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Everything posted by dtmdragon
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Hi guys, Just a quick question on enhancing the game through the use of more realistic and addon SAM ground objects. I installed all the available ones for SF2 from this site but have noticed quite a few references in SF2 addon terrains to other SAM ground objects that I assume are SF1 ground objects that work in SF2? If this is the case what would you recommend using in SF2 from the SF1 downloads section etc? Or any other mods/tricks to enhance the games SAM/AAA Cheers, Dan.
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rebel_ryder BRDM SA-9
dtmdragon replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi, I cant seem to be able to unpack this file with 7-zip as there is an error. I have tries re downloading it over the span of a few days but have the same problem each time. Cheers, Dan. -
JAS-39C Gripen
dtmdragon replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi, Just wondering what information the Tracking range of the Gripen Radar is based on? It seems fairly short compared to other aircraft of its generation. Cheers Dan. -
Hi guys, I’m trying to update each of my threat library lists for each aircraft to include all the addon aircraft I have in my sim. So how do I go about doing this? I’m unsure what part of an individual aircrafts data defines what its radar system is called as it applies to what needs to be put in the threat library list etc. Cheers, Dan.
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20/06/10 Sorry but there was a small error in the launching velocities of the flares and chaff. If you have already downloaded this update just go into the JAS39_DATA.INI file and copy and paste the following over top of the countermeasures section. Otherwise I have uploaded a corrected vertion. // Countermeasures ------------------------------------------------------- [ECM] ReferenceName=SaabTech EWS 39 SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=65.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition= 0.0,0.0,0.0 MaxExtentPosition= 0.0,0.0,0.0 [bOP/C1] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.50,0.05 EjectVelocity=1.0,0.0,15.0 NumChaff=40 MinExtentPosition=0.65,-3.50,0.05 MaxExtentPosition=0.55,-4.50,0.1 [bOP/C2] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.70,0.045 EjectVelocity=1.5,0.0,15.0 NumFlare=40 MinExtentPosition=0.65,-3.70,0.045 MaxExtentPosition=0.55,-1.70,0.145 [bOP/C3] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.90,0.04 EjectVelocity=1.5,0.0,12.0 NumChaff=40 MinExtentPosition=0.65,-3.90,0.04 MaxExtentPosition=0.55,-4.90,0.54 [bOP/C4] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.73,-3.70,-0.20 EjectVelocity=1.5,0.0,-15.0 NumFlare=40 MinExtentPosition=0.73,-3.70,-0.20 MaxExtentPosition=0.63,-4.70,-0.00
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20/06/10 Sorry but there was a small error in the launching velocities of the flares and chaff. If you have already downloaded this update just go into the JAS39_DATA.INI file and copy and paste the following over top of the countermeasures section. Otherwise I have uploaded a corrected vertion. // Countermeasures ------------------------------------------------------- [ECM] ReferenceName=SaabTech EWS 39 SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=65.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition= 0.0,0.0,0.0 MaxExtentPosition= 0.0,0.0,0.0 [bOP/C1] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.50,0.05 EjectVelocity=1.0,0.0,15.0 NumChaff=40 MinExtentPosition=0.65,-3.50,0.05 MaxExtentPosition=0.55,-4.50,0.1 [bOP/C2] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.70,0.045 EjectVelocity=1.5,0.0,15.0 NumFlare=40 MinExtentPosition=0.65,-3.70,0.045 MaxExtentPosition=0.55,-1.70,0.145 [bOP/C3] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.65,-3.90,0.04 EjectVelocity=1.5,0.0,12.0 NumChaff=40 MinExtentPosition=0.65,-3.90,0.04 MaxExtentPosition=0.55,-4.90,0.54 [bOP/C4] ReferenceName=Saab Avionics BOP/C SystemType=DECOY_DISPENSER EjectPosition=0.73,-3.70,-0.20 EjectVelocity=1.5,0.0,-15.0 NumFlare=40 MinExtentPosition=0.73,-3.70,-0.20 MaxExtentPosition=0.63,-4.70,-0.00
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View File Update for SF2 JAS39C Gripen This is an update for the JAS39C for SF2 available here at CombatACE. You will need both the ‘JAS-39C Gripen For SF2 series’ http://combatace.com...for-sf2-series/ and the “Reworked and fixed JAS-39C Gripen skins For SF2 Series.” http://combatace.com...for-sf2-series/ Simple put my updated files in the appropriate place and let them override. This update includes: -Corrected Flare/Chaff dispenser locations and quantities. -Flare and Chaff dispensers added to the skins of all Gripen operators. -Updated threat library for the RWR -Weapon pylons updated to reflect ability to carry latest weapons as well as the GBU-16 on outboard stations and Taurus KEPD-350 Stand off Missile on the inboard stations. -Modification to RBS 15 missile to make it effective as an anti-ship weapon. -Taurus KEPD-350 Stand Off Missile included. (3d model is not entirely accurate but all data.ini performance figures are.) Thanks to everyone who has worked on the previous Gripens. Cheers, Dan Submitter dtmdragon Submitted 06/20/2010 Category Gripen
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978 downloads
This is an update for the JAS39C for SF2 available here at CombatACE. You will need both the ‘JAS-39C Gripen For SF2 series’ http://combatace.com...for-sf2-series/ and the “Reworked and fixed JAS-39C Gripen skins For SF2 Series.” http://combatace.com...for-sf2-series/ Simple put my updated files in the appropriate place and let them override. This update includes: -Corrected Flare/Chaff dispenser locations and quantities. -Flare and Chaff dispensers added to the skins of all Gripen operators. -Updated threat library for the RWR -Weapon pylons updated to reflect ability to carry latest weapons as well as the GBU-16 on outboard stations and Taurus KEPD-350 Stand off Missile on the inboard stations. -Modification to RBS 15 missile to make it effective as an anti-ship weapon. -Taurus KEPD-350 Stand Off Missile included. (3d model is not entirely accurate but all data.ini performance figures are.) Thanks to everyone who has worked on the previous Gripens. Cheers, Dan -
Royal New Zealand Airforce 'what could have been' F-4 Phantom II Pack
dtmdragon commented on dtmdragon's file in What If Hangar
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Hi guys, I’ve been editing the JAS 39C Gripen for SF2 available here for downloading in to the Gripen Next Generation fighter (Gripen NG). http://www.gripen.com/en/GripenFighter/the_future_is_gripen_ng/GripenNG.htm I’ve done most of the editing to the INI files to upgrade the radar to the proposed Raven AESA radar, upgraded the engine/performance/AI to reflect the General Electric F414G engine that will be used, as well as upgrading the ECM gear and internal fuel carriage. However that is as far as my modding skills go as I am still fairly new to this game, so I was wondering if someone who is up with the play on 3d modeling would be interested in picking up the ball and running with it? All I need is the two additional weapons pylons on the underside of the aircraft to be modeled and added. There is one either side of the existing central weapons pylon. Cheers, Dan.
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Is there a way to reverse the operation of bomb bay doors so they are open by default and hitting the ‘open bomb bay doors” key will close them etc? This is so I can add a rear gunner on the ramp of the MV-22, so I want the ramp down by default (and all the time) for AI and player aircraft. If that cant be done can they be made to allways be open? Cheers, Dan.
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Hi guys, I’m trying to update the MV-22 with a gun turret and gunner on the rear ramp. My question is; can you get gun turrets to target enemy ground vehicles and objects? I only seem to be able to get them to target enemy aircraft in the air. Ideally if I could get it to target ground objects you could fly a close air support or armed recon mission and have the weapons turrets engage the vehicles as you flew over them etc. Cheers, Dan.
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Search function not retuerning hits.
dtmdragon replied to KJakker's topic in Site Support / Bug Reports / Suggestions
Working for me :-) -
Hi guys, I have the nuclear weapons from the killer bees weapons pack installed, however there is no visual effects when they go off. I have used the nuke effects from the enhanced explosions add on to get the effects to show up however there is no sound effect. I remember a thread that showed an edit to the particular weapons data.ini to make the original effects show up. Does anyone know where that thread is or what I need to do? There is a problem with the forum and I am unable to use the search function properly to find it. Cheers, Dan. SF2E/SF2I
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Search function not retuerning hits.
dtmdragon replied to KJakker's topic in Site Support / Bug Reports / Suggestions
I too am unable to get any search results when I try and search a forum, even with a simple word such as effects I get nothing. However if I search downloads it works fine. -
After installing the May 2010 to my Strike fighters 2 Europe/Israel game I have an extra canopy frame appearing in a lot of my addon aircraft such as the F-15 super pack and F-35. Installing the Suez expansion pack and the May 2010 patch doesn’t fix the problem. I have tried reinstalling but it still happens. Any ideas? Cheers, Dan.