mppd
JAGDSTAFFEL 11-
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Everything posted by mppd
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MK.81 Snakeye
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
O.K. I'll take that as a no...can anyone familiar with weapon animations answer a question? Can a wep be animated to do something continuously once released (like spin the nose fuze vanes, or will they just stop after the single rotation in the animation slot? How about animating an SUU-16 gunpod RAT which would extend and rotate when fired then close, instead of just stay open and rotate once? -
This wep is not available in the TW series sims as far as I know. Is anyone else planning one or is it a work-in-progress?
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O.K. now I understand. My apologies. I can't figure out how to make this work in the 2nd gen sim. Just another reason I keep going back to the original series. Sorry. I even tried importing the original gen 1 .LOD files and still it would not work. You might ask TK himself at the Thirdwire Forums but he apparently does not want you modding his sim anymore.
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You are missing one small detail: TK actually named the regular moving aileron parts as "drooping_aileron_left" and "drooping_aileron_right". Make sure that these these items are in your data.ini file: [LeftWing] . . SystemName[xxx]=LeftAileron . . SystemName[xxx]=LeftAileronDroop // Control Surfaces --------------------------------------------------------- . . [LeftAileronDroop] SystemType=HIGHLIFT_DEVICE CLiftdc=0.1314 CDdc=0.0128 Cmdc=-0.0020 DeltaStallAlpha=-1.08 AreaRatio=1.000 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=0.0 Setting[1].DeployValue=113.2 Setting[1].RetractValue=120.9 Setting[2].Angle=16.5 Setting[2].DeployValue=113.2 Setting[2].RetractValue=120.9 MaxDeflection=16.5 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=drooping_aileron_left ReverseModelOrientation=TRUE and the respective right handed entries. These are from the 1st gen F-4B but I believe that they are basically the same in the 2nd gen version - check the F-4J data.ini. Make sense? The normal control surfaces aileron entries also use the mesh name "drooping_aileron_left" and right. Then it works.
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Sure it works. I just made the 1st gen F-4B ailerons droop with full flap extension using the same entries from the F-4J data.ini. Rename the aileron mesh part as drooping_aileron_left/right since that is the name of the ailerons on that model. No special animation for this. And I cannot detect any aerodynamic effect with flap extension - no pitch change, no nothin'. Perhaps in hard flight model mode, but too many planes act weird in that mode to me.
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TK has indeed already included the drooping aileron movement with full flap extension. What is interesting is that the effect remains even if the model node name is changed to just aileron_left/right. The drooping_aileron_left/right doesn't seem to really be a part. What is missing is the pitch down effect that the drooping aileron had in real life. Can this be simulated in any way? Any other aerodynamic effect escapes me compared to F-4 models without the drooping entry in the data.ini file, at least in normal flight mode. The slotted stabilizer was incorporated on the F-4J from the start, but was also determined to have been of benefit to the F-4B models as well. It was reportedly incorporated on block 26 airplanes on the MacAir production line (starting with BuNo 152995) which first flew in March 1966, and was subsequently retrofitted to most fleet F-4Bs by about 1968-69, at the same time that the pinned inboard L.E. flap/drooping aileron mod was incorporated on fleet F-4Bs. Certainly the F-4N model had all these mods.
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Hard to find real world F-4 info...finally!
mppd replied to mytai01's topic in Military and General Aviation
I'd be interested in what you found. Being more of a USAF-type F-4 historian, I only recently found out about the pinned inner leading edge flaps on F-4B/N acft, and the drooped aileron stuff. I still have a "new" detailed F-4B 3D model in the works. The drooped ailerons would have to be a 3D model animation with flaps extension I would guess, but with so few animation slots available within the Thirdwire sims, I will probably tie to gear extension. Mike D. -
USN A-1H/J Loadouts... looking for info
mppd replied to malibu43's topic in Military and General Aviation
http://www.filestube.com/9bb884a7817ee6f503ea/go.html -
Default cockpit view angle
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Found it - center value in ViewAngles= pitches view up or down. -
Feel like a newby here now - and I know this topic must have been covered somewhere, but cannot locate it in the knowledge base section. How can I adjust the instrument panel viewing angle for one specific aircraft panel - I wish to see a bit more of the panel (tilt FOV downward a few degrees). Is is MinPitchFront= or Viewangles= in the cockpit.ini file?? Thanks to anyone who can reply. Mike D.
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Check out this airshow lineup - September 1945. I don't even know what all these planes are...
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Updating a Dutch F-104G
mppd replied to mppd's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just found that illustration also! Thanks very much for the help. Definately towed out, not vertical. Even though there are so many photos on the Internet of European -104s, very few close-ups of the rails, and no good walk-around shots of it anywhere. Also another question - there seemed to be two styles of underwing tanks - one slightly larger in diameter. I assume this is the 195 US gal tank, while the tip tanks are 170 gal. Is the smaller diam tank underwing also 170 gal - as this looks the same diam as the tip tanks? It is not specified anywhere.
