skins from Edward's "Falklands Mod and Campaign for SFP1." Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.
  6. F-4K/M/J United Kingdom pack

    Version 2.0

    529 downloads

    F-4K/M/J United Kingdom pack Included: - F-4K - F-4K_75 - F-4K_78 - F-4K_80 - F-4M - F-4M_75 - F-4M_80 - F-4J_UK - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ excludes F-4J(UK) - Brake Chute____________ works with the Air Brake below 150kts, excludes F-4J(UK) NOTE: This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: RAF SUU-23/A Pod rounds are HEI with no tracer. The RAF does not use tracer rounds in any of its cannon armed fighters from WWII to today. NOTE: 1980 is the incorrect date for the F-4K/M to be fitted with Chaff/Flare. This is corrected to 1985 and done in a way that will not interfere with any campaigns etc. Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to. There are two parts to this pack. - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - original models by TW , BPAO , RavenClaw_007, Sundowner - cockpits from TW modified & corrected by myself (dtmdragon) - F-4 cockpit Missile Status mod by crusader - new updated model , textures and weapons by ravenclaw_007 & Sundowner - new updated aircraft, weapon and pilot textures by myself (dtmdragon) - fake pilot F-4J spine antenna and F-4K/M chaff/flare by ravenclaw_007 - data.ini overhaul, update, standardization by myself (dtmdragon) - B57 Nuclear bomb original model by GKABS - original F-4J(UK) mod and serials by Wrench
  7. Eurofighter Typhoon 2000 Improved

    Great improvements
  8. View File Falklands Mod HMS Ark Royal ‘what if’ campaign SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.0 This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war. It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/ In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal. The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers. The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms. Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era. Installation: In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit. STEP 1: If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1. - Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe - Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have. - Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it). STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER - Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file. - Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive. - Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED! STEP 4: EDIT OPTIONS.INI Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following: [instantAction] AircraftType=F-4K_75 MissionMap=Malvinas StartTime=15:15:00 StartDate=05/21/1982 StartTimeDeviation=10 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1982 EndYear=1983 Save your changes and close the Options.INI file. THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use. Credits: F-4K by Sundowner and the Mirage Factory. Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke. Bucaneer by ravenclaw_007. - original Model by Russouk2004 - Skins and decals by Paulopanz - Loading and Hangar screens by Soulman and Gustav - FM rework by Kreelin,Spillone104,Baffmeister,Cliff1 - Missions by Pureblue and Paulopanz - some weapons in this pack are from Mirage Factory -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz, Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1 - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL). comrpnt .......................... Falklands Mod & Mission Pack ChrisBV .......................... Sea Harrier Pack NeverEnough ...................... IA-58a Pucara for SF2 Tracker & Syd Adams .............. Twin Otter ID(io)T Team...................... MB-339A Banidos Team ..................... Static Malvinas Models Banidos Team ..................... Trucks Camiones Banidos Team ..................... Type 12L, 21, & Type 22 frigates bobrock .......................... Invincible re-paint skin Adrian Benetti ................... Sotoyomo & Z-28 patrol craft Adrian Benetti ................... Malvinas Weapons Pack ChrisBV .......................... Falklands War-era Weapons Mini-Pack Cellinsky ........................ WideSky cloud mod SayWhat?! ........................ IA-58a Pucara skins JefeFOSS ......................... Canberra FAA Oscuro skin PGC .............................. Mirage IIIEA skins torno & HrntFixr ................. C-130/KC-130 skins torno ............................ ARA Sea King skin Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins Fallschirmjager, & 3-A-305 PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes, Mentor fixes, Pucara fixes Elephant ........................ updated Harrier FRS.1 skins & decals STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs luk1978 .......................... new WaterNormal.BMP versions Ice Man .......................... Argentine pilot pics dtmdragon ........................ Lynx & Sea King upgrades torno ............................ Dagger skins & antennas for 3rdWire Nesher Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model) ataribaby ........................ Super Etendard fixes Wrench ........................... Exocet ASM fixes Additional skins from Edward's "Falklands Mod and Campaign for SFP1." Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. Submitter dtmdragon Submitted 08/08/2023 Category User Made Campaigns  
  9. Hey guys, do we have an Inert/ dummy AIM-7 as carried by the RAF Phantoms anywhere? Blue with no fins.
  10. This is looking awsome and we always need more cannon fodder for the F-22! 😆
  11. That is awsome mate, honestly I have no clue on the cable trays. Like you I could find sweet bugger all photos of it and just a handfull of written references about loadouts including the EMI recon pod and strike camera. Knowing the Brits I think your spot on about it simply being nothing more complex than a concrete filled missile body with attachment points! I'm slowly tidying up Sundowners most recent F-4K/M for SF2 uploads and setting them up to replace the stock game F-4K and M aircraft like the latest Phantom E models uploaded here at CA do.
  12. Thanks mate that would be great! Possibly the template to please as the RAF inert missiles where painted completely blue but I can do that
  13. RAF Phantoms in Germany carried them in the front right sparrow well as a counter weight when they had the strike camera in the front left sparrow well along with the centerline reconnaissance pod.
  14. F-4K Phantoms from the HMS Royal Ark over the Falkland Islands in 1982 during Operation Corporate.
  15. The F-4X and RF-4X were proposals for advanced F-4E derivatives designed by General Dynamics to carry the HIAC-1 long focal length camera as part of Project Peace Jack. This project was a joint Israel-USAF study for an advanced photo-reconnaissance aircraft capable of Mach 3+ performance. The HIAC-1 camera was an advanced high-altitude reconnaissance camera that had a focal length of 66 inches which offered unparalled resolution at extreme ranges The HIAC-1 camera was originally so large and heavy that it could only be carried by the Martin/General Dynamics RB-57F. However, later versions were sufficiently slimmed down so that they could potentially be carried by smaller aircraft such as the F-4 Phantom. Israel had always wanted the HIAC-1 camera for its own use in keeping track of its Arab neighbors, but its requests had always been turned down. However, in 1971, US attitudes towards export of the HIAC-1 camera changed and approval was given for the development of a pod (designated G-139) which could carry this camera on the belly of a Phantom. The prototype G-139 pod was over 22 feet long and weighed over 4000 pounds, and was first tested on an RF-4C in October of 1971. Unfortunately, the G-139 was still so large and bulky that the performance of the Phantom when it was carrying the pod was unacceptably poor. The Peace Jack project originated in an attempt to improve the performance of the Phantom when carrying this camera. Both the USAF and the government of Israel contributed funds for the project. Rather than trying to slim down the reconnaissance pod, the original goal of the General Dynamics team was to improve the performance of the Phantom that was carrying it. The improved performance was to be obtained by using water injection for pre-compressor cooling, which would provided increased engine thrust at high altitudes. A similar system had been used successfully in the past in various F-4 record attempts. The water was to be contained in a pair of gigantic 2500-gallon tanks which were to be attached conformally to the intersection joints of the fuselage spine and the engine nacelles. The water injection system promised to give a 150 percent increase in engine thrust at altitude. In order to accommodate the increased engine thrust that would now be available, new air intakes had to be designed. The area of the intakes was to be made much larger and they were to contain a sophisticated system of internal cowls, splitter plates, vortex generators and bleeds. With the new intakes and the water injection system, it was anticipated that maximum speeds of up to Mach 3.2 and cruising speeds of up to Mach 2.7 could be attained. The project came to be known as the F-4X, although this was not an official USAF designation. Israel was clearly very interested in the F-4X, as it promised a a performance which would approach that of the USAF's SR-71. This would enable it to fly unimpeded anywhere it wanted to. However, the advanced performance of the F-4X clearly made it a possible candidate for a new interceptor. Consequently, the US State Department became more than a little worried about the export of such advanced technology overseas, since it promised to give Israel a potential interceptor which was more capable than anything currently in the US arsenal, one which might one day pose a threat to the SR-71. In addition, the Air Force was itself rather nervous about the F-4X project, since it might threaten to divert support away from the F-15 program which was just then getting underway. As a result, the State Department decided to disallow export of this technology to Israel. This ordinarily would have been the end of the game. However, in the meantime, Israel had expressed concern about the amount of aerodynamic drag produced by the pod carrying the camera. In response to these concerns, General Dynamics decided to relocate the HIAC-1 camera to the nose, displacing the AN/APQ-120 radar. The project was redesignated RF-4X. The removal of the interceptor capability seems to have reassured the State Department, and Israel was once again allowed back into the Peace Jack program. An ex-IDFAF F-4E (USAF serial 69-7576) was delivered to General Dynamics in December of 1974 to act as a mockup for the RF-4X. The nose was recontoured on the starboard side only, and a paper-mache coolant tank was fitted to one side of the upper fuselage. New intakes with revised variable ramps were fitted. However, in the meantime, the Air Force began to have second thoughts about the project, still fearful of the impact of the RF-4X on the F-15 project and nervous about the safety and reliability of pre-compressor cooling. The USAF withdrew from the project shortly thereafter, forcing Israel to go it alone. By itself, Israel could not afford to continue the project, and the RF-4X program quietly died. The idea for the nose-mounted HIAC-1 camera was later revived to form the basis of the F-4E(S), which was first applied to F-4E 69-7576. The F-4E(S) pilot and systems officer wore full pressure suits from the David Clark Company which also made the pressure suits used by USAF U-2 and SR-71 crews as well as Space Shuttle crews. [MissionData] Ceiling=23800 [FlightControl] MaxSpeedSL=1097.6 MachLimit=3.2 MachLimitDry=2.4 [Fuselage] SystemName[027]=CFTR_fuel SystemName[028]=CFTL_fuel [Engine1] AltitudeTableNumData=40 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.578,0.614,0.652,0.691,0.731,0.773,0.816,0.860,0.906,0.952,0.1000,1.100,1.200,1.300,1.400,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,0.000 [Engine2] AltitudeTableNumData=40 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.952,0.906,0.860,0.816,0.773,0.731,0.691,0.652,0.614,0.578,0.543,0.578,0.614,0.652,0.691,0.731,0.773,0.816,0.860,0.906,0.952,0.1000,1.100,1.200,1.300,1.400,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,1.500,0.000 [CFTR_fuel] SystemType=FUEL_TANK FuelTankID=9 MaxFuelAmount=1133.98 SelfHealing=FALSE FireSuppression=TRUE MinExtentPosition= 3.98,-0.69, 0.25 MaxExtentPosition= 1.32, 2.12, 0.92 [CFTL_fuel] SystemType=FUEL_TANK FuelTankID=9 MaxFuelAmount=1133.98 SelfHealing=FALSE FireSuppression=TRUE MinExtentPosition=-3.98,-0.69, 0.25 MaxExtentPosition=-1.32, 2.12, 0.92
  16. 1, Download and install the Mirage Factory F-4E(s) Shablol Updated for SF2 1.0: http://combatace.com/files/file/13473-mirage-factory-f-4es-shablol-updated-for-sf2/ 2, Go into your mods folder, navigate to the aircraft folder and rename the F-4E(s) Shablol's main folder 'F-4E(S)' to 'RF-4X' 3, Download and unpack the 7z file attached to this post: objects.7z 4, Copy and paste the 'Aircraft' and 'Pilots' folder into the 'objects' folder in your mods folder, IMPORTANT: make SURE you merge and overwrite the files when you do.
  17. Cant forget the IDF.... and a few color/ serial number changes for the RAAF...
  18. F-22? FMS export variant... https://www.thedrive.com/the-war-zone/42318/f-22-export-briefing-shows-what-it-would-have-taken-to-sell-the-raptor-abroad
  19. In the Mirage F1 download off the top of my head
  20. As the title says I can not for the life of me find the A-4B cockpit textures in any of the objectdata cat folders...???? Anyone know where they are?
  21. How embarrassing! 🤦🤦🤦 sorry mate I simply couldn't see the tree from the forest! Not sure how I missed it but I did! Thanks for finding it for me anyway!
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