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saisran

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Everything posted by saisran

  1. Judging Watching your DACT. it seems like your zipper have beter turn ability than what i have, I really couldnt turn hard on my version without having it bleed energy and lose it. Probably same with the Flankers. the one i have is probably the same with Caesar. Quite an easy prey.
  2. Not really. Just got lucky as the AI choose the wrong maneuver and i happened to guess right on what the zipper can do (scanned a few articles before flying). @EricJ - just really read your DACTs. Great reports as always ( the work you guys did on the Hornets pit is really incredible)
  3. Well, in the unrecorded fight. I went neutral with the Mig in the merge so he can also get a fix on where i was. Went high but didn't pull though the loop as i was bleeding energy and fast so i rolled the zipper on its back and pulled, doing something that is sort of an aborted immelmann and a split s. Found the bandit circling round. I went past in an overshoot outside its circle and pulled right back up. I figured that my skill wont be able to give me a clear shot with the guns so i opted to re-position for a winder shot. The mig started a climbing in a left turn burners on. Got a good tone and that was the end of it. Just a couple of vertical maneuvers and that's about it. Eric. I think the last request was for a non EPE Hornet VS an advance version of the Flanker.
  4. Good to see you again Eric. How about a quick DACT? there have been a lot of request on the hornet lately. :)
  5. Took the zipper out against a Mig-21MF with Atolls. 3 Fights. 1st one was this vid. have an SA advantage due to the RED infos (cheating). Swung round wide. Mig never saw me until it was too late. First winder was a misfire (didn't have tone) 2nd fight was a 2v1. To my dismay the Mig-21s are very capable of catching the zipper past mach 1. The Fm on the games model seems to be limited to mach 1.3 and i still haven't been able to reach numbers close to mach 2. Ended up with an Atoll on my ass. 3rd is this vid. 2v2. Wing lost control and crashed during the furball. I ended up taking both Mig on. Swung round wide at near mach speed. They never saw me until i was under 5m off their six. 1 bandit tried a gentle break to the right i had tone and Fox 2! Sent a second Winder for good measure. Splash 1! The 2nd bandit was in a dive breaking left. With gravity to aide me in my pursuit. I dove down and turned as hard as the zipper can manage. Got tone and got too excited. I took a shot which will never hit. Tried to turn tighter. Got tone But i know now that the old winder won't be able to make that turn. The bandit rolled to his right and pulled up. I know that if i overshoot i'm dead and instinctively i also know that he may cut across my screen pulling that maneuver off. Pressed the trigger for 2 seconds and prayed. Mig- pulled up straight into the path of my cannon shells and its splash 2!
  6. Took me a long time to do this fight. I can't find my old copy of SF1 good thing Wrench made this http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ (For all wanting to fly the zipper). Also scanned a wiki article for the best match. Settled for a Farmer (don't have the Chinese version). Playing arcade mode in SF1 was night and day to playing simulation mode. First fight. I was testing out the limits of the zippers FM. as it turns out, it can't turn for anything. The phantom is like flying a saber compared to this. True to the articles read, you can't give the game zipper any hard angles. (really you cant give it any angles). And you can't slow down either. However the zipper is fast. It climbs like a rocket and accelerate like an arrow. And flying wide circle at mach speed should be able to get you in a good position for an -H winder. The -B winders wont do you any good. I did 2 more fights after this but i didn't record the videos. I was able to use the vertical a bit and managed to make the mig overshoot by using a huge difference in our climb rate and elevation. unfortunately my gunnery isn't good enough for a snapshot, so winders it is. Fortunately, tracked good and true. I tried to go in a turning fight on the 4th engagement. pulling on the stick and raising the zippers AOA the plane will vibrate. ignoring it can put you in a spin even at 500kts. Ignoring it and allowing your airspeed to drop to 200KIAS WILL put you in a spin. Pulling hard also wont make the zipper turn faster. Each time i do this the mig gets right behind my six. The good part about this jet is once you jam the burners in and put the nose low. you can get 2m of seperation from the bandit in just a few seconds. Keep flying straight until gives up chase and circle round for another shot. Will be going after the Mig-21s soon and see how it turns out. P.S. a better aviator might be able to do more with this plane i i ever could. But one thing is for sure this plane will be really fun to use going after Bombers. High and fast is where this plane shines!
  7. Not sure if we have oe on the zipper. Haven't flown this plane since my first SF1 series
  8. love reading your post guys keep e'm coming... I don't have a DACT myself as i've making aces of my wingmen in campaign mode and playing Warthunder (pretty game but not really appealing to hardcore simmers, overpowered russian fighters and a lot of pure pursuit flyers which is rewarded better by the game, BNZ and Hi-lo tactics really doesn't work. Im just playing till i get that hellcat) in arcade mode. Though i don't have an actual DACT i do have a mission report. It's a near perfect intercept mission except for a short moment where im unsure if i could trust my wingmen or not. Modified Campaign: 2 land based F-14 Tomcat armed with 4x Aim-54A, 2x AIM-7? and 2x AIM-9H tasked to intercept 4 Mig-27 loadout unknown. Set off and reached way point no 2 and called in for primary target position. I got the response " 50 miles off my nose. Set the radar to 200nm scan and powered the afterburner. I wanted to close in and end the mission fast. Previous mission RC took me right in the middle of enemy airfield and boy were we surrounded! Lost one of my pet wingman wen't down after taking 3 Bandits on his lonesome and getting corralled by a bunch of -21s. A min later RC called in contacts 50 miles angles 10. nosed low and radar picked up a group forward our primary. I selected the Phoenix reduced radar range to 100nm and assigned all 4 missiles. Bandits are already under 70nm from our nose. Didn't get a lock on. repeat the targeting sequence but no go. Reduced speed to 400kts and re adjusted adjust my altitude and nose angle match. 50nm and still no light indicating that my missiles have a lock. went a bit lower and pointed my nose up on the contacts and still no go. Bandits are getting within their firing range im sure as their radars are beginning to seep through my ECM. My wingie was a game fave and he got 20 kills under his belt. under 40nm i made the call to trust him and asked him to fire on my targts. He gave his affirmative but called only 1 Fox 3. I thought he was readjusting. Closed in at 35nm and still no go. One of the bandits broke formation (bandit 1) and sped up on an intercept course towards us. At this point no 2 finally called in Fox 3s Bandit 1 was already 25nm in and the rest under 30. Bandit 1 20nm in and the rest just about 5-8nm behind him danced on the screen while my wingie confirmed his kills. at this point Bandit 1 is too close on my nose and no 2 is too far for FOX 1. I selected the sparrow got a clear lock and 12 miles out i called in FOX 1. I tracked the Missile home while waiting for a missile warning. Fortunately, my sparrow hit Bandit 1 before he can shoot. Check surrounding for stragglers and called in nearest bandit position. RC confirmed bandits 11 o'clock 50 miles. Confirmed primary targets at the same coordinates as closest bandits. Plugged in the afterburner for the intercept. My radar picked them up at about 80Nm off my nose. about 60Nm i locked the bandits with my -54s i got 2 contacts in close formation and 1 straggler on the right. Got a good looking lock and fired my 54s. after a while all my missile hits with the first and fourth missile hitting the straggler. Radar then revealed a 4th bandit hiding underneath the stragglers signature. Called my wing and closed in. 20Nm out i gave him clearance to fire. Moment s later its FOX 1 and a little late its the celebratory cry of a good kill. got the mission accomplished. 100% do i need to complain?
  9. i love it when the tomcat gets attention.
  10. Too. Bad i just downloaded the game and was playing with the german tanks. I feel the problem with players with deep pocket. The first time around i was playing with new players like myself and i got 3 kills in before the mission ended. But after that i got tossed in the theater against players who has upgraded aircraft. I went for payers fixated on their target and i got a good lead. i know my shells should be hitting i emptied the magazines and i only got 10 hits in. And man he was still flying. The red then came down on my poor peashooter and damn my pilot got knocked out in one hit. Historical Battles and up should be fun if you have your own crew to back you up. other wise its just you against a squadron and the other friendlies wont even care to back you up. All they care about is getting as much kill as possible. Strike Fighters in Multi player again? :) :)
  11. Pay pal wont accept my debit card. Please wait one more week. As a member who doesn't contribute to the modding and just post on the forums and download new updates. i can live with having to pay for a fee to download. i think others as well. That would be better than seeing this site close down and being able to download anything at all.
  12. Maybe you guys can sell a custom paint scheme or something like, Lt. "members name" painted oon their favorite bird. I dunno. Don't have a credit card. Will borrow a friends if i could help with a meager sum. you'll accept cards from the Philippines will you?
  13. Nice reading Macelena. That's what i would call fighting smart. :)
  14. I don't think the games will work for me... Anyways, iisn't it too early for Christmas Santa?
  15. Great Reading guys. I will do my best to implement them on my next fights. Although i am happy to report that i finally found success against the GodCat. I was thinking. if my skills aren't up to par. surely there is something out there that could compensate for my lack of it. The flankers are out of the question as i keep on stalling them. The hornet and i just wont gel, the eagle was great but not enough and i always ended up tearing the wings off the viper. so what's next? The answer was the next generation fighter that is supposed to replace all of the fourth gen fighters and even the raptor itself.,, The F-35A Lightning II. (A model carry and internal gun) As it turns out, the F-35 Mod for the game is a bit of a UFO. Hardly make a sound and flies like your on easy FM all the time. Doesn't accelerate that quickly but it can handle a turn from 280 to 380 KIAS quite well. And since it isn't fidgety, gunnery was quite easy. First fight. I was trying to do keep to stay fast tactics. and kept my speed well above 350 KIAS. and even flew in the region of 400 to 500KIAs. But the GodCat was behind my tail all the time. and after about 8 mins in the circle i lost patience and went for a split s. this put me at about even on his left and i kept turning tighter at around 300 KIAS. To my surprise this placed me behind his 3/9 line i kept pushing and soon enough i have lead. After three failed attempts and about 3000lbs of fuel i got lead and pulled the trigger for about 1.5 secs. I got the tracers on the GodCat but it kept flying Reset and go on. I was able to get another lead on the cat and as he punched the cans to accelerate fire came out the back. He cut engine but the flames just grew and he exploded. The second engagement was over in three minutes. Accelerated at up to mach 1.11 at the merge. and turned tightly bleeding speed off until im turning with him at around 330KIAs. I played at the sustained speed of around 290 upto 330KIas sometimes going a bit slower or faster. I got closer and i got lead. a short burst took out the right engine. He tried to correct himself but lost control and plunged. I guess having an asymmetric thrust from those powerful engine is too much for an AI to handle.
  16. Wow. Great input guys! lovely reading. sorry about the gun data. i forgot i made a copy of the vulcan to make some rate of fire experiments (i was trying to make a laser). I really thought i got the answer with the raptor. Much heavier than the GodCat but with a lot more thrust. The only thing wrong with the raptor is that it files like a computerized brick compensated with insane amount of thrust. No recordings or screenshot as i was too busy trying to stay alive. flying below 300KIAS didn't work and i was only able to stay alive by flying fast However, the GodCat was behind me all the time. The fight ended up in a draw. with him running out of bullets and bugging out and with me running out of gas to try anything. I was forced to make a crash landing near some friendly AAA installations while he cruised home frustrated by not getting one more kill. In the end i'm stranded in the middle of the dessert while they are drinking beer and taking a shower at their base.
  17. I was hoping to post a vid of my triumph over the GodCat, but what i got is a video of how to die in 100 sorties in less than an hour, the actual deaths didn't even came close to 100 but it sure felt that way. My respect to Caesar's skills in the Tomcat has just reached a new height. My desperation was most evident when i placed the B model in a flat spin. Time for a few laughs on yours truly. Hehe.
  18. i used the F-14B as base, F-14B_Data.INI you can copy an F-14B Folder. Rename it to something you like ex. GodCat. Change the F-14B.INI to GodCat,INI Open it and change the aircraft names to GodCat to distinguish it from the original. Then open the F-14B_data.INI and Copy paste the posted entries over the original entries and its done. :)
  19. True. The modded Tomcat was just for fun. Made for speed runs on the Himalayas and ANW terrains. I just wondered how it would do as an adversary in a fight. As it stands. it's a great training adversary that will either push my skills to a higher level or frustrate the hell out of a noob like me. Hehe. Btw the Modded Tomcat is stealthy too. P.S. Actually the real reason i posted the INI is in hopes of getting Caesar and other tomcat drivers to take the challenge so i can get additional pointers. It works. hehe.
  20. Damn Great Flying Caesar. Will try to absorb what you did in your fights to improve my own skills. I forgot to mention that i had uprated the thrust ( i might have used a D-restricted value and translate it to game figures) which was still wasn't enough to break mach 3 so i took 40% off the weight. haha. so what we have is a fighter made of carbon titanium and Styrofoam. Still great job Caesar. i think my best bet is still with another tomcat as i have more feel for it than an eagle or a viper.
  21. I found an old relic dating back to the time when i discovered the joys of .INI editing and i was obsessed with speeding in game (NFS withdrawal). The edit was for a tomcat that can fly high mach numbers. The goal was Mach 4 but all i was able to manage was mach 3.3 and then it turns into a fireball like so.. https://www.youtube.com/watch?v=4ZkGONgrSRE. Since i already got it in my current install i thought it would be great to have a go at it. First fight was me in the TMF F-14B vs what i called the Hyper Tomcat (hehe) over the Himalayas. Since it started from the ground i was able to build considerable speed and altitude. i managed to drag the fight out until i ran out of fuel. The XF-14 followed me and exceeded the B's performance at all speed and enveloped. I only managed to avoid getting shot at by liberal use of the split s and kissing the ground. After i ran out of fuel i switched to the Jas -39, F-16, F-15A, and the F-15C in this video. And since i didnt do the engagement in the himalayas and we spawned 5 nm apart. The engagement was over quite quickly like so... So i would like to issue a challenge. How would you deal with such an overwhelming adversary. I really would like to see your tactics in dealing with overpowered fighters so here is the data Ini.
  22. As discussed here in the thread before with Ceasar and Eric J. The AI isn't capable of flying anything bigger than an F-15A properly. So the MIG-25, Su-27 and the F-14 are fairly easy to handle. It might have to do with the weight or the thrust ratio?? If i recall correctly the game limits the TW F-14A tomcats to 14000 internal fuel load...
  23. Nice reading guys! Taking a mental note of the two Humps of the F-14. :)
  24. My flight of four F-14A+ tomcat got outnumbered by 8 Su-27 with an intercept load while me and my wingmen only have our winders with us after we intercepted the bomber units. Needless to say we all got shot down. The AI's on those flankers weren't stingy in letting us have a look on their R-27s (both AHM and IRM) and since i tweaked them to be more effective my flight including myself was destroyed. Therefore revenge: Himalayas Map: F-14A+ vs Su-27 guns only. found him on radar flying over mountains. Due to the number of DACTS i played since becoming a bit more active on this thread, the flanker was no longer a problem even when using the TW F-14s FM Model. Got rid of him pretty quickly so i was left alone to admire such a great map. This map is really fun to fly in. Thanks to major Lee building it and to Wrench getting it up to SF2 Standards.
  25. A high angle off shot... at my current gunnery skills, this for me is only possible with luck. Great flying as always Caesar.i got a lot of takeaways from your fight. :)
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