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eraser_tr

JAGDSTAFFEL 11
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Everything posted by eraser_tr

  1. TK did away with the groundobjects.ini file when WOE came out a year ago.
  2. http://forum.combatace.com/index.php?autom...mp;showfile=691 Try these, different model, but I think with SP4 all the migs have the same general mapping(hence why the F was changed)
  3. Do you have the skins in PSD format? the regular bitmap files SF uses don't have layers that you can use to paint under panel lines, weathering etc.
  4. F10 is the render menu in 3dsmax....make sure to set to save a file of the render.
  5. Nice looking skin on the flanker. My wingmen have gotten kills before, but a flanker?!
  6. Download the .CAT extractor and look in the flightdata.cat (or it might be missiondata.cat) in the flight folder. campaign 1 is the 1962, campaign 2 is 1979 and campaign 3 is 1968
  7. I have one going, but its not much more than a few splines for the forward fuselage.
  8. My friend had several seagate HDs and they were terrible and all died. I've only had maxtor and Western digital and I've been very satisfied. Actually the Hondas of HDs, Ferraris are always breaking down and need tons of maintenance to keep them in good shape.
  9. Some interesting aircraft on the silly/kitbash page on aircraftresourcecenter.com Real aircraft with some fictional markings, Israeli harrier, US EE lightning, Canadian skyhawks, camo RAF tomcats, USN pre WW2 marking phantom, USN rafale, german and dutch tomcat and hornet, RAF F-5, F-22 aggressor and some fictional aircraft, like a swing wing EE lightning, FSW lightning. Biplane F4U, XF4U-1 with floats, fixed wing tornado, a jaguar/kfir mix, british modded B-2, Israeli Me-262. And more. As soon as my finals are done, I'm sure as hell painting some of those.
  10. Thanks I'll see if that helps. I wish this thing would be more wysiwyg, or at least a little more clear. Like have it load the entire DEM file, and you could crop it like an image in photoshop to the area you want to cover. Or explain what the lat/lon you enter corresponds with. The majorlee tutorial could use some specifics for creating a brand new terrain, how to set things up in the beginning.
  11. I'd rather see real planes before anything from star wars, there are space games more fitting for that(see star shatter or X3: reunion)
  12. *cough* Ahem, there was that star wars mod for starshatter. I see a hell of alot more hope in that. http://www.xwavi.com./index.php
  13. damn two hard drive crashes? what brand HD are you using?
  14. Beuller? Some other aircraft that might get others interested: Mitsubishi F1 Mitsubishi F-2 Q-5 Fantan AC-130U C-17 C-5B Tu-160 Tu-26 Tu-95 AH-64 KA-50 MI-17 RAH-66
  15. I've mentioned a few times at C5 and here a big project, I'm working on. I'm calling it "Fighters Anthology'07" It's meant as a tribute/hi res up to date remake to the old Janes series and its culmination as fighters anthology ten or so years ago. Why? they were my favorite and first sims, jet sims since had me disappointed until I found SF/WOE which had a similar feel. I'm only one man, and while there's alot already made for SF that FA'07 would need, there's alot to be done. Need help particularly with terrain, as thats the area I know least about working with. New maps: -Ukraine/black sea -Kuril Islands and Kamchatka penninsula(north of Japan) -Vladivostok(just north of korea) -Baltic states and sea. -a modern update to Egypt Planes and groundobjects, too many to list, but a few noteworhy: X-29, X-31, X-32, Rafale, Eurofighter Typhoon and the US stealth aircraft fleet. *also posted at thirdwire*
  16. A short burst from the guns will break up a fighter formation just as well, with the bullets taking up only a fraction of the weight of the missiles!
  17. When you first start a campaign it'll ask you to save it, usually the pilot's name and the number campaigns they flew.
  18. If you think the sidewinder is bad, try the aim-4 falcon. About 1 in 5 sidewinders tend to hit for me, falcons are 0 for about 20. Good position, straight, level, good tone, fire. tracks for a second or two then flys right past the target. I've complained about it before, someone said it was meant to be used against bombers, large, slow moving, etc. made no difference whether it was an il-28, tu-16 or mig-17. Or the russian equivalents, the AA-2 akali and AA-3 Atoll. I've managed a few hits with Atolls, firing from in very close, half a NM to just under one NM. Despite having a rated range out to 4nm, anything more than 1 and it might as well not have a seeker. However, even with the early sparrows, I hit about 80% of the time, provided I'm not too close, or pulling too many G's. And they were ripple fired because of their unreliability back then.
  19. The whole series automatically saves the campaign. The only way it would disappear is if you died, were captured or missing and you didn't refly the mission. Or if you never completed a single mission, then it wouldn't be saved.
  20. the main reason other nations didn't buy it was because we didn't order any. Of course, the more the merrier. Thats the beauty of SF, we can make all those things that could have been. When I get to the X-29, I can quickly convert that to a tigershark. The X-29 was essentially an F-20 with canards and forward swept wings.
  21. A while ago, someone asked about the first phantom, the navy FH-1. WIP
  22. It would be interesting to have in game, but in reality I doubt it would have been worth it. Not much more than an F-5 with a single engine and digital avionics. Air to air armament of only 2 sidewinders? this in 1980 with the Mig-29 and Su-27 becoming fully operational, carrying 10+ a2a missiles.
  23. try editing the shock values for the front wheel.
  24. I'm not sure, I bought lomac gold and haven't tried to play online.
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