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Menrva

+MODDER
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Everything posted by Menrva

  1. Thank you guys, I'll have a look at everything. I didn't post details about the terrain, but some of the already mentioned airbases were added as Off Map ones, as in SF2NA Iceland. I could use some help from a campaign guru; Off Map Airbase aircraft do not spawn at all, but everything looks like the regular SF2NA campaign. That's correct. I doubt the Reds would send Su-15s towards the Midway Atoll. Like the MiG-23s, they can't make it, no in-flight refueling. Some MiG-25s could refuel in-flight, but the MiG-31 was the real deal.
  2. I had checked that page before. It doesn't help much, because you can see that most of the listed units were introduced later than 1983. Thank you for the effort, though.
  3. Thanks. I can't seem to find which unit the MiG-31s came from. For instance, Wiki says that 865 IAP based at Yelizovo was equipped with MiG-31s only from 1985. But Wikipedia can't be trusted on such matters.
  4. No, you're right about the MiG-23s. I don't see how I can base them at the small Kure Atoll Airfield though, they would have to reach it first and the problem remains. Hence I am asking for more probable air units to add, apart from the usual long range bombers. I would like to know if there were MiG-31s in the Pacific area at the time. At least those are capable of in-flight refueling.
  5. There are MiG-23MLs and others which should spawn at off map airbases, I implied it in the first post.
  6. Hi, Trent! The older terrain is not needed, although I didn't include any additional third-party Ground Objects which the older terrain package does include. You can live without such objects, they do not concern your problem. Since you're new, you might want to have a look at the SF2 Knowledge Base we have here at the forums, to better understand how SF2 works with mods. In this case, the following link explains how to create a Mod Folder where you want to add the addons you have downloaded: https://combatace.com/forums/topic/62302-what-is-the-mod-folder/ The terrain's folder (TimorNO) must be put inside a Terrains folder (you need to create it, if it doesn't exist). Do not confuse the Mod Folder with the game installation folder. The installed game needs to be clear of any addons. Mods are handled in separate folders. The aforementioned link explains this in detail. Last but not least, this terrain uses the stock VietnamSEA terrain as a base, and that terrain comes with Strike Fighters 2: Vietnam. If you don't have it, but you have another SF2 title (for instance, Strike Fighters 2: Europe, which comes with a different terrain), you should replace which stock terrain .CAT archive to use for all the custom terrains you have. Have a look at my last post in the following link, and you should understand: https://combatace.com/forums/topic/92310-all-pilots-scramble-new-terrains-inbound/ I hope I have been clear. Let me know if you have any problems. Have a nice day!
  7. http://www.thedrive.com/the-war-zone/25205/declassified-us-honors-swedish-pilots-for-escorting-stricken-sr-71-to-safety-during-cold-war It would be cool to have such a mission in the TSF2 mod of @JonathanRL !
  8. AV-8B Harrier II Night Attack - SF2. ver.2019

    As an owl, I love to fly at night. And with these new wings, to hunt preys gets more exciting! Thanks for sharing, mate!
  9. Kurilen.7z

    One of the greatest terrain modders is back, and with a nice scenario! Thanks for sharing!
  10. Couldn't agree more. People keep forgetting that Russia has other motives as well: https://en.wikipedia.org/wiki/Metrojet_Flight_9268 I think we can say that while all involved powers want to fight terrorists, they are also following their own agendas, with all their contradictions.
  11. AWACS Bandog: "You will be near thunderclouds. Man, you guys were born unlucky."
  12. Yeah, I hear you! Ace Combat Ass-ault Horizon was a decent game, but a horrible Ace Combat game; it was an American spin-off set in the real world. Thank heavens we're back to Strangereal, the place where giant airborne fortresses, railguns, lasers and hundreds of missiles are believable in their existence.
  13. Ah, not to worry, thanks for clearing this up, mate! BTW, to remove those boxes just click on them, you should see four arrows at the top left side of it, and that means the box can be moved. Just press CANC on your keyboard and they should be gone.
  14. From what I've seen, you didn't do anything that is so offensive, unless I missed something. I've seen people do worse things here, without even bothering to owe an apology. So, kudos to you, don't worry... and welcome!
  15. @TempestII Sorry to bother you, I am a bit confused; it appears you quoted twice me in your latest post, but I didn't say anything, especially on the specified dates. I'm just puzzled a bit. I hope somebody did not hack into my account and write things on my behalf.
  16. When Wrench talks, you can rest assured he is right to a high degree, he's been in the business for a long time. That being said, I am going to explain it a bit more to you: the IcelandNA terrain that comes with SF2NA is LOD based, which means that the terrain itself is one huge (and much unoptimized) 3d model put over a flat surface of water. The IcelandNA terrain uses its own set of terrain shaders; for instance, water rendering is due to two different shaders, one which controls reflectivity, another one which controls the dynamic wave movement. The other terrains like Vietnam are tile based, they use a heightmap bitmap which is responsible of the terrain's elevation changes, and repetitive squared tiles. The terrain is not a LOD, a 3d model so to speak. Water is rendered by a single shader which applies wave bump maps to a tile in accordance to the level of alpha channels/transparency present in it. To create LOD terrains is possible, but only if you have any knowledge of 3d modeling skills. A fellow modder, Stary, managed to create a simple ocean LOD terrain, which you should find available for download. But the shaders are highly unoptimized, and it's not worth to build an entire country as Vietnam as a 3d model. Not to mention that it would be difficult to add some decent texturing to a huge LOD. We don't have any real tools for creating LOD terrains. Unless you're capable of rewriting entire HLSL shaders to recreate that kind of water effect for the non-LOD based terrains, you'll have to live with what we have. The IcelandNA shaders don't work on the tile based terrains because there is no 3d model over flat (water) areas; you end up with coastline tiles being totally cut from the rendering, an awful bug.
  17. How about it? Still a long way to go, but it's a start... Next, I'll be adding airports/airbases in Austria, Greece and Corsica, France (maybe something neutral in Switzerland too). This is the Cold War version of the terrain. A separate one will be made for the 1990s Balkan conflict and beyond. Speaking of the Balkan conflict, Udbina Air Base had been theatre of a NATO air mission. However, I've been unable to find any info about the construction year of said air base. I doubt that Udbina Air Base already existed back in 1963 (the Cold War version of the terrain spans from 1963 to 1991). If anyone is interested in doing a research about it, it'd help greatly. I have found this link which claims that Udbina Air Base existed before 1990, but no precise dates about its history during Cold War: http://www.forgottenairfields.com/croatia/lika-senj/udbina-s68.html
  18. Scusate Il Ritardo! (ovvero, Terreno WIP)

    Ho aggiunto tutti gli aeroporti possibili (esclusi vari aerodromi sportivi minori) della ex-Yugoslavia (Serbia, Montenegro, Bosnia-Erzegovina, Macedonia, Croazia, Slovenia) e dell'Albania. Ci sarebbe spazio pure per qlc aeroporto in Austria, Svizzera, Corsica, Grecia e Ungheria. Vedrò come aggiungerli, se neutrali e giusto come eye-candy, oppure se usabili in-game. Questo terreno è la versione per conflitti fittizi durante la Guerra Fredda. Per il conflitto dei Balcani ci sarà una versione apposita che terrà conto al meglio, per quanto potrò, dei vari cambiamenti di alleanza durante quegli anni. In questo terreno vari aeroporti iniziano ad esistere/cessano di esistere a partire dalle loro date storiche (ho fatto numerose ricerche)!
  19. Scusate Il Ritardo! (ovvero, Terreno WIP)

    Nuovi aggiornamenti, gente! L'Italia è quasi completata, poi mi manca da lavorare ancora sui Paesi dei Balcani (ex-Yugoslavia). Ho cambiato tipo di tileset, ne sto usando un altro di Stary i cui colori sono più adatti per maggior parte dell'area, a mia opinione. Ho creato anche nuove texture per far fronte a varie necessità. Ho aggiunto tutti i fiumi principali e i maggiori laghi Italiani al terreno, usando delle mappe e Google Earth come riferimenti. Credo di aver fatto un ottimo lavoro nell'imitare i percorsi naturali dei fiumi e le forme dei laghi, pur con le limitazioni del motore grafico. Giudicate voi il risultato! (i fiumi sugli screenshot in basso si notano appena a causa delle texture in uso, ma se fate attenzione noterete percorsi del tutto simili a quelli del mondo reale!). Dulcis in fundo, ecco una overview generale degli aeroporti finora presenti. Per quanto mi riguarda, l'Italia è ormai completata. Ora devo pensare agli altri Stati: Lista di aeroporti e basi aeree aggiunte all'Italia (57): Alghero-Fertilia Airport Amendola Airbase Ancona-Falconara Airport Asiago Airport Aviano Airbase Bari Airport Brescia-Montichiari Airport Brindisi Airport Bologna Airport Bolzano Airport Cameri Airport Cagliari-Elmas Airport Caserta-Grazzanise Airport Cervia Airbase Crotone-Sant'Anna Airport Decimomannu Airbase Foggia Airport Forlì Int'l Airport Florence Airport Frosinone Airport Galatina Airbase Genoa Airport Ghedi Airbase Gioia Del Colle Airbase Grosseto Airport Guidonia Airbase Istrana Airbase Lamezia Terme Int'l Airport Latina Airport Milan-Linate Airport Milan-Malpensa Airport Naples Int'l Airport Olbia-Costa Smeralda Airport Orio Al Serio Int'l Airport Oristano-Fenosu Airport Padua Airport Parma Airport Perugia Airport Pescara Airport Piacenza-San Damiano Airbase Pisa Int'l Airport Pratica Di Mare Airbase Ravenna Airport Rimini-Miramare Airport Rivolto Airbase Rome-Ciampino Int'l Airport Rome-Fiumicino Int'l Airport Rome-Urbe Airport San Pancrazio Airfield Siena-Ampugnano Airport Taranto-Grottaglie Airport Trento-Mattarello Airport Treviso Airport Trieste-Ronchi Dei Legionari Airport Venice-Tessera Airport Verona-Villafranca Airport Vicenza Airport Lista dei siti SAM aggiunti all'Italia (33): Agna SAM Site Amendola SAM Site Aquileia SAM Site Ardola SAM Site Barattoli SAM Site Borgo Manara SAM Site Bovolone SAM Site Brenton SAM Site Ceggia SAM Site Cervia SAM Site Codogno SAM Site Conetta SAM Site Coriano SAM Site Ghedi SAM Site Gioia Del Colle SAM Site Longare SAM Site Manerbio SAM Site Monte Grappa SAM Site Padua SAM Site Pian Del Cansiglio SAM Site Portegrandi SAM Site Povegliano Veronese SAM Site Punta Gorzone SAM Site Quirra SAM Test Range Sacile SAM Site San Damiano SAM Site San Giorgio Di Livenza SAM Site San Marco SAM Site Spangaro SAM Site Suzzara SAM Site Teglio Veneto SAM Site Trecenta SAM Site Villafranca SAM Site Lista dei siti radar Early Warning aggiunti all'Italia (12): Croce Grande EW-GCI Site Gargano EW-GCI Site Maccarese EW-GCI Site Otranto EW-GCI Site Paùli Mannu EW-GCI Site Poggio Renatico EW-GCI Site Portogruaro EW-GCI Site Potenza Picena EW-GCI Site Quaglietta EW-GCI Site Remondò EW-GCI Site Tirli EW-GCI Site Varcaturo EW-GCI Site PS: i siti SAM ed EW-GCI sono reali e prendono il nome delle località a cui si trovano vicine. Spesso sono situati in zone rurali e alcune di queste località non sono grandi né famose. Sono stato accurato con le loro locazioni, nei limiti del motore grafico del gioco. PS n°2: @paulopanz Dimmi che hai degli F-104S Italiani aggiornati! Quelli che ho hanno un flight model incasinato!
  20. If they were not the common case, I'd like them removed, or at least not set as a default loadout. You can always add a loadout something like [STRIKE_ALARM]. It won't override the stock loadout but it will be available to users using the mission editor.
  21. You said it! I have spent more time modding the game than flying with it. Speaking of the A-6, I enjoyed using it in the SF2NA campaign in Iceland. Low-level bombing missions while avoiding the enemy missiles, a nice experience!
  22. Negative. The default IcelandNA terrain uses another terrain engine as well as different shaders. There's no way to have that good looking ocean on the other terrains which use the older, yet more optimized engine. Unless someone is capable of rewriting HLSL shaders from scratch and make them work in the old engine. By simply copying and pasting the SF2NA ocean shaders inside the terrain folders, the effect won't work properly; you'd see coastline tiles being completely cut and other issues. So, Gerwin's awesome IcelandNA terrain uses the old engine, like all the custom terrains in the downloads section. If it wasn't for him, many people wouldn't have been able to play IcelandNA with decent FPS. In the old terrain engine, water effects are controlled by a bitmap file, which is WATERNORMAL.BMP. Effects can vary a lot depending on which bitmap you use. Once I was using a special water bump map by Stary, which has a very strong effect. Now I am using another one with a calmer, good looking effect, which was made by luk1978. So, feel free to exchange that .bmp file with any of your choice. There should be different ones in various terrain mods by Stary and others.
  23. Thanks, KJakker. Actually I already discovered this a lot of time ago. Now I make my planning maps in GIMP with my custom made palette.
  24. Ditto that! Win10 used to have a number of issues at its release, but now after years of continuous updates, it's much better. Whenever I had some serious problems with my PC, I would have to reinstall Win7 and erase everything. Now it's different, Win10 can be reinstalled easily without formatting your HD. If the OS refuses to start (even in safe mode), they made it so you can access the command prompt. Thanks to this I was even able to fix a BSOD due to an antiquated DRM/driver issue, and the OS restarted correctly after doing the needed tweaks (a little search on the net pointed me in the right direction). It's a much smarter OS, so to speak. To make old games work, some old legacy components must be installed, like DirectX 9 and this: https://windowshelper.co/how-to-enable-directplay-for-old-games-in-windows-10/
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