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eraser_tr

JAGDSTAFFEL 11
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Everything posted by eraser_tr

  1. What do you mean by realistic? If you mean the HUD, just take the F-15I/K cockpit and use it in the E
  2. I just looked, Gux hasn't logged in for over a month, has anyone heard from him or is he AWOL?
  3. How many planes before 1990 had canards?
  4. Happy Birthday! So why didn't MiG put the Ye-8 into production? it looks like a russian forerunner to the J-10 or eurofighter designs but from the 60's. Damn command economies and central planning offices
  5. Nevermind that the superkitty could carry a heavier bomb load, farther. So actually they lost out on both A2A and A2G capability for the sake of cost. Not that cost has ever mattered before....
  6. You have a model of a J-10?!
  7. Look USAFMTL, don't start up with your white zone s**t again. There's just no stopping in a white zone.
  8. The red zone has always been for loading.
  9. The red zone is for immediate loading and unloading of passengers only. There is no stopping in a white zone.
  10. I came across that design just recently looking for data on the MFI( and found some contenders from other design bureaus) I actually thought it was a concept made by MiG, not the DoD.
  11. The thing is, pitch linked thrust vectoring seems to work to a degree, at least visually in the Mig-29OVT. The visual only seems to work for downward though. Regarding the Yak, having the AB and thrust vectoring was supposed to be impossible as well, but thats been proven otherwise.
  12. The FSDS models can be imported and do take alot of reworking. Once a model is in .mdl or .m3d for cfs3 there's no getting them back. A really good programmer might be able to reverse engineer it like they did with the .Nif model format for a number of games. but nobody has. Asking if you can use their FSDS/3DS/GMax source is a much easier route. But in my experience FSDS and GMAX files are too much trouble to get into 3DS and lose too much quality.
  13. Judge of what? being photorealistic? I'd say almost, it may be the resolution, the angle of the model, but something looks off, most notably near the very end. I heard someone else had taken up the model to fix and finish it?
  14. Yup, all aircraft. Already tried different TGAs. Oddly Afterburneremitter2 works perfectly.
  15. Ack! my Afterburner got screwed up somehow even though I can't remember ever doing anything to it, or overwriting it. I've reinstalled Deuces effects pack and overwritten everything, but nothing gets fixed. The AB particle effect acts like if the TGA file isn't there and displays slightly colored, untextured squares. See attached picture.
  16. But it would make a wonderful "what if" model. As would an 2-seater F-35. I would think they'd do something for being trained to fly a plane with thrust vectoring.
  17. Now thats what I'm talkin about! Looks like the F-35 won't have to be castrated in order to do VTOL.
  18. Download one of the alternate tilesets. GermanyCE.cat has the airfields and whatnot.
  19. Useless, yes, but it makes airbases more lively.
  20. Now as forthe cockpit, how different is the superbug from the original hornet?
  21. So I misread that, you need UVW mapping and adjusting tuts? Lemme rummage around my model links and see if I can find a good tutorial. Not to hijack the thread, but the F-14D could carry a heavier load of ordinance, not as many pylons but certainly heavier. But bombs are best left off tomcats unless you like being called francis :P Now the blue angels, did they jump straight from phantoms to hornets, or was there ever a blue kitty?
  22. Could you elaborate what more you need than that? SF(or any flight sim) doesn't use the wonderous but complex texturing and shader techniques many other games do. 12 AMRAAMS?! Ok, I have newfound respect for the superbug, but the tomkitty will never be topped.
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