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Everything posted by Polovski
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MiniPATCH V1.32e is now available!
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
It means when you had a strike mission.. you had no load out and couldn't choose any (i.e bombs, rockets for craft that do have load outs of course). -
Mental note "dont do scrambles"
Polovski replied to Fliegenhund's topic in WOFF UE/PE - General Discussion
Well not scrambling and instead waiting a while is called dawdling.. -
18th AUGUST 2009 Nuts certified. MiniPATCH V1.32e is now available! Please see the Downloads section on our website for full details. http://www.overflandersfields.com MiniPatch V1.32e • Aircraft Weapon loadout fix for strike missions. • Ground unit settings separated from Ai range in air • Extra scenarios added (each pilot nation now has 12-v-12, and 20-v-20 dogfights) probably for good PCs only ;) be very alert when you start :) also enable pilot never dies before flying... • Removed option to stop exit to manager when your aircraft is damaged beyond repair. Option not working, currently no fix, if we fix in the future button will return :) This patch supersedes and INCLUDES the 1.32a,1.32b,1.32c,1.32d Minpatches. There will only ever be one Minipatch to add on to the SuperPatch and it includes any previous improvements or fixes.
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18th AUGUST 2009 Nuts certified. MiniPATCH V1.32e is now available! Please see the Downloads section on our website for full details. http://www.overflandersfields.com MiniPatch V1.32e • Aircraft Weapon loadout fix for strike missions. • Ground unit settings separated from Ai range in air • Extra scenarios added (each pilot nation now has 12-v-12, and 20-v-20 dogfights) probably for good PCs only ;) be very alert when you start :) also enable pilot never dies before flying... • Removed option to stop exit to manager when your aircraft is damaged beyond repair. Option not working, currently no fix, if we fix in the future button will return :) This patch supersedes and INCLUDES the 1.32a,1.32b,1.32c,1.32d Minpatches. There will only ever be one Minipatch to add on to the SuperPatch and it includes any previous improvements or fixes.
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MiniPATCH V1.32D is now available!
Polovski replied to Polovski's topic in WOFF 1 2 3 / UE - News Releases
If your downloads are being corrupted in transit, use getright (getright.com) or another good download manager. This will usually avoid corruption. Also scan your hard drive for errors (My Computer, right click on the drive you are saving to, properties, tools, check now). Please use the General forum or Help forum (this thread is for developer release info only - I should have locked it). -
Thanks Homeboy, maybe also add that to ctrl+shift+q one below it.. ("will abort mission losing kills, details" whatever).
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You can drag the text that is shown along with dials in F5. Use your mouse and move it almost off screen (leave a tiny bit so you can drag it back if necessary).
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OFF V 1.32D Flak / Archi Poll
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
Hi Bletchley, Thanks for the input, and clarification. AA was to be feared of course, later in the war and I think that's true now :). We will revise mission directives for P4. WM and myself and others on the team ignore the realism % too, and tune to our prefs as everyone should do. It's a simulation and therefore will never be perfect as real life has a billion more variables involved, although we believe as simulations go it's a pretty good one. -
Install latest patch for Flak sounds fix.
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OFF V 1.32D Flak / Archi Poll
Polovski replied to Polovski's topic in WOFF UE/PE - General Discussion
As per emails British_eh.. turn it down in workshop. Correct we don't need to explain "normal". Normal is what it is NORMALLY set to ;) Do not use Normal if you do not like it. Different people have different ideas, depending, as I have said, on region, date, battles, etc etc... and this is asking are there enough options, not what do you believe the button should have written next to it ;) -
Flak varies depending on location, battle action below, and date. Given that, and that you should dodge and weave some to avoid anti aircraft fire from hitting you, are there enough options to set the Flak to the difficulty YOU want in the sim? NOTE to vote please ensure you are flying with Mini Patch V1.32d or later. Do not vote if you have not updated OFF to version 1.32d or later. NOTE "AI Gun Fire (Range)" in Workshop is the setting. It effects spread and range. Plus remember EASY is the OLD normal FLAK!
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Hello Nod good to hear from you. Aaah Devon sounds like bliss right now :) Take it easy..
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Proper Way to Exit From a Campaign Mission
Polovski replied to Condor44's topic in WOFF UE/PE - Knowledge Base
Think this needs to be a Sticky ... thanks for the post Condor44. -
Mission and Flight Time no Recorded
Polovski replied to Condor44's topic in WOFF UE/PE - General Discussion
Great stuff Condor glad you are sorted. No worries we knew this some time ago, but since forgot. Too much scrambled eggs in the brains these days ;). It's obvious really when you think about it, but hey we are getting more into fuzzy logic ;) -
14th AUGUST 2009 :blink: Nuts we are, but... MiniPATCH V1.32d is now available! Please see the Downloads section on our website for full details. http://www.overflandersfields.com MiniPatch V1.32d • Flak SOUND RANGE FIXED • Flak - CHANGED EASY SETTING TO MATCH OLD FLAK FOR THOSE THAT WANT THE OLD SETTING... <cough> This patch supersedes and INCLUDES the 1.32a, 132b, 132c Minpatches. There will only ever be one Minipatch to add on to the SuperPatch and it includes any previous improvements or fixes. And this, we hope is it ... over and out.
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14th AUGUST 2009 :blink: Nuts we are, but... MiniPATCH V1.32d is now available! Please see the Downloads section on our website for full details. http://www.overflandersfields.com MiniPatch V1.32d • Flak SOUND RANGE FIXED • Flak - CHANGED EASY SETTING TO MATCH OLD FLAK FOR THOSE THAT WANT THE OLD SETTING... <cough> This patch supersedes and INCLUDES the 1.32a,132b,132c Minpatches. There will only ever be one Minipatch to add on to the SuperPatch and it includes any previous improvements or fixes.
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Mission and Flight Time no Recorded
Polovski replied to Condor44's topic in WOFF UE/PE - General Discussion
The issue is exiting the game without ending the mission. Exiting CFS3 does just that, exits. You MUST exit using Esc, End Mission basically. See FAQ I added a new one to explain it. Q31. -
<cough> Brown
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First installation, some problem
Polovski replied to Emile's topic in WOFF UE/PE - General Discussion
Hi Emile, What slider settings for scenery and terrain are you using in cfsconfig ? (graphics settings) -
Thanks for the pretty new patch, but.............
Polovski replied to Vogel's topic in WOFF UE/PE - General Discussion
So you enjoyed all the patches and 1 item annoys you, so you fly off the handle and won't buy any products - not the way to approach getting changes made. Other people think it's fine so you see it depends on many variations of squad, time, location, battles, personal preferences... and we gave you options in Workshop - which you didn't try?? I think you missed the fact that WM said he will add in yet ANOTHER option for you to have the old useless Flak back in, but you missed that. So even though we get comments like this he is still doing things to help. Nuts. Warp isn't magic.. you are basically flying straight and level for miles.. so whilst doing that the ground fire is tracking you and firing at you in compressed time - and you are making a lovely straight target. In the meantime try another squad/time/date, warp in short bursts, use easier ground fire settings in workshops, and DODGE. Warp isn't great for helping the player stay alive. Also we tested this again just now and it was fine, so obviously you found or or two dangerous places ;) -
how do I get rid of HUD stuff that I don't want
Polovski replied to JimAttrill's topic in WOFF UE/PE - General Discussion
no problem btw also you can use the mouse to drag them around. -
Mission and Flight Time no Recorded
Polovski replied to Condor44's topic in WOFF UE/PE - General Discussion
Homeboy please try 1.32c WM managed to add a new option to disable the quiting back to Manager when you are dead. See if that helps with your issue.
