Lexx_Luthor
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Everything posted by Lexx_Luthor
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mmm, careful here. I don't *think* I included the Smoke3 and Smoke4 tga files with this mod. For some reason, I thought they were game stock, but they were not. They are in the 3rd Party weapons pack back roundabout 2006.. ie... I need to re-upload this thing with these two tga files or you just see blank squares, unless you use a wep pack having them. Something like that.
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Please poast that you can see the great White Abyss? Nobody believes me.
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So who is right here, pfunk or pfunk? pfunk:: pfunk::
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You *should* get 4x hfd detailing by dropping height field and tile res to 1km, and greatly reduce the coastline errors. I've never tried that, but I'm sure WW1 sim does something like that to bring out flat French terrain. I do however raise my hf/tile res to 4km because I deal in Cold War size strategic maps, and this helps framerates since I use Horizondistance on the order of 200km for high altitude flying -- on ATI-9200. The Great Wall: In FlightEngine, in pre-WoI 2006 game levels, you can make the "wall" zero or even negative (Border=, in meters) and freecam well beyond the map edge. But if you get closer than twice the DetailMeshSize= (in km!) to the north/south map edge you dump to desktop. There is a white abyss beyond the north/south map edge that only I have seen. Freecam east/west of the map, you see the map repeats forever, but the height mapping gets messed up at low levels. AI does not fully perform combat ops beyond the map edge, but they do fly. Offmap AI waypoints have to be set manually in mission text file. This all changes in WoI/Patch2008 so now you dump to desktop before you get into a position to see the map edge...ie...I'm guessing cam distance to map edge is less than horizon distance...but that's just a guess. I dumped Patch 2008 fast and don't care anymore. That's what I figured anyways. Something like that.
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Is the extractor problem a Vista thing or can things be extracted if SF Vista is installed in XP machine?
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So I guess everybody is ticked off at me
Lexx_Luthor replied to serverandenforcer's topic in General Discussion
Nah, I saw the feathers fly but you used the wrong word. Been there, done that! I do know the feeling of frustration sometimes. What are you most looking for in the sim? I went back to SF at 2006 Patch level because the new sky grafix I can't stomach , but SF 2006 or 2008 or Vista its still a fantastic product overall but I *need* the older sky grafix because, well I'm just weird. -
Thanks Jug! I've still gotta work some colouring...the horizon haze in this case. raz:: Read the instructions to see if you really want to go through with this.
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Does the "Crisis" affected you (or your country) yet?
Lexx_Luthor replied to Silverbolt's topic in The Pub
Yea Mannie, I meant Israel inflation dating back some years. From what I gathered, the inflation was openly addressed on the street in pricing mechanisms, although I forgot the details. Here in Ussia its not talked much on the street and .gov uses false methods to lowball the numbers. Its been surprisingly well controlled over the century. One Ussian "dollar," central bank debt note -- world famous the green paper -- is today worth about 3 cents relative to the American Dollar -- 0.77 troy oz. silver. That's a slow steady destruction of value since 1913, but builds to massive levels over generations but not so noticeable day to day on the street. -
Right. A32A it shall be.
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Does the "Crisis" affected you (or your country) yet?
Lexx_Luthor replied to Silverbolt's topic in The Pub
Mannie, I've read about the history of monetary inflation in Israel. Wow!!! Some say we (Ussia) might soon be inflating our paper to get out of this. -
The greatest mass murder in Man's history was suffered by Native Americans, but I have no problem flying US, British, and French aircraft, or Spanish aircraft in a Spanish Civil War sim if there was one...although Charles has releaced a new SCW campaign for Thudwire sims. Everybody has there own feelings and handles things in their own way. For me, flying the "enemy" as well as "friendly" is a way to explore history, and does not trivialize it, but in fact can help motivate an understanding....an understanding that is often *not* desirable from a .gov propaganda viewpoint. When I finished my nuc mod, for a few days before uploading it, I considered deleting it all, or just keeping it for myself. But its just a computer game that can help stimulate interest in exploring history. And here it is, thousands of stories. Read them all. Atomic Veterans ~> http://www.aracnet.com/~pdxavets/
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Here...the cirrus is the more important of the two, as my new haze directly uses the same method. Cirrus ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567 Siberian Sun ~> http://forum.combatace.com/index.php?autoc...p;showfile=4444
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How can you? Apply the mods I mentioned above. Then we can talk. Beware that even those two older mods are relatively "experimental" in that very few people use them. They are very hardcore. And some people can't get the cirrus to work properly, apparently those with Nvida cards, but I'm not sure. I still use ATI-9200. If you can work the cirrus, you will be able to get the images seen below when I eventually upload this. This is experimental stuff, but the reward can be worth it. Just took these for show with free camera. Needs work...colours for example. Early experimental stage. sea level... Just above the cirrus clouds... Somewhat higher, maybe 15km altitude (didn't record it)... 25km altitude...near space. Jug would be the one to ask if this is reasonable. He's been there.
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From the album: Siberian Sky
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The haze method I just made fixes a serious problem I've been having with the Siberian Sun mod -- sky too dark. I wanted to model high altitude sky, but in older games the sky does not change with altitude, so I had to make the sky medium dark....too dark for sea level AND too bright for "space." Now I can have bright blue skies at sea level, and near black sky at 100k feet. Add the two mods I mentioned above, and we can work to teak the haze method. Its new for me as well. The Siberian Sun mod has too dark skies but that's not an issue anymore with the haze layers I'm experimenting with. Why don't you patch up to 2008? I didn't because New Patch changed the twilight sky glow to something I could not use, and relies too heavily on blood red "camera lens" effect bleeding over terrain and objects.
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Yes! I just went back to 2006, StrikeFighters, and developed a simple method of atmospheric haze. ie...at ground level, the sky is a bright blue, and as you go higher, the sky turns darker blue until almost black. Its also more configurable than the new Thudwire "space" although it uses methods similar to the cirrus cloud mod. First, download the Siberian Sun mod and apply it. It was made for 2006, although it does work with 2008 but needs some tweaking (sun and sunglare too small for example). Then download the cirrus cloud mod and apply it. This will give you experience in using the atmospheric haze method. I haven't told anybody about this, mainly because its for 2006. It will work for all Thudwire games at 2006 patch levels.
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Timmy, if your still around... There is A32A attack, and J32B interceptor. Which did you send me? ie...what are we doing first? I got my SF2006 up and running, better than before (more on this later hehe), and I just shoehorned in ordway's and CAstary's SuperMystere molding of Thudwire F-100 cockpit. I'll work the FM next, then loadout, then radars (assuming two versions). Below is stargetic cockpit method. Panels from SuperMystere pit mod, and canopy frames are your J-32 external model. This is very nice 3D model.
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From the album: Siberian Sky
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Need sagebrush. The round "flight sim" trees can be made smaller, and have their trunks cut out, in the TE.
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10 dudes made all that mayhem? Wow!
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*bumps* Wow this we keep on top. Thanks. Any old Tu-22?
