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dtmdragon

+MODDER
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Everything posted by dtmdragon

  1. It happens in all terrains and in every different scenario I can come up with to test it. The way I know it is the missiles diameter that is causing it is I reduced the diameter and the problem was solved but obviously the missile then did not sit in the correct place. I am stumped, if it is just me it must just be an issue with my install or flight engine.
  2. I've figured it out. The Diameter of the StormShadow lod is 1.00 (meters). In real life it is 0.48m meters. Because the diameter is 1.00 in the game the game thinks the missiles are sitting blow the landing gear when they are loaded on the fuselage stations. Because of this the game removes them as soon as a game is started from the runway as the game thinks they (the StormShadows) have collided with the ground and have been destroyed. I think you might need to change the diameter of the lod if this is a common issue
  3. Thanks Ian the new lod works fine. However I am having a bizarre issue where the Stormshadow missiles disappear from my aircraft when I try and fly a mission with them loaded. my wing men all still have their stormshadows and I had mine in the load out screen but once the game starts they are gone from just my player aircraft!?!? It happens when the missiles are loaded by default when I fly a strike mission and also when I load them manually???
  4. A-4M WIP thanks to a canopy mod for the stock A-4F Alejandro came up with:
  5. a4m3

    From the album Dan

  6. a4m2

    From the album Dan

  7. a4m1

    From the album Dan

  8. Nice work Ian one thing tho, the new RAFStormShadow.lod file is missing. Cheers, Dan
  9. Thanks but unfortunately that wasn't it, any other ideas or nodes that sounded close? 'Canopy', 'Canopy_Glass' and 'Windscreen_Glass' are the nodes that have already been removed, the 'ParentComponentName' is 'Nose' for them. Here is what I'm working on: Alejandro did the new Canopy for SF1 but never finished it off
  10. img00002

    From the album Dan

  11. A4Mcanopyframe

    From the album Dan

  12. RAAF No.3 Squadron F/A-18A Hornet Upgrade Program (HUG) 2.2 Hornets over Darwin...
  13. RAAF3SQ002

    From the album Dan

  14. RAAF3SQ001

    From the album Dan

  15. Does any one have a conformal fuel tank mod that fits on the Mirage factory F-16 A, B, C, or D, along with the cordinates to put them in the right place, that they don't mind sharing? Cheers, Dan.
  16. Cheers, a new updated version is available here: http://combatace.com/topic/70301-top-gun-a-4f-super-fox-mongoose-for-strike-fighters-2-mkii/ It uses the DLC A-4G as the model instead of the A-4E used with this one and is intended to replace this one -as long as you have the DLC A-4G.
  17. Version 2.0

    427 downloads

    Top Gun A-4F 'Super Fox/ Mongoose' for Strike Fighters 2 (Mk.II) This an update and replacement of the A-4 Super Fox I have previously released: http://combatace.com...updated-270111/ HOWEVER, this mod uses the DLC A-4G as the base model as it is an F model Skyhawk but without the avionics hump which is what the Super Fox is. So this means if you don't have the DLC A-4G this will not work and you should stick to the previous version in the above link. If you do have the DLC A-4G delete the old Super Fox from your mods folder and use this one instead. This aircraft is the modified A-4 Super Fox/ Mongoose used as an Aggressor aircraft by the US Navy Fighter Weapons School (Top Gun) from 74 till 94. The Super Fox was the ultimate adversary Skyhawk as it was equipped with updated J52-P-408 engine giving 11,200 pounds of thrust. The Super Fox also had its avionics hump and associated equipment stripped reducing its weight and giving it an impressive, better than 1:1, thrust to weight ratio. Other modifications included the wing slats being bolted closed and removal of the cannons.I have retained the countermeasure dispensers as I couldn’t find any information indicating they were removed but with no ECM or RWR I would advise you to avoid being engaged at beyond visual range.Best way to enjoy this bird is to set up a guns only dogfight with the mission editor and go head to head with a few Tomcats. Additional Features: - 9 different Aggressor skins including US Navy and USMC versions. - Cannon barrels have been removed from the 3D model. However the cannons will still fire and I have modified the cannons to be more accurate and more reliable in an effort to more accurately simulate combat with an aggressor aircraft. By this I mean all you needed to do in real life was to get the 'enemy' aircraft in your gun sight and call "Guns kill" so jamming guns or inaccurate cannons weren't an issue so I've stoped it happening in the game. - Top Gun Pilot Skin INSTILLATION: 1, Delete previous A-4F_Super_Fox from your mods folder. 2, Drop the extracted files in to the appropriate folders. 3, If you have an extracted and modified NATIONS.INI file than add the following to it if you haven't already: (If you haven't, a modified NATIONS.INI file is included) [NationXXX] Name=AGRS DisplayName=Aggressors (Red) Alignment=ENEMY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str Mod Has only been tested/used in a merged install of ALL SF2 titles with the DLC A-4G installed. Third Wire DLC A-4G available here: https://store.thirdw...e_dlc.htm Credit goes to column5 for their A-4E Super Echo which gave me the idea and various skins which I updated to work in SF2. Enjoy, Dan.
  18. McDonnell Douglas CF-18 Hornet

    manizaeim: http://combatace.com/topic/62302-what-is-the-mod-folder/ arthur666: The FM is mostly from the SF2 NATO fighters CF18.
  19. Any chance of a fix for the decals mate? Cheers, Dan.
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