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mppd

JAGDSTAFFEL 11
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Everything posted by mppd

  1. Always nice to see more F-4s for the first generaton sims. Neat schemes for these RF-4Es in Greek, WGerman and Japan AF schemes especially. Thanks again. Mike D.
  2. Perfect! Just outstanding. Exactly what was needed. Try OnGroundPitchAngle=-2.0 for any stock F-4. Looks 100% better. Thank you everyone. By the way, is there a listing somewhere of any other not-so-well known (by me at least) new data.ini features of the post-08 Patch era? Thanks again. Mike D.
  3. Isn't this an SF2/2nd gen value? Is there anything comparable in the 1st gen sims?
  4. Only nosegear ShockStroke, SpringFactor, DampingFactor and aircraft CG. I went up and down, tried 0.00 and even a negative number for most. Shockstroke gives dramatic effects, but not strut compression. If anyone can come up with a value I'd be interested - the whole F-4 CA community probably would if using stock/MF aircraft! Thanks for the interest. Mike
  5. Nope. Could not make any visual difference with the .INI edits. Did it in the animation slot for the nosewheel leg. Now for some revised .LODs...
  6. O.K. I'll try again - I think I tried going up and down by a factor of 2, 10, etc. - some put the nose into the dirt, some bounced the thing 100 feet into the air, but nothing I tried compressed that darned strut about 8 inches or so.....which is what we need. The TW F-104G has similar issues also I think. I'm ready to cheat the size of the fwd nose gear door just to shorten the strut a bit.
  7. Has anyone had any luck simulating more weight on the nose gear of planes in the TW series? The F-4 stands about 12 inches too nose-high in any model. I have tried varying the three relevant entries on the nose gear in the data.ini, and even tried changing aircraft CG but with no effect (well, there was an effect of course, but not more gear strut compression...) I cannot really cheat and change the strut length since the scissors link will contact the fwd gear door bottom edge. And most know how long the strut extends as weight comes off the nose on an F-4 - it gets really long. Any help would be appreciated. Thanks, Mike D.
  8. Here is a photo of a Mirage 5 in 2005 from Airliners.net, presumably with the same mil spec colors and they look recently applied also. The appearance will certainly change as it sits in the sun for several years! I have found that both shades of green lose their yellow/olive tint and become a more faded green, almost with a slight bluish tint (play with a painting program a bit). In the extreme, both colors start to look a similar shade and are hard to differentiate. All this would depend upon any number of factors. Mike D.
  9. With a renewed interest in the Mirage recently, I checked this skin set out today and it is just outstanding. It should have received a great deal more praise than it received. It is complete and historically researched - very well done and a must have for WOI owners. Thanks very much, Mike D.
  10. Did any of these recon Mirages ever appear for download? I thought perhaps I missed them. Thanks, Mike D.
  11. It happened all the time: Cold War Shootdows: http://users.skynet.be/Emmanuel.Gustin/faq/shotdowns.html
  12. Check this out: http://idfaf.110mb.com/Phantom/PhantomMain.html Click on each serial number for photos, some just outstanding!
  13. Super. Do those doors hang open under the wing when the 5" rockets are mounted?
  14. A solution would be to delete the existing pylon using the "component" method, then make up a new one and position it in the new location. Tougher to locate the mesh names in 2nd generation .LODs though. Wish TK had provided .OUT files for the new planes. It sure looks like the outer pylon cannot carry any store (except rockets) if the inboard (2nd from outside) HVAR carrier has rockets on them.
  15. A very Happy Birthday to you. Mike D.
  16. http://12packproductions.com/JetZ/starfighters.html
  17. Thanks for all of the effort for this - I really love this airplane, and can't get enough schemes and markings for it. Without a doubt, my all time favorite bipe. Thanks again. Mike D.
  18. Has anyone made up higher resolution templates for Ajunaidr's B-57s? These planes are definately more accurate than the default B-57s. I have been unable to contact him. Thanks, Mike D.
  19. Israel never flew B or D model Phantoms, as some rumors have suggested.
  20. Nice job, always nice to see historical skins for SEA acft...even if they are Navy...
  21. Oh don't think I was picking on anyone! Just adding a little info. I have one coming soon here. Wiki is good for lots of things, but they miss now and then.
  22. Eric is exactly correct. A total of 20 Rivet Haste E-models made an appearance at Udorn between 20 Nov 1972 and 13 Jan 1973, and only some 10 were actually fitted with the Combat Tree gear. All were Block 48 serials and had slats and TISEO. First combat mission was 24 Nov. Only three air-to-air engagements took place with these birds, with no score. Only one missile (an AIM-7) was fired. The planes arrived at Udorn with aircrews and their own maintenance contingent and assumed the Triple Nickel (555th TFS) squadron designation, which no doubt did not go over well with the original 555th personnel already there. These Phantoms wore a red/orange fin tip but wore no tailcodes (according to several sources, a few photos, plus an acquaintance who was there through 1973). The Mirage Factory Arnie F-4E needs only to lose the ARN-101 fuselage spine bulge to pass for a Rivet Haste bird.
  23. Dave, it's just the 1972 version of the F-4D - it has tape lights built in which are constantly illuminated, plus the Falcon or AIM-9 rails if they are selected. I never got around to make a decals and markings pack for it yet, and X RAY PMed me about a markings project for that version, so I said that he was welcome to release it with his project. It will have the same credits to you as all the other versions did of course. I found an error that required a separate decal on the stab top but eliminated it by rotating the mesh part so no "top" exists. Also noticed a problem with the underwing hinge area - fixed. I am updating all the previous versions and will pass along the source files to you of course if you'd like them. They could use the touch of someone who really knows what they are doing, and many would welcome a 2nd generation version I think. AND, some hi-rez textures of course... Mike
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