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Everything posted by Richo
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Myth of North Vietnam ABs
Richo replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice work and can hardly wait to try use this New Vietnam Terrain. -
LOD Viewer
Richo replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Me as well Mue, I love your tool and it has been a great help for me. -
Runway to High
Richo posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello every one, Can someone please help on the runway position? I am trying to adjust this YAP Terrain and some of the runways are to high and I need to readjust. Can some please head me in the right direction? Cheers Richo -
Runway to High
Richo replied to Richo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Menrva, I got it and used the latest files from the IraqWA terrain and all is good and thanks for the help Works like a charm!! -
Runway to High
Richo replied to Richo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Gerwin for the information, I am back from work and ready to tackle this issue on Menrva terrain IraqWA. I need to flatten that expeditionary airfield for the USMC. I will get gkabs air base in there as well as a test. Cheers and thanks everyone for the help -
Runway to High
Richo replied to Richo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is the info of the YAP SOH Terrain Data. I will see if I can flatten some of the runways on Wrench's Iran-IraqWA terrain. Only want to flatten run ways on flat ground and make some inactive. I am on the night shift this swing and may have a chance to get some done [Texture002] Filename=sea2desert25.TGA HasWater=1 HeightMap=sea2desert25_hm.BMP HeightMapScale=2.000500 Color=0.505483,0.471180,0.410264 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA [Texture003] Filename=sea2desert50.TGA HasWater=1 HeightMap=sea2desert50_hm.BMP HeightMapScale=2.000500 Color=0.674493,0.583993,0.448464 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA Here is a runway from Iran-IraqWA. I am still doing some adjustments to the Neutral, Friendly, and enemy bases. I need to flatten this Airbase -
Strike Fighters 2: The Last of the Lightnings
Richo replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Thanks for the great work!!! I enjoyed flying around in the lightning However I could not sit still for 10 hours but worth powering though to the finish. I am now hooked on the Lightning and will for sure get the Saudi Lightning in action in the Gulf. Cheers Richo -
Runway to High
Richo replied to Richo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks fella's Where do you get this TFD Tool by Gerwin? I am just trying to get a Terrain together for the Persian Gulf. USN protecting oil Tankers in the Gulf. I did spend some time there in the US Navy, 1985 and 1986. I got some flash backs when recently Iran High Jacked and damaged some oil tankers. Even if I did get the yap terrain by Gepard to work when you set up for Naval map=True I get this issue fleet winds up in Qatar. Now I did some adjustments to Iran-IraqWA which I really like this terrain and came up with this hack job:). At least the fleet is in the water off Kuwait. I made all the Neutral targets Friendly and made sure Iran did not have to many US ground targets and made them as Enemy. Is the fleet spawning in the same area permanent or can this be changed? Thanks for the Terrain Menrva. -
Runway to High
Richo replied to Richo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Wrench I will just have to take that advise and continue my efforts on your Iran-Iraq terrains which are much better anyway:) Thanks for getting back with me so quickly. Cheers Richo -
Strike Fighters 2 Complete Edition
Richo replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I am still waiting on Third Wire to get back to me on the all in one download:( The above link works However I bought the games on two different email accounts and Even bought one I did not even need on my new email account To show good faith. I hope to hear back soon???????- 46 replies
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Strike Fighters 2: The Last of the Lightnings
Richo replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Well I bought TK's Expansion pack 2 and you got me interested. Great article you got me interested and I will give it a shot -
Strike Fighters 2 Complete Edition
Richo replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I have all the SF2 games and DLC's along with First Eagles and one I bought on CD SF2E. I tried to put my email and codes in to get the free one and got no ware. I then emailed Third Wire Tech Support to see what is the issue? I am keen to try to use the all in one version. I have all games merged a bunch of mods and is running fine on Windows 10.- 46 replies
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Physics defying mig 19 fixes?
Richo replied to WitchyWoman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No I have not how do you do this I will give it a shot? -
Physics defying mig 19 fixes?
Richo replied to WitchyWoman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You are flying in a world with hardly no gravity and wind resistance. Normally I would do this to either enhance or tone down a bit on the AI. Normally I just set him up for the wing man to toast him or Get #3 or #4 if there still alive. But this little tweak does work. [FlightControl] StallSpeed=63.06 CruiseSpeed=305.2 <---------------<<<< ClimbSpeed=231.5 CornerSpeed=218.6 <----------------<<<< LandingSpeed=80.06 MaxG=5.8 <-----------------------<<<< MaxSpeedSL=416 <------------------<<<< MachLimit=2.83 PitchDamper=0.7 RollDamper=0.4 YawDamper=0.0 GunBoresightAngle=0 RocketBoresightAngle=0 MissileBoresightAngle=0 FlapSettingForLanding=2 FlapSettingForTakeOff=1 Thanks for the CDO information Baffmeister and I will try them out. -
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F-84F_TMF_4096pixel_Redrawn Lines & Rivets
Richo replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Geary, What a difference the skin makes on this F-84F, Well done!!! The fuel tanks now have a better look.... -
MiG-31A (Iran, A What If Mod)
Richo posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File MiG-31A (Iran, A What If Mod) /// ------ MiG-31A What if--> Iran got some MiG-31's --------- /// This is my First Aircraft mod upload so go easy:) I used the MiG-31BM from the "MiG-BM_update pak" downloaded from Combat Ace SF2 MiG-31 Downloads. There is no readme file attached just said jv44 is the original creator and want to thank him for the skin and lod file. I tweaked the Data ini file to make nodes operational along with making the MiG-31A as an attack aircraft. Designed to attack the US Navy I am sure this is what Iran wanted it for. This Aircraft was put together with SF1 and SF2 Freeware Items. This Foxbat will for sure test your fleet and put the pressure on the F-14 Tomcats!!! "MiG-31A tested in latest patch SF2 against US Fleet and ground targets." Submitter Richo Submitted 06/25/2019 Category What If Hangar -
Version 1.0.0
141 downloads
/// ------ MiG-31A What if--> Iran got some MiG-31's --------- /// This is my First Aircraft mod upload so go easy:) I used the MiG-31BM from the "MiG-BM_update pak" downloaded from Combat Ace SF2 MiG-31 Downloads. There is no readme file attached just said jv44 is the original creator and want to thank him for the skin and lod file. I tweaked the Data ini file to make nodes operational along with making the MiG-31A as an attack aircraft. Designed to attack the US Navy I am sure this is what Iran wanted it for. This Aircraft was put together with SF1 and SF2 Freeware Items. This Foxbat will for sure test your fleet and put the pressure on the F-14 Tomcats!!! "MiG-31A tested in latest patch SF2 against US Fleet and ground targets." -
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VBTP-MR Guarani
Richo replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes for sure looking forward to seeing this one in action -
Single Mission on Custom Terrains?
Richo replied to A48Racing's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I found when the game generates its own mission. Be sure to set the dates in the Terrain folder and when you go through the limited nations make sure all your friends and foes are in there. Then go through your Targets ini and make sure they match up with targets in the Terrain folder and Objects folder. Also make sure you have user ini's for the aircraft and some ground objects. The game will see all of the these and then you will cry because you got to many targets:) Here are some examples: [AllowedDates] StartDate=5/6/1954 EndDate=8/31/1975 Limited Nations in the Terrain folder [Theater] TheaterName=Southeast Asia Location001=South Vietnam Location002=Thailand Location003=North Vietnam Location004=Cambodia Location005=Laos Location006=China Location007=Burma Location008=Hainan Island Location009=Gulf of Tonkin Location010=South China Sea [LimitedNationList] FriendlyNation001=USN FriendlyNation002=USMC FriendlyNation003=USAF FriendlyNation004=SVietnam FriendlyNation005=Laos FriendlyNation006=AustralianNavy FriendlyNation007=RAF FriendlyNation008=RAAF FriendlyNation009=Canada FriendlyNation010=France EnemyNation001=NVietnam EnemyNation002=China EnemyNation003=Mongolia EnemyNation004=NKorea EnemyNation005=Cambodia Add on Targets and make sure Target types are in the game as well not missing /// ---------------------- Add Ons ------------------------------ /// [TargetArea125] Name=Kangaroo Station Position=529500.00,658000.00 Radius=5657 ActiveYear=0 Location=9 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=SCB-125 Target[001].Offset=0,0 Target[001].Heading=165 Target[002].Type=SumnerFRAM2 Target[002].Offset=-471,2149 Target[002].Heading=165 Target[003].Type=Adams Target[003].Offset=3457,-2881 Target[003].Heading=165 Target[004].Type=Coontz Target[004].Offset=-2881,-3457 Target[004].Heading=165 Target[005].Type=DD-931 Target[005].Offset=-3457,2881 Target[005].Heading=165 Target[006].Type=GEARINGFRAM1B Target[006].Offset=2881,3457 Target[006].Heading=165 Target[007].Type=DD-951 Target[007].Offset=2250,3897 Target[007].Heading=165 [TargetArea243] Name=Yankee Fleet Position=632543.00,730950.00 //MinFleetSpeed=10.289 Radius=8657 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=CVN-65 Target[001].Offset=0,0 Target[001].Heading=195 Target[002].Type=Adams Target[002].Offset=-471,2149 Target[002].Heading=195 Target[003].Type=Coontz Target[003].Offset=3457,-2881 Target[003].Heading=195 Target[004].Type=SumnerFRAM2 Target[004].Offset=-2881,-3457 Target[004].Heading=195 Target[005].Type=GearingFRAM1B Target[005].Offset=-3457,2881 Target[005].Heading=195 Target[006].Type=DD-931 Target[006].Offset=2881,3457 Target[006].Heading=195 Target[007].Type=Adams Target[007].Offset=2250,3897 Target[007].Heading=195 Target[008].Type=Farragut Target[008].Offset=-2149,-542 Target[008].Heading=195 [TargetArea244] Name=Station1 Position=593163.00,736156.00 Radius=5657 ActiveYear=0 Location=9 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=Adams Target[001].Offset=-471,2149 Target[001].Heading=195 Target[002].Type=Coontz Target[002].Offset=3457,-2881 Target[002].Heading=195 Target[003].Type=SumnerFRAM2 Target[003].Offset=-2881,-3457 Target[003].Heading=195 Target[004].Type=DD-951 Target[004].Offset=-3457,2881 Target[004].Heading=195 Target[005].Type=GearingFRAM1B Target[005].Offset=0,-1225 Target[005].Heading=195 [TargetArea245] Name=BB-61 Position[001]=644531.251627,501953.126267 Position[002]=543945.313873,750000.001894 Radius=5657 ActiveYear=0 Location=9 MinFleetSpeed=11.325 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=BB-61 Target[001].Offset=-471,2149 Target[001].Heading=295 Target[002].Type=BB-61 80s Target[002].Offset=3457,-2881 Target[002].Heading=295 ;Target[003].Type=SumnerFRAM2 ;Target[003].Offset=-2881,-3457 ;Target[003].Heading=295 ;Target[004].Type=DD-951 ;Target[004].Offset=-3457,2881 ;Target[004].Heading=295 Target types [TargetType321] Name=BB-61 80s FullName=Iowa Class Battleship TargetType=NAVAL_BASE ActiveYear=1964 TargetValue=1000 UseGroundObject=TRUE <----------------------------------------------- is this line is false then it will be the the terrain folder. GroundObjectType=BB-61 80s RepairRate=0.555 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=ShipDestroyedEffect SecondaryEffect=ShipFireEffect SecondaryChance=100 The H-5 always shows up for action by having the user list match up with the Limited Nations and the aircraft fall in with the dates as well. The game will randomly execute the planes and ground targets. H-5_USERLIST.INI -
E-2 Hawkeye pit recommendations?
Richo replied to fallenphoenix1986's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I use the S-2 Test pit with George Clooney and some times Mickey Rooney. With some modifications.