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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. Operation Corporate Phantoms SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign updated today
  2. UK Phantom ARI 18228 RWR display and F-4J(UK) AN/ALR-66(VE) RWR display. SF2 F-4K/M/J United Kingdom pack also updated today
  3. Pratt & Whitney PW1120 power!!! SF2 F-4E Kurnass Israeli Airforce pack updated today
  4. 3.1: - F-4E Kurnass 'Super Phantom' Prototype added. Pratt & Whitney PW1120 engines, she is quick and fast!!! - Rear ECM antenna correction (removed) on F-4E Kurnass 2000. - Intake sensor color corrected on F-4E Kurnass (78) F-4E Kurnass 2000 and F-4E Kurnass Super Phantom (Prototype)
  5. Coming soon to a Super Hornet Package near you....
  6. From a discussion over at F-16.net I have gone with this: "when launched from air, we can expect it to reach top speed of Mach 4.83 and max range of 420-465 km" You will need to be very high and very fast at launch to achieve it. "I think it would be easier if you make comparison with the version of standard missiles without the booster stage. First let have a look at these version of standard missile where there are significant change in term of kinematic RIM-66A (SM-1MR block I) with MK-27 dual thrust rocket motor has a top speed of Mach 1.8 and max range of 32 km RIM-66B (SM-1MR Block V) with MK-56 dual thrust rocket motor has a top speed is Mach 3.5 and max range of 46 km RIM-66C (SM-2MR Block I) with the same MK-56 rocket motor but with new INS guidance logic increased its range to 74 km but keep same top speed. RIM-66G (SM-2MR Block II) with the new Thiokol MK-104 rocket motor has a top speed of Mach 3.5 and double the max range to around 150 km (some source claimed the range is 184 km) RIM-156A (SM-2ER Block IV) still use the same MK-104 rocket motor but with the additional MK-72 booster, range got extended to 370 km RIM-174 (SM-6) same MK-104 rocket motor and MK-72 booster as RIM-156A but use an active radar seeker instead AGM-78 which is an air launched derivative of RIM-66A (SM-1MR block I) with the same airframe and the same MK-27 MoD 4 dual thrust rocket motor. The only thing changed is the AGM-45A-3Aa seeker. That missile has a top speed of Mach 2.5 and max range of 90 km. In short, compared to ground launched version, the air launched version of standard missile can increase top speed by 1.38 times and max range by 2.8 times. Air launched SM-6 doesn't have the MK-72 booster but it still got the MK-104 motor section, so the kinematic when launched from ground will be similar to RIM-66G (SM-2MR block II), when launched from air, we can expect it to reach top speed of Mach 4.83 and max range of 420-465 km."
  7. Just tweaking the weapon data now, SH AHM pylon stations need editing to take the weight , diameter and length of the AIM-174 as well. Ill send it all to you when I'm done with the missile.
  8. Having a go at repainting and tweeking WhiteBoySamurai's RIM-66MR as we speak
  9. @Viggen Check the AI performance figures in the data.ini and make sure they are the same as the stock TW lighting F1. I remember reading long ago that the AI uses the [StrafeAI] figures for air-to-air rockets so you want that to be the same as the Lightning. Pay attention to rocket/ gun boresight angles, aim pitch offset, the actual rocket attachment angles, and angles in the rocket pod if its a separate pod. Mimic what the lightning has and then see how the AI goes against bomber formations. I have done this with the Sabre dog and it does get kills. Check all the cockpit view/ aiming/ offset angles match the Lightning as well for when you are having a go yourself as a player controlled aircraft. Alot of the AI performance figures for these 3rd party rocket interceptors in SF2 were set up for when guns that had rocket effets were used to mimic air to air rockets, because TW hadn't implemented the Lightning and the air to air rocket feature yet.
  10. Soviet Top Gun lizard marking?

    https://combatace.com/files/file/17310-third-wire-mig-23-fighters-made flyable-updated-for-sf2/
  11. JAT81500 made me a specific version of the updated F-16.lod for the Pakistan F-16A and B Block 15 OCU MLU. I was using it a decade ago for my what if New Zealand F-16A/B. I had him do the MLU version as it can be used for the standard Block 15 OCU also by simply removing the nodes in the data.ini for the IFF, PIDs and fuselage/ wing strengthening plates. I'm sure he wont mind me sharing it after all these years. F-16ABM_PAK.7z Non MLU cockpit textures:
  12. Already done, flick Nyghtfall a kind PM 😉
  13. How do you limit the game to no more than 60 fps?
  14. Correct, here is the entire section for the F/A-18F that I have changed to the values above. Arrows showing the changes. [Engine1] ReferenceName=General Electric F414-GE-400 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=62300.00 SLThrustWet=97900.00 ThrustAngles=0.0,0.00,0.0 ThrustPosition=-0.4912,-6.7577,0.0799 ThrottleRate=0.75 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.61 IdleNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MilThrottle=0.65 MilRPM=0.90 MilNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MaxThrottle=0.78 MaxRPM=1.0 MaxNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< FullABThrottle=1.12 FullABRPM=1.05 FullABNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.505 TSFCM1=0.818 AfterburnerTSFC=1.776 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=-0.4912,-6.7577,0.0799 AfterburnerNodeName=LeftAB AfterburnerEmitterName=F18AfterburnerEmitter AfterburnerEffectSize=0.775 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MinExtentPosition=-0.889,-6.819,-0.296 MaxExtentPosition=0.889,-5.022,0.465 FireSuppression=TRUE GasTempMaxRPM=680.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=100.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 [Engine2] ReferenceName=General Electric F414-GE-400 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=62300.00 SLThrustWet=97900.00 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.4912,-6.7577,0.0799 ThrottleRate=0.75 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.61 IdleNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MilThrottle=0.65 MilRPM=0.90 MilNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MaxThrottle=0.78 MaxRPM=1.0 MaxNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< FullABThrottle=1.12 FullABRPM=1.05 FullABNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.505 TSFCM1=0.818 AfterburnerTSFC=1.776 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=0.4912,-6.7577,0.0799 AfterburnerNodeName=RightAB AfterburnerEmitterName=F18AfterburnerEmitter AfterburnerEffectSize=0.775 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MinExtentPosition=-0.889,-6.819,-0.296 MaxExtentPosition=0.889,-5.022,0.465 FireSuppression=TRUE GasTempMaxRPM=680.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=100.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0
  15. Look forward to it mate! I noticed what I think is a typo with the engine nozzle animation settings. Try the values below and see what you think. They weren't opening and closing properly and I have tried to get the 'shape' of the nozzle at full AB/ Idol slightly tapered like the real thing. IdleNozzle=0.65 CruiseNozzle=0.0 MilNozzle=0.0 MaxNozzle=0.0 FullABNozzle=0.65 AfterburnerEffectSize=0.775
  16. Hi Eric, is the Next Generation Jamming pod AN/ALQ-249(V)1 in the works for the Growler at all by any chance?
  17. Hey guys, Hoping one of our talented 3D modelers out there might be able to please whip up a 'Fake Pilot' Spitfire C-wing/ E-wing cannon. Just like on the stock TW Spitfires or Cliff7600's Spitfire Mk5c or Mk12. Cheers, Dan.
  18. Thanks mate I appreciate that, basically just like on Cliff7600's Spitfire Mk5c or Mk12 if you have a look at them in the lod viewer. They taper down to a few inches of exposed cannon barrel at the end. If that works out ok one in the earlier Spitfire MK5b style which has alot more of the cannon barrel exposed would also be greatly appreciated. Cliff7600 has nailed that one in his Mk5b as well for reference. I'm well mate, another baby on the way so buisy getting ready for that and preparing for the sleep derivation! Hope things are good in your neck of the woods. Later style (Mk5c/9/12 etc): Earlier Mk5b:
  19. Around 2010 I was trying to get Jane's IAF working on my new Windows Vista PC and came across SF2 Israel on the internet somehow. The rest as they say is history. The ease of modding and adding researched details makes the game for me. Early on I remember TK taking away subtitles in a patch at one point (gear up/down etc) and everyone begging him on the official forums to bring it back.
  20. What if New Zealand had decided to re-place emphasis on the fighter/bomber role when It came time to replace the Canberra in the late 60's early 70's?.... Refurbished US F-8H: Upgraded in the late 80's with the AGP-66A and AIM-7:
  21. Its a fused round. The game engine doesn't allow fused rounds to have tracers for some reason. You can edit it so it's not a fused round and the tracers will now show but you wont have any flak going off. The work around is to create two guns in the same spot. You give them half the rate of fire each, so the combined rate of fire is the same as what the one gun should be. One of the two gun you make fused and the other is not so it's tracers show up. If the weapon system in question has dual or quad guns you need to do this for each and every gun. You will also need to half the max ammo capacity of each gun as well. I have used this mod on the 40mm DARDO ship CIWS gun as it fires fuzed rounds with tracers and can destroy incoming cruise missiles. A CIWS type gun in SF2 with just fused rounds will never hit a cruise missile.
  22. F-8A & F-8B Crusader (TW)

    Version 1.1

    211 downloads

    Third Wire F-8A & F-8B Crusader 1.1 Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders. Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally. F-8A - The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5 F-8B - The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - Crusader for the F-8A cockpit gauge placement. - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - Weapons by Ravenclaw_007. CombatAce fair use agreement applies. Enjoy, Dan.
  23. View File F-8A & F-8B Crusader (TW) Third Wire F-8A & F-8B Crusader 1.1 Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders. Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally. F-8A - The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5 F-8B - The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - Crusader for the F-8A cockpit gauge placement. - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - Weapons by Ravenclaw_007. CombatAce fair use agreement applies. Enjoy, Dan. Submitter dtmdragon Submitted 10/28/2023 Category F-8  
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