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acesfakia

+MODDER
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Posts posted by acesfakia


  1. Hello to All.... how about ..page ...from a book......?       or not .. ?               Greece  for 2 weeks      ...almost... everything is closed   and we must stay at home....and until now died only people...more than  4   person's ....  65-95 y old...with medical health  problem's... 65 patients are hospitalized, 9 of them are intubated hospitals ICU in Athens, Thessaloniki and Patras. 51 of the cases have no identified source of contamination.

      Αποτέλεσμα εικόνας για End Of Days 2008

    or video .....?    ?        ? ? 

     

    • Haha 1

  2. 14 minutes ago, Peregrine333 said:

    It didn't work for me :( doing the engine thing. No lights.

    Upload to us here the ini.   model  file etc....   pls...

    1=   You must edit      the data.ini  ....!!              2=    Correct entrys.....the place that you want it    !!            3=....type of light and color ...  


  3. ...or ..if you make ...a   '   beam-light   '   .....model node ....in the model ......like tower light,or,police light...can be turn around....like radar.....=   


    [Radar]
    SystemType=RADAR
    YawModelNodeName=           ?         = name of the model part.....
    RadarType=SEARCH
    RadarSearchTime=10.0          ?      = how fast to turn...
    YawAngleRate=18.0
    YawLimited=FALSE

     

    ==========================================================================================================

    or better ..if you make the model...make ....slimer's.....!!!!      Like F-4E  / FA/18  ...we do have it here around.....!!!!! [ Slimers or formation lights ]   will look ...great ....and can be turn....like radar  day and night...!!!Σχετική εικόνα


  4. ...in the ini.    make it ...like ...engine.....!!!!!  And in the ' engine '  ....put..the ...data  as light...or landing light....!  This trick work in the ship's... airlines      etc   also.

    ===================================================         data.ini    

    [Fuselage]
    ModelNodeName=Fuselage
    ShowFromCockpit=TRUE
    HasAeroCoefficients=TRUE
    CLa=0.1014

    .......etc....

    DamageRating=DISABLED
    SystemName[001]=TailGear
    SystemName[002]=Pilot
    SystemName[003]=Engine         ,<----------------------------------------------- here is the real engine.....
    SystemName[004]=Tailhook
    SystemName[005]=FuselageFuelCell
    SystemName[006]=Rudder
    SystemName[007]=Gun02
    SystemName[008]=Gun03
    SystemName[009]=Midwing

    SystemName[010]=Engine01     <---------------------------------------------- Here is the new entry for the light's...  !!!!

    etc.... etc....etc....

    // Engines ---------------------------------------------------------

    [Engine]
    SystemType=PROP_ENGINE
    InputName=THROTTLE_CONTROL
    EngineID=1
    SLPowerDry=1492000.0
    ThrustAngles=0.0,0.0,0.0
    ThrustPosition=0.0,3.05,0.10

    etc...etc......

     

    [Engine01]                                               <------------------------------------ Here the new entry ...engine light....

    SystemType=LIGHT                          ?  Landing Light ? 
    Position=-4.6235,1.5618,-0.2715   ?
    LightSrcOffset=-0.0,0.00,0.00         ? 
    Color=0.88,0.25,0.25                        ?
    Brightness=0.03                                ?
    LightSrcRange=0.5                            ?
    CanFlash=FALSE                                ? true ? 

     

     

     

    • Like 1

  5. I think will be easy ...!!         We do have here some carrier's to be close to her....   = 

     

     

     

     

    and here is some info's that will be very usefull....   =   

    http://www.navy-radio.com/ships/agmr2.htm

    https://www.ussarlington.com/USS Arlington AGMR2 History.htm

    http://www.navypedia.org/ships/usa/us_cv_saipan.htm

    and here is a plan .......   = 

     

    CVL-48-SAIPAN-plan.jpg

    CVL-48-SAIPAN-plan-_57.jpg

    • Like 1

  6. ..in the data.ini ..i think is the problem....

    ..must be like this to the SF2  ...take a Look....!!!!

     

    [Shadow]
    CastShadow=TRUE
    ShadowCastDist=10000
    MaxVisibleDistance=800

    ====================================================================

    And not like this... =

    [Shadow]
    CastShadow=TRUE
    ShadowLOD=A-4B_shadow.shd
    ShadowType=1
    ShadowCastDist=10000
    MaxVisibleDistance=400
     

     

     

     


  7. Yes Strahi i do know. ..it                   

      But for     Kormoran     only    for   the F-104 and Tornado type.....i do know in this Game.   ...!    

     Is not a   Cruise  Missile   and  I can not help you more sorry. 

     Maybe you are make mistake in the name ?     

    If is not in the pack of Ravenclaw007  then is not Here. Good Luck.

    Ace

     

    https://en.wikipedia.org/wiki/List_of_cruise_missiles


  8. Kormoran                                   ASM                                                                             Cruise Missile 

    As34     /  1 / 2                         Air-to-Surface Missile (ASM)                                    ? 

    Show us some photo or infos .  pls.    The only i know in the Game is for the F-104  and Tornado missile.

     


  9. is from the italian  tornado....pack.. Italian Tornado ECR/IDS Pack for SF2 V1.0    ...etc...

    SpecificStationCode=Kormoran_It
    StartYear=1981
    EndYear=2002
    Availability=1
    BaseQuantity=24
    Exported=FALSE
    ExportStartYear=1968
    ExportEndYear=2020
    ExportAvailability=2
    WeaponDataType=1
    RailLaunched=FALSE
    RocketPod=FALSE
    Retarded=FALSE
    FinStabilized=TRUE
    SpinStabilized=FALSE
    HasGrowl=FALSE
    EffectClassName=LargeMissileEffects
    ReleaseDelay=0.000000
    WarheadType=0
    Explosives=160.000000
    FusingDistance=1.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=3
    Accuracy=90
    MaxTurnRate=3.000000
    MaxLaunchG=2.500000
    LockonChance=90
    LaunchReliability=85
    ArmingTime=5.200000
    SeekerFOV=25.000000
    SeekerGimbleLimit=25.000000
    SeekerTrackRate=11.000000
    SeekerRange=12000.000000
    CLmax=14.000000
    MinFreq=0.000000
    MaxFreq=0.000000
    MinLaunchRange=2000.000000
    MaxLaunchRange=8000.000000
    Duration=400.000000
    CounterCountermeasure=0.000000
    NoiseRejection=0.000000
    CapabilityFlags=0x10000001
    LoftAngle=0.000000
    DescentAngle=0.000000
    MaxLoftAltitude=0.000000
    BoosterStart=0.500000
    BoosterDuration=5.200000
    BoosterAccel=6.160000
    BoosterEffectName=MissileFireEffect
    BoosterSoundName=Missile
    BoosterNodeName=
    BoosterPosition=0.000000,-2.280000,0.000000
    SustainerDuration=20.200001
    SustainerAccel=8.000000
    SustainerEffectName=
    SustainerSoundName=
    SustainerPosition=0.000000,-2.280000,0.000000
    InFlightEffectName=MissileInFlightEffect
    InFlightSoundName=
    ReleaseAnimationID=-1
    EODisplayFlags=0
    CEP=0.000000
     

    Kormoran_It_data.INI

    • Like 1

  10. ok...sorry... Is easy to make it.    Also is here    =   CombatAce -        http://combatace.com/user/64030-ianh755/                Italian Tornado ECR/IDS Pack for SF2 V1.0.............                             Ravenclaw007         .........       !!!!        Here is the pack mis/le  and data.      Ravenclaw007   is make a great work with weapon's....look his pack also.....

    korm.rar

    • Like 1

  11.  

    AS.34 Kormoran 1991     630 kg (1,390 lb) 220 kg (490 lb) 35 km (19 nmi) 1,101 km/h (594 kn) Rocket Air                Inertial, active radar Germany

    Specifications 

    220px-Profile_of_anti-ship_missile_AS34_
     
    • Name: AS.34 Kormoran 1/2
    • Weight: 600/630 kg
    • Length: 4,40 m
    • Range: 23/35 km
    • Warhead: 165/220 kg
    • Guidance: INS/active radar homing

    https://en.wikipedia.org/wiki/AS.34_Kormoran  

    https://web.archive.org/web/20070813023000/http://www.missilethreat.com/cruise/id.13/cruise_detail.asp

    • Like 2

  12. 15 hours ago, ignacioc91 said:

    .... Adding parked and static aircrafts adds life to airbases. Is there any way to add specific parked aircrafts to airbases? 

    Hello  ignacioc91      all above is correct....

        You cannot just make any flyable plane into a True Ground Object. .....but.....

    1- You can  make it into a non-flyable plane   is a easy method         [  but they are still a true airplane and a lot of a lot's MB     ...!!!  ]       just  remake a data.ini and a Folder.

    2-  Get  the 3DS Max model and make changes to make it into a true ground object....making a Low Poly Model just ...the outside to be ...perfect....and no animation....

          with the same skin's etc.....[ Reduce the texture skins to a lower resolution, either 256x256   ]   from the maker.....if you want to put ...a  ...F-14A   for example.

    3- The Game  generate them automatically, via the game engine......also ...so the only you must to do is ....just to edit the     airbase  data.ini...Also The plane must be in the  Game folder...otherwise will not see it....     If you want to  place them where you want them    you need a the coordinates so use the Target editir,.... to put in area's  you want....and edit the airport.ini.  Also the engine-game use's the     1st skin     from the plane......only.

     

     

    range1.JPG

    range3.JPG

    range2.JPG

    • Like 3
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