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Everything posted by Menrva
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F-22A "Chrome Raptor" skin, 422d Test and Evaluation Squadron
Menrva reviewed simonmiller416's file in F-22
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Enjoy the site!
Menrva replied to TSgtT's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Posts like this mean a lot, believe me. We modders create so much but we rarely get any feedback after dozens and dozens of downloads. Glad to hear your voice, you're welcome! -
Did chaff and flare launch sounds ever exist?
Menrva replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You're confused about WoE. The first generation of Strike Fighters games never had sounds for chaff and flares. Strike Fighters 2 never added them either. Sounds are probably the worst part of Strike Fighters. If you're hit, deploy countermeasures or drop bombs, there's no sound associated with those events. Nothing we can do, it's another limitation of the game engine. -
Su-7/Su-17 cockpit variant + new cockpit for M4
Menrva replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The Su-22M4 cockpit by Farid is nicely detailed! It just misses a working mirror glass on the top, centre strut of the canopy. It'd be awesome if Farid could add that and even make the M3 cockpit by reworking the M4 one. Strike Fighters very rarely gets new cockpits these days, so I'm thankful for this addition. -
Anyone know what the Location.bmp file does?
Menrva replied to Gatling20's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's not clear what the file exactly does but it does not seem to have any visible effect. The game already knows if a target area is Friendly or Enemy and in which specific Location thanks to the _targets.ini and nations.ini files. Even if we understand how this additional file works, we'd know colors only for a limited number of nations. On terrains having more countries, who knows which colors are exactly needed for that file. Simply put, I'd move on. -
Weaponspack 3
Menrva replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think everyone using mods and not having a PC with NASA specs has the issue. Never managed to find an exact cause apart from the game's management of VRAM; it's also random, doesn't matter which weapon, even with the same one, sometimes it's an issue, sometimes FPS is decent. I'd classify it as a stock game engine issue, nothing that could be fixed. In the stock game it won't happen, but as soon as you add mods, custom effects, custom terrains and/or a third-party aircraft, then it happens. -
My condolences to you and your family. My thoughts are with you all.
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They must add this kind of mission as well in MSFS 2024: https://www.instagram.com/p/Csz3-eDrPca/?igshid=Y2IzZGU1MTFhOQ== Airlifting cows with a helicopter from Swiss mountains to the vet.
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City Night Light - Has anyone tried this before?
Menrva replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@orsin There's another experiment using TODs and tweaked shader done by Stary for his Korea/Taiwan tileset. Basically the texture for TOD buildings would be a TGA and windows would be made transparent. With the tweaked shader Stary provided, windows wouldn't be affected by darkness and would be visible from a long distance, thus simulating lit interiors of the buildings. There's one major issue with this approach; you'd have to set ObjectsFade=FALSE in the Options.ini and MipMap=FALSE for SolidObjectTextureMaterial in the terrain's data.ini or else it won't work at all, and by doing so you'd get lots of very noticeable flickering which cannot be fixed. Mip mapping exists for that exact purpose and so disabling it is not ideal at all. With either mip mapping or fading enabled, this trick by Stary no longer works. This would be the best solution if the flickering could be solved somehow, but mip mapping is a necessity. -
City Night Light - Has anyone tried this before?
Menrva replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It can be done, but each city has its own size and tiling so many variations might be needed. The object requires to be set up as a ground object (as a downside, it would appear in the mission editor), not placed as a terrain object because the light effect would flicker very much otherwise. I know this since me and Jimbib added floodlights to new airbases made for the ODS 30AE mod, together with a light effect. Speaking of which, I haven't thought about using horizontal polygons for the light, we can simply use SF2's effects to create such lights, as done already on carriers and vehicles of the ODS 30AE mod. About making them destroyable, the way the game works, you'd have to make each lamp post separate sadly. Make one huge object with 50 of them and destroying one would destroy them all. All in all, it's worth a try, but there are side issues and limitations to take into account. -
Crude Lantirn workaround
Menrva replied to TaktischesGenie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nope, it's just the HUD texture that was given a green color and it makes darker areas more noticeable in-game, it's just a normal consequence to our eyes, there's a deeper scientific reason as to why green is used in real life for NVGs. The effect of the green on the HUD texture also depends a lot on the quality of the screen panel on which you play games. On my end, without cockpit, I couldn't see the terrain on the horizon at night with the realSKY mod. By enabling the cockpit, then I could distinguish the terrain from the sky thanks to the HUD's reworked texture. There is no way to add such a FLIR shader effect to the 3d model of the cockpit. Hell, we don't even have a proper FLIR shader in the game for the DTV in cockpits, which is the cheap reason why TK made nights unrealistically bright. We've been there already, we've been modding the game for two entire decades (considering SFP1 days) so we know all about the engine limitations, there's nothing new to discover about it. The only realistic solution (apart from using Unlimited Effects, thus having TW's post processing shader kick-in all the time) is to use a shader injection method like Reshade, but that one eats a lot of resources and can decrease FPS by a lot depending on the system on which you run it. I've been looking for lighter alternatives but nothing good that works in SF2 so far. All that is needed is to reproduce the shader done by simonmiller416 for use on such a shader injector (the TW .FX shader cannot be re-used as is, the shader injector usually requires its own syntax and/or language). -
WIPs by amariani
Menrva replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can select and hide nodes in LODViewer as well before taking screenshots, it can be a useful function in this case. Keep up the great work, this is an awesome project! We could make some time trial missions on the smaller NL terrains I released a while ago, if only we had proper towers acting as route checkpoints. -
Strike Fighters 2 Screenshots Thread
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A small island in the Gulf for a friend... -
What Cat are A-4B cockpit textures in?
Menrva replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey Eric, I wasn't referring to you, so don't worry! Also, things like these tend to happen, RL these days makes us do everything faster. I'd lie if I say I have never read a post in a hurry without misunderstanding it. No worries, mate, it happens. Also, daddyairplanes pointed out a good reason, the pic I uploaded was certainly distracting. The most important info wasn't given a clear space in the post I made, so this is my mistake as well. Looking forward to seeing what you'll do with those textures, it must be an interesting project! -
What Cat are A-4B cockpit textures in?
Menrva replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for noticing it. I don't know why, it's not the first time that my posts seem to be ignored or not fully understood by other users of the site. On another recent topic I suggested some solutions, but the user in that case missed it or rather focused on another post that didn't provide a solution. I'm truly wondering if something's wrong with my English, it is not my mother language -
What Cat are A-4B cockpit textures in?
Menrva replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
They are in ObjectData001.CAT, thanks to mue's LODViewer I got the list of textures: A-4B_pit_textures.txt Use his CAT Extractor and you can look for each single texture. -
Crude Lantirn workaround
Menrva replied to TaktischesGenie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The post processing effect is applied also in daytime, so it's not an optimal solution. Only with injectors like Reshade it's possible to make something that works on a specific key press. SF2 remains very limited in how stock post processing works. -
My Projects (EricJ)
Menrva replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I may be wrong, but I think @Cliff7600 is the only FM guru still around. Baffmeister hasn't been around in a long time, he contributed for some time on ODS 30AE. Both are very talented! I have no such good knowledge on flight models. -
My Projects (EricJ)
Menrva replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The crap is yours I'm afraid, unless you believe John and Mike are still alive, cause they aren't. And the guy working on YAP-RW is an end-user (not a 3d modeller nor a modder) who bought those products. Is he at fault because he updated the products he bought for use on SF2 for free? He also was scammed if the stuff he bought was stolen and that's terrible. I don't think anyone can held him responsible for the crap done by others. That's what I meant with my post. The RW guy, unlike the original YAP guys, is at least asking for permissions in using CA mods in his rework, and he's also crediting modders. Original YAP never did this to my knowledge, they'd rather steal and monetize upon free mods. Before disliking posts trying to give a more complete perspective of the situation, think twice. I (luckily) never dealt with YAP in the past and I never cared about it. I'd obviously be angry if any of my work had been monetized by others. I'm here for creating and sharing free legitimate mods. If you had an issue with YAP in the past, it's your problem that you haven't solved it in years before the owners died. You're a nobody to call me a liar, and it's suspicious this is only your fourth post on CombatACE. Your previous three posts were about complaining that GKABS' 3d models don't work on SF1. You've never contributed anything over here from what I see, you behave like a troll. You'd rather show some respect to people in the community. -
My Projects (EricJ)
Menrva replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Just to clarify, it's not the YAP most over here at CA think it is. YAP-RW is a free fan-made project done almost entirely by one end-user who bought all YAP products in the past; he's been updating those so that they work on Strike Fighters 2 for his own enjoyment and simply thought about sharing what he's done for free. He's in no way related to the original YAP nor to the fact original YAP guys monetized upon freeware mods without permission. The owners of YAP died years ago and the store was still up despite not being controlled by anyone anymore. Apologies for the little off-topic, it's just that I've seen people complain about YAP-RW as if it was done or even monetized (it is not) by the same YAP guys responsible for those issues. This is a case where an unrelated end-user was held accountable by some for the issues surrounding those products, products he legitimately bought without knowing of all this chaos. -
WIPs by amariani
Menrva replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pretty cool! Is it available somewhere? I don't recall anything like this in the SF1 download section. -
Fedayeen Saddam - Wikipedia Just discovered that this helmet used by Saddam's paramilitary Fedayeen resembles the one of Star Wars.
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SF2 Grumman C-2A(R) Greyhound Pack by Coyote Aerospace
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
@Wrench By the way, during the development of ODS 30AE, I discovered that the E-2C_Destroyed.LOD model (and also Yak-38_Destroyed.LOD) actually don't exist in the game files. So if you crash, there's no destroyed model for those aircraft. I use the C-47A_Destroyed.LOD for the E-2C and for this C-2A, better than nothing.