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Everything posted by ianh755
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Ok, here's the Terrains I've just installed that were on Wrench's list (straight from CA with no extra ini editing etc) and ALL of them work for me in both SF2:NA and SF2:E both at Apr '12 patch level - Anatolia V2 Cuba OTC+ ASW CentUS Darwin These I had already installed and work too - Spain Libya Taiwan Range (Mescalero) Germany Photo-Real UK Photo-Real The only "issue" I've seen at 80% is that some of the terrains loading speed slows down (Anatolia takes 45secs from 80% to 100%). Now I have a very high spec PC with all my SF2 on an extremely quick SSD which may have something to do with mine working fine as all my Missions normally load within 20-30secs (0-100%) yet the Anatolia terrain added nearly a minute. The single minor problem I've had has been the game freezing when I die, although this is extremely rare.
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I must be a lucky one as terrains with ships like Libya, Taiwan (Formosa) & Spain (Peninsula Iberica) all work for me in SF2:NA Apr '12 patch as single missions along with land-locked terrains like the Mescalero Proving Grounds (Range). They also work fine in SF2:E with the Apr '12 patch too. ***EDIT*** - I'm just installing some of the other Terrains in Wrenchs "won't load" list to see if they do for me?
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Bae Hawk 128
ianh755 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Russ - The drawing of the biggest Ae underneath in your WIP nose shot (under the front seat) is different than the one fitted (stock VHF Ae in drawing). It looks good and the T1a is still my current favourite jet so can't wait for both of these! -
SF-2NA April 2012 patch
ianh755 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cheers Dave, cures the single ship issue for me. I still can't get Land Strike missions, even when I select an airport to blow up via the Editor it still sets me off against a ship when the mission starts -
SF2 Screenshot Thread
ianh755 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dave - It's an early WIP by Sundowner of Baltika's UK terrain using Brians tiles that I'm helping test. Scotlands valleys are fun! -
SF-2NA April 2012 patch
ianh755 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There's new extractors available but even with the new Apr '12 Mission Editor I just re-downloaded I get the same issue as you. Just one ship (carrier) nothing else and still can't have an overland strike mission with the editor. Dag nabit! -
SF-2NA April 2012 patch
ianh755 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those fixes look really good so I've updated but what new stuff will we find broken? (Please be none!!!) Not tried the new Extractor yet but here's hoping it's unlocked a bit more for the modders here. -
SF2 Screenshot Thread
ianh755 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Taking the Jag for a Spin! -
Bae Hawk 128
ianh755 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The main differences are the new nose, RHWR on the fin, big Ae's infront of the tail planes and wingtip missiles (there's a few extra little aerials too). I haven't been able to find a drawing but here's some good profile shots and more reference pics - not so good profile drawing And there's a Hawk T1 reference pictures thread with some T2 stuff http://www.britmodeller.com/forums/index.php?showtopic=51911 including this close-up of the wingtip missile rail - Here's a pic dump on Google (large pics only) - http://www.google.co.uk/search?hl=en&newwindow=1&safe=off&biw=1536&bih=782&tbs=isz%3Al&tbm=isch&sa=1&q=%22bae+hawk+T2%22&oq=%22bae+hawk+T2%22&aq=f&aqi=&aql=&gs_l=img.3...86275l87378l1l87859l5l5l1l3l0l0l78l78l1l1l0.frgbld. List of some of the T2 aircraft tail numbers and pics of each one - http://www.airport-data.com/search/search2.html?field=model&search=Search&code=BAe+Hawk+T2 I think that should just about cover it -
detailmesh questions
ianh755 replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
From what I understand it changes both how many terrain objects are displayed at one time and the distance they're displayed out until. For me changing the meshsize from 6 to 16 has really increased the load times (doubled from 20secs to about 40-60secs on a SSD) and I'm only getting 40-20fps on an i7@4.6Ghz with a GTX580 (on unlimited settings) so your card may not be able to cope with such a high number but if you kept increasing it by 1 and testing each time you should get a result your happy with. -
SF2 Screenshot Thread
ianh755 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stary - I'm using Sundowners UK-wip terrain so the water might look a little off anyway. Here's your Enhanced Germany and JSF-Aggie's Desert water, looks OK to me. -
SF2 Screenshot Thread
ianh755 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tonka-Time! and finally remembered to turn off the Tree Fade in Options.ini and set DetailMesh=16 in the FlightEngine.ini and the terrain looks sooooo much better (citys don't appear block by block anymore!) -
SF2 Screenshot Thread
ianh755 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stary - It's a F3 cockpit, the GR1/4 is different although the GR4 is pretty close to that with it's new displays but it's still missing all the ground attack switch panels on the top of the L+R combing. -
weapon types list?
ianh755 replied to eatthis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The SF2 Knowledge base has everything you should need - http://combatace.com/topic/69882-sf2-weapons-editing-quick-reference-guide/ ***EDIT*** - doesn't include the new new SF2:NA "Cruise Missile" ASM -
TBH I've gotta agree with Wrench on this, I think that a move to the What-If section is most definitely warranted The new handling ini should be up later tonight (a few hours best guess), just got some fine tuning to do as the low speed handling went a bit "wonky" on me last night but I figured out why so just need to correct a few mistakes.
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Exploding Engines - I edited the Altitude, Dry and Wet Mach Tables (now I've figured out what they do and how they work) and slightly increased the intake max temp. The handling is proving to be a tadge more difficult than I'd hoped (suddenly going 90' sideways after 10 secsonds etc ) so here's the current TSR2 FGR7 (still standard handling) until I can sort that out. You'll also have to to add these 3 weapons - AIM-54C, AIM-120C, GPU-5 (Grey) - from my pack below as I've edited the ini's for them so that they'll fit (but not effect anything else) By deleting the F14 specific line you will bugger up your F-14's loadouts, my weapon edits above won't have any negative effect so I'd put that F14 line back in. One thing to be aware of, at top speed your fuel will disappear rapidly (unless set to EASY in the options) and it's very easy to reach the edge of the map which will bugger up the game, just turn around and the game will continue with no problems. Here's all the ini's - http://www.ianhenshall.com/sf2/TSR2_FGR7.7z I'd recommend making a copy of both the original GR7_data.ini and the loadout.ini as my ini's will over-write the originals. PS highest height so far 112,500ft give or take, the game engine throws a wobble with the camera view when you go above 115,000ft!
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Ah, now I remember you - The canard TSR2 dude! I cracked the engine issue and have now got a super-cruise at Mach 1.3 and top speed of Mach 3.55 @ 35,000ft TSR2 FGR7 fighter/bomber Seen as I really like the idea of the canard TSR2 I'll knock-up a data.ini with much better handling (closer to the F22 as a guess) to go with the new top speed for you (a seriously daft "What-If"). I can't do any of the modelling I'm afraid so it'll just be a replacement ini file for the standard GR7 model. It should be ready tomorrow tea-time as a guess! GPU-5 Gunpod, Phoenix, AMRAAM & ASRAAM
